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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
1.2 KiB
SQL
13 lines
1.2 KiB
SQL
BattlePyramidSquare04_EventObjects: @ 853A694
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 2, 4, MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 7, 7, 4, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 1, 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
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object_event 3, EVENT_OBJ_GFX_RICH_BOY, 0, 1, 4, 4, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 1, 1, 1, 6, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 6, 4, 4, MOVEMENT_TYPE_FACE_UP_AND_LEFT, 1, 1, 1, 6, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F, 0
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object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 2, 6, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
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object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 3, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
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object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 0, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A, 0
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BattlePyramidSquare04_MapEvents:: @ 853A73C
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map_events BattlePyramidSquare04_EventObjects, 0x0, 0x0, 0x0
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