mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
558 lines
19 KiB
PHP
558 lines
19 KiB
PHP
SlateportCity_Harbor_MapScripts:: @ 820C97D
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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SlateportCity_Harbor_OnTransition: @ 820C983
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setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
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setvar VAR_TEMP_1, 0
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compare VAR_SLATEPORT_HARBOR_STATE, 1
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call_if_eq SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
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call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
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end
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SlateportCity_Harbor_EventScript_ShowSSTidal:: @ 820C9A5
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
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return
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: @ 820C9A9
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savebgm MUS_AQA_0
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setobjectxyperm 4, 12, 13
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setobjectmovementtype 4, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger0:: @ 820C9BB
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger1:: @ 820C9C7
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger2:: @ 820C9D3
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF
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lockall
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setvar VAR_0x8008, 3
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5
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applymovement 7, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceFastestDown
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
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closemessage
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applymovement 6, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement 7, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement 8, SlateportCity_Harbor_Movement_SubmarineExit
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waitmovement 0
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removeobject 6
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removeobject 7
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removeobject 8
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setvar VAR_SLATEPORT_HARBOR_STATE, 2
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setflag FLAG_MET_TEAM_AQUA_HARBOR
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setflag FLAG_HIDE_LILCOVE_MOTEL_SCOTT
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compare VAR_0x8008, 0
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call_if_eq SlateportCity_Harbor_EventScript_SternApproachPlayer0
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compare VAR_0x8008, 1
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call_if_eq SlateportCity_Harbor_EventScript_SternApproachPlayer1
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compare VAR_0x8008, 2
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call_if_eq SlateportCity_Harbor_EventScript_SternApproachPlayer
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compare VAR_0x8008, 3
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call_if_eq SlateportCity_Harbor_EventScript_SternApproachPlayer
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
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copyobjectxytoperm 4
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setobjectmovementtype 4, MOVEMENT_TYPE_FACE_RIGHT
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releaseall
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end
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SlateportCity_Harbor_EventScript_SternApproachPlayer0:: @ 820CA89
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applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer0
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer1:: @ 820CA9E
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applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer1
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer:: @ 820CAB3
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applymovement 4, SlateportCity_Harbor_Movement_SternApproachPlayer
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_AquaBoardSub: @ 820CAC8
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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@ Unused, Archie instead shares above identical movement script with Grunt
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SlateportCity_Harbor_Movement_ArchieBoardSub: @ 820CACD
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_SubmarineExit: @ 820CAD2
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delay_16
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delay_16
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer0: @ 820CAE0
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer1: @ 820CAE6
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walk_left
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walk_left
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walk_up
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walk_left
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer: @ 820CAEB
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_Harbor_Movement_PlayerWalkUp: @ 820CAEF
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_FerryAttendant:: @ 820CAF1
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
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msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_AskForTicket:: @ 820CB06
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msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
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message SlateportCity_Harbor_Text_FlashedTicketWhereTo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_ChooseDestination:: @ 820CB1A
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goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
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multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_Lilycove
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case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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end
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SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: @ 820CB50
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multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_Lilycove
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case 1, SlateportCity_Harbor_EventScript_BattleFrontier
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case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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end
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@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
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SlateportCity_Harbor_EventScript_NoTicket:: @ 820CB88
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msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_Lilycove:: @ 820CB92
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msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_BattleFrontier:: @ 820CBBA
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msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_ChooseNewDestination:: @ 820CBDD
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message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9
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msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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delay 30
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hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
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compare VAR_FACING, DIR_NORTH
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call_if_eq SlateportCity_Harbor_EventScript_BoardFerryNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq SlateportCity_Harbor_EventScript_BoardFerryEast
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delay 30
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hideobjectat EVENT_OBJ_ID_PLAYER, 0
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setvar VAR_0x8004, 5
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call Common_EventScript_FerryDepart
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return
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SlateportCity_Harbor_EventScript_CancelDestinationSelect:: @ 820CC2D
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msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_BoardFerryEast:: @ 820CC37
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_BoardFerryNorth:: @ 820CC42
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_BoardFerryEast: @ 820CC4D
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walk_right
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walk_in_place_fastest_up
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step_end
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SlateportCity_Harbor_Movement_BoardFerryNorth: @ 820CC50
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_Sailor:: @ 820CC52
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lock
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faceplayer
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goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
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setvar VAR_0x8004, 0
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call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
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call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
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compare VAR_0x8004, 2 @ Defeated both
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goto_if_eq SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
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msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather:: @ 820CC89
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msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CountDefeatedLegendary:: @ 820CC93
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addvar VAR_0x8004, 1
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return
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SlateportCity_Harbor_EventScript_FatMan:: @ 820CC99
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msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
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end
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SlateportCity_Harbor_EventScript_CaptStern:: @ 820CCA2
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lock
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faceplayer
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goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
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goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive
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goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive
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compare VAR_SLATEPORT_HARBOR_STATE, 2
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goto_if_eq SlateportCity_Harbor_EventScript_WhyStealSubmarine
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msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_Harbor_EventScript_WhyStealSubmarine:: @ 820CCDF
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive:: @ 820CCE9
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setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
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msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_NeedDive:: @ 820CCF6
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msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: @ 820CD00
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compare VAR_TEMP_1, 1
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goto_if_eq SlateportCity_Harbor_EventScript_TradedScanner
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checkitem ITEM_SCANNER, 1
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compare VAR_RESULT, TRUE
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goto_if_eq SlateportCity_Harbor_EventScript_AskToTradeScanner
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished
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msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_FerryFinished:: @ 820CD2E
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msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_AskToTradeScanner:: @ 820CD38
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message SlateportCity_Harbor_Text_WouldYouTradeScanner
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_ChooseScannerTrade:: @ 820CD44
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multichoice 0, 0, MULTI_STERN_DEEPSEA, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
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case 1, SlateportCity_Harbor_EventScript_DeepSeaScale
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case 2, SlateportCity_Harbor_EventScript_DeclineTrade
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
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end
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SlateportCity_Harbor_EventScript_DeepSeaTooth:: @ 820CD7B
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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giveitem ITEM_DEEP_SEA_TOOTH
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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removeitem ITEM_SCANNER
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msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeepSeaScale:: @ 820CDBB
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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giveitem ITEM_DEEP_SEA_SCALE
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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removeitem ITEM_SCANNER
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msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeclineTrade:: @ 820CDFB
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msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_ChooseDifferentTrade:: @ 820CE05
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message SlateportCity_Harbor_Text_WhichOneDoYouWant
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_TradedScanner:: @ 820CE11
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setvar VAR_TEMP_1, 1
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msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_Text_FerryServiceUnavailable: @ 820CE20
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.string "I beg your pardon?\n"
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.string "You're looking for a ship?\p"
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.string "I'm sorry, the ferry service isn't\n"
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.string "available at present…$"
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SlateportCity_Harbor_Text_MayISeeYourTicket: @ 820CE87
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.string "Hello, are you here for the ferry?\n"
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.string "May I see your TICKET?$"
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SlateportCity_Harbor_Text_YouMustHaveTicket: @ 820CEC1
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.string "{PLAYER} doesn't have the TICKET…\p"
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.string "I'm terribly sorry.\p"
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.string "You must have a TICKET to board\n"
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.string "the ferry.$"
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SlateportCity_Harbor_Text_FlashedTicketWhereTo: @ 820CF1C
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.string "{PLAYER} flashed the TICKET.\p"
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.string "Perfect! That's all you need!\p"
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.string "And where would you like to go?$"
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SlateportCity_Harbor_Text_SailAnotherTime: @ 820CF71
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.string "Please sail with us another time!$"
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SlateportCity_Harbor_Text_LilycoveItIs: @ 820CF93
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.string "LILYCOVE CITY it is, then!$"
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SlateportCity_Harbor_Text_BattleFrontierItIs: @ 820CFAE
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.string "BATTLE FRONTIER it is, then!$"
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SlateportCity_Harbor_Text_PleaseBoardFerry: @ 820CFCB
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.string "Please board the ferry and wait for\n"
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.string "departure.$"
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SlateportCity_Harbor_Text_WhereWouldYouLikeToGo: @ 820CFFA
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.string "Then, where would you like to go?$"
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SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday: @ 820D01C
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.string "A journey to the bottom of the sea…\n"
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.string "I wonder what it'd be like?\p"
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.string "I'd love to go deep underwater like\n"
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.string "that someday.$"
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SlateportCity_Harbor_Text_AbnormalWeather: @ 820D08E
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.string "For a ship to sail safely, we need to\n"
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.string "know about the weather!\p"
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.string "Speaking of weather, I heard something\n"
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.string "from a guy at the WEATHER INSTITUTE.\p"
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.string "He was saying abnormal weather has\n"
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.string "been reported all over the place!\p"
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.string "You should visit the WEATHER INSTITUTE\n"
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.string "and ask around!$"
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SlateportCity_Harbor_Text_SubTooSmallForMe: @ 820D194
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.string "I wanted to go with CAPT. STERN on\n"
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.string "the ocean floor exploration.\p"
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.string "But the sub's too small for me.\p"
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.string "If I squeezed in, there wouldn't be\n"
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.string "any room for the CAPTAIN…$"
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SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum: @ 820D232
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.string "CAPT. STERN: Those thugs…\p"
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.string "They're the same lot who tried to rob\n"
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.string "the DEVON GOODS at the MUSEUM.$"
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SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: @ 820D291
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.string "ARCHIE: Oh?\n"
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.string "Not you again…\p"
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.string "You are tenacious to track us here,\n"
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.string "that much I will give you.\p"
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.string "But now…\n"
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.string "No one can stop us! No one!\p"
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.string "Or, will you follow us back to our\n"
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.string "HIDEOUT in LILYCOVE CITY?\p"
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.string "Fwahahahaha…$"
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SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: @ 820D35A
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.string "CAPT. STERN: Why…\p"
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.string "Why would TEAM AQUA steal my\n"
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.string "SUBMARINE EXPLORER 1?\p"
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.string "They can't be after the slumbering\n"
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.string "POKéMON at the bottom of the sea…\p"
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.string "But even if I were to chase them,\n"
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.string "I don't stand a chance against them…$"
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SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: @ 820D42B
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.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
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.string "Okay… So TEAM AQUA left before you\n"
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.string "could stop them…\p"
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.string "Oh, no, don't blame yourself.\n"
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.string "You're not responsible for this.\p"
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.string "Trying to catch a submarine…\n"
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.string "It's impossible for most people.\p"
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.string "You would need a POKéMON that knows\n"
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.string "how to DIVE…\p"
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.string "Perhaps if you went out to\n"
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.string "MOSSDEEP CITY…\p"
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.string "A lot of divers live out there, so\n"
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.string "someone might teach you…$"
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SlateportCity_Harbor_Text_NeedDiveToCatchSub: @ 820D58A
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.string "CAPT. STERN: Trying to catch a\n"
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.string "submarine… It's impossible.\p"
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.string "You would need a POKéMON that knows\n"
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.string "how to DIVE…\p"
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.string "Perhaps if you went out to\n"
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.string "MOSSDEEP CITY…\p"
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.string "A lot of divers live out there, so\n"
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.string "someone might teach you…$"
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SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry: @ 820D65C
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.string "CAPT. STERN: Oh, yes.\n"
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.string "MR. BRINEY came to our SHIPYARD.\p"
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.string "It won't be long now before we finish\n"
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.string "making the ferry!$"
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SlateportCity_Harbor_Text_FinishedMakingFerry: @ 820D6CB
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.string "CAPT. STERN: {PLAYER}{KUN}!\p"
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.string "We finally finished making the ferry\n"
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.string "S.S. TIDAL!\p"
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.string "We couldn't have done it without\n"
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.string "your friend MR. BRINEY.\p"
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.string "Please go for a short cruise on it!$"
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SlateportCity_Harbor_Text_WouldYouTradeScanner: @ 820D76C
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.string "CAPT. STERN: Oh?\n"
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.string "{PLAYER}{KUN}, that item you have…\p"
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.string "That's a SCANNER! That would sure\n"
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.string "help us on our explorations.\p"
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.string "{PLAYER}{KUN}, would you trade your\n"
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.string "SCANNER for something?\p"
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.string "Like, say, a DEEPSEATOOTH or\n"
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.string "a DEEPSEASCALE that I have?$"
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SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow: @ 820D841
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.string "CAPT. STERN: Are you certain?\n"
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.string "It's useless to you, {PLAYER}{KUN}…\p"
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.string "Well, okay, then. If you want to trade\n"
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.string "your SCANNER, let me know.$"
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SlateportCity_Harbor_Text_TradeForDeepSeaTooth: @ 820D8BC
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.string "CAPT. STERN: So you'll trade it for\n"
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.string "my DEEPSEATOOTH?$"
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SlateportCity_Harbor_Text_TradeForDeepSeaScale: @ 820D8F1
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.string "CAPT. STERN: So you'll trade it for\n"
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|
.string "my DEEPSEASCALE?$"
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SlateportCity_Harbor_Text_WhichOneDoYouWant: @ 820D926
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.string "CAPT. STERN: Which one do you want?$"
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SlateportCity_Harbor_Text_HandedScannerToStern: @ 820D94A
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.string "{PLAYER} handed the SCANNER to\n"
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.string "CAPT. STERN.$"
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SlateportCity_Harbor_Text_ThisWillHelpResearch: @ 820D970
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.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
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.string "This will help our research a lot!$"
|