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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
601 B
SQL
12 lines
601 B
SQL
SootopolisCity_MysteryEventsHouse_1F_EventObjects: @ 8533598
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object_event 1, EVENT_OBJ_GFX_OLD_MAN, 0, 6, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24, 0
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SootopolisCity_MysteryEventsHouse_1F_MapWarps: @ 85335B0
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warp_def 3, 7, 0, 12, MAP_SOOTOPOLIS_CITY
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warp_def 4, 7, 0, 12, MAP_SOOTOPOLIS_CITY
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warp_def 3, 1, 3, 0, MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F
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SootopolisCity_MysteryEventsHouse_1F_MapEvents:: @ 85335C8
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map_events SootopolisCity_MysteryEventsHouse_1F_EventObjects, SootopolisCity_MysteryEventsHouse_1F_MapWarps, 0x0, 0x0
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