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https://github.com/Ninjdai1/pokeemerald.git
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0da83abad2
Huge and difficult.
45 lines
1.5 KiB
C
45 lines
1.5 KiB
C
#ifndef GUARD_MENU_UNKNOWN_H
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#define GUARD_MENU_UNKNOWN_H
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#include "player_pc.h"
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struct UnknownSubStruct_81D1ED4
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{
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u16 unk0;
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u16 unk2;
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};
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struct UnknownStruct_81D1ED4
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{
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u8 unk0[4][5];
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struct UnknownSubStruct_81D1ED4 unk14[4][5];
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struct UnknownSubStruct_81D1ED4 unk64[10][5];
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struct UnknownSubStruct_81D1ED4 unk12C[5];
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struct UnknownSubStruct_81D1ED4 unk13C[0x42];
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struct UnknownSubStruct_81D1ED4 unk248[0x42];
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u16 unk350;
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u16 unk352;
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u8 unk354;
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u8 unk355;
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u8 unk356[0x22];
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};
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bool8 sub_81D1C44(u8 a0);
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u8 sub_81D1C84(u8 a0);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *a0);
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void sub_81D1E90(struct PlayerPCItemPageStruct *a0);
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void sub_81D1EC0(void);
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void sub_81D1D04(u8 a0);
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void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
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void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
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void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
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void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0);
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bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D3464(void *arg0);
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void sub_81D3480(void *arg0, u8 arg1);
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void sub_81D2754(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
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void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 arg1[4][5], struct UnknownSubStruct_81D1ED4 arg2[4][5]);
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#endif // GUARD_MENU_UNKNOWN_H
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