mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
62 lines
2.5 KiB
C
62 lines
2.5 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
|
#define GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
|
|
|
#define TOTAL_ROUNDS 20
|
|
#define PICKUP_ITEMS_PER_ROUND 10
|
|
|
|
#define FLOOR_WALKABLE_METATILE 0x28D
|
|
#define FLOOR_EXIT_METATILE 0x28E
|
|
|
|
#define HINT_EXIT_DIRECTION 0
|
|
#define HINT_REMAINING_ITEMS 1
|
|
#define HINT_REMAINING_TRAINERS 2
|
|
#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
|
|
#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
|
|
#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
|
|
#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
|
|
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
|
|
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
|
|
|
|
#define OBJ_TRAINERS 0
|
|
#define OBJ_ITEMS 1
|
|
|
|
#define OBJ_POSITIONS_UNIFORM 0
|
|
#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
|
|
#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
|
|
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
|
|
#define OBJ_POSITIONS_NEAR_EXIT 4
|
|
|
|
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
|
|
#define BATTLE_PYRAMID_FUNC_INIT 0
|
|
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
|
|
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
|
|
#define BATTLE_PYRAMID_FUNC_SAVE 3
|
|
#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4
|
|
#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused
|
|
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
|
|
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
|
|
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
|
|
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
|
|
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
|
|
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
|
|
#define BATTLE_PYRAMID_FUNC_IS_IN 12
|
|
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
|
|
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
|
|
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
|
|
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
|
|
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
|
|
|
|
#define PYRAMID_DATA_PRIZE 0
|
|
#define PYRAMID_DATA_WIN_STREAK 1
|
|
#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2
|
|
#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct
|
|
#define PYRAMID_DATA_WIN_STREAK_OPEN 4
|
|
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5
|
|
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6
|
|
#define PYRAMID_DATA_TRAINER_FLAGS 7
|
|
|
|
#define PYRAMID_LIGHT_SET_RADIUS 0
|
|
#define PYRAMID_LIGHT_INCR_RADIUS 1
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
|