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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
680 B
SQL
13 lines
680 B
SQL
DewfordTown_House1_EventObjects: @ 852D9C8
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, DewfordTown_House1_EventScript_1FC3D7, 0
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object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 3, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, DewfordTown_House1_EventScript_1FC3CE, 0
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object_event 3, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 3, 1, 0, 0, DewfordTown_House1_EventScript_1FC3E0, 0
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DewfordTown_House1_MapWarps: @ 852DA10
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warp_def 3, 7, 0, 3, MAP_DEWFORD_TOWN
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warp_def 4, 7, 0, 3, MAP_DEWFORD_TOWN
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DewfordTown_House1_MapEvents:: @ 852DA20
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map_events DewfordTown_House1_EventObjects, DewfordTown_House1_MapWarps, 0x0, 0x0
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