pokeemerald/src/battle_setup.c
Eduardo Quezada D'Ottone e791cf90ad Merge tag 'pretmaster' into BE_pretmerge2
# Conflicts:
#	data/battle_anim_scripts.s
#	include/battle_anim.h
#	include/battle_controllers.h
#	include/battle_interface.h
#	include/battle_main.h
#	include/battle_setup.h
#	include/constants/battle_anim.h
#	include/constants/battle_string_ids.h
#	src/battle_ai_switch_items.c
#	src/battle_anim_fire.c
#	src/battle_anim_normal.c
#	src/battle_controllers.c
#	src/battle_dome.c
#	src/battle_gfx_sfx_util.c
#	src/battle_interface.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/pokemon.c
2022-07-15 12:58:46 -04:00

1907 lines
65 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_transition.h"
#include "main.h"
#include "task.h"
#include "safari_zone.h"
#include "script.h"
#include "event_data.h"
#include "metatile_behavior.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "random.h"
#include "starter_choose.h"
#include "script_pokemon_util.h"
#include "palette.h"
#include "window.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "tv.h"
#include "trainer_see.h"
#include "field_message_box.h"
#include "sound.h"
#include "strings.h"
#include "trainer_hill.h"
#include "secret_base.h"
#include "string_util.h"
#include "overworld.h"
#include "field_weather.h"
#include "battle_tower.h"
#include "gym_leader_rematch.h"
#include "battle_pike.h"
#include "battle_pyramid.h"
#include "fldeff.h"
#include "fldeff_misc.h"
#include "field_control_avatar.h"
#include "mirage_tower.h"
#include "field_screen_effect.h"
#include "data.h"
#include "constants/battle_frontier.h"
#include "constants/battle_setup.h"
#include "constants/game_stat.h"
#include "constants/items.h"
#include "constants/songs.h"
#include "constants/map_types.h"
#include "constants/trainers.h"
#include "constants/trainer_hill.h"
#include "constants/weather.h"
enum {
TRANSITION_TYPE_NORMAL,
TRANSITION_TYPE_CAVE,
TRANSITION_TYPE_FLASH,
TRANSITION_TYPE_WATER,
};
enum {
TRAINER_PARAM_LOAD_VAL_8BIT,
TRAINER_PARAM_LOAD_VAL_16BIT,
TRAINER_PARAM_LOAD_VAL_32BIT,
TRAINER_PARAM_CLEAR_VAL_8BIT,
TRAINER_PARAM_CLEAR_VAL_16BIT,
TRAINER_PARAM_CLEAR_VAL_32BIT,
TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
};
struct TrainerBattleParameter
{
void *varPtr;
u8 ptrType;
};
// this file's functions
static void DoBattlePikeWildBattle(void);
static void DoSafariBattle(void);
static void DoStandardWildBattle(bool32 isDouble);
static void CB2_EndWildBattle(void);
static void CB2_EndScriptedWildBattle(void);
static void TryUpdateGymLeaderRematchFromWild(void);
static void TryUpdateGymLeaderRematchFromTrainer(void);
static void CB2_GiveStarter(void);
static void CB2_StartFirstBattle(void);
static void CB2_EndFirstBattle(void);
static void CB2_EndTrainerBattle(void);
static bool32 IsPlayerDefeated(u32 battleOutcome);
static u16 GetRematchTrainerId(u16 trainerId);
static void RegisterTrainerInMatchCall(void);
static void HandleRematchVarsOnBattleEnd(void);
static const u8 *GetIntroSpeechOfApproachingTrainer(void);
static const u8 *GetTrainerCantBattleSpeech(void);
EWRAM_DATA static u16 sTrainerBattleMode = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
EWRAM_DATA u16 gPartnerTrainerId = 0;
EWRAM_DATA static u16 sTrainerObjectEventLocalId = 0;
EWRAM_DATA static u8 *sTrainerAIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerADefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBDefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerVictorySpeech = NULL;
EWRAM_DATA static u8 *sTrainerCannotBattleSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBattleEndScript = NULL;
EWRAM_DATA static u8 *sTrainerABattleScriptRetAddr = NULL;
EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
// The first transition is used if the enemy pokemon are lower level than our pokemon.
// Otherwise, the second transition is used.
static const u8 sBattleTransitionTable_Wild[][2] =
{
[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_SLICE, B_TRANSITION_WHITE_BARS_FADE},
[TRANSITION_TYPE_CAVE] = {B_TRANSITION_CLOCKWISE_WIPE, B_TRANSITION_GRID_SQUARES},
[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
[TRANSITION_TYPE_WATER] = {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE},
};
static const u8 sBattleTransitionTable_Trainer[][2] =
{
[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_ANGLED_WIPES},
[TRANSITION_TYPE_CAVE] = {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL},
[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
[TRANSITION_TYPE_WATER] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE},
};
// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
static const u8 sBattleTransitionTable_BattleFrontier[] =
{
B_TRANSITION_FRONTIER_LOGO_WIGGLE,
B_TRANSITION_FRONTIER_LOGO_WAVE,
B_TRANSITION_FRONTIER_SQUARES,
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_CIRCLES_MEET,
B_TRANSITION_FRONTIER_CIRCLES_CROSS,
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ
};
static const u8 sBattleTransitionTable_BattlePyramid[] =
{
B_TRANSITION_FRONTIER_SQUARES,
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_SQUARES_SPIRAL
};
static const u8 sBattleTransitionTable_BattleDome[] =
{
B_TRANSITION_FRONTIER_LOGO_WIGGLE,
B_TRANSITION_FRONTIER_SQUARES,
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_SQUARES_SPIRAL
};
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerObjectEventLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
#define REMATCH(trainer1, trainer2, trainer3, trainer4, trainer5, map) \
{ \
.trainerIds = {trainer1, trainer2, trainer3, trainer4, trainer5}, \
.mapGroup = MAP_GROUP(map), \
.mapNum = MAP_NUM(map), \
}
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
[REMATCH_ROSE] = REMATCH(TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5, ROUTE118),
[REMATCH_ANDRES] = REMATCH(TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5, ROUTE105),
[REMATCH_DUSTY] = REMATCH(TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5, ROUTE111),
[REMATCH_LOLA] = REMATCH(TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5, ROUTE109),
[REMATCH_RICKY] = REMATCH(TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5, ROUTE109),
[REMATCH_LILA_AND_ROY] = REMATCH(TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5, ROUTE124),
[REMATCH_CRISTIN] = REMATCH(TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5, ROUTE121),
[REMATCH_BROOKE] = REMATCH(TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5, ROUTE111),
[REMATCH_WILTON] = REMATCH(TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5, ROUTE111),
[REMATCH_VALERIE] = REMATCH(TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5, MT_PYRE_6F),
[REMATCH_CINDY] = REMATCH(TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6, ROUTE104),
[REMATCH_THALIA] = REMATCH(TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5, ABANDONED_SHIP_ROOMS_1F),
[REMATCH_JESSICA] = REMATCH(TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5, ROUTE121),
[REMATCH_WINSTON] = REMATCH(TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5, ROUTE104),
[REMATCH_STEVE] = REMATCH(TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5, ROUTE114),
[REMATCH_TONY] = REMATCH(TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5, ROUTE107),
[REMATCH_NOB] = REMATCH(TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5, ROUTE115),
[REMATCH_KOJI] = REMATCH(TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5, ROUTE127),
[REMATCH_FERNANDO] = REMATCH(TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5, ROUTE123),
[REMATCH_DALTON] = REMATCH(TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5, ROUTE118),
[REMATCH_BERNIE] = REMATCH(TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5, ROUTE114),
[REMATCH_ETHAN] = REMATCH(TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5, JAGGED_PASS),
[REMATCH_JOHN_AND_JAY] = REMATCH(TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5, METEOR_FALLS_1F_2R),
[REMATCH_JEFFREY] = REMATCH(TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5, ROUTE120),
[REMATCH_CAMERON] = REMATCH(TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5, ROUTE123),
[REMATCH_JACKI] = REMATCH(TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5, ROUTE123),
[REMATCH_WALTER] = REMATCH(TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5, ROUTE121),
[REMATCH_KAREN] = REMATCH(TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5, ROUTE116),
[REMATCH_JERRY] = REMATCH(TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5, ROUTE116),
[REMATCH_ANNA_AND_MEG] = REMATCH(TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5, ROUTE117),
[REMATCH_ISABEL] = REMATCH(TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5, ROUTE110),
[REMATCH_MIGUEL] = REMATCH(TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5, ROUTE103),
[REMATCH_TIMOTHY] = REMATCH(TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5, ROUTE115),
[REMATCH_SHELBY] = REMATCH(TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5, MT_CHIMNEY),
[REMATCH_CALVIN] = REMATCH(TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5, ROUTE102),
[REMATCH_ELLIOT] = REMATCH(TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5, ROUTE106),
[REMATCH_ISAIAH] = REMATCH(TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5, ROUTE128),
[REMATCH_MARIA] = REMATCH(TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5, ROUTE117),
[REMATCH_ABIGAIL] = REMATCH(TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5, ROUTE110),
[REMATCH_DYLAN] = REMATCH(TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5, ROUTE117),
[REMATCH_KATELYN] = REMATCH(TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5, ROUTE128),
[REMATCH_BENJAMIN] = REMATCH(TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5, ROUTE110),
[REMATCH_PABLO] = REMATCH(TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5, ROUTE126),
[REMATCH_NICOLAS] = REMATCH(TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5, METEOR_FALLS_1F_2R),
[REMATCH_ROBERT] = REMATCH(TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5, ROUTE120),
[REMATCH_LAO] = REMATCH(TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5, ROUTE113),
[REMATCH_CYNDY] = REMATCH(TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5, ROUTE115),
[REMATCH_MADELINE] = REMATCH(TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5, ROUTE113),
[REMATCH_JENNY] = REMATCH(TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5, ROUTE124),
[REMATCH_DIANA] = REMATCH(TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5, JAGGED_PASS),
[REMATCH_AMY_AND_LIV] = REMATCH(TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6, ROUTE103),
[REMATCH_ERNEST] = REMATCH(TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5, ROUTE125),
[REMATCH_CORY] = REMATCH(TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5, ROUTE108),
[REMATCH_EDWIN] = REMATCH(TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5, ROUTE110),
[REMATCH_LYDIA] = REMATCH(TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5, ROUTE117),
[REMATCH_ISAAC] = REMATCH(TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5, ROUTE117),
[REMATCH_GABRIELLE] = REMATCH(TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5, MT_PYRE_3F),
[REMATCH_CATHERINE] = REMATCH(TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5, ROUTE119),
[REMATCH_JACKSON] = REMATCH(TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5, ROUTE119),
[REMATCH_HALEY] = REMATCH(TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5, ROUTE104),
[REMATCH_JAMES] = REMATCH(TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5, PETALBURG_WOODS),
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, ROUTE112),
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MT_CHIMNEY),
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, ABANDONED_SHIP_ROOMS2_1F),
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, VICTORY_ROAD_1F),
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, RUSTBORO_CITY),
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, DEWFORD_TOWN),
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAUVILLE_CITY),
[REMATCH_FLANNERY] = REMATCH(TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5, LAVARIDGE_TOWN),
[REMATCH_NORMAN] = REMATCH(TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5, PETALBURG_CITY),
[REMATCH_WINONA] = REMATCH(TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5, FORTREE_CITY),
[REMATCH_TATE_AND_LIZA] = REMATCH(TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5, MOSSDEEP_CITY),
[REMATCH_JUAN] = REMATCH(TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5, SOOTOPOLIS_CITY),
[REMATCH_SIDNEY] = REMATCH(TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, EVER_GRANDE_CITY),
[REMATCH_PHOEBE] = REMATCH(TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, EVER_GRANDE_CITY),
[REMATCH_GLACIA] = REMATCH(TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, EVER_GRANDE_CITY),
[REMATCH_DRAKE] = REMATCH(TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, EVER_GRANDE_CITY),
[REMATCH_WALLACE] = REMATCH(TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, EVER_GRANDE_CITY),
};
static const u16 sBadgeFlags[NUM_BADGES] =
{
FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
};
#define tState data[0]
#define tTransition data[1]
static void Task_BattleStart(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
if (!FldEffPoison_IsActive()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
ClearMirageTowerPulseBlendEffect();
tState++; // go to case 1.
}
break;
case 1:
if (IsBattleTransitionDone() == TRUE)
{
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_InitBattle);
RestartWildEncounterImmunitySteps();
ClearPoisonStepCounter();
DestroyTask(taskId);
}
break;
}
}
static void CreateBattleStartTask(u8 transition, u16 song)
{
u8 taskId = CreateTask(Task_BattleStart, 1);
gTasks[taskId].tTransition = transition;
PlayMapChosenOrBattleBGM(song);
}
#undef tState
#undef tTransition
void BattleSetup_StartWildBattle(void)
{
if (GetSafariZoneFlag())
DoSafariBattle();
else
DoStandardWildBattle(FALSE);
}
void BattleSetup_StartDoubleWildBattle(void)
{
DoStandardWildBattle(TRUE);
}
void BattleSetup_StartBattlePikeWildBattle(void)
{
DoBattlePikeWildBattle();
}
static void DoStandardWildBattle(bool32 isDouble)
{
ScriptContext2_Enable();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
if (isDouble)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
if (InBattlePyramid())
{
VarSet(VAR_TEMP_E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
}
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
static void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
static void DoBattlePikeWildBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
static void DoTrainerBattle(void)
{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
TryUpdateGymLeaderRematchFromTrainer();
}
static void DoBattlePyramidTrainerHillBattle(void)
{
if (InBattlePyramid())
CreateBattleStartTask(GetSpecialBattleTransition(B_TRANSITION_GROUP_B_PYRAMID), 0);
else
CreateBattleStartTask(GetSpecialBattleTransition(B_TRANSITION_GROUP_TRAINER_HILL), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
TryUpdateGymLeaderRematchFromTrainer();
}
// Initiates battle where Wally catches Ralts
void StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void BattleSetup_StartScriptedDoubleWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_DOUBLE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void BattleSetup_StartLatiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void BattleSetup_StartLegendaryBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
{
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_VS_KYOGRE_GROUDON);
break;
case SPECIES_KYOGRE:
gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_VS_KYOGRE_GROUDON);
break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_RAYQUAZA);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEOXYS);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_LEGEND);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
break;
}
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_ANGLED_WIPES, MUS_VS_KYOGRE_GROUDON); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_VS_KYOGRE_GROUDON); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
void StartRegiBattle(void)
{
u8 transitionId;
u16 species;
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{
case SPECIES_REGIROCK:
transitionId = B_TRANSITION_REGIROCK;
break;
case SPECIES_REGICE:
transitionId = B_TRANSITION_REGICE;
break;
case SPECIES_REGISTEEL:
transitionId = B_TRANSITION_REGISTEEL;
break;
default:
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, MUS_VS_REGI);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
static void CB2_EndWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = FieldCB_ReturnToFieldNoScriptCheckMusic;
}
}
static void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid())
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
}
u8 BattleSetup_GetTerrainId(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
// Is BRIDGE_TYPE_POND_*?
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (GetFlashLevel())
return TRANSITION_TYPE_FLASH;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return TRANSITION_TYPE_WATER;
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return TRANSITION_TYPE_CAVE;
case MAP_TYPE_UNDERWATER:
return TRANSITION_TYPE_WATER;
default:
return TRANSITION_TYPE_NORMAL;
}
}
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
{
u8 sum = 0;
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (--numMons == 0)
break;
}
}
return sum;
}
static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
{
u8 i;
u8 sum;
u32 count = numMons;
if (gTrainers[opponentId].partySize < count)
count = gTrainers[opponentId].partySize;
sum = 0;
switch (gTrainers[opponentId].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party;
party = gTrainers[opponentId].party.NoItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party;
party = gTrainers[opponentId].party.NoItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party;
party = gTrainers[opponentId].party.ItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party;
party = gTrainers[opponentId].party.ItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
}
return sum;
}
u8 GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
if (InBattlePyramid())
return B_TRANSITION_BLUR;
else
return sBattleTransitionTable_Wild[transitionType][0];
}
else
{
if (InBattlePyramid())
return B_TRANSITION_GRID_SQUARES;
else
return sBattleTransitionTable_Wild[transitionType][1];
}
}
u8 GetTrainerBattleTransition(void)
{
u8 minPartyCount;
u8 transitionType;
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
{
if (gTrainerBattleOpponent_A == TRAINER_SIDNEY)
return B_TRANSITION_SIDNEY;
if (gTrainerBattleOpponent_A == TRAINER_PHOEBE)
return B_TRANSITION_PHOEBE;
if (gTrainerBattleOpponent_A == TRAINER_GLACIA)
return B_TRANSITION_GLACIA;
if (gTrainerBattleOpponent_A == TRAINER_DRAKE)
return B_TRANSITION_DRAKE;
return B_TRANSITION_CHAMPION;
}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_MAGMA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_ADMIN)
return B_TRANSITION_MAGMA;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_AQUA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_ADMIN)
return B_TRANSITION_AQUA;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.
else
minPartyCount = 1;
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
if (enemyLevel < playerLevel)
return sBattleTransitionTable_Trainer[transitionType][0];
else
return sBattleTransitionTable_Trainer[transitionType][1];
}
#define RANDOM_TRANSITION(table)(table[Random() % ARRAY_COUNT(table)])
u8 GetSpecialBattleTransition(s32 id)
{
u16 var;
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
switch (id)
{
case B_TRANSITION_GROUP_TRAINER_HILL:
case B_TRANSITION_GROUP_SECRET_BASE:
case B_TRANSITION_GROUP_E_READER:
return B_TRANSITION_POKEBALLS_TRAIL;
case B_TRANSITION_GROUP_B_PYRAMID:
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
case B_TRANSITION_GROUP_B_DOME:
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return RANDOM_TRANSITION(sBattleTransitionTable_BattleFrontier);
}
else
{
switch (id)
{
case B_TRANSITION_GROUP_TRAINER_HILL:
case B_TRANSITION_GROUP_SECRET_BASE:
case B_TRANSITION_GROUP_E_READER:
return B_TRANSITION_BIG_POKEBALL;
case B_TRANSITION_GROUP_B_PYRAMID:
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
case B_TRANSITION_GROUP_B_DOME:
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return RANDOM_TRANSITION(sBattleTransitionTable_BattleFrontier);
}
var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0]
+ gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 1];
return sBattleTransitionTable_BattleFrontier[var % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
}
void ChooseStarter(void)
{
SetMainCallback2(CB2_ChooseStarter);
gMain.savedCallback = CB2_GiveStarter;
}
static void CB2_GiveStarter(void)
{
u16 starterMon;
*GetVarPointer(VAR_STARTER_MON) = gSpecialVar_Result;
starterMon = GetStarterPokemon(gSpecialVar_Result);
ScriptGiveMon(starterMon, 5, ITEM_NONE, 0, 0, 0);
ResetTasks();
PlayBattleBGM();
SetMainCallback2(CB2_StartFirstBattle);
BattleTransition_Start(B_TRANSITION_BLUR);
}
static void CB2_StartFirstBattle(void)
{
UpdatePaletteFade();
RunTasks();
if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndFirstBattle;
FreeAllWindowBuffers();
SetMainCallback2(CB2_InitBattle);
RestartWildEncounterImmunitySteps();
ClearPoisonStepCounter();
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
IncrementDailyWildBattles();
TryUpdateGymLeaderRematchFromWild();
}
}
static void CB2_EndFirstBattle(void)
{
Overworld_ClearSavedMusic();
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
static void TryUpdateGymLeaderRematchFromWild(void)
{
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
UpdateGymLeaderRematch();
}
static void TryUpdateGymLeaderRematchFromTrainer(void)
{
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
UpdateGymLeaderRematch();
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?
static u32 TrainerBattleLoadArg32(const u8 *ptr)
{
return T1_READ_32(ptr);
}
static u16 TrainerBattleLoadArg16(const u8 *ptr)
{
return T1_READ_16(ptr);
}
static u8 TrainerBattleLoadArg8(const u8 *ptr)
{
return T1_READ_8(ptr);
}
static u16 GetTrainerAFlag(void)
{
return TRAINER_FLAGS_START + gTrainerBattleOpponent_A;
}
static u16 GetTrainerBFlag(void)
{
return TRAINER_FLAGS_START + gTrainerBattleOpponent_B;
}
static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
case B_OUTCOME_LOST:
case B_OUTCOME_DREW:
return TRUE;
case B_OUTCOME_WON:
case B_OUTCOME_RAN:
case B_OUTCOME_PLAYER_TELEPORTED:
case B_OUTCOME_MON_FLED:
case B_OUTCOME_CAUGHT:
return FALSE;
default:
return FALSE;
}
}
void ResetTrainerOpponentIds(void)
{
gTrainerBattleOpponent_A = 0;
gTrainerBattleOpponent_B = 0;
}
static void InitTrainerBattleVariables(void)
{
sTrainerBattleMode = 0;
if (gApproachingTrainerId == 0)
{
sTrainerAIntroSpeech = NULL;
sTrainerADefeatSpeech = NULL;
sTrainerABattleScriptRetAddr = NULL;
}
else
{
sTrainerBIntroSpeech = NULL;
sTrainerBDefeatSpeech = NULL;
sTrainerBBattleScriptRetAddr = NULL;
}
sTrainerObjectEventLocalId = 0;
sTrainerVictorySpeech = NULL;
sTrainerCannotBattleSpeech = NULL;
sTrainerBattleEndScript = NULL;
}
static inline void SetU8(void *ptr, u8 value)
{
*(u8*)(ptr) = value;
}
static inline void SetU16(void *ptr, u16 value)
{
*(u16*)(ptr) = value;
}
static inline void SetU32(void *ptr, u32 value)
{
*(u32*)(ptr) = value;
}
static inline void SetPtr(const void *ptr, const void* value)
{
*(const void**)(ptr) = value;
}
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
{
while (1)
{
switch (specs->ptrType)
{
case TRAINER_PARAM_LOAD_VAL_8BIT:
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
data += 1;
break;
case TRAINER_PARAM_LOAD_VAL_16BIT:
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
data += 2;
break;
case TRAINER_PARAM_LOAD_VAL_32BIT:
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
data += 4;
break;
case TRAINER_PARAM_CLEAR_VAL_8BIT:
SetU8(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_16BIT:
SetU16(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_32BIT:
SetU32(specs->varPtr, 0);
break;
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
SetPtr(specs->varPtr, data);
return;
}
specs++;
}
}
void SetMapVarsToTrainer(void)
{
if (sTrainerObjectEventLocalId != 0)
{
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
if (TrainerBattleLoadArg8(data) != TRAINER_BATTLE_SET_TRAINER_B)
InitTrainerBattleVariables();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
{
case TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_DoNoIntroTrainerBattle;
case TRAINER_BATTLE_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
}
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_REMATCH_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
case TRAINER_BATTLE_REMATCH:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoRematchBattle;
case TRAINER_BATTLE_PYRAMID:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = LocalIdToPyramidTrainerId(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = LocalIdToPyramidTrainerId(gSpecialVar_LastTalked);
}
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_SET_TRAINER_A:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
return sTrainerBattleEndScript;
case TRAINER_BATTLE_SET_TRAINER_B:
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
return sTrainerBattleEndScript;
case TRAINER_BATTLE_HILL:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = LocalIdToHillTrainerId(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = LocalIdToHillTrainerId(gSpecialVar_LastTalked);
}
return EventScript_TryDoNormalTrainerBattle;
default:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
}
return EventScript_TryDoNormalTrainerBattle;
}
}
void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerScript)
{
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
{
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
}
void SetUpTwoTrainersBattle(void)
{
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
{
u32 flag = TrainerBattleLoadArg16(data + 2);
return FlagGet(TRAINER_FLAGS_START + flag);
}
// Set trainer's movement type so they stop and remain facing that direction
// Note: Only for trainers who are spoken to directly
// For trainers who spot the player this is handled by PlayerFaceApproachingTrainer
void SetTrainerFacingDirection(void)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
}
u8 GetTrainerBattleMode(void)
{
return sTrainerBattleMode;
}
bool8 GetTrainerFlag(void)
{
if (InBattlePyramid())
return GetBattlePyramidTrainerFlag(gSelectedObjectEvent);
else if (InTrainerHill())
return GetHillTrainerFlag(gSelectedObjectEvent);
else
return FlagGet(GetTrainerAFlag());
}
static void SetBattledTrainersFlags(void)
{
if (gTrainerBattleOpponent_B != 0)
FlagSet(GetTrainerBFlag());
FlagSet(GetTrainerAFlag());
}
static void SetBattledTrainerFlag(void)
{
FlagSet(GetTrainerAFlag());
}
bool8 HasTrainerBeenFought(u16 trainerId)
{
return FlagGet(TRAINER_FLAGS_START + trainerId);
}
void SetTrainerFlag(u16 trainerId)
{
FlagSet(TRAINER_FLAGS_START + trainerId);
}
void ClearTrainerFlag(u16 trainerId)
{
FlagClear(TRAINER_FLAGS_START + trainerId);
}
void BattleSetup_StartTrainerBattle(void)
{
if (gNoOfApproachingTrainers == 2)
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER);
else
gBattleTypeFlags = (BATTLE_TYPE_TRAINER);
if (InBattlePyramid())
{
VarSet(VAR_TEMP_E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
if (gNoOfApproachingTrainers == 2)
{
FillFrontierTrainersParties(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
ZeroMonData(&gEnemyParty[4]);
ZeroMonData(&gEnemyParty[5]);
}
else
{
FillFrontierTrainerParty(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
}
MarkApproachingPyramidTrainersAsBattled();
}
else if (InTrainerHillChallenge())
{
gBattleTypeFlags |= BATTLE_TYPE_TRAINER_HILL;
if (gNoOfApproachingTrainers == 2)
FillHillTrainersParties();
else
FillHillTrainerParty();
SetHillTrainerFlag();
}
sNoOfPossibleTrainerRetScripts = gNoOfApproachingTrainers;
gNoOfApproachingTrainers = 0;
sShouldCheckTrainerBScript = FALSE;
gWhichTrainerToFaceAfterBattle = 0;
gMain.savedCallback = CB2_EndTrainerBattle;
if (InBattlePyramid() || InTrainerHillChallenge())
DoBattlePyramidTrainerHillBattle();
else
DoTrainerBattle();
ScriptContext1_Stop();
}
static void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid() || InTrainerHillChallenge())
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
if (!InBattlePyramid() && !InTrainerHillChallenge())
{
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
}
}
}
static void CB2_EndRematchBattle(void)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
HandleRematchVarsOnBattleEnd();
}
}
void BattleSetup_StartRematchBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
DoTrainerBattle();
ScriptContext1_Stop();
}
void ShowTrainerIntroSpeech(void)
{
if (InBattlePyramid())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
CopyPyramidTrainerSpeechBefore(LocalIdToPyramidTrainerId(gSpecialVar_LastTalked));
else
CopyPyramidTrainerSpeechBefore(LocalIdToPyramidTrainerId(gObjectEvents[gApproachingTrainers[gApproachingTrainerId].objectEventId].localId));
ShowFieldMessageFromBuffer();
}
else if (InTrainerHillChallenge())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
CopyTrainerHillTrainerText(TRAINER_HILL_TEXT_INTRO, LocalIdToHillTrainerId(gSpecialVar_LastTalked));
else
CopyTrainerHillTrainerText(TRAINER_HILL_TEXT_INTRO, LocalIdToHillTrainerId(gObjectEvents[gApproachingTrainers[gApproachingTrainerId].objectEventId].localId));
ShowFieldMessageFromBuffer();
}
else
{
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
}
}
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
{
if (sTrainerBattleEndScript != NULL)
return sTrainerBattleEndScript;
else
return EventScript_TestSignpostMsg;
}
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
{
if (sShouldCheckTrainerBScript)
{
sShouldCheckTrainerBScript = FALSE;
if (sTrainerBBattleScriptRetAddr != NULL)
{
gWhichTrainerToFaceAfterBattle = 1;
return sTrainerBBattleScriptRetAddr;
}
}
else
{
if (sTrainerABattleScriptRetAddr != NULL)
{
gWhichTrainerToFaceAfterBattle = 0;
return sTrainerABattleScriptRetAddr;
}
}
return EventScript_TryGetTrainerScript;
}
void ShowTrainerCantBattleSpeech(void)
{
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
void PlayTrainerEncounterMusic(void)
{
u16 trainerId;
u16 music;
if (gApproachingTrainerId == 0)
trainerId = gTrainerBattleOpponent_A;
else
trainerId = gTrainerBattleOpponent_B;
if (sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
{
switch (GetTrainerEncounterMusicId(trainerId))
{
case TRAINER_ENCOUNTER_MUSIC_MALE:
music = MUS_ENCOUNTER_MALE;
break;
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
music = MUS_ENCOUNTER_FEMALE;
break;
case TRAINER_ENCOUNTER_MUSIC_GIRL:
music = MUS_ENCOUNTER_GIRL;
break;
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
music = MUS_ENCOUNTER_INTENSE;
break;
case TRAINER_ENCOUNTER_MUSIC_COOL:
music = MUS_ENCOUNTER_COOL;
break;
case TRAINER_ENCOUNTER_MUSIC_AQUA:
music = MUS_ENCOUNTER_AQUA;
break;
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
music = MUS_ENCOUNTER_MAGMA;
break;
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
music = MUS_ENCOUNTER_SWIMMER;
break;
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = MUS_ENCOUNTER_TWINS;
break;
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
music = MUS_ENCOUNTER_ELITE_FOUR;
break;
case TRAINER_ENCOUNTER_MUSIC_HIKER:
music = MUS_ENCOUNTER_HIKER;
break;
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
music = MUS_ENCOUNTER_INTERVIEWER;
break;
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = MUS_ENCOUNTER_RICH;
break;
default:
music = MUS_ENCOUNTER_SUSPICIOUS;
}
PlayNewMapMusic(music);
}
}
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
{
if (string == NULL)
return gText_EmptyString2;
else
return string;
}
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
{
if (gApproachingTrainerId == 0)
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
else
return ReturnEmptyStringIfNull(sTrainerBIntroSpeech);
}
const u8 *GetTrainerALoseText(void)
{
const u8 *string;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
string = GetSecretBaseTrainerLoseText();
else
string = sTrainerADefeatSpeech;
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
return gStringVar4;
}
const u8 *GetTrainerBLoseText(void)
{
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerBDefeatSpeech));
return gStringVar4;
}
const u8 *GetTrainerWonSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerVictorySpeech);
}
static const u8 *GetTrainerCantBattleSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
}
static s32 FirstBattleTrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].trainerIds[0] == trainerId)
return i;
}
return -1;
}
static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i, j;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
for (j = 0; j < REMATCHES_COUNT; j++)
{
if (table[i].trainerIds[j] == 0) break; // one line required to match -g
if (table[i].trainerIds[j] == trainerId)
return i;
}
}
return -1;
}
// Returns TRUE if the given trainer (by their entry in the rematch table) is not allowed to have rematches.
// This applies to the Elite Four and Victory Road Wally (if he's not been defeated yet)
static bool32 IsRematchForbidden(s32 rematchTableId)
{
if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
return TRUE;
else if (rematchTableId == REMATCH_WALLY_VR)
return !FlagGet(FLAG_DEFEATED_WALLY_VICTORY_ROAD);
else
return FALSE;
}
static void SetRematchIdForTrainer(const struct RematchTrainer *table, u32 tableId)
{
s32 i;
for (i = 1; i < REMATCHES_COUNT; i++)
{
u16 trainerId = table[tableId].trainerIds[i];
if (trainerId == 0)
break;
if (!HasTrainerBeenFought(trainerId))
break;
}
gSaveBlock1Ptr->trainerRematches[tableId] = i;
}
static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
bool32 ret = FALSE;
for (i = 0; i <= REMATCH_SPECIAL_TRAINER_START; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !IsRematchForbidden(i))
{
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
{
// Trainer already wants a rematch. Don't bother updating it.
ret = TRUE;
}
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
&& (Random() % 100) <= 30) // 31% chance of getting a rematch.
{
SetRematchIdForTrainer(table, i);
ret = TRUE;
}
}
}
return ret;
}
void UpdateRematchIfDefeated(s32 rematchTableId)
{
if (HasTrainerBeenFought(gRematchTable[rematchTableId].trainerIds[0]) == TRUE)
SetRematchIdForTrainer(gRematchTable, rematchTableId);
}
static bool32 DoesSomeoneWantRematchIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && gSaveBlock1Ptr->trainerRematches[i] != 0)
return TRUE;
}
return FALSE;
}
static bool32 IsRematchTrainerIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum)
return TRUE;
}
return FALSE;
}
static bool8 IsFirstTrainerIdReadyForRematch(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (tableId >= MAX_REMATCH_ENTRIES)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static bool8 IsTrainerReadyForRematch_(const struct RematchTrainer *table, u16 trainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, trainerId);
if (tableId == -1)
return FALSE;
if (tableId >= MAX_REMATCH_ENTRIES)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static u16 GetRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static u16 GetLastBeatenRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i - 1];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static void ClearTrainerWantRematchState(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId != -1)
gSaveBlock1Ptr->trainerRematches[tableId] = 0;
}
static u32 GetTrainerMatchCallFlag(u32 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (gRematchTable[i].trainerIds[0] == trainerId)
return FLAG_MATCH_CALL_REGISTERED + i;
}
return 0xFFFF;
}
static void RegisterTrainerInMatchCall(void)
{
if (FlagGet(FLAG_HAS_MATCH_CALL))
{
u32 matchCallFlagId = GetTrainerMatchCallFlag(gTrainerBattleOpponent_A);
if (matchCallFlagId != 0xFFFF)
FlagSet(matchCallFlagId);
}
}
static bool8 WasSecondRematchWon(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (!HasTrainerBeenFought(table[tableId].trainerIds[1]))
return FALSE;
return TRUE;
}
static bool32 HasAtLeastFiveBadges(void)
{
s32 i, count;
for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
{
if (FlagGet(sBadgeFlags[i]) == TRUE)
{
if (++count >= 5)
return TRUE;
}
}
return FALSE;
}
#define STEP_COUNTER_MAX 255
void IncrementRematchStepCounter(void)
{
if (HasAtLeastFiveBadges())
{
if (gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
gSaveBlock1Ptr->trainerRematchStepCounter = STEP_COUNTER_MAX;
else
gSaveBlock1Ptr->trainerRematchStepCounter++;
}
}
static bool32 IsRematchStepCounterMaxed(void)
{
if (HasAtLeastFiveBadges() && gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
return TRUE;
else
return FALSE;
}
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
{
if (IsRematchStepCounterMaxed() && UpdateRandomTrainerRematches(gRematchTable, mapGroup, mapNum) == TRUE)
gSaveBlock1Ptr->trainerRematchStepCounter = 0;
}
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
{
return DoesSomeoneWantRematchIn_(gRematchTable, mapGroup, mapNum);
}
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
{
return IsRematchTrainerIn_(gRematchTable, mapGroup, mapNum);
}
static u16 GetRematchTrainerId(u16 trainerId)
{
return GetRematchTrainerIdFromTable(gRematchTable, trainerId);
}
u16 GetLastBeatenRematchTrainerId(u16 trainerId)
{
return GetLastBeatenRematchTrainerIdFromTable(gRematchTable, trainerId);
}
bool8 ShouldTryRematchBattle(void)
{
if (IsFirstTrainerIdReadyForRematch(gRematchTable, gTrainerBattleOpponent_A))
return TRUE;
return WasSecondRematchWon(gRematchTable, gTrainerBattleOpponent_A);
}
bool8 IsTrainerReadyForRematch(void)
{
return IsTrainerReadyForRematch_(gRematchTable, gTrainerBattleOpponent_A);
}
static void HandleRematchVarsOnBattleEnd(void)
{
ClearTrainerWantRematchState(gRematchTable, gTrainerBattleOpponent_A);
SetBattledTrainersFlags();
}
void ShouldTryGetTrainerScript(void)
{
if (sNoOfPossibleTrainerRetScripts > 1)
{
sNoOfPossibleTrainerRetScripts = 0;
sShouldCheckTrainerBScript = TRUE;
gSpecialVar_Result = TRUE;
}
else
{
sShouldCheckTrainerBScript = FALSE;
gSpecialVar_Result = FALSE;
}
}
u16 CountBattledRematchTeams(u16 trainerId)
{
s32 i;
if (HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[0]) != TRUE)
return 0;
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (gRematchTable[trainerId].trainerIds[i] == 0)
break;
if (!HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[i]))
break;
}
return i;
}