pokeemerald/data/maps/scripts/BattleFrontier_BattlePalaceBattleRoom.inc

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PHP
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BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
.byte 0
BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
setvar VAR_0x8004, 5
special sub_81A1780
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
checkplayergender
compare_var_to_value VAR_RESULT, 0
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
setvar VAR_0x4011, 100
setvar VAR_0x4010, 100
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
setvar VAR_0x4011, 105
setvar VAR_0x4010, 105
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
waitmovement 0
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
setvar VAR_0x4002, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
waitmovement 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
setvar VAR_0x8004, 3
special sub_8161F74
addobject 2
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
waitmovement 0
setvar VAR_0x8004, 5
special sub_8195960
msgbox 0x2021fc4, 4
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
waitmovement 0
removeobject 2
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
special copy_player_party_from_sav1
special copy_player_party_to_sav1
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
playfanfare BGM_ME_ASA
waitfanfare
special sp000_heal_pokemon
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
setvar VAR_0x8004, 9
special sub_81A1780
copyvar VAR_0x400F, VAR_RESULT
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare_var_to_value VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
compare_var_to_value VAR_RESULT, 2
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
compare_var_to_value VAR_RESULT, 3
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
compare_var_to_value VAR_RESULT, 4
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
compare_var_to_value VAR_RESULT, 5
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
compare_var_to_value VAR_RESULT, 6
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
waitmessage
setvar VAR_0x8004, 7
setvar VAR_0x8005, 2
special sub_8195960
playse SE_SAVE
waitse
fadescreen 1
setvar VAR_0x8004, 4
special sub_81A1780
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
compare_var_to_value VAR_0x4002, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
setvar VAR_0x4002, 1
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
closemessage
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
setobjectxyperm 2, 15, 1
addobject 2
hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy 2, 13, 1
setobjectxyperm 2, 13, 1
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
waitmovement 0
switch VAR_0x400F
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
setvar VAR_0x8004, 6
special sub_8195960
setvar VAR_0x8004, 12
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
playfanfare BGM_ME_BATTLE_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
waitmovement 0
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
setvar VAR_0x8004, 6
special sub_8195960
setvar VAR_0x8004, 12
special sub_81A1780
compare_var_to_value VAR_RESULT, 2
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
playfanfare BGM_ME_BATTLE_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_250699
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
waitmovement 0
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
closemessage
setvar VAR_0x4002, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special sub_81A1780
special sp000_heal_pokemon
setvar VAR_0x8004, 4
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
setvar VAR_0x8004, 18
special sub_81A1780
special sp000_heal_pokemon
setvar VAR_0x8004, 21
special sub_81A1780
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
setvar VAR_0x4001, 1
applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
removeobject 2
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
message BattleFrontier_BattlePalaceBattleRoom_Text_250004
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
step_54
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
step_55
step_up
step_up
step_up
step_up
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
step_03
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
step_01
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
step_55
step_up
step_up
step_up
step_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
step_down
step_down
step_down
step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
step_up
step_up
step_up
step_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
step_00
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
step_55
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
step_55
slow_step_down
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
slow_step_down
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_0x40CE
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
step_14
step_14
step_55
step_down
step_right
step_down
step_27
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
step_55
step_15
step_18
step_15
step_15
step_15
step_15
step_15
step_27
step_14
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_55
slow_step_down
slow_step_down
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Lets see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
.string "SPENSER: Your POKéMONs eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
.string "SPENSER: Gwahahah!\n"
.string "Youve battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
.string "This time, I wont bluster or hold back.\n"
.string "This time, theres no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
.string "… … …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"