mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
626 lines
23 KiB
C
626 lines
23 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "sprite.h"
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#include "constants/items.h"
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#include "constants/region_map_sections.h"
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#include "constants/map_groups.h"
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#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
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#define FORM_SPECIES_END (0xffff)
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// Property labels for Get(Box)MonData / Set(Box)MonData
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enum {
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MON_DATA_PERSONALITY,
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MON_DATA_OT_ID,
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MON_DATA_NICKNAME,
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MON_DATA_LANGUAGE,
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MON_DATA_SANITY_IS_BAD_EGG,
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MON_DATA_SANITY_HAS_SPECIES,
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MON_DATA_SANITY_IS_EGG,
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MON_DATA_OT_NAME,
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MON_DATA_MARKINGS,
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MON_DATA_CHECKSUM,
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MON_DATA_ENCRYPT_SEPARATOR,
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MON_DATA_SPECIES,
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MON_DATA_HELD_ITEM,
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MON_DATA_MOVE1,
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MON_DATA_MOVE2,
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MON_DATA_MOVE3,
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MON_DATA_MOVE4,
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MON_DATA_PP1,
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MON_DATA_PP2,
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MON_DATA_PP3,
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MON_DATA_PP4,
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MON_DATA_PP_BONUSES,
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MON_DATA_COOL,
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MON_DATA_BEAUTY,
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MON_DATA_CUTE,
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MON_DATA_EXP,
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MON_DATA_HP_EV,
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MON_DATA_ATK_EV,
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MON_DATA_DEF_EV,
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MON_DATA_SPEED_EV,
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MON_DATA_SPATK_EV,
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MON_DATA_SPDEF_EV,
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MON_DATA_FRIENDSHIP,
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MON_DATA_SMART,
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MON_DATA_POKERUS,
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MON_DATA_MET_LOCATION,
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MON_DATA_MET_LEVEL,
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MON_DATA_MET_GAME,
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MON_DATA_POKEBALL,
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MON_DATA_HP_IV,
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MON_DATA_ATK_IV,
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MON_DATA_DEF_IV,
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MON_DATA_SPEED_IV,
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MON_DATA_SPATK_IV,
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MON_DATA_SPDEF_IV,
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MON_DATA_IS_EGG,
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MON_DATA_ABILITY_NUM,
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MON_DATA_TOUGH,
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MON_DATA_SHEEN,
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MON_DATA_OT_GENDER,
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MON_DATA_COOL_RIBBON,
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MON_DATA_BEAUTY_RIBBON,
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MON_DATA_CUTE_RIBBON,
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MON_DATA_SMART_RIBBON,
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MON_DATA_TOUGH_RIBBON,
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MON_DATA_STATUS,
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MON_DATA_LEVEL,
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MON_DATA_HP,
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MON_DATA_MAX_HP,
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MON_DATA_ATK,
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MON_DATA_DEF,
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MON_DATA_SPEED,
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MON_DATA_SPATK,
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MON_DATA_SPDEF,
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MON_DATA_MAIL,
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MON_DATA_SPECIES_OR_EGG,
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MON_DATA_IVS,
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MON_DATA_CHAMPION_RIBBON,
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MON_DATA_WINNING_RIBBON,
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MON_DATA_VICTORY_RIBBON,
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MON_DATA_ARTIST_RIBBON,
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MON_DATA_EFFORT_RIBBON,
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MON_DATA_MARINE_RIBBON,
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MON_DATA_LAND_RIBBON,
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MON_DATA_SKY_RIBBON,
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MON_DATA_COUNTRY_RIBBON,
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MON_DATA_NATIONAL_RIBBON,
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MON_DATA_EARTH_RIBBON,
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MON_DATA_WORLD_RIBBON,
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MON_DATA_UNUSED_RIBBONS,
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MON_DATA_MODERN_FATEFUL_ENCOUNTER,
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MON_DATA_KNOWN_MOVES,
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MON_DATA_RIBBON_COUNT,
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MON_DATA_RIBBONS,
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MON_DATA_ATK2,
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MON_DATA_DEF2,
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MON_DATA_SPEED2,
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MON_DATA_SPATK2,
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MON_DATA_SPDEF2,
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};
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struct PokemonSubstruct0
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 heldItem;
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/*0x04*/ u32 experience;
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/*0x08*/ u8 ppBonuses;
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/*0x09*/ u8 friendship;
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/*0x0A*/ u16 pokeball:5; //31 balls
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u16 filler:11;
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}; /* size = 12 */
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struct PokemonSubstruct1
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{
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/*0x00*/ u16 moves[MAX_MON_MOVES];
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/*0x08*/ u8 pp[MAX_MON_MOVES];
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}; /* size = 12 */
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struct PokemonSubstruct2
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{
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/*0x00*/ u8 hpEV;
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/*0x01*/ u8 attackEV;
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/*0x02*/ u8 defenseEV;
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/*0x03*/ u8 speedEV;
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/*0x04*/ u8 spAttackEV;
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/*0x05*/ u8 spDefenseEV;
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/*0x06*/ u8 cool;
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/*0x07*/ u8 beauty;
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/*0x08*/ u8 cute;
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/*0x09*/ u8 smart;
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/*0x0A*/ u8 tough;
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/*0x0B*/ u8 sheen;
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}; /* size = 12 */
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struct PokemonSubstruct3
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{
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/* 0x00 */ u8 pokerus;
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/* 0x01 */ u8 metLocation;
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/* 0x02 */ u16 metLevel:7;
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/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 unused1:4;
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/* 0x03 */ u16 otGender:1;
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/* 0x04 */ u32 hpIV:5;
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/* 0x04 */ u32 attackIV:5;
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/* 0x05 */ u32 defenseIV:5;
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/* 0x05 */ u32 speedIV:5;
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/* 0x05 */ u32 spAttackIV:5;
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/* 0x06 */ u32 spDefenseIV:5;
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/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 unused2:1;
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/* 0x08 */ u32 coolRibbon:3; // Stores the highest contest rank achieved in the Cool category.
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/* 0x08 */ u32 beautyRibbon:3; // Stores the highest contest rank achieved in the Beauty category.
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/* 0x08 */ u32 cuteRibbon:3; // Stores the highest contest rank achieved in the Cute category.
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/* 0x09 */ u32 smartRibbon:3; // Stores the highest contest rank achieved in the Smart category.
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/* 0x09 */ u32 toughRibbon:3; // Stores the highest contest rank achieved in the Tough category.
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/* 0x09 */ u32 championRibbon:1; // Given when defeating the Champion. Because both RSE and FRLG use it, later generations don't specify from which region it comes from.
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/* 0x0A */ u32 winningRibbon:1; // Given at the Battle Tower's Level 50 challenge by winning a set of seven battles that extends the current streak to 56 or more.
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/* 0x0A */ u32 victoryRibbon:1; // Given at the Battle Tower's Level 100 challenge by winning a set of seven battles that extends the current streak to 56 or more.
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/* 0x0A */ u32 artistRibbon:1; // Given at the Contest Hall by winning a Master Rank contest with at least 800 points, and agreeing to have the Pokémon's portrait placed in the museum after being offered.
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/* 0x0A */ u32 effortRibbon:1; // Given at Slateport's market to Pokémon with maximum EVs.
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/* 0x0A */ u32 marineRibbon:1; // Never distributed.
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/* 0x0A */ u32 landRibbon:1; // Never distributed.
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/* 0x0A */ u32 skyRibbon:1; // Never distributed.
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/* 0x0A */ u32 countryRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
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/* 0x0B */ u32 nationalRibbon:1; // Given to purified Shadow Pokémon in Colosseum/XD.
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/* 0x0B */ u32 earthRibbon:1; // Given to teams that have beaten Mt. Battle's 100-battle challenge in Colosseum/XD.
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/* 0x0B */ u32 worldRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
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/* 0x0B */ u32 unusedRibbons:2; // Discarded in Gen 4.
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/* 0x0B */ u32 abilityNum:2;
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// The functionality of this bit changed in FRLG:
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// In RS, this bit does nothing, is never set, & is accidentally unset when hatching Eggs.
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// In FRLG & Emerald, this controls Mew & Deoxys obedience and whether they can be traded.
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// If set, a Pokémon is a fateful encounter in FRLG's summary screen if hatched & for all Pokémon in Gen 4+ summary screens.
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// Set for in-game event island legendaries, events distributed after a certain date, & Pokémon from XD: Gale of Darkness.
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// Not to be confused with METLOC_FATEFUL_ENCOUNTER.
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/* 0x0B */ u32 modernFatefulEncounter:1;
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};
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// Number of bytes in the largest Pokémon substruct.
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// They are assumed to be the same size, and will be padded to
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// the largest size by the union.
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// By default they are all 12 bytes.
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#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
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max(sizeof(struct PokemonSubstruct1), \
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max(sizeof(struct PokemonSubstruct2), \
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sizeof(struct PokemonSubstruct3)))))
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[PLAYER_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 mail;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct MonSpritesGfxManager
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{
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u32 numSprites:4;
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u32 numSprites2:4; // Never read
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u32 numFrames:8;
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u32 active:8;
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u32 dataSize:4;
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u32 mode:4; // MON_SPR_GFX_MODE_*
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void *spriteBuffer;
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u8 **spritePointers;
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struct SpriteTemplate *templates;
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struct SpriteFrameImage *frameImages;
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};
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enum {
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MON_SPR_GFX_MODE_NORMAL,
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MON_SPR_GFX_MODE_BATTLE,
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MON_SPR_GFX_MODE_FULL_PARTY,
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};
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enum {
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MON_SPR_GFX_MANAGER_A,
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MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager.
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MON_SPR_GFX_MANAGERS_COUNT
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};
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 attack;
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/*0x04*/ u16 defense;
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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/*0x15*/ u32 speedIV:5;
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/*0x16*/ u32 spAttackIV:5;
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 abilityNum:2;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
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/*0x20*/ u16 ability;
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/*0x22*/ u8 type1;
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/*0x23*/ u8 type2;
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/*0x24*/ u8 type3;
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/*0x25*/ u8 pp[MAX_MON_MOVES];
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/*0x29*/ u16 hp;
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/*0x2B*/ u8 level;
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/*0x2C*/ u8 friendship;
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/*0x2D*/ u16 maxHP;
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/*0x2F*/ u16 item;
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/*0x31*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x3C*/ u8 ppBonuses;
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/*0x3D*/ u8 otName[PLAYER_NAME_LENGTH + 1];
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/*0x45*/ u32 experience;
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/*0x49*/ u32 personality;
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/*0x4D*/ u32 status1;
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/*0x51*/ u32 status2;
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/*0x55*/ u32 otId;
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/*0x59*/ u8 metLevel;
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};
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struct SpeciesInfo /*0x24*/
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 types[2];
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/* 0x08 */ u8 catchRate;
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/* 0x09 padding */
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/* 0x0A */ u16 expYield; // expYield was changed from u8 to u16 for the new Exp System.
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/* 0x0C */ u16 evYield_HP:2;
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u16 evYield_Attack:2;
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u16 evYield_Defense:2;
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u16 evYield_Speed:2;
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/* 0x0D */ u16 evYield_SpAttack:2;
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u16 evYield_SpDefense:2;
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/* 0x0E */ u16 itemCommon;
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/* 0x10 */ u16 itemRare;
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/* 0x12 */ u8 genderRatio;
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/* 0x13 */ u8 eggCycles;
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/* 0x14 */ u8 friendship;
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/* 0x15 */ u8 growthRate;
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/* 0x16 */ u8 eggGroups[2];
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/* 0x18 */ u16 abilities[NUM_ABILITY_SLOTS]; // 3 abilities, no longer u8 because we have over 255 abilities now.
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/* 0x1E */ u8 safariZoneFleeRate;
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/* 0x1F */ u8 bodyColor : 7;
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u8 noFlip : 1;
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/* 0x20 */ u16 flags;
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};
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struct BattleMove
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{
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u16 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u16 target;
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s8 priority;
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u8 split;
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u16 argument;
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u8 zMoveEffect;
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// Flags
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u32 makesContact:1;
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u32 ignoresProtect:1;
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u32 magicCoatAffected:1;
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u32 snatchAffected:1;
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u32 mirrorMoveBanned:1;
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u32 ignoresKingsRock:1;
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u32 highCritRatio:1;
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u32 punchingMove:1;
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u32 sheerForceBoost:1;
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u32 bitingMove:1;
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u32 pulseMove:1;
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u32 soundMove:1;
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u32 ballisticMove:1;
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u32 protectionMove:1;
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u32 powderMove:1;
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u32 danceMove:1;
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u32 windMove:1;
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u32 slicingMove:1;
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u32 minimizeDoubleDamage:1;
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u32 ignoresTargetAbility:1;
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u32 ignoresTargetDefenseEvasionStages:1;
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u32 damagesUnderground:1;
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u32 damagesUnderwater:1;
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u32 damagesAirborne:1;
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u32 damagesAirborneDoubleDamage:1;
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u32 ignoreTypeIfFlyingAndUngrounded:1;
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u32 thawsUser:1;
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u32 ignoresSubstitute:1;
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u32 strikeCount:4; // Max 15 hits. Defaults to 1 if not set. May apply its effect on each hit.
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u32 meFirstBanned:1;
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u32 gravityBanned:1;
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u32 mimicBanned:1;
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u32 metronomeBanned:1;
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u32 copycatBanned:1;
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u32 sleepTalkBanned:1;
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u32 instructBanned:1;
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};
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#define SPINDA_SPOT_WIDTH 16
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#define SPINDA_SPOT_HEIGHT 16
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struct SpindaSpot
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{
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u8 x, y;
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u16 image[SPINDA_SPOT_HEIGHT];
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};
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struct LevelUpMove
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{
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u16 move;
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u16 level;
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};
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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struct FormChange
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{
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u16 method;
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u16 targetSpecies;
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u16 param1;
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u16 param2;
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u16 param3;
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};
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#define NUM_UNOWN_FORMS 28
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#define GET_UNOWN_LETTER(personality) (( \
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(((personality) & 0x03000000) >> 18) \
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| (((personality) & 0x00030000) >> 12) \
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| (((personality) & 0x00000300) >> 6) \
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| (((personality) & 0x00000003) >> 0) \
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) % NUM_UNOWN_FORMS)
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#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpeciesInfo gSpeciesInfo[];
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extern const u8 *const gItemEffectTable[ITEMS_COUNT];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const struct LevelUpMove *const gLevelUpLearnsets[];
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extern const u16 *const gTeachableLearnsets[];
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extern const u8 gPPUpGetMask[];
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extern const u8 gPPUpClearMask[];
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extern const u8 gPPUpAddValues[];
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extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
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extern const u16 gUnionRoomFacilityClasses[];
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extern const struct SpriteTemplate gBattlerSpriteTemplates[];
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extern const s8 gNatureStatTable[][5];
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extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES];
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extern const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES];
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extern const u32 sExpCandyExperienceTable[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
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void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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u16 GetUnionRoomTrainerPic(void);
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u16 GetUnionRoomTrainerClass(void);
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void CreateEnemyEventMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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void GiveMonInitialMoveset_Fast(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset_Fast(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u8 CountAliveMonsInBattle(u8 caseId, u32 battler);
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u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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bool32 IsPersonalityFemale(u16 species, u32 personality);
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u32 GetUnownSpeciesId(u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
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/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
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* type safety we have a Get(Box)MonData macro which dispatches to
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* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
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* arguments. The two functions are aliases of each other, but they
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* differ for matching purposes in the caller's codegen. */
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#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
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u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
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u32 GetMonData2(struct Pokemon *mon, s32 field);
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u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon* mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u16 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u16 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
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bool8 IsPokemonStorageFull(void);
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const u8 *GetSpeciesName(u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void PokemonToBattleMon(struct Pokemon *src, struct BattlePokemon *dst);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
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bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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u8 GetItemEffectParamOffset(u32 battler, u16 itemId, u8 effectByte, u8 effectBit);
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u8 *UseStatIncreaseItem(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem, struct Pokemon *tradePartner);
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u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
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u16 SpeciesToNationalPokedexNum(u16 species);
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u16 SpeciesToHoennPokedexNum(u16 species);
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u16 HoennToNationalOrder(u16 hoennNum);
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void DrawSpindaSpots(u32 personality, u8 *dest, bool32 isSecondFrame);
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void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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u8 GetPlayerFlankId(void);
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u16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 id);
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u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
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u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
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void AdjustFriendship(struct Pokemon *mon, u8 event);
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
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u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
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u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
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void UpdatePartyPokerusTime(u16 days);
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void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
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u8 CanLearnTeachableMove(u16 species, u16 move);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
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u16 SpeciesToPokedexNum(u16 species);
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bool32 IsSpeciesInHoennDex(u16 species);
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u16 GetBattleBGM(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool8 IsMoveHM(u16 move);
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bool8 IsMonSpriteNotFlipped(u16 species);
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s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
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s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
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bool8 IsTradedMon(struct Pokemon *mon);
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bool8 IsOtherTrainer(u32 otId, u8 *otName);
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void MonRestorePP(struct Pokemon *mon);
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void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode);
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void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
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void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame);
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void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite *sprite, u16 species);
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u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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const u8 *GetTrainerClassNameFromId(u16 trainerId);
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const u8 *GetTrainerNameFromId(u16 trainerId);
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bool8 HasTwoFramesAnimation(u16 species);
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struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode);
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void DestroyMonSpritesGfxManager(u8 managerId);
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u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum);
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u16 GetFormSpeciesId(u16 speciesId, u8 formId);
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u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId);
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u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg);
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u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *boxMon, u16 method, u32 arg);
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bool32 DoesSpeciesHaveFormChangeMethod(u16 species, u16 method);
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u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove);
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bool32 SpeciesHasGenderDifferences(u16 species);
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bool32 TryFormChange(u32 monId, u32 side, u16 method);
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void TryToSetBattleFormChangeMoves(struct Pokemon *mon, u16 method);
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u32 GetMonFriendshipScore(struct Pokemon *pokemon);
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void UpdateMonPersonality(struct BoxPokemon *boxMon, u32 personality);
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u8 CalculatePartyCount(struct Pokemon *party);
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u16 SanitizeSpeciesId(u16 species);
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bool32 IsSpeciesEnabled(u16 species);
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#endif // GUARD_POKEMON_H
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