mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
787 lines
23 KiB
C
787 lines
23 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "bg.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "fieldmap.h"
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#include "gpu_regs.h"
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#include "menu.h"
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#include "random.h"
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#include "palette_util.h"
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#include "script.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "window.h"
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#include "constants/event_objects.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/metatile_labels.h"
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struct MirageTowerPulseBlend
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{
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u8 taskId;
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struct PulseBlend pulseBlend;
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};
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struct MetatileCoords
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{
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u8 x;
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u8 y;
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u16 metatileId;
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};
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struct BgRegOffsets
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{
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u16 bgHOFS;
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u16 bgVOFS;
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};
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struct FallAnim_Tower
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{
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u8 *disintegrateRand;
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u8 disintegrateIdx;
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};
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struct FallAnim_Fossil
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{
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u8 *frameImageTiles;
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struct SpriteFrameImage *frameImage;
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u8 spriteId;
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u16 *disintegrateRand;
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u16 disintegrateIdx;
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};
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#define TAG_CEILING_CRUMBLE 4000
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#define MIRAGE_TOWER_GFX_LENGTH (sizeof(sBlankTile_Gfx) + sizeof(sMirageTower_Gfx))
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#define FOSSIL_DISINTEGRATE_LENGTH 0x100
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static const struct SpriteSheet sCeilingCrumbleSpriteSheets[];
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static const s16 sCeilingCrumblePositions[][3];
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static void PlayerDescendMirageTower(u8);
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static void DoScreenShake(u8);
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static void IncrementCeilingCrumbleFinishedCount(void);
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static void WaitCeilingCrumble(u8);
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static void FinishCeilingCrumbleTask(u8);
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static void CreateCeilingCrumbleSprites(void);
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static void SpriteCB_CeilingCrumble(struct Sprite *);
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static void DoMirageTowerDisintegration(u8);
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static void InitMirageTowerShake(u8);
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static void Task_FossilFallAndSink(u8);
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static void SpriteCB_FallingFossil(struct Sprite *);
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static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
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static const u8 sBlankTile_Gfx[32] = {0};
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static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
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static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
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static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
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static const u8 sFossil_Gfx[] = INCBIN_U8("graphics/object_events/pics/misc/fossil.4bpp"); // Duplicate of gObjectEventPic_Fossil
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static const u8 sMirageTowerCrumbles_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower_crumbles.4bpp");
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static const u16 sMirageTowerCrumbles_Palette[] = INCBIN_U16("graphics/misc/mirage_tower_crumbles.gbapal");
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static const s16 sCeilingCrumblePositions[][3] =
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{
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{ 0, 10, 65},
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{ 17, 3, 50},
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{-12, 0, 75},
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{ 10, 15, 90},
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{ 7, 8, 65},
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{-18, 5, 75},
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{ 22, -10, 55},
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{-24, -4, 65},
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};
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static const struct SpriteSheet sCeilingCrumbleSpriteSheets[] =
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{
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{sMirageTowerCrumbles_Gfx, sizeof(sMirageTowerCrumbles_Gfx), TAG_CEILING_CRUMBLE},
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{}
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};
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static const struct MetatileCoords sInvisibleMirageTowerMetatiles[] =
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{
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{18, 53, METATILE_Mauville_DeepSand_Center},
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{19, 53, METATILE_Mauville_DeepSand_Center},
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{20, 53, METATILE_Mauville_DeepSand_Center},
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{18, 54, METATILE_Mauville_DeepSand_Center},
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{19, 54, METATILE_Mauville_DeepSand_Center},
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{20, 54, METATILE_Mauville_DeepSand_Center},
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{18, 55, METATILE_Mauville_DeepSand_Center},
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{19, 55, METATILE_Mauville_DeepSand_Center},
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{20, 55, METATILE_Mauville_DeepSand_Center},
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{18, 56, METATILE_Mauville_DeepSand_Center},
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{19, 56, METATILE_Mauville_DeepSand_Center},
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{20, 56, METATILE_Mauville_DeepSand_Center},
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{18, 57, METATILE_Mauville_DeepSand_BottomMid},
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{19, 57, METATILE_Mauville_DeepSand_BottomMid},
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{20, 57, METATILE_Mauville_DeepSand_BottomMid},
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{18, 58, METATILE_General_SandPit_Center},
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{19, 58, METATILE_General_SandPit_Center},
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{20, 58, METATILE_General_SandPit_Center},
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};
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static const union AnimCmd sAnim_FallingFossil[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const struct OamData sOamData_FallingFossil =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 3,
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.affineParam = 0,
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};
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static const union AnimCmd *const sAnims_FallingFossil[] =
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{
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sAnim_FallingFossil,
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};
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static const struct SpriteTemplate sSpriteTemplate_FallingFossil =
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{
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.tileTag = TAG_NONE,
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.paletteTag = TAG_NONE,
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.oam = &sOamData_FallingFossil,
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.anims = sAnims_FallingFossil,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
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.blendColor = RGB(27, 25, 16),
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.paletteOffset = 0x61,
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.numColors = 15,
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.delay = 5,
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.numFadeCycles = -1,
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.maxBlendCoeff = 11,
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.fadeType = 1,
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.restorePaletteOnUnload = FALSE,
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.unk7_7 = 1,
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};
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static const union AnimCmd sAnim_CeilingCrumbleSmall[] =
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{
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ANIMCMD_FRAME(0, 12),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_CeilingCrumbleSmall[] =
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{
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sAnim_CeilingCrumbleSmall,
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};
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static const struct OamData sOamData_CeilingCrumbleSmall =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall =
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{
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.tileTag = TAG_CEILING_CRUMBLE,
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.paletteTag = TAG_NONE,
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.oam = &sOamData_CeilingCrumbleSmall,
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.anims = sAnims_CeilingCrumbleSmall,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_CeilingCrumble
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};
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static const union AnimCmd sAnim_CeilingCrumbleLarge[] =
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{
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ANIMCMD_FRAME(0, 12),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_CeilingCrumbleLarge[] =
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{
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sAnim_CeilingCrumbleLarge,
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};
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static const struct OamData sOamData_CeilingCrumbleLarge =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge =
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{
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.tileTag = TAG_CEILING_CRUMBLE,
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.paletteTag = TAG_NONE,
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.oam = &sOamData_CeilingCrumbleLarge,
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.anims = sAnims_CeilingCrumbleLarge,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_CeilingCrumble
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};
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EWRAM_DATA static u8 *sMirageTowerGfxBuffer = NULL;
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EWRAM_DATA static u8 *sMirageTowerTilemapBuffer = NULL;
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EWRAM_DATA static struct FallAnim_Fossil *sFallingFossil = NULL;
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EWRAM_DATA static struct FallAnim_Tower *sFallingTower = NULL;
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EWRAM_DATA static struct BgRegOffsets *sBgShakeOffsets = NULL;
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EWRAM_DATA static struct MirageTowerPulseBlend *sMirageTowerPulseBlend = NULL;
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// Holds data about the disintegration effect for Mirage Tower / the unchosen fossil.
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// Never read, presumably for debugging
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static u16 sDebug_DisintegrationData[8];
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bool8 IsMirageTowerVisible(void)
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{
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if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)))
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return FALSE;
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return FlagGet(FLAG_MIRAGE_TOWER_VISIBLE);
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}
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static void UpdateMirageTowerPulseBlend(u8 taskId)
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{
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UpdatePulseBlend(&sMirageTowerPulseBlend->pulseBlend);
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}
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void ClearMirageTowerPulseBlend(void)
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{
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sMirageTowerPulseBlend = NULL;
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}
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void TryStartMirageTowerPulseBlendEffect(void)
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{
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if (sMirageTowerPulseBlend)
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{
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sMirageTowerPulseBlend = NULL;
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return;
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}
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if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(ROUTE111)
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|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(ROUTE111)
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|| !FlagGet(FLAG_MIRAGE_TOWER_VISIBLE))
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return;
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sMirageTowerPulseBlend = AllocZeroed(sizeof(*sMirageTowerPulseBlend));
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InitPulseBlend(&sMirageTowerPulseBlend->pulseBlend);
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InitPulseBlendPaletteSettings(&sMirageTowerPulseBlend->pulseBlend, &gMirageTowerPulseBlendSettings);
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MarkUsedPulseBlendPalettes(&sMirageTowerPulseBlend->pulseBlend, 0x1, TRUE);
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sMirageTowerPulseBlend->taskId = CreateTask(UpdateMirageTowerPulseBlend, 0xFF);
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}
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void ClearMirageTowerPulseBlendEffect(void)
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{
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if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(ROUTE111)
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|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(ROUTE111)
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|| !FlagGet(FLAG_MIRAGE_TOWER_VISIBLE)
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|| sMirageTowerPulseBlend == NULL)
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return;
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if (FuncIsActiveTask(UpdateMirageTowerPulseBlend))
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DestroyTask(sMirageTowerPulseBlend->taskId);
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UnmarkUsedPulseBlendPalettes(&sMirageTowerPulseBlend->pulseBlend, 0x1, TRUE);
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UnloadUsedPulseBlendPalettes(&sMirageTowerPulseBlend->pulseBlend, 0x1, TRUE);
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FREE_AND_SET_NULL(sMirageTowerPulseBlend);
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}
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void SetMirageTowerVisibility(void)
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{
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u16 rand;
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bool8 visible;
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if (VarGet(VAR_MIRAGE_TOWER_STATE))
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{
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// Mirage Tower event has already been completed, hide it
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FlagClear(FLAG_MIRAGE_TOWER_VISIBLE);
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return;
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}
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rand = Random();
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visible = rand & 1;
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if (FlagGet(FLAG_FORCE_MIRAGE_TOWER_VISIBLE) == TRUE)
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visible = TRUE;
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if (visible)
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{
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FlagSet(FLAG_MIRAGE_TOWER_VISIBLE);
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TryStartMirageTowerPulseBlendEffect();
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return;
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}
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FlagClear(FLAG_MIRAGE_TOWER_VISIBLE);
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}
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void StartPlayerDescendMirageTower(void)
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{
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CreateTask(PlayerDescendMirageTower, 8);
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}
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// As the tower disintegrates, a duplicate object event of the player
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// is created at the top of the tower and moved down to show the player falling
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static void PlayerDescendMirageTower(u8 taskId)
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{
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u8 objectEventId;
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struct ObjectEvent *fallingPlayer;
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struct ObjectEvent *player;
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TryGetObjectEventIdByLocalIdAndMap(LOCALID_ROUTE111_PLAYER_FALLING, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
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fallingPlayer = &gObjectEvents[objectEventId];
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gSprites[fallingPlayer->spriteId].y2 += 4;
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player = &gObjectEvents[gPlayerAvatar.objectEventId];
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if ((gSprites[fallingPlayer->spriteId].y + gSprites[fallingPlayer->spriteId].y2) >=
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(gSprites[player->spriteId].y + gSprites[player->spriteId].y2))
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{
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DestroyTask(taskId);
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ScriptContext_Enable();
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}
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}
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#define tXShakeOffset data[0]
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#define tTimer data[1]
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#define tNumShakes data[2]
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#define tShakeDelay data[3]
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#define tYShakeOffset data[4]
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static void StartScreenShake(u8 yShakeOffset, u8 xShakeOffset, u8 numShakes, u8 shakeDelay)
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{
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u8 taskId = CreateTask(DoScreenShake, 9);
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gTasks[taskId].tXShakeOffset = xShakeOffset;
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gTasks[taskId].tTimer = 0;
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gTasks[taskId].tNumShakes = numShakes;
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gTasks[taskId].tShakeDelay = shakeDelay;
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gTasks[taskId].tYShakeOffset = yShakeOffset;
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SetCameraPanningCallback(NULL);
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PlaySE(SE_M_STRENGTH);
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}
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static void DoScreenShake(u8 taskId)
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{
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s16 *data;
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data = gTasks[taskId].data;
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tTimer++;
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if (tTimer % tShakeDelay == 0)
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{
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tTimer = 0;
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tNumShakes--;
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tXShakeOffset = -tXShakeOffset;
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tYShakeOffset = -tYShakeOffset;
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SetCameraPanning(tXShakeOffset, tYShakeOffset);
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if (tNumShakes == 0)
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{
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IncrementCeilingCrumbleFinishedCount();
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DestroyTask(taskId);
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InstallCameraPanAheadCallback();
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}
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}
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}
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#undef tXShakeOffset
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#undef tTimer
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#undef tNumShakes
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#undef tShakeDelay
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#undef tYShakeOffset
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static void IncrementCeilingCrumbleFinishedCount(void)
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{
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u8 taskId = FindTaskIdByFunc(WaitCeilingCrumble);
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if (taskId != TASK_NONE)
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gTasks[taskId].data[0]++;
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}
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void DoMirageTowerCeilingCrumble(void)
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{
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LoadSpriteSheets(sCeilingCrumbleSpriteSheets);
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CreateCeilingCrumbleSprites();
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CreateTask(WaitCeilingCrumble, 8);
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StartScreenShake(2, 1, 16, 3);
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}
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static void WaitCeilingCrumble(u8 taskId)
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{
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u16 *data = gTasks[taskId].data;
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data[1]++;
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// Either wait 1000 frames, or until all 16 crumble sprites and the one screen-shake task are completed.
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if (data[1] == 1000 || data[0] == 17)
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gTasks[taskId].func = FinishCeilingCrumbleTask;
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}
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static void FinishCeilingCrumbleTask(u8 taskId)
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{
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FreeSpriteTilesByTag(TAG_CEILING_CRUMBLE);
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DestroyTask(taskId);
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ScriptContext_Enable();
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}
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static void CreateCeilingCrumbleSprites(void)
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{
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u8 i;
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u8 spriteId;
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for (i = 0; i < 8; i++)
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{
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spriteId = CreateSprite(&sSpriteTemplate_CeilingCrumbleLarge, sCeilingCrumblePositions[i][0] + 120, sCeilingCrumblePositions[i][1], 8);
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gSprites[spriteId].oam.priority = 0;
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gSprites[spriteId].oam.paletteNum = 0;
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gSprites[spriteId].data[0] = i;
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}
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for (i = 0; i < 8; i++)
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{
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spriteId = CreateSprite(&sSpriteTemplate_CeilingCrumbleSmall, sCeilingCrumblePositions[i][0] + 115, sCeilingCrumblePositions[i][1] - 3, 8);
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gSprites[spriteId].oam.priority = 0;
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gSprites[spriteId].oam.paletteNum = 0;
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gSprites[spriteId].data[0] = i;
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}
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}
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static void SpriteCB_CeilingCrumble(struct Sprite *sprite)
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{
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sprite->data[1] += 2;
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sprite->y2 = sprite->data[1] / 2;
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|
if(((sprite->y) + (sprite->y2)) > sCeilingCrumblePositions[sprite->data[0]][2])
|
|
{
|
|
DestroySprite(sprite);
|
|
IncrementCeilingCrumbleFinishedCount();
|
|
}
|
|
}
|
|
|
|
static void SetInvisibleMirageTowerMetatiles(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < ARRAY_COUNT(sInvisibleMirageTowerMetatiles); i++)
|
|
MapGridSetMetatileIdAt(sInvisibleMirageTowerMetatiles[i].x + MAP_OFFSET,
|
|
sInvisibleMirageTowerMetatiles[i].y + MAP_OFFSET,
|
|
sInvisibleMirageTowerMetatiles[i].metatileId);
|
|
DrawWholeMapView();
|
|
}
|
|
|
|
void StartMirageTowerDisintegration(void)
|
|
{
|
|
CreateTask(DoMirageTowerDisintegration, 9);
|
|
}
|
|
|
|
void StartMirageTowerShake(void)
|
|
{
|
|
CreateTask(InitMirageTowerShake, 9);
|
|
}
|
|
|
|
void StartMirageTowerFossilFallAndSink(void)
|
|
{
|
|
CreateTask(Task_FossilFallAndSink, 9);
|
|
}
|
|
|
|
static void SetBgShakeOffsets(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, sBgShakeOffsets->bgHOFS);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, sBgShakeOffsets->bgVOFS);
|
|
}
|
|
|
|
static void UpdateBgShake(u8 taskId)
|
|
{
|
|
if (!gTasks[taskId].data[0])
|
|
{
|
|
sBgShakeOffsets->bgHOFS = -sBgShakeOffsets->bgHOFS;
|
|
gTasks[taskId].data[0] = 2;
|
|
SetBgShakeOffsets();
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[0]--;
|
|
}
|
|
}
|
|
|
|
#define tState data[0]
|
|
|
|
static void InitMirageTowerShake(u8 taskId)
|
|
{
|
|
u8 zero;
|
|
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
FreeAllWindowBuffers();
|
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 2);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 1:
|
|
sMirageTowerGfxBuffer = (u8 *)AllocZeroed(MIRAGE_TOWER_GFX_LENGTH);
|
|
sMirageTowerTilemapBuffer = (u8 *)AllocZeroed(BG_SCREEN_SIZE);
|
|
ChangeBgX(0, 0, BG_COORD_SET);
|
|
ChangeBgY(0, 0, BG_COORD_SET);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 2:
|
|
CpuSet(sBlankTile_Gfx, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH / 2);
|
|
LoadBgTiles(0, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH, 0);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 3:
|
|
SetBgTilemapBuffer(0, sMirageTowerTilemapBuffer);
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, &sMirageTowerTilemap, 12, 29, 6, 12, 17);
|
|
CopyBgTilemapBufferToVram(0);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 4:
|
|
ShowBg(0);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 5:
|
|
SetInvisibleMirageTowerMetatiles();
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 6:
|
|
sBgShakeOffsets = Alloc(sizeof(*sBgShakeOffsets));
|
|
zero = 0;
|
|
sBgShakeOffsets->bgHOFS = 2;
|
|
sBgShakeOffsets->bgVOFS = zero;
|
|
CreateTask(UpdateBgShake, 10);
|
|
DestroyTask(taskId);
|
|
ScriptContext_Enable();
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define OUTER_BUFFER_LENGTH 0x60
|
|
#define INNER_BUFFER_LENGTH 0x30
|
|
static void DoMirageTowerDisintegration(u8 taskId)
|
|
{
|
|
u8 bgShakeTaskId, j;
|
|
u16 i;
|
|
u8 index;
|
|
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 1:
|
|
sFallingTower = AllocZeroed(OUTER_BUFFER_LENGTH * sizeof(struct FallAnim_Tower));
|
|
break;
|
|
case 3:
|
|
if (gTasks[taskId].data[3] <= (OUTER_BUFFER_LENGTH - 1))
|
|
{
|
|
if (gTasks[taskId].data[1] > 1)
|
|
{
|
|
// Initialize disintegration pattern
|
|
index = gTasks[taskId].data[3];
|
|
sFallingTower[index].disintegrateRand = Alloc(INNER_BUFFER_LENGTH);
|
|
for (i = 0; i <= (INNER_BUFFER_LENGTH - 1); i++)
|
|
sFallingTower[index].disintegrateRand[i] = i;
|
|
|
|
// Randomize disintegration pattern
|
|
for (i = 0; i <= (INNER_BUFFER_LENGTH - 1); i++)
|
|
{
|
|
u16 rand1, rand2, temp;
|
|
rand1 = Random() % INNER_BUFFER_LENGTH;
|
|
rand2 = Random() % INNER_BUFFER_LENGTH;
|
|
SWAP(sFallingTower[index].disintegrateRand[rand2], sFallingTower[index].disintegrateRand[rand1], temp);
|
|
}
|
|
if (gTasks[taskId].data[3] <= (OUTER_BUFFER_LENGTH - 1))
|
|
gTasks[taskId].data[3]++;
|
|
gTasks[taskId].data[1] = 0;
|
|
}
|
|
gTasks[taskId].data[1]++;
|
|
}
|
|
index = gTasks[taskId].data[3];
|
|
for (i = (u8)(gTasks[taskId].data[2]); i < index; i++)
|
|
{
|
|
for (j = 0; j < 1; j++)
|
|
{
|
|
UpdateDisintegrationEffect(sMirageTowerGfxBuffer,
|
|
(OUTER_BUFFER_LENGTH - 1 - i) * INNER_BUFFER_LENGTH + sFallingTower[i].disintegrateRand[sFallingTower[i].disintegrateIdx++],
|
|
0, INNER_BUFFER_LENGTH, 1);
|
|
}
|
|
if (sFallingTower[i].disintegrateIdx > (INNER_BUFFER_LENGTH - 1))
|
|
{
|
|
FREE_AND_SET_NULL(sFallingTower[i].disintegrateRand);
|
|
gTasks[taskId].data[2]++;
|
|
if ((i % 2) == 1)
|
|
sBgShakeOffsets->bgVOFS--;
|
|
}
|
|
}
|
|
LoadBgTiles(0, sMirageTowerGfxBuffer, MIRAGE_TOWER_GFX_LENGTH, 0);
|
|
if (sFallingTower[OUTER_BUFFER_LENGTH - 1].disintegrateIdx > INNER_BUFFER_LENGTH - 1)
|
|
break;
|
|
return;
|
|
case 4:
|
|
UnsetBgTilemapBuffer(0);
|
|
bgShakeTaskId = FindTaskIdByFunc(UpdateBgShake);
|
|
if (bgShakeTaskId != TASK_NONE)
|
|
DestroyTask(bgShakeTaskId);
|
|
sBgShakeOffsets->bgVOFS = sBgShakeOffsets->bgHOFS = 0;
|
|
SetBgShakeOffsets();
|
|
break;
|
|
case 5:
|
|
FREE_AND_SET_NULL(sBgShakeOffsets);
|
|
FREE_AND_SET_NULL(sFallingTower);
|
|
FREE_AND_SET_NULL(sMirageTowerGfxBuffer);
|
|
FREE_AND_SET_NULL(sMirageTowerTilemapBuffer);
|
|
break;
|
|
case 6:
|
|
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
|
|
SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0));
|
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
|
|
InitStandardTextBoxWindows();
|
|
break;
|
|
case 7:
|
|
ShowBg(0);
|
|
break;
|
|
case 8:
|
|
DestroyTask(taskId);
|
|
ScriptContext_Enable();
|
|
break;
|
|
}
|
|
gTasks[taskId].tState++;
|
|
}
|
|
|
|
static void Task_FossilFallAndSink(u8 taskId)
|
|
{
|
|
u16 i;
|
|
u8 *buffer;
|
|
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 1:
|
|
sFallingFossil = AllocZeroed(sizeof(*sFallingFossil));
|
|
sFallingFossil->frameImageTiles = AllocZeroed(sizeof(sFossil_Gfx));
|
|
sFallingFossil->frameImage = AllocZeroed(sizeof(*sFallingFossil->frameImage));
|
|
sFallingFossil->disintegrateRand = AllocZeroed(FOSSIL_DISINTEGRATE_LENGTH * sizeof(u16));
|
|
sFallingFossil->disintegrateIdx = 0;
|
|
break;
|
|
case 2:
|
|
buffer = sFallingFossil->frameImageTiles;
|
|
for (i = 0; i < sizeof(sFossil_Gfx); i++, buffer++)
|
|
*buffer = sFossil_Gfx[i];
|
|
break;
|
|
case 3:
|
|
sFallingFossil->frameImage->data = sFallingFossil->frameImageTiles;
|
|
sFallingFossil->frameImage->size = sizeof(sFossil_Gfx);
|
|
break;
|
|
case 4:
|
|
{
|
|
struct SpriteTemplate fossilTemplate = sSpriteTemplate_FallingFossil;
|
|
fossilTemplate.images = sFallingFossil->frameImage;
|
|
sFallingFossil->spriteId = CreateSprite(&fossilTemplate, 128, -16, 1);
|
|
gSprites[sFallingFossil->spriteId].centerToCornerVecX = 0;
|
|
gSprites[sFallingFossil->spriteId].data[0] = gSprites[sFallingFossil->spriteId].x;
|
|
gSprites[sFallingFossil->spriteId].data[1] = 1;
|
|
}
|
|
case 5:
|
|
// Initialize disintegration pattern
|
|
for (i = 0; i < FOSSIL_DISINTEGRATE_LENGTH; i++)
|
|
sFallingFossil->disintegrateRand[i] = i;
|
|
break;
|
|
case 6:
|
|
// Randomize disintegration pattern
|
|
for (i = 0; i < FOSSIL_DISINTEGRATE_LENGTH * sizeof(u16); i++)
|
|
{
|
|
u16 rand1, rand2, temp;
|
|
rand1 = Random() % FOSSIL_DISINTEGRATE_LENGTH;
|
|
rand2 = Random() % FOSSIL_DISINTEGRATE_LENGTH;
|
|
SWAP(sFallingFossil->disintegrateRand[rand2], sFallingFossil->disintegrateRand[rand1], temp);
|
|
}
|
|
gSprites[sFallingFossil->spriteId].callback = SpriteCB_FallingFossil;
|
|
break;
|
|
case 7:
|
|
// Wait for fossil to finish falling / disintegrating
|
|
if (gSprites[sFallingFossil->spriteId].callback != SpriteCallbackDummy)
|
|
return;
|
|
DestroySprite(&gSprites[sFallingFossil->spriteId]);
|
|
FREE_AND_SET_NULL(sFallingFossil->disintegrateRand);;
|
|
FREE_AND_SET_NULL(sFallingFossil->frameImage);
|
|
FREE_AND_SET_NULL(sFallingFossil->frameImageTiles);
|
|
FREE_AND_SET_NULL(sFallingFossil);
|
|
break;
|
|
case 8:
|
|
ScriptContext_Enable();
|
|
break;
|
|
}
|
|
gTasks[taskId].tState++;
|
|
}
|
|
|
|
static void SpriteCB_FallingFossil(struct Sprite *sprite)
|
|
{
|
|
if (sFallingFossil->disintegrateIdx >= FOSSIL_DISINTEGRATE_LENGTH)
|
|
{
|
|
// End animation
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
else if (sprite->y >= 96)
|
|
{
|
|
// Fossil has reached the ground, update disintegration animation
|
|
u8 i;
|
|
for (i = 0; i < 2; i++)
|
|
UpdateDisintegrationEffect(sFallingFossil->frameImageTiles, sFallingFossil->disintegrateRand[sFallingFossil->disintegrateIdx++], 0, 16, 0);
|
|
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
else
|
|
{
|
|
// Fossil is still falling
|
|
sprite->y++;
|
|
}
|
|
}
|
|
|
|
static void UpdateDisintegrationEffect(u8 *tiles, u16 randId, u8 c, u8 size, u8 offset)
|
|
{
|
|
u8 heightTiles, height, widthTiles, width;
|
|
u16 var, baseOffset;
|
|
u8 col, row;
|
|
u8 flag, tileMask;
|
|
|
|
height = randId / size;
|
|
sDebug_DisintegrationData[0] = height;
|
|
|
|
width = randId % size;
|
|
sDebug_DisintegrationData[1] = width;
|
|
|
|
row = height & 7;
|
|
col = width & 7;
|
|
sDebug_DisintegrationData[2] = height & 7;
|
|
sDebug_DisintegrationData[3] = width & 7;
|
|
|
|
widthTiles = width / 8;
|
|
heightTiles = height / 8;
|
|
sDebug_DisintegrationData[4] = width / 8;
|
|
sDebug_DisintegrationData[5] = height / 8;
|
|
|
|
var = (size / 8) * (heightTiles * 64) + (widthTiles * 64);
|
|
sDebug_DisintegrationData[6] = var;
|
|
|
|
baseOffset = var + ((row * 8) + col);
|
|
baseOffset /= 2;
|
|
sDebug_DisintegrationData[7] = var + ((row * 8) + col);
|
|
|
|
flag = ((randId % 2) ^ 1);
|
|
tileMask = (c << (flag << 2)) | 15 << (((flag ^ 1) << 2));
|
|
tiles[baseOffset + (offset * 32)] &= tileMask;
|
|
}
|