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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
22 lines
1.9 KiB
SQL
22 lines
1.9 KiB
SQL
BattleFrontier_BattlePyramidEmptySquare_EventObjects: @ 853C62C
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object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 0, 0, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 4, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 3, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 5, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 4, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 6, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 7, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 8, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 0, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 9, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 0, 1, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 10, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 1, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 11, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 3, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 12, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 4, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 13, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 14, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 15, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 16, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattlePyramidEmptySquare_MapEvents:: @ 853C7AC
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map_events BattleFrontier_BattlePyramidEmptySquare_EventObjects, 0x0, 0x0, 0x0
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