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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
828 B
SQL
13 lines
828 B
SQL
BattleFrontier_Lounge7_EventObjects: @ 853D3A4
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 0, 7, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656DB, 0
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object_event 2, EVENT_OBJ_GFX_EXPERT_F, 0, 2, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265255, 0
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object_event 3, EVENT_OBJ_GFX_EXPERT_F, 0, 6, 5, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_265445, 0
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object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 8, 3, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge7_EventScript_2656E4, 0
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BattleFrontier_Lounge7_MapWarps: @ 853D404
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warp_def 4, 9, 0, 7, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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BattleFrontier_Lounge7_MapEvents:: @ 853D40C
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map_events BattleFrontier_Lounge7_EventObjects, BattleFrontier_Lounge7_MapWarps, 0x0, 0x0
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