mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
1855 lines
66 KiB
C
1855 lines
66 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "recorded_battle.h"
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#include "pokemon.h"
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#include "link.h"
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#include "util.h"
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#include "main.h"
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#include "songs.h"
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#include "sound.h"
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#include "window.h"
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#include "m4a.h"
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#include "palette.h"
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#include "task.h"
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#include "text.h"
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#include "string_util.h"
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#include "bg.h"
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#include "reshow_battle_screen.h"
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#include "pokeball.h"
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extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gNoOfAllBanks;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern void (*gPreBattleCallback1)(void);
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern u16 gScriptItemId;
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleOutcome;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u8 gBankInMenu;
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extern u16 gUnknown_020243FC;
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extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern u8 gUnknown_020244B4[];
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern u8 gBattleCommunication[];
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extern u8 gUnknown_0203C7B4;
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern const struct BattleMove gBattleMoves[];
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extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
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extern void sub_806A068(u16, u8);
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// this file's functions
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static void RecordedPlayerHandleGetMonData(void);
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static void RecordedPlayerHandleGetRawMonData(void);
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static void RecordedPlayerHandleSetMonData(void);
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static void RecordedPlayerHandleSetRawMonData(void);
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static void RecordedPlayerHandleLoadMonSprite(void);
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static void RecordedPlayerHandleSwitchInAnim(void);
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static void RecordedPlayerHandleReturnMonToBall(void);
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static void RecordedPlayerHandleDrawTrainerPic(void);
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static void RecordedPlayerHandleTrainerSlide(void);
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static void RecordedPlayerHandleTrainerSlideBack(void);
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static void RecordedPlayerHandleFaintAnimation(void);
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static void RecordedPlayerHandlePaletteFade(void);
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static void RecordedPlayerHandleSuccessBallThrowAnim(void);
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static void RecordedPlayerHandleBallThrowAnim(void);
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static void RecordedPlayerHandlePause(void);
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static void RecordedPlayerHandleMoveAnimation(void);
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static void RecordedPlayerHandlePrintString(void);
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static void RecordedPlayerHandlePrintStringPlayerOnly(void);
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static void RecordedPlayerHandleChooseAction(void);
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static void RecordedPlayerHandleUnknownYesNoBox(void);
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static void RecordedPlayerHandleChooseMove(void);
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static void RecordedPlayerHandleChooseItem(void);
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static void RecordedPlayerHandleChoosePokemon(void);
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static void RecordedPlayerHandleCmd23(void);
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static void RecordedPlayerHandleHealthBarUpdate(void);
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static void RecordedPlayerHandleExpUpdate(void);
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static void RecordedPlayerHandleStatusIconUpdate(void);
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static void RecordedPlayerHandleStatusAnimation(void);
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static void RecordedPlayerHandleStatusXor(void);
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static void RecordedPlayerHandleDataTransfer(void);
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static void RecordedPlayerHandleDMA3Transfer(void);
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static void RecordedPlayerHandlePlayBGM(void);
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static void RecordedPlayerHandleCmd32(void);
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static void RecordedPlayerHandleTwoReturnValues(void);
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static void RecordedPlayerHandleChosenMonReturnValue(void);
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static void RecordedPlayerHandleOneReturnValue(void);
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static void RecordedPlayerHandleOneReturnValue_Duplicate(void);
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static void RecordedPlayerHandleCmd37(void);
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static void RecordedPlayerHandleCmd38(void);
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static void RecordedPlayerHandleCmd39(void);
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static void RecordedPlayerHandleCmd40(void);
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static void RecordedPlayerHandleHitAnimation(void);
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static void RecordedPlayerHandleCmd42(void);
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static void RecordedPlayerHandleEffectivenessSound(void);
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static void RecordedPlayerHandlePlayFanfareOrBGM(void);
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static void RecordedPlayerHandleFaintingCry(void);
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static void RecordedPlayerHandleIntroSlide(void);
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static void RecordedPlayerHandleIntroTrainerBallThrow(void);
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static void RecordedPlayerHandleDrawPartyStatusSummary(void);
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static void RecordedPlayerHandleCmd49(void);
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static void RecordedPlayerHandleCmd50(void);
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static void RecordedPlayerHandleSpriteInvisibility(void);
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static void RecordedPlayerHandleBattleAnimation(void);
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static void RecordedPlayerHandleLinkStandbyMsg(void);
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static void RecordedPlayerHandleResetActionMoveSelection(void);
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static void RecordedPlayerHandleCmd55(void);
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static void nullsub_121(void);
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static void RecordedPlayerBufferRunCommand(void);
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static void RecordedPlayerBufferExecCompleted(void);
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static void sub_818A328(void);
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static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
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static void SetRecordedPlayerMonData(u8 monId);
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static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void RecordedPlayerDoMoveAnimation(void);
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static void sub_818CC24(u8 taskId);
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static void sub_818CDF4(void);
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static void (*const sRecordedPlayerBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
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{
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RecordedPlayerHandleGetMonData,
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RecordedPlayerHandleGetRawMonData,
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RecordedPlayerHandleSetMonData,
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RecordedPlayerHandleSetRawMonData,
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RecordedPlayerHandleLoadMonSprite,
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RecordedPlayerHandleSwitchInAnim,
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RecordedPlayerHandleReturnMonToBall,
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RecordedPlayerHandleDrawTrainerPic,
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RecordedPlayerHandleTrainerSlide,
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RecordedPlayerHandleTrainerSlideBack,
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RecordedPlayerHandleFaintAnimation,
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RecordedPlayerHandlePaletteFade,
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RecordedPlayerHandleSuccessBallThrowAnim,
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RecordedPlayerHandleBallThrowAnim,
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RecordedPlayerHandlePause,
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RecordedPlayerHandleMoveAnimation,
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RecordedPlayerHandlePrintString,
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RecordedPlayerHandlePrintStringPlayerOnly,
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RecordedPlayerHandleChooseAction,
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RecordedPlayerHandleUnknownYesNoBox,
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RecordedPlayerHandleChooseMove,
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RecordedPlayerHandleChooseItem,
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RecordedPlayerHandleChoosePokemon,
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RecordedPlayerHandleCmd23,
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RecordedPlayerHandleHealthBarUpdate,
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RecordedPlayerHandleExpUpdate,
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RecordedPlayerHandleStatusIconUpdate,
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RecordedPlayerHandleStatusAnimation,
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RecordedPlayerHandleStatusXor,
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RecordedPlayerHandleDataTransfer,
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RecordedPlayerHandleDMA3Transfer,
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RecordedPlayerHandlePlayBGM,
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RecordedPlayerHandleCmd32,
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RecordedPlayerHandleTwoReturnValues,
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RecordedPlayerHandleChosenMonReturnValue,
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RecordedPlayerHandleOneReturnValue,
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RecordedPlayerHandleOneReturnValue_Duplicate,
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RecordedPlayerHandleCmd37,
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RecordedPlayerHandleCmd38,
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RecordedPlayerHandleCmd39,
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RecordedPlayerHandleCmd40,
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RecordedPlayerHandleHitAnimation,
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RecordedPlayerHandleCmd42,
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RecordedPlayerHandleEffectivenessSound,
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RecordedPlayerHandlePlayFanfareOrBGM,
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RecordedPlayerHandleFaintingCry,
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RecordedPlayerHandleIntroSlide,
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RecordedPlayerHandleIntroTrainerBallThrow,
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RecordedPlayerHandleDrawPartyStatusSummary,
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RecordedPlayerHandleCmd49,
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RecordedPlayerHandleCmd50,
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RecordedPlayerHandleSpriteInvisibility,
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RecordedPlayerHandleBattleAnimation,
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RecordedPlayerHandleLinkStandbyMsg,
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RecordedPlayerHandleResetActionMoveSelection,
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RecordedPlayerHandleCmd55,
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nullsub_121
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};
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static void nullsub_120(void)
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{
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}
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void SetBankFuncToRecordedPlayerBufferRunCommand(void)
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{
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gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
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}
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static void RecordedPlayerBufferRunCommand(void)
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{
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if (gBattleExecBuffer & gBitTable[gActiveBank])
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{
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if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
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sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
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else
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void CompleteOnBankSpriteCallbackDummy(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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RecordedPlayerBufferExecCompleted();
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}
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static void sub_81899F0(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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nullsub_25(0);
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void sub_8189A58(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void sub_8189AA0(void)
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{
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bool32 r6 = FALSE;
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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{
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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}
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else
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{
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
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&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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}
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}
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if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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if (IsDoubleBattle())
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
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gBattleBankFunc[gActiveBank] = sub_8189A58;
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}
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}
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else
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{
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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r6 = TRUE;
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}
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else
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{
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
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&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
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{
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r6 = TRUE;
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}
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}
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if (IsCryPlayingOrClearCrySongs())
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r6 = FALSE;
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if (r6)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
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gBattleBankFunc[gActiveBank] = sub_8189A58;
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}
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}
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}
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static void sub_8189D40(void)
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{
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bool32 r10 = FALSE;
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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{
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sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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{
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sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
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}
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
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sub_8076918(gActiveBank ^ BIT_MON);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
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}
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
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sub_8076918(gActiveBank);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
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}
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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m4aMPlayContinue(&gMPlay_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
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r10 = TRUE;
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}
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if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
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gBattleBankFunc[gActiveBank] = sub_8189AA0;
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}
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}
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static void sub_818A064(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
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RecordedPlayerBufferExecCompleted();
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
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}
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else
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{
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sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void sub_818A114(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
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nullsub_24(species);
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FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void sub_818A1B0(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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RecordedPlayerBufferExecCompleted();
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}
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}
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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RecordedPlayerBufferExecCompleted();
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}
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBank];
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if (gSprites[spriteId].data1 == 32)
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{
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gSprites[spriteId].data1 = 0;
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gSprites[spriteId].invisible = 0;
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gDoingBattleAnim = FALSE;
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RecordedPlayerBufferExecCompleted();
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}
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else
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{
|
|
if ((gSprites[spriteId].data1 % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data1++;
|
|
}
|
|
}
|
|
|
|
static void sub_818A2B4(void)
|
|
{
|
|
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_818A328;
|
|
}
|
|
}
|
|
|
|
static void sub_818A328(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
|
|
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void sub_818A37C(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
|
|
|
|
FreeSpriteTilesByTag(0x27F9);
|
|
FreeSpritePaletteByTag(0x27F9);
|
|
|
|
CreateTask(c3_0802FDF4, 10);
|
|
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
|
|
sub_8076918(gActiveBank);
|
|
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_818A2B4;
|
|
}
|
|
}
|
|
|
|
static void sub_818A470(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
|
|
{
|
|
sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
|
|
}
|
|
|
|
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
|
|
{
|
|
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
|
|
gBattleBankFunc[gActiveBank] = sub_818A37C;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerBufferExecCompleted(void)
|
|
{
|
|
gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(2, 4, &playerId);
|
|
gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleExecBuffer &= ~gBitTable[gActiveBank];
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monsToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] == 0)
|
|
{
|
|
size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData);
|
|
}
|
|
else
|
|
{
|
|
monsToCheck = gBattleBufferA[gActiveBank][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monsToCheck & 1)
|
|
size += CopyRecordedPlayerMonData(i, monData + size);
|
|
monsToCheck >>= 1;
|
|
}
|
|
}
|
|
EmitDataTransfer(1, size, monData);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[20];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBank][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY);
|
|
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy10(battleMon.nickname, nickname);
|
|
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8*)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < 4; size++)
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void RecordedPlayerHandleGetRawMonData(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleSetMonData(void)
|
|
{
|
|
u8 monsToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] == 0)
|
|
{
|
|
SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]);
|
|
}
|
|
else
|
|
{
|
|
monsToCheck = gBattleBufferA[gActiveBank][2];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (monsToCheck & 1)
|
|
SetRecordedPlayerMonData(i);
|
|
monsToCheck >>= 1;
|
|
}
|
|
}
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void SetRecordedPlayerMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBank][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
|
break;
|
|
}
|
|
|
|
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
}
|
|
|
|
static void RecordedPlayerHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBank][3 + i];
|
|
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleLoadMonSprite(void)
|
|
{
|
|
u16 species;
|
|
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
|
|
sub_806A068(species, GetBankIdentity(gActiveBank));
|
|
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
|
sub_80A5C6C(gActiveBank, 2),
|
|
sub_80A6138(gActiveBank),
|
|
sub_80A82E4(gActiveBank));
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank;
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
|
|
gBattleBankFunc[gActiveBank] = sub_818A064;
|
|
}
|
|
|
|
static void RecordedPlayerHandleSwitchInAnim(void)
|
|
{
|
|
ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
|
|
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]);
|
|
gBattleBankFunc[gActiveBank] = sub_818A470;
|
|
}
|
|
|
|
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
|
|
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
|
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
|
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
|
sub_806A068(species, GetBankIdentity(bank));
|
|
|
|
gBankSpriteIds[bank] = CreateSprite(
|
|
&gUnknown_0202499C,
|
|
sub_80A5C6C(bank, 2),
|
|
sub_80A6138(bank),
|
|
sub_80A82E4(bank));
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
|
|
gSprites[gUnknown_03005D7C[bank]].data2 = bank;
|
|
|
|
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
|
gSprites[gBankSpriteIds[bank]].data2 = species;
|
|
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
|
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
|
|
|
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
|
|
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
|
|
}
|
|
|
|
static void RecordedPlayerHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
|
gBattleBankFunc[gActiveBank] = sub_818A1B0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// todo: get rid of it once the struct is declared in a header
|
|
struct MonCoords
|
|
{
|
|
// This would use a bitfield, but sub_8079F44
|
|
// uses it as a u8 and casting won't match.
|
|
u8 coords; // u8 x:4, y:4;
|
|
u8 y_offset;
|
|
};
|
|
extern const struct MonCoords gTrainerBackPicCoords[];
|
|
extern const struct MonCoords gTrainerFrontPicCoords[];
|
|
|
|
static void RecordedPlayerHandleDrawTrainerPic(void)
|
|
{
|
|
s16 xPos, yPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
trainerPicId = sub_8185F40();
|
|
else
|
|
trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = gLinkPlayers[0].gender;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
|
|
xPos = 90;
|
|
else // first mon
|
|
xPos = 32;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
xPos = 90;
|
|
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80;
|
|
}
|
|
else
|
|
{
|
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
xPos = 80;
|
|
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
|
|
sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
|
|
gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
|
|
}
|
|
else
|
|
{
|
|
DecompressTrainerBackPic(trainerPicId, gActiveBank);
|
|
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
|
|
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
|
|
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
|
}
|
|
|
|
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
|
|
}
|
|
|
|
static void RecordedPlayerHandleTrainerSlide(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleTrainerSlideBack(void)
|
|
{
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = 35;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
|
|
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
|
|
gBattleBankFunc[gActiveBank] = sub_81899F0;
|
|
}
|
|
|
|
static void RecordedPlayerHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
PlaySE12WithPanning(SE_POKE_DEAD, -64);
|
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
|
|
gBattleBankFunc[gActiveBank] = sub_818A114;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandlePaletteFade(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleSuccessBallThrowAnim(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleBallThrowAnim(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandlePause(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleMoveAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBank][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
|
|
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBank][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
sub_805EB9C(0);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
sub_805EB9C(1);
|
|
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
|
|
{
|
|
DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
|
{
|
|
sub_805E394();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
|
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
|
|
static void RecordedPlayerHandlePrintStringPlayerOnly(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void ChooseActionInBattlePalace(void)
|
|
{
|
|
if (gBattleCommunication[4] >= gNoOfAllBanks / 2)
|
|
{
|
|
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleChooseAction(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace;
|
|
}
|
|
else
|
|
{
|
|
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleUnknownYesNoBox(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
|
|
}
|
|
else
|
|
{
|
|
u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
|
|
u8 target = RecordedBattle_ReadBankAction(gActiveBank);
|
|
EmitTwoReturnValues(1, 10, moveId | (target << 8));
|
|
}
|
|
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleChooseItem(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleChoosePokemon(void)
|
|
{
|
|
*(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
|
|
EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd23(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
|
|
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
|
|
}
|
|
|
|
gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void RecordedPlayerHandleExpUpdate(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleStatusIconUpdate(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u8 bank;
|
|
|
|
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
|
|
bank = gActiveBank;
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleStatusAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
DoStatusAnimation(gBattleBufferA[gActiveBank][1],
|
|
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleStatusXor(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleDataTransfer(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleDMA3Transfer(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandlePlayBGM(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd32(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleTwoReturnValues(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleChosenMonReturnValue(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleOneReturnValue(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd37(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = 0;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd38(void)
|
|
{
|
|
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd39(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 = 0;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd40(void)
|
|
{
|
|
gUnknown_02022D0C.flag_x80 ^= 1;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBank);
|
|
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd42(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleEffectivenessSound(void)
|
|
{
|
|
s8 pan;
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
pan = PAN_SIDE_PLAYER;
|
|
else
|
|
pan = PAN_SIDE_OPPONENT;
|
|
|
|
PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandlePlayFanfareOrBGM(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][3])
|
|
{
|
|
BattleMusicStop();
|
|
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
|
}
|
|
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleFaintingCry(void)
|
|
{
|
|
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
|
|
|
|
PlayCry3(species, -25, 5);
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleIntroSlide(void)
|
|
{
|
|
HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
|
|
gUnknown_020243FC |= 1;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleIntroTrainerBallThrow(void)
|
|
{
|
|
u8 paletteNum;
|
|
u8 taskId;
|
|
u32 trainerPicId;
|
|
|
|
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
|
|
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
|
|
gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
|
|
|
|
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
|
|
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
|
|
|
|
paletteNum = AllocSpritePalette(0xD6F9);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
|
|
else
|
|
trainerPicId = gSaveBlock2Ptr->playerGender;
|
|
|
|
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
|
|
|
|
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
|
|
|
|
taskId = CreateTask(sub_818CC24, 5);
|
|
gTasks[taskId].data[0] = gActiveBank;
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
|
|
|
|
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
|
gBattleBankFunc[gActiveBank] = nullsub_120;
|
|
}
|
|
|
|
static void sub_818CC24(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[1] < 24)
|
|
{
|
|
gTasks[taskId].data[1]++;
|
|
}
|
|
else
|
|
{
|
|
u8 savedActiveBank = gActiveBank;
|
|
|
|
gActiveBank = gTasks[taskId].data[0];
|
|
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_818BA6C(gActiveBank, FALSE);
|
|
}
|
|
else
|
|
{
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
sub_818BA6C(gActiveBank, FALSE);
|
|
gActiveBank ^= BIT_MON;
|
|
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
|
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
|
sub_818BA6C(gActiveBank, FALSE);
|
|
gActiveBank ^= BIT_MON;
|
|
}
|
|
gBattleBankFunc[gActiveBank] = sub_8189D40;
|
|
gActiveBank = savedActiveBank;
|
|
DestroyTask(taskId);
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
|
|
gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
|
|
|
|
if (gBattleBufferA[gActiveBank][2] != 0)
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
|
|
|
|
gBattleBankFunc[gActiveBank] = sub_818CDF4;
|
|
}
|
|
}
|
|
|
|
static void sub_818CDF4(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd49(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
|
|
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd50(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleSpriteInvisibility(void)
|
|
{
|
|
if (AnimBankSpriteExists(gActiveBank))
|
|
{
|
|
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
|
|
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
|
|
}
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleBattleAnimation(void)
|
|
{
|
|
if (!mplay_80342A4(gActiveBank))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBank][1];
|
|
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
|
|
|
if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
|
RecordedPlayerBufferExecCompleted();
|
|
else
|
|
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedPlayerHandleLinkStandbyMsg(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleResetActionMoveSelection(void)
|
|
{
|
|
RecordedPlayerBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedPlayerHandleCmd55(void)
|
|
{
|
|
gBattleOutcome = gBattleBufferA[gActiveBank][1];
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
RecordedPlayerBufferExecCompleted();
|
|
gBattleBankFunc[gActiveBank] = sub_80587B0;
|
|
}
|
|
|
|
static void nullsub_121(void)
|
|
{
|
|
}
|