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32 lines
891 B
C
32 lines
891 B
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TRIPLE_KICK].effect & EFFECT_TRIPLE_KICK);
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}
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SINGLE_BATTLE_TEST("Triple Kick damage is increaased by its base damage for each hit")
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{
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s16 firstHit;
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s16 secondHit;
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s16 thirdHit;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TRIPLE_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &firstHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &secondHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
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HP_BAR(opponent, captureDamage: &thirdHit);
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} FINALLY {
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EXPECT_EQ(secondHit, firstHit * 2);
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EXPECT_EQ(thirdHit, firstHit * 3);
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}
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}
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