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https://github.com/Ninjdai1/pokeemerald.git
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422 lines
19 KiB
C
422 lines
19 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_SPECIAL_ATTACK_UP_3 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_TRI_ATTACK 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_FUSION_COMBO 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HEAL_BLOCK 43
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#define EFFECT_RECOIL_IF_MISS 44
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#define EFFECT_MIST 45
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#define EFFECT_FOCUS_ENERGY 46
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#define EFFECT_RECOIL_25 47
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#define EFFECT_CONFUSE 48
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#define EFFECT_ATTACK_UP_2 49
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#define EFFECT_DEFENSE_UP_2 50
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#define EFFECT_SPEED_UP_2 51
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#define EFFECT_SPECIAL_ATTACK_UP_2 52
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#define EFFECT_SPECIAL_DEFENSE_UP_2 53
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#define EFFECT_ACCURACY_UP_2 54
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#define EFFECT_EVASION_UP_2 55
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#define EFFECT_TRANSFORM 56
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#define EFFECT_ATTACK_DOWN_2 57
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#define EFFECT_DEFENSE_DOWN_2 58
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#define EFFECT_SPEED_DOWN_2 59
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
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#define EFFECT_ACCURACY_DOWN_2 62
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#define EFFECT_EVASION_DOWN_2 63
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#define EFFECT_REFLECT 64
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#define EFFECT_POISON 65
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#define EFFECT_PARALYZE 66
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#define EFFECT_ATTACK_DOWN_HIT 67
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#define EFFECT_DEFENSE_DOWN_HIT 68
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#define EFFECT_SPEED_DOWN_HIT 69
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
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#define EFFECT_ACCURACY_DOWN_HIT 72
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#define EFFECT_EVASION_DOWN_HIT 73
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#define EFFECT_TWO_TURNS_ATTACK 74
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#define EFFECT_CONFUSE_HIT 75
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#define EFFECT_VITAL_THROW 76
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#define EFFECT_SUBSTITUTE 77
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#define EFFECT_RECHARGE 78
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#define EFFECT_RAGE 79
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#define EFFECT_MIMIC 80
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#define EFFECT_METRONOME 81
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#define EFFECT_LEECH_SEED 82
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#define EFFECT_DO_NOTHING 83
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#define EFFECT_DISABLE 84
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#define EFFECT_LEVEL_DAMAGE 85
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#define EFFECT_PSYWAVE 86
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#define EFFECT_COUNTER 87
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#define EFFECT_ENCORE 88
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#define EFFECT_PAIN_SPLIT 89
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#define EFFECT_SNORE 90
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#define EFFECT_CONVERSION_2 91
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#define EFFECT_LOCK_ON 92
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#define EFFECT_SKETCH 93
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#define EFFECT_HAMMER_ARM 94
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#define EFFECT_SLEEP_TALK 95
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#define EFFECT_DESTINY_BOND 96
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#define EFFECT_FLAIL 97
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#define EFFECT_SPITE 98
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#define EFFECT_FALSE_SWIPE 99
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#define EFFECT_HEAL_BELL 100
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#define EFFECT_ALWAYS_CRIT 101
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#define EFFECT_TRIPLE_KICK 102
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#define EFFECT_THIEF 103
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#define EFFECT_MEAN_LOOK 104
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#define EFFECT_NIGHTMARE 105
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#define EFFECT_MINIMIZE 106
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#define EFFECT_CURSE 107
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#define EFFECT_HEALING_WISH 108
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#define EFFECT_PROTECT 109
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#define EFFECT_SPIKES 110
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#define EFFECT_FORESIGHT 111
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#define EFFECT_PERISH_SONG 112
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#define EFFECT_SANDSTORM 113
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#define EFFECT_ENDURE 114
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#define EFFECT_ROLLOUT 115
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#define EFFECT_SWAGGER 116
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#define EFFECT_FURY_CUTTER 117
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#define EFFECT_ATTRACT 118
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#define EFFECT_RETURN 119
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#define EFFECT_PRESENT 120
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#define EFFECT_FRUSTRATION 121
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#define EFFECT_SAFEGUARD 122
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#define EFFECT_UNUSED_125 123
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#define EFFECT_MAGNITUDE 124
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#define EFFECT_BATON_PASS 125
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#define EFFECT_PURSUIT 126
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#define EFFECT_RAPID_SPIN 127
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#define EFFECT_SONICBOOM 128
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#define EFFECT_CAPTIVATE 129
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#define EFFECT_MORNING_SUN 130
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#define EFFECT_SYNTHESIS 131
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#define EFFECT_MOONLIGHT 132
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#define EFFECT_HIDDEN_POWER 133
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#define EFFECT_RAIN_DANCE 134
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#define EFFECT_SUNNY_DAY 135
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#define EFFECT_DEFENSE_UP_HIT 136
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#define EFFECT_ATTACK_UP_HIT 137
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#define EFFECT_ALL_STATS_UP_HIT 138
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#define EFFECT_FELL_STINGER 139
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#define EFFECT_BELLY_DRUM 140
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#define EFFECT_PSYCH_UP 141
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#define EFFECT_MIRROR_COAT 142
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#define EFFECT_SKULL_BASH 143
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#define EFFECT_EARTHQUAKE 144
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#define EFFECT_FUTURE_SIGHT 145
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#define EFFECT_GUST 146
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#define EFFECT_SOLAR_BEAM 147
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#define EFFECT_THUNDER 148
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#define EFFECT_TELEPORT 149
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#define EFFECT_BEAT_UP 150
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#define EFFECT_SEMI_INVULNERABLE 151
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#define EFFECT_DEFENSE_CURL 152
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#define EFFECT_SOFTBOILED 153
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#define EFFECT_FAKE_OUT 154
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#define EFFECT_UPROAR 155
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#define EFFECT_STOCKPILE 156
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#define EFFECT_SPIT_UP 157
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#define EFFECT_SWALLOW 158
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#define EFFECT_WORRY_SEED 159
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#define EFFECT_HAIL 160
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#define EFFECT_TORMENT 161
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#define EFFECT_FLATTER 162
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#define EFFECT_WILL_O_WISP 163
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#define EFFECT_MEMENTO 164
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#define EFFECT_FACADE 165
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#define EFFECT_FOCUS_PUNCH 166
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#define EFFECT_SMELLINGSALT 167
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#define EFFECT_FOLLOW_ME 168
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#define EFFECT_NATURE_POWER 169
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#define EFFECT_CHARGE 170
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#define EFFECT_TAUNT 171
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#define EFFECT_HELPING_HAND 172
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#define EFFECT_TRICK 173
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#define EFFECT_ROLE_PLAY 174
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#define EFFECT_WISH 175
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#define EFFECT_ASSIST 176
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#define EFFECT_INGRAIN 177
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#define EFFECT_SUPERPOWER 178
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#define EFFECT_MAGIC_COAT 179
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#define EFFECT_RECYCLE 180
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#define EFFECT_REVENGE 181
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#define EFFECT_BRICK_BREAK 182
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#define EFFECT_YAWN 183
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#define EFFECT_KNOCK_OFF 184
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#define EFFECT_ENDEAVOR 185
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#define EFFECT_ERUPTION 186
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#define EFFECT_SKILL_SWAP 187
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#define EFFECT_IMPRISON 188
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#define EFFECT_REFRESH 189
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#define EFFECT_GRUDGE 190
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#define EFFECT_SNATCH 191
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#define EFFECT_LOW_KICK 192
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#define EFFECT_SECRET_POWER 193
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#define EFFECT_RECOIL_33 194
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#define EFFECT_TEETER_DANCE 195
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#define EFFECT_HIT_ESCAPE 196
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#define EFFECT_MUD_SPORT 197
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#define EFFECT_POISON_FANG 198
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#define EFFECT_WEATHER_BALL 199
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#define EFFECT_OVERHEAT 200
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#define EFFECT_TICKLE 201
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#define EFFECT_COSMIC_POWER 202
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#define EFFECT_SKY_UPPERCUT 203
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#define EFFECT_BULK_UP 204
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#define EFFECT_PLACEHOLDER 205
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#define EFFECT_WATER_SPORT 206
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#define EFFECT_CALM_MIND 207
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#define EFFECT_DRAGON_DANCE 208
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#define EFFECT_CAMOUFLAGE 209
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// New move effects
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#define EFFECT_PLEDGE 210
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#define EFFECT_FLING 211
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#define EFFECT_NATURAL_GIFT 212
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#define EFFECT_WAKE_UP_SLAP 213
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#define EFFECT_WRING_OUT 214
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#define EFFECT_HEX 215
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#define EFFECT_ASSURANCE 216
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#define EFFECT_TRUMP_CARD 217
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#define EFFECT_ACROBATICS 218
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#define EFFECT_HEAT_CRASH 219
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#define EFFECT_PUNISHMENT 220
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#define EFFECT_STORED_POWER 221
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#define EFFECT_ELECTRO_BALL 222
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#define EFFECT_GYRO_BALL 223
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#define EFFECT_ECHOED_VOICE 224
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#define EFFECT_PAYBACK 225
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#define EFFECT_ROUND 226
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#define EFFECT_BRINE 227
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#define EFFECT_VENOSHOCK 228
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#define EFFECT_RETALIATE 229
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#define EFFECT_BULLDOZE 230
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#define EFFECT_FOUL_PLAY 231
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#define EFFECT_PSYSHOCK 232
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#define EFFECT_ROOST 233
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#define EFFECT_GRAVITY 234
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#define EFFECT_MIRACLE_EYE 235
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#define EFFECT_TAILWIND 236
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#define EFFECT_EMBARGO 237
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#define EFFECT_AQUA_RING 238
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#define EFFECT_TRICK_ROOM 239
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#define EFFECT_WONDER_ROOM 240
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#define EFFECT_MAGIC_ROOM 241
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#define EFFECT_MAGNET_RISE 242
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#define EFFECT_TOXIC_SPIKES 243
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#define EFFECT_GASTRO_ACID 244
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#define EFFECT_STEALTH_ROCK 245
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#define EFFECT_TELEKINESIS 246
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#define EFFECT_POWER_SWAP 247
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#define EFFECT_GUARD_SWAP 248
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#define EFFECT_HEART_SWAP 249
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#define EFFECT_POWER_SPLIT 250
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#define EFFECT_GUARD_SPLIT 251
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#define EFFECT_STICKY_WEB 252
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#define EFFECT_METAL_BURST 253
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#define EFFECT_LUCKY_CHANT 254
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#define EFFECT_SUCKER_PUNCH 255
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 256
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#define EFFECT_SIMPLE_BEAM 257
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#define EFFECT_ENTRAINMENT 258
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#define EFFECT_HEAL_PULSE 259
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#define EFFECT_QUASH 260
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#define EFFECT_ION_DELUGE 261
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#define EFFECT_FREEZE_DRY 262
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#define EFFECT_TOPSY_TURVY 263
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#define EFFECT_MISTY_TERRAIN 264
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#define EFFECT_GRASSY_TERRAIN 265
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#define EFFECT_ELECTRIC_TERRAIN 266
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#define EFFECT_PSYCHIC_TERRAIN 267
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#define EFFECT_ATTACK_ACCURACY_UP 268
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#define EFFECT_ATTACK_SPATK_UP 269
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#define EFFECT_HURRICANE 270
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#define EFFECT_TWO_TYPED_MOVE 271
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#define EFFECT_ME_FIRST 272
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#define EFFECT_SPEED_UP_HIT 273
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#define EFFECT_QUIVER_DANCE 274
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#define EFFECT_COIL 275
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#define EFFECT_ELECTRIFY 276
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#define EFFECT_REFLECT_TYPE 277
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#define EFFECT_SOAK 278
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#define EFFECT_GROWTH 279
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#define EFFECT_CLOSE_COMBAT 280
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#define EFFECT_LAST_RESORT 281
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#define EFFECT_RECOIL_33_STATUS 282
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#define EFFECT_FLINCH_STATUS 283
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#define EFFECT_RECOIL_50 284
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#define EFFECT_SHELL_SMASH 285
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#define EFFECT_SHIFT_GEAR 286
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#define EFFECT_DEFENSE_UP_3 287
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#define EFFECT_NOBLE_ROAR 288
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#define EFFECT_VENOM_DRENCH 289
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#define EFFECT_TOXIC_THREAD 290
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#define EFFECT_CLEAR_SMOG 291
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#define EFFECT_HIT_SWITCH_TARGET 292
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#define EFFECT_FINAL_GAMBIT 293
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#define EFFECT_CHANGE_TYPE_ON_ITEM 294
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#define EFFECT_AUTOTOMIZE 295
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#define EFFECT_COPYCAT 296
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#define EFFECT_DEFOG 297
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 298
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#define EFFECT_SMACK_DOWN 299
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#define EFFECT_SYNCHRONOISE 300
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#define EFFECT_PSYCHO_SHIFT 301
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#define EFFECT_POWER_TRICK 302
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#define EFFECT_FLAME_BURST 303
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#define EFFECT_AFTER_YOU 304
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#define EFFECT_BESTOW 305
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#define EFFECT_ROTOTILLER 306
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#define EFFECT_FLOWER_SHIELD 307
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#define EFFECT_HIT_PREVENT_ESCAPE 308
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#define EFFECT_SPEED_SWAP 309
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#define EFFECT_DEFENSE_UP2_HIT 310
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#define EFFECT_REVELATION_DANCE 311
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#define EFFECT_AURORA_VEIL 312
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#define EFFECT_THIRD_TYPE 313
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#define EFFECT_FEINT 314
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#define EFFECT_SPARKLING_ARIA 315
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#define EFFECT_ACUPRESSURE 316
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#define EFFECT_AROMATIC_MIST 317
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#define EFFECT_POWDER 318
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#define EFFECT_SP_ATTACK_UP_HIT 319
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#define EFFECT_BELCH 320
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#define EFFECT_PARTING_SHOT 321
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#define EFFECT_SPECTRAL_THIEF 322
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#define EFFECT_V_CREATE 323
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#define EFFECT_MAT_BLOCK 324
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#define EFFECT_STOMPING_TANTRUM 325
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#define EFFECT_CORE_ENFORCER 326
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#define EFFECT_INSTRUCT 327
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#define EFFECT_THROAT_CHOP 328
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#define EFFECT_LASER_FOCUS 329
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#define EFFECT_MAGNETIC_FLUX 330
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#define EFFECT_GEAR_UP 331
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#define EFFECT_INCINERATE 332
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#define EFFECT_BUG_BITE 333
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#define EFFECT_STRENGTH_SAP 334
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#define EFFECT_MIND_BLOWN 335
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#define EFFECT_PURIFY 336
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#define EFFECT_BURN_UP 337
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#define EFFECT_SHORE_UP 338
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#define EFFECT_GEOMANCY 339
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#define EFFECT_FAIRY_LOCK 340
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#define EFFECT_ALLY_SWITCH 341
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#define EFFECT_RELIC_SONG 342
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 343
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#define EFFECT_BODY_PRESS 344
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#define EFFECT_EERIE_SPELL 345
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#define EFFECT_JUNGLE_HEALING 346
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#define EFFECT_COACHING 347
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#define EFFECT_LASH_OUT 348
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#define EFFECT_GRASSY_GLIDE 349
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#define EFFECT_REMOVE_TERRAIN 350
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#define EFFECT_DYNAMAX_DOUBLE_DMG 351
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#define EFFECT_DECORATE 352
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#define EFFECT_SNIPE_SHOT 353
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#define EFFECT_RECOIL_HP_25 354
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#define EFFECT_STUFF_CHEEKS 355
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#define EFFECT_GRAV_APPLE 356
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#define EFFECT_EVASION_UP_HIT 357
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#define EFFECT_GLITZY_GLOW 358
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#define EFFECT_BADDY_BAD 359
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#define EFFECT_SAPPY_SEED 360
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#define EFFECT_FREEZY_FROST 361
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#define EFFECT_SPARKLY_SWIRL 362
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#define EFFECT_PLASMA_FISTS 363
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#define EFFECT_HYPERSPACE_FURY 364
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#define EFFECT_AURA_WHEEL 365
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#define EFFECT_PHOTON_GEYSER 366
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#define EFFECT_SHELL_SIDE_ARM 367
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#define EFFECT_TERRAIN_PULSE 368
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#define EFFECT_JAW_LOCK 369
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#define EFFECT_NO_RETREAT 370
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#define EFFECT_TAR_SHOT 371
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#define EFFECT_POLTERGEIST 372
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#define EFFECT_OCTOLOCK 373
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#define EFFECT_CLANGOROUS_SOUL 374
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#define EFFECT_BOLT_BEAK 375
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#define EFFECT_SKY_DROP 376
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#define EFFECT_EXPANDING_FORCE 377
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#define EFFECT_SCALE_SHOT 378
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#define EFFECT_METEOR_BEAM 379
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#define EFFECT_RISING_VOLTAGE 380
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#define EFFECT_BEAK_BLAST 381
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#define EFFECT_COURT_CHANGE 382
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#define EFFECT_STEEL_BEAM 383
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#define EFFECT_EXTREME_EVOBOOST 384
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 385 // genesis supernova
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#define EFFECT_DARK_VOID 386
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#define EFFECT_SLEEP_HIT 387
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#define EFFECT_DOUBLE_SHOCK 388
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#define EFFECT_SPECIAL_ATTACK_UP_HIT 389
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#define EFFECT_VICTORY_DANCE 390
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#define EFFECT_TEATIME 391
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#define EFFECT_ATTACK_UP_USER_ALLY 392 // Howl 6th Gen
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#define EFFECT_SHELL_TRAP 393
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#define EFFECT_PSYBLADE 394
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#define EFFECT_HYDRO_STEAM 395
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#define EFFECT_HIT_SET_ENTRY_HAZARD 396
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#define EFFECT_DIRE_CLAW 397
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#define EFFECT_BARB_BARRAGE 398
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#define EFFECT_REVIVAL_BLESSING 399
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#define EFFECT_FROSTBITE_HIT 400
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#define EFFECT_SNOWSCAPE 401
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#define EFFECT_TRIPLE_ARROWS 402
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#define EFFECT_INFERNAL_PARADE 403
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#define EFFECT_TAKE_HEART 404
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#define EFFECT_AXE_KICK 405
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#define EFFECT_COLLISION_COURSE 406
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#define EFFECT_SPIN_OUT 407
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#define EFFECT_MAKE_IT_RAIN 408
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#define EFFECT_CORROSIVE_GAS 409
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#define EFFECT_POPULATION_BOMB 410
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#define EFFECT_MORTAL_SPIN 411
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#define NUM_BATTLE_MOVE_EFFECTS 412
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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