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https://github.com/Ninjdai1/pokeemerald.git
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175 lines
4.6 KiB
C
175 lines
4.6 KiB
C
#ifndef GUARD_TEXT_H
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#define GUARD_TEXT_H
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#include "characters.h"
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#define NUM_TEXT_PRINTERS 32
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// Given as a text speed when all the text should be
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// loaded at once but not copied to vram yet.
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#define TEXT_SKIP_DRAW 0xFF
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enum {
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FONT_SMALL,
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FONT_NORMAL,
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FONT_SHORT,
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FONT_SHORT_COPY_1,
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FONT_SHORT_COPY_2,
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FONT_SHORT_COPY_3,
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FONT_BRAILLE,
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FONT_NARROW,
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FONT_SMALL_NARROW, // Very similar to FONT_SMALL, some glyphs are narrower
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FONT_BOLD, // JP glyph set only
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};
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// Return values for font functions
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enum {
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RENDER_PRINT,
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RENDER_FINISH,
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RENDER_REPEAT, // Run render function again, if e.g. a control code is encountered.
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RENDER_UPDATE,
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};
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// Text printer states read by RenderText / FontFunc_Braille
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enum {
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RENDER_STATE_HANDLE_CHAR,
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RENDER_STATE_WAIT,
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RENDER_STATE_CLEAR,
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RENDER_STATE_SCROLL_START,
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RENDER_STATE_SCROLL,
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RENDER_STATE_WAIT_SE,
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RENDER_STATE_PAUSE,
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};
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enum {
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FONTATTR_MAX_LETTER_WIDTH,
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FONTATTR_MAX_LETTER_HEIGHT,
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FONTATTR_LETTER_SPACING,
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FONTATTR_LINE_SPACING,
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FONTATTR_UNKNOWN, // dunno what this is yet
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FONTATTR_COLOR_FOREGROUND,
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FONTATTR_COLOR_BACKGROUND,
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FONTATTR_COLOR_SHADOW
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};
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struct TextPrinterSubStruct
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{
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u8 fontId:4; // 0x14
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bool8 hasPrintBeenSpedUp:1;
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u8 unk:3;
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u8 downArrowDelay:5;
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u8 downArrowYPosIdx:2;
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bool8 hasFontIdBeenSet:1;
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u8 autoScrollDelay;
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};
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struct TextPrinterTemplate
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{
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const u8* currentChar;
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u8 windowId;
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u8 fontId;
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u8 x;
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u8 y;
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u8 currentX; // 0x8
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u8 currentY;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 unk:4; // 0xC
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u8 fgColor:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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};
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struct TextPrinter
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{
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struct TextPrinterTemplate printerTemplate;
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void (*callback)(struct TextPrinterTemplate *, u16); // 0x10
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u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother
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u8 active;
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u8 state; // 0x1C
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u8 textSpeed;
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u8 delayCounter;
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u8 scrollDistance;
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u8 minLetterSpacing; // 0x20
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u8 japanese;
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};
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struct FontInfo
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{
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u16 (*fontFunction)(struct TextPrinter *x);
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u8 maxLetterWidth;
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u8 maxLetterHeight;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 unk:4;
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u8 fgColor:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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};
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extern const struct FontInfo *gFonts;
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struct GlyphWidthFunc
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{
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u32 fontId;
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u32 (*func)(u16 glyphId, bool32 isJapanese);
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};
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typedef struct {
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bool8 canABSpeedUpPrint:1;
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bool8 useAlternateDownArrow:1;
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bool8 autoScroll:1;
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bool8 forceMidTextSpeed:1;
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} TextFlags;
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struct TextGlyph
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{
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u32 gfxBufferTop[16];
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u32 gfxBufferBottom[16];
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u8 width;
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u8 height;
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};
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extern TextFlags gTextFlags;
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extern u8 gDisableTextPrinters;
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extern struct TextGlyph gCurGlyph;
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void DeactivateAllTextPrinters(void);
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u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
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bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
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void RunTextPrinters(void);
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bool16 IsTextPrinterActive(u8 id);
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void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
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void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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void DecompressGlyphTile(const void *src_, void *dest_);
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void CopyGlyphToWindow(struct TextPrinter *x);
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void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
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u8 GetMenuCursorDimensionByFont(u8, u8);
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void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
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void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
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void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
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bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
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bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
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bool16 TextPrinterWait(struct TextPrinter *textPrinter);
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void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
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s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
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u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str);
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u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
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u8 GetKeypadIconTileOffset(u8 keypadIconId);
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u8 GetKeypadIconWidth(u8 keypadIconId);
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u8 GetKeypadIconHeight(u8 keypadIconId);
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void SetDefaultFontsPointer(void);
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u8 GetFontAttribute(u8 fontId, u8 attributeId);
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u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
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// braille.c
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u16 FontFunc_Braille(struct TextPrinter *textPrinter);
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u32 GetGlyphWidth_Braille(u16 glyphId, bool32 isJapanese);
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#endif // GUARD_TEXT_H
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