pokeemerald/src/field_effect_helpers.c
2022-03-14 16:01:17 -04:00

1720 lines
56 KiB
C
Executable File

#include "global.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "gpu_regs.h"
#include "metatile_behavior.h"
#include "sound.h"
#include "sprite.h"
#include "trig.h"
#include "constants/field_effects.h"
#include "constants/songs.h"
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c
static void UpdateObjectReflectionSprite(struct Sprite *);
static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite);
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8);
static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8);
static void UpdateGrassFieldEffectSubpriority(struct Sprite *, u8, u8);
static void FadeFootprintsTireTracks_Step0(struct Sprite *);
static void FadeFootprintsTireTracks_Step1(struct Sprite *);
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
static void UpdateAshFieldEffect_Wait(struct Sprite *);
static void UpdateAshFieldEffect_Show(struct Sprite *);
static void UpdateAshFieldEffect_End(struct Sprite *);
static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
static u32 ShowDisguiseFieldEffect(u8, u8, u8);
// Used by several field effects to determine which of a group it is
#define sFldEff data[1]
#define sReflectionObjEventId data[0]
#define sReflectionObjEventLocalId data[1]
#define sReflectionVerticalOffset data[2]
#define sIsStillReflection data[7]
void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection)
{
struct Sprite *reflectionSprite;
reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)];
reflectionSprite->callback = UpdateObjectReflectionSprite;
reflectionSprite->oam.priority = 3;
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
reflectionSprite->usingSheet = TRUE;
reflectionSprite->anims = gDummySpriteAnimTable;
StartSpriteAnim(reflectionSprite, 0);
reflectionSprite->affineAnims = gDummySpriteAffineAnimTable;
reflectionSprite->affineAnimBeginning = TRUE;
reflectionSprite->subspriteMode = SUBSPRITES_OFF;
reflectionSprite->sReflectionObjEventId = sprite->data[0];
reflectionSprite->sReflectionObjEventLocalId = objectEvent->localId;
reflectionSprite->sIsStillReflection = stillReflection;
LoadObjectReflectionPalette(objectEvent, reflectionSprite);
if (!stillReflection)
reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
}
static s16 GetReflectionVerticalOffset(struct ObjectEvent *objectEvent)
{
return GetObjectEventGraphicsInfo(objectEvent->graphicsId)->height - 2;
}
static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *reflectionSprite)
{
u8 bridgeType;
u16 bridgeReflectionVerticalOffsets[] = {
[BRIDGE_TYPE_POND_LOW - 1] = 12,
[BRIDGE_TYPE_POND_MED - 1] = 28,
[BRIDGE_TYPE_POND_HIGH - 1] = 44
};
reflectionSprite->sReflectionVerticalOffset = 0;
if (!GetObjectEventGraphicsInfo(objectEvent->graphicsId)->disableReflectionPaletteLoad
&& ((bridgeType = MetatileBehavior_GetBridgeType(objectEvent->previousMetatileBehavior))
|| (bridgeType = MetatileBehavior_GetBridgeType(objectEvent->currentMetatileBehavior))))
{
reflectionSprite->sReflectionVerticalOffset = bridgeReflectionVerticalOffsets[bridgeType - 1];
LoadObjectHighBridgeReflectionPalette(objectEvent, reflectionSprite->oam.paletteNum);
}
else
{
LoadObjectRegularReflectionPalette(objectEvent, reflectionSprite->oam.paletteNum);
}
}
static void LoadObjectRegularReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteIndex)
{
const struct ObjectEventGraphicsInfo *graphicsInfo;
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->reflectionPaletteTag != OBJ_EVENT_PAL_TAG_NONE)
{
if (graphicsInfo->paletteSlot == 0)
{
LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag, paletteIndex);
}
else if (graphicsInfo->paletteSlot == 10)
{
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, paletteIndex);
}
else
{
PatchObjectPalette(GetObjectPaletteTag(paletteIndex), paletteIndex);
}
UpdateSpritePaletteWithWeather(paletteIndex);
}
}
// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
// This is so the sprite blends in with the dark water metatile underneath the bridge.
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteNum)
{
const struct ObjectEventGraphicsInfo *graphicsInfo;
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (graphicsInfo->reflectionPaletteTag != OBJ_EVENT_PAL_TAG_NONE)
{
PatchObjectPalette(graphicsInfo->reflectionPaletteTag, paletteNum);
UpdateSpritePaletteWithWeather(paletteNum);
}
}
static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite)
{
struct ObjectEvent *objectEvent;
struct Sprite *mainSprite;
objectEvent = &gObjectEvents[reflectionSprite->sReflectionObjEventId];
mainSprite = &gSprites[objectEvent->spriteId];
if (!objectEvent->active || !objectEvent->hasReflection || objectEvent->localId != reflectionSprite->sReflectionObjEventLocalId)
{
reflectionSprite->inUse = FALSE;
}
else
{
reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[mainSprite->oam.paletteNum];
reflectionSprite->oam.shape = mainSprite->oam.shape;
reflectionSprite->oam.size = mainSprite->oam.size;
reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | ST_OAM_VFLIP;
reflectionSprite->oam.tileNum = mainSprite->oam.tileNum;
reflectionSprite->subspriteTables = mainSprite->subspriteTables;
reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
reflectionSprite->invisible = mainSprite->invisible;
reflectionSprite->x = mainSprite->x;
reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset;
reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
reflectionSprite->x2 = mainSprite->x2;
reflectionSprite->y2 = -mainSprite->y2;
reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
if (objectEvent->hideReflection == TRUE)
reflectionSprite->invisible = TRUE;
if (reflectionSprite->sIsStillReflection == FALSE)
{
// Sets the reflection sprite's rot/scale matrix to the appropriate
// matrix based on whether or not the main sprite is horizontally flipped.
// If the sprite is facing to the east, then it is flipped, and its matrixNum is 8.
reflectionSprite->oam.matrixNum = 0;
if (mainSprite->oam.matrixNum & ST_OAM_HFLIP)
reflectionSprite->oam.matrixNum = 1;
}
}
}
#undef sReflectionObjEventId
#undef sReflectionObjEventLocalId
#undef sReflectionVerticalOffset
#undef sIsStillReflection
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
u8 CreateWarpArrowSprite(void)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->invisible = TRUE;
}
return spriteId;
}
void SetSpriteInvisible(u8 spriteId)
{
gSprites[spriteId].invisible = TRUE;
}
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
{
s16 x2;
s16 y2;
struct Sprite *sprite;
sprite = &gSprites[spriteId];
if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
{
SetSpritePosToMapCoords(x, y, &x2, &y2);
sprite = &gSprites[spriteId];
sprite->x = x2 + 8;
sprite->y = y2 + 8;
sprite->invisible = FALSE;
sprite->data[0] = x;
sprite->data[1] = y;
StartSpriteAnim(sprite, direction - 1);
}
}
static const u8 sShadowEffectTemplateIds[] = {
FLDEFFOBJ_SHADOW_S,
FLDEFFOBJ_SHADOW_M,
FLDEFFOBJ_SHADOW_L,
FLDEFFOBJ_SHADOW_XL
};
const u16 gShadowVerticalOffsets[] = {
4,
4,
4,
16
};
u32 FldEff_Shadow(void)
{
u8 objectEventId;
const struct ObjectEventGraphicsInfo *graphicsInfo;
u8 spriteId;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
gSprites[spriteId].data[0] = gFieldEffectArguments[0];
gSprites[spriteId].data[1] = gFieldEffectArguments[1];
gSprites[spriteId].data[2] = gFieldEffectArguments[2];
gSprites[spriteId].data[3] = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize];
}
return 0;
}
void UpdateShadowFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
struct Sprite *linkedSprite;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
else
{
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
sprite->x = linkedSprite->x;
sprite->y = linkedSprite->y + sprite->data[3];
if (!objectEvent->active || !objectEvent->hasShadow
|| MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->previousMetatileBehavior)
|| MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsReflective(objectEvent->previousMetatileBehavior))
{
FieldEffectStop(sprite, FLDEFF_SHADOW);
}
}
}
// Sprite data for FLDEFF_TALL_GRASS and FLDEFF_LONG_GRASS
#define sElevation data[0]
#define sX data[1]
#define sY data[2]
#define sMapNum data[3] // Lower 8 bits
#define sLocalId data[3] >> 8 // Upper 8 bits
#define sMapGroup data[4]
#define sCurrentMap data[5]
#define sObjectMoved data[7]
u32 FldEff_TallGrass(void)
{
s16 x;
s16 y;
u8 spriteId;
struct Sprite *sprite;
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->sElevation = gFieldEffectArguments[2];
sprite->sX = gFieldEffectArguments[0];
sprite->sY = gFieldEffectArguments[1];
sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
sprite->sMapGroup = gFieldEffectArguments[5];
sprite->sCurrentMap = gFieldEffectArguments[6];
if (gFieldEffectArguments[7])
SeekSpriteAnim(sprite, 4); // Skip to end of anim
}
return 0;
}
void UpdateTallGrassFieldEffect(struct Sprite *sprite)
{
u8 mapNum;
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
u8 objectEventId;
struct ObjectEvent *objectEvent;
mapNum = sprite->sCurrentMap >> 8;
mapGroup = sprite->sCurrentMap;
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
{
sprite->sX -= gCamera.x;
sprite->sY -= gCamera.y;
sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
}
localId = sprite->sLocalId;
mapNum = sprite->sMapNum;
mapGroup = sprite->sMapGroup;
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->sX, sprite->sY);
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|| !MetatileBehavior_IsTallGrass(metatileBehavior)
|| (sprite->sObjectMoved && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
}
else
{
// Check if the object that triggered the effect has moved away
objectEvent = &gObjectEvents[objectEventId];
if ((objectEvent->currentCoords.x != sprite->sX
|| objectEvent->currentCoords.y != sprite->sY)
&& (objectEvent->previousCoords.x != sprite->sX
|| objectEvent->previousCoords.y != sprite->sY))
sprite->sObjectMoved = TRUE;
// Metatile behavior var re-used as subpriority
metatileBehavior = 0;
if (sprite->animCmdIndex == 0)
metatileBehavior = 4;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, metatileBehavior);
}
}
u32 FldEff_JumpTallGrass(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->sElevation = gFieldEffectArguments[2];
sprite->sFldEff = FLDEFF_JUMP_TALL_GRASS;
}
return 0;
}
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
struct Sprite *sprite;
u8 i;
for (i = 0; i < MAX_SPRITES; i ++)
{
if (gSprites[i].inUse)
{
sprite = &gSprites[i];
if (sprite->callback == UpdateTallGrassFieldEffect
&& (x == sprite->sX && y == sprite->sY)
&& localId == (u8)(sprite->sLocalId)
&& mapNum == (sprite->sMapNum & 0xFF)
&& mapGroup == sprite->sMapGroup)
return i;
}
}
return MAX_SPRITES;
}
u32 FldEff_LongGrass(void)
{
s16 x;
s16 y;
u8 spriteId;
struct Sprite *sprite;
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = ElevationToPriority(gFieldEffectArguments[2]);
sprite->sElevation = gFieldEffectArguments[2];
sprite->sX = gFieldEffectArguments[0];
sprite->sY = gFieldEffectArguments[1];
sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId
sprite->sMapGroup = gFieldEffectArguments[5];
sprite->sCurrentMap = gFieldEffectArguments[6];
if (gFieldEffectArguments[7])
SeekSpriteAnim(sprite, 6); // Skip to end of anim
}
return 0;
}
void UpdateLongGrassFieldEffect(struct Sprite *sprite)
{
u8 mapNum;
u8 mapGroup;
u8 metatileBehavior;
u8 localId;
u8 objectEventId;
struct ObjectEvent *objectEvent;
mapNum = sprite->sCurrentMap >> 8;
mapGroup = sprite->sCurrentMap;
if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
{
sprite->sX -= gCamera.x;
sprite->sY -= gCamera.y;
sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
}
localId = sprite->sLocalId;
mapNum = sprite->sMapNum;
mapGroup = sprite->sMapGroup;
metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
|| !MetatileBehavior_IsLongGrass(metatileBehavior)
|| (sprite->sObjectMoved && sprite->animEnded))
{
FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
}
else
{
// Check if the object that triggered the effect has moved away
objectEvent = &gObjectEvents[objectEventId];
if ((objectEvent->currentCoords.x != sprite->data[1]
|| objectEvent->currentCoords.y != sprite->data[2])
&& (objectEvent->previousCoords.x != sprite->data[1]
|| objectEvent->previousCoords.y != sprite->data[2]))
sprite->sObjectMoved = TRUE;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, 0);
}
}
#undef sX
#undef sY
#undef sMapNum
#undef sLocalId
#undef sMapGroup
#undef sCurrentMap
#undef sObjectMoved
// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
// The graphics for this effect do not visually correspond to long grass either. Perhaps these graphics were its original design?
u32 FldEff_JumpLongGrass(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->sElevation = gFieldEffectArguments[2];
sprite->sFldEff = FLDEFF_JUMP_LONG_GRASS;
}
return 0;
}
u32 FldEff_ShortGrass(void)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &(gSprites[spriteId]);
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = gSprites[objectEvent->spriteId].x;
sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
void UpdateShortGrassFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
s16 x;
s16 y;
const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShortGrass)
{
FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
}
else
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
y = linkedSprite->y;
x = linkedSprite->x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
sprite->data[4] = y;
if (sprite->animEnded)
{
StartSpriteAnim(sprite, 0);
}
}
sprite->x = x;
sprite->y = y;
sprite->y2 = (graphicsInfo->height >> 1) - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
sprite->oam.priority = linkedSprite->oam.priority;
UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible);
}
}
u32 FldEff_SandFootprints(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_SAND_FOOTPRINTS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return 0;
}
u32 FldEff_DeepSandFootprints(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_DEEP_SAND_FOOTPRINTS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return spriteId;
}
u32 FldEff_BikeTireTracks(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[7] = FLDEFF_BIKE_TIRE_TRACKS;
StartSpriteAnim(sprite, gFieldEffectArguments[4]);
}
return spriteId;
}
void (*const gFadeFootprintsTireTracksFuncs[])(struct Sprite *) = {
FadeFootprintsTireTracks_Step0,
FadeFootprintsTireTracks_Step1
};
void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite)
{
gFadeFootprintsTireTracksFuncs[sprite->data[0]](sprite);
}
static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite)
{
// Wait 40 frames before the flickering starts.
if (++sprite->data[1] > 40)
sprite->data[0] = 1;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite)
{
sprite->invisible ^= 1;
sprite->data[1]++;
UpdateObjectEventSpriteInvisibility(sprite, sprite->invisible);
if (sprite->data[1] > 56)
{
FieldEffectStop(sprite, sprite->data[7]);
}
}
u32 FldEff_Splash(void)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
linkedSprite = &gSprites[objectEvent->spriteId];
sprite->oam.priority = linkedSprite->oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->y2 = (graphicsInfo->height >> 1) - 4;
PlaySE(SE_PUDDLE);
}
return 0;
}
void UpdateSplashFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
if (sprite->animEnded || TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId))
{
FieldEffectStop(sprite, FLDEFF_SPLASH);
}
else
{
sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x;
sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
}
u32 FldEff_JumpSmallSplash(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = FLDEFF_JUMP_SMALL_SPLASH;
}
return 0;
}
u32 FldEff_JumpBigSplash(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = FLDEFF_JUMP_BIG_SPLASH;
}
return 0;
}
u32 FldEff_FeetInFlowingWater(void)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
const struct ObjectEventGraphicsInfo *graphicsInfo;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->callback = UpdateFeetInFlowingWaterFieldEffect;
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = -1;
sprite->data[4] = -1;
sprite->y2 = (graphicsInfo->height >> 1) - 4;
StartSpriteAnim(sprite, 1);
}
return 0;
}
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
struct Sprite *linkedSprite;
struct ObjectEvent *objectEvent;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShallowFlowingWater)
{
FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER);
}
else
{
objectEvent = &gObjectEvents[objectEventId];
linkedSprite = &gSprites[objectEvent->spriteId];
sprite->x = linkedSprite->x;
sprite->y = linkedSprite->y;
sprite->subpriority = linkedSprite->subpriority;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4])
{
sprite->data[3] = objectEvent->currentCoords.x;
sprite->data[4] = objectEvent->currentCoords.y;
if (!sprite->invisible)
{
PlaySE(SE_PUDDLE);
}
}
}
}
u32 FldEff_Ripple(void)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = FLDEFF_RIPPLE;
}
return 0;
}
u32 FldEff_HotSpringsWater(void)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = gSprites[objectEvent->spriteId].x;
sprite->data[4] = gSprites[objectEvent->spriteId].y;
}
return 0;
}
void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inHotSprings)
{
FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER);
}
else
{
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->x = linkedSprite->x;
sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8;
sprite->subpriority = linkedSprite->subpriority - 1;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
}
u32 FldEff_UnusedGrass(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = FLDEFF_UNUSED_GRASS;
}
return 0;
}
u32 FldEff_UnusedGrass2(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = FLDEFF_UNUSED_GRASS_2;
}
return 0;
}
u32 FldEff_UnusedSand(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = FLDEFF_UNUSED_SAND;
}
return 0;
}
u32 FldEff_WaterSurfacing(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = FLDEFF_WATER_SURFACING;
}
return 0;
}
// Sprite data for FLDEFF_ASH
#define sState data[0]
#define sX data[1]
#define sY data[2]
#define sMetatileId data[3]
#define sDelay data[4]
void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay)
{
gFieldEffectArguments[0] = x;
gFieldEffectArguments[1] = y;
gFieldEffectArguments[2] = 82; // subpriority
gFieldEffectArguments[3] = 1; // priority
gFieldEffectArguments[4] = metatileId;
gFieldEffectArguments[5] = delay;
FieldEffectStart(FLDEFF_ASH);
}
u32 FldEff_Ash(void)
{
s16 x;
s16 y;
u8 spriteId;
struct Sprite *sprite;
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->sX = gFieldEffectArguments[0];
sprite->sY = gFieldEffectArguments[1];
sprite->sMetatileId = gFieldEffectArguments[4];
sprite->sDelay = gFieldEffectArguments[5];
}
return 0;
}
void (*const gAshFieldEffectFuncs[])(struct Sprite *) = {
UpdateAshFieldEffect_Wait,
UpdateAshFieldEffect_Show,
UpdateAshFieldEffect_End
};
void UpdateAshFieldEffect(struct Sprite *sprite)
{
gAshFieldEffectFuncs[sprite->sState](sprite);
}
static void UpdateAshFieldEffect_Wait(struct Sprite *sprite)
{
sprite->invisible = TRUE;
sprite->animPaused = TRUE;
if (--sprite->sDelay == 0)
sprite->sState = 1;
}
static void UpdateAshFieldEffect_Show(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->animPaused = FALSE;
MapGridSetMetatileIdAt(sprite->sX, sprite->sY, sprite->sMetatileId);
CurrentMapDrawMetatileAt(sprite->sX, sprite->sY);
gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE;
sprite->sState = 2;
}
static void UpdateAshFieldEffect_End(struct Sprite *sprite)
{
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
if (sprite->animEnded)
FieldEffectStop(sprite, FLDEFF_ASH);
}
#undef sState
#undef sX
#undef sY
#undef sMetatileId
#undef sDelay
// Sprite data for FLDEFF_SURF_BLOB
#define tBitfield data[0]
#define tPlayerOffset data[1]
#define tPlayerObjId data[2]
u32 FldEff_SurfBlob(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.paletteNum = 0;
sprite->tPlayerObjId = gFieldEffectArguments[2];
sprite->data[3] = -1;
sprite->data[6] = -1;
sprite->data[7] = -1;
}
FieldEffectActiveListRemove(FLDEFF_SURF_BLOB);
return spriteId;
}
void SetSurfBlob_BobState(u8 spriteId, u8 state)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (state & 0xF);
}
void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((dontSync & 0xF) << 4);
}
void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((hasOffset & 0xF) << 8);
gSprites[spriteId].tPlayerOffset = offset;
}
static u8 GetSurfBlob_BobState(struct Sprite *sprite)
{
return sprite->data[0] & 0xF;
}
// Never TRUE
static u8 GetSurfBlob_DontSyncAnim(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF0) >> 4;
}
static u8 GetSurfBlob_HasPlayerOffset(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF00) >> 8;
}
void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
{
struct ObjectEvent *playerObj;
struct Sprite *playerSprite;
playerObj = &gObjectEvents[sprite->tPlayerObjId];
playerSprite = &gSprites[playerObj->spriteId];
SynchroniseSurfAnim(playerObj, sprite);
SynchroniseSurfPosition(playerObj, sprite);
UpdateBobbingEffect(playerObj, playerSprite, sprite);
sprite->oam.priority = playerSprite->oam.priority;
}
static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
// Indexes into sAnimTable_SurfBlob
u8 surfBlobDirectionAnims[] = {
[DIR_NONE] = 0,
[DIR_SOUTH] = 0,
[DIR_NORTH] = 1,
[DIR_WEST] = 2,
[DIR_EAST] = 3,
[DIR_SOUTHWEST] = 0,
[DIR_SOUTHEAST] = 0,
[DIR_NORTHWEST] = 1,
[DIR_NORTHEAST] = 1,
};
if (!GetSurfBlob_DontSyncAnim(sprite))
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
}
void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
{
u8 i;
s16 x = playerObj->currentCoords.x;
s16 y = playerObj->currentCoords.y;
s32 spriteY = sprite->y2;
if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7]))
{
sprite->data[5] = spriteY;
sprite->data[6] = x;
sprite->data[7] = y;
for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = sprite->data[6], y = sprite->data[7])
{
MoveCoords(i, &x, &y);
if (MapGridGetElevationAt(x, y) == 3)
{
sprite->data[5]++;
break;
}
}
}
}
static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *playerSprite, struct Sprite *sprite)
{
u16 intervals[] = {3, 7};
u8 bobState = GetSurfBlob_BobState(sprite);
if (bobState != BOB_NONE)
{
// Update bobbing position of surf blob
if (((u16)(++sprite->data[4]) & intervals[sprite->data[5]]) == 0)
{
sprite->y2 += sprite->data[3];
}
if ((sprite->data[4] & 15) == 0)
{
sprite->data[3] = -sprite->data[3];
}
if (bobState != BOB_JUST_MON)
{
// Update bobbing position of player
if (!GetSurfBlob_HasPlayerOffset(sprite))
playerSprite->y2 = sprite->y2;
else
playerSprite->y2 = sprite->tPlayerOffset + sprite->y2;
sprite->x = playerSprite->x;
sprite->y = playerSprite->y + 8;
}
}
}
#define sSpriteId data[0]
#define sBobY data[1]
#define sTimer data[2]
u8 StartUnderwaterSurfBlobBobbing(u8 blobSpriteId)
{
u8 spriteId;
struct Sprite *sprite;
// Create a dummy sprite with its own callback
// that tracks the actual surf blob sprite and
// makes it bob up and down underwater
spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1);
sprite = &gSprites[spriteId];
sprite->callback = SpriteCB_UnderwaterSurfBlob;
sprite->invisible = TRUE;
sprite->sSpriteId = blobSpriteId;
sprite->sBobY = 1;
return spriteId;
}
static void SpriteCB_UnderwaterSurfBlob(struct Sprite *sprite)
{
struct Sprite *blobSprite;
blobSprite = &gSprites[sprite->sSpriteId];
if (((sprite->sTimer++) & 3) == 0)
{
blobSprite->y2 += sprite->sBobY;
}
if ((sprite->sTimer & 15) == 0)
{
sprite->sBobY = -sprite->sBobY;
}
}
#undef sSpriteId
#undef sBobY
#undef sTimer
u32 FldEff_Dust(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
sprite->data[1] = FLDEFF_DUST;
}
return 0;
}
u32 FldEff_SandPile(void)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
u8 spriteId;
struct Sprite *sprite;
const struct ObjectEventGraphicsInfo *graphicsInfo;
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = gSprites[objectEvent->spriteId].x;
sprite->data[4] = gSprites[objectEvent->spriteId].y;
sprite->y2 = (graphicsInfo->height >> 1) - 2;
SeekSpriteAnim(sprite, 2);
}
return 0;
}
void UpdateSandPileFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
s16 x;
s16 y;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inSandPile)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILE);
}
else
{
y = gSprites[gObjectEvents[objectEventId].spriteId].y;
x = gSprites[gObjectEvents[objectEventId].spriteId].x;
if (x != sprite->data[3] || y != sprite->data[4])
{
sprite->data[3] = x;
sprite->data[4] = y;
if (sprite->animEnded)
{
StartSpriteAnim(sprite, 0);
}
}
sprite->x = x;
sprite->y = y;
sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
}
u32 FldEff_Bubbles(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
}
return 0;
}
void UpdateBubblesFieldEffect(struct Sprite *sprite)
{
sprite->data[0] += 0x80;
sprite->data[0] &= 0x100;
sprite->y -= sprite->data[0] >> 8;
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
if (sprite->invisible || sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_BUBBLES);
}
}
u32 FldEff_BerryTreeGrowthSparkle(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->oam.paletteNum = 5;
sprite->data[0] = FLDEFF_BERRY_TREE_GROWTH_SPARKLE;
}
return 0;
}
// Sprite data for FLDEFF_TREE_DISGUISE / FLDEFF_MOUNTAIN_DISGUISE / FLDEFF_SAND_DISGUISE
#define sState data[0]
#define sLocalId data[2]
#define sMapNum data[3]
#define sMapGroup data[4]
#define sReadyToEnd data[7]
u32 ShowTreeDisguiseFieldEffect(void)
{
return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4);
}
u32 ShowMountainDisguiseFieldEffect(void)
{
return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3);
}
u32 ShowSandDisguiseFieldEffect(void)
{
return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2);
}
static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum)
{
u8 spriteId;
struct Sprite *sprite;
if (TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId))
{
FieldEffectActiveListRemove(fldEff);
return MAX_SPRITES;
}
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled ++;
sprite->oam.paletteNum = paletteNum;
sprite->sFldEff = fldEff;
sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
}
return spriteId;
}
void UpdateDisguiseFieldEffect(struct Sprite *sprite)
{
u8 objectEventId;
const struct ObjectEventGraphicsInfo *graphicsInfo;
struct Sprite *linkedSprite;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId))
FieldEffectStop(sprite, sprite->sFldEff);
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId];
sprite->invisible = linkedSprite->invisible;
sprite->x = linkedSprite->x;
sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16;
sprite->subpriority = linkedSprite->subpriority - 1;
if (sprite->sState == 1)
{
sprite->sState++;
StartSpriteAnim(sprite, 1);
}
if (sprite->sState == 2 && sprite->animEnded)
sprite->sReadyToEnd = TRUE;
if (sprite->sState == 3)
FieldEffectStop(sprite, sprite->sFldEff);
}
void StartRevealDisguise(struct ObjectEvent *objectEvent)
{
if (objectEvent->directionSequenceIndex == 1)
gSprites[objectEvent->fieldEffectSpriteId].sState++;
}
bool8 UpdateRevealDisguise(struct ObjectEvent *objectEvent)
{
struct Sprite *sprite;
if (objectEvent->directionSequenceIndex == 2)
return TRUE;
if (objectEvent->directionSequenceIndex == 0)
return TRUE;
sprite = &gSprites[objectEvent->fieldEffectSpriteId];
if (sprite->sReadyToEnd)
{
objectEvent->directionSequenceIndex = 2;
sprite->sState++;
return TRUE;
}
return FALSE;
}
#undef sState
#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sReadyToEnd
// Sprite data for FLDEFF_SPARKLE
#define sFinished data[0]
#define sEndTimer data[1]
u32 FldEff_Sparkle(void)
{
u8 spriteId;
gFieldEffectArguments[0] += MAP_OFFSET;
gFieldEffectArguments[1] += MAP_OFFSET;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = gFieldEffectArguments[2];
gSprites[spriteId].coordOffsetEnabled = TRUE;
}
return 0;
}
void UpdateSparkleFieldEffect(struct Sprite *sprite)
{
if (!sprite->sFinished)
{
if (sprite->animEnded)
{
sprite->invisible = TRUE;
sprite->sFinished++;
}
}
if (sprite->sFinished && ++sprite->sEndTimer > 34)
FieldEffectStop(sprite, FLDEFF_SPARKLE);
}
#undef sFinished
#undef sEndTimer
#define sTimer data[0]
#define sState data[2]
#define sStartY data[4]
#define sCounter data[5]
#define sAnimCounter data[6]
#define sAnimState data[7]
// Same as InitSpriteForFigure8Anim
static void InitRayquazaForFigure8Anim(struct Sprite *sprite)
{
sprite->sAnimCounter = 0;
sprite->sAnimState = 0;
}
// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight
static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
{
bool8 finished = FALSE;
switch (sprite->sAnimState)
{
case 0:
sprite->x2 += GetFigure8XOffset(sprite->sAnimCounter);
sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
break;
case 1:
sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
break;
case 2:
sprite->x2 -= GetFigure8XOffset(sprite->sAnimCounter);
sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter);
break;
case 3:
sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
break;
}
// Update spotlight to sweep left and right with Rayquaza
SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->x2);
if (++sprite->sAnimCounter == FIGURE_8_LENGTH)
{
sprite->sAnimCounter = 0;
sprite->sAnimState++;
}
if (sprite->sAnimState == 4)
{
sprite->y2 = 0;
sprite->x2 = 0;
finished = TRUE;
}
return finished;
}
void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
{
u8 i, j;
switch (sprite->sState)
{
case 0:
SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3));
if (sprite->sTimer == 96)
{
for (i = 0; i < 3; i++)
{
for (j = 12; j < 18; j++)
{
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
}
if (sprite->sTimer > 311)
{
sprite->sState = 1;
sprite->sTimer = 0;
}
break;
case 1:
sprite->y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
if (sprite->sTimer == 189)
{
sprite->sState = 2;
sprite->sCounter = 0;
sprite->sTimer = 0;
}
break;
case 2:
if (sprite->sTimer == 60)
{
sprite->sCounter++;
sprite->sTimer = 0;
}
if (sprite->sCounter == 7)
{
sprite->sCounter = 0;
sprite->sState = 3;
}
break;
case 3:
if (sprite->y2 == 0)
{
sprite->sTimer = 0;
sprite->sState++;
}
if (sprite->sTimer == 5)
{
sprite->sTimer = 0;
if (sprite->y2 > 0)
sprite->y2--;
else
sprite->y2++;
}
break;
case 4:
if (sprite->sTimer == 60)
{
sprite->sState = 5;
sprite->sTimer = 0;
sprite->sCounter = 0;
}
break;
case 5:
InitRayquazaForFigure8Anim(sprite);
sprite->sState = 6;
sprite->sTimer = 0;
break;
case 6:
if (AnimateRayquazaInFigure8(sprite))
{
sprite->sTimer = 0;
if (++sprite->sCounter <= 2)
{
InitRayquazaForFigure8Anim(sprite);
}
else
{
sprite->sCounter = 0;
sprite->sState = 7;
}
}
break;
case 7:
if (sprite->sTimer == 30)
{
sprite->sState = 8;
sprite->sTimer = 0;
}
break;
case 8:
for (i = 0; i < 15; i++)
{
for (j = 12; j < 18; j++)
{
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
}
}
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT);
break;
}
if (sprite->sState == 1)
{
if ((sprite->data[1] & 7) == 0)
sprite->y2 += sprite->data[3];
if ((sprite->data[1] & 15) == 0)
sprite->data[3] = -sprite->data[3];
sprite->data[1]++;
}
sprite->sTimer++;
}
#undef sTimer
#undef sState
#undef sStartY
#undef sCounter
#undef sAnimCounter
#undef sAnimState
// Used by FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS
void UpdateJumpImpactEffect(struct Sprite *sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, sprite->sFldEff);
}
else
{
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
SetObjectSubpriorityByElevation(sprite->sElevation, sprite, 0);
}
}
void WaitFieldEffectSpriteAnim(struct Sprite *sprite)
{
if (sprite->animEnded)
FieldEffectStop(sprite, sprite->data[0]);
else
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
}
static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 elevation, u8 subpriority)
{
u8 i;
s16 var, xhi, lyhi, yhi, ylo;
const struct ObjectEventGraphicsInfo *graphicsInfo; // Unused Variable
struct Sprite *linkedSprite;
SetObjectSubpriorityByElevation(elevation, sprite, subpriority);
for (i = 0; i < OBJECT_EVENTS_COUNT; i ++)
{
struct ObjectEvent *objectEvent = &gObjectEvents[i];
if (objectEvent->active)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
linkedSprite = &gSprites[objectEvent->spriteId];
xhi = sprite->x + sprite->centerToCornerVecX;
var = sprite->x - sprite->centerToCornerVecX;
if (xhi < linkedSprite->x && var > linkedSprite->x)
{
lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY;
var = linkedSprite->y;
ylo = sprite->y - sprite->centerToCornerVecY;
yhi = ylo + linkedSprite->centerToCornerVecY;
if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority)
{
sprite->subpriority = linkedSprite->subpriority + 2;
break;
}
}
}
}
}
// Unused, duplicates of data in event_object_movement.c
static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 2, 2, 1, 2,
2, 1, 2, 2, 1, 2, 1, 1,
2, 1, 1, 2, 1, 1, 2, 1,
1, 2, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 0, 1, 1, 0,
1, 0, 1, 0, 1, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0,
};
static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = {
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 1, 1, 0, 1, 1, 0,
1, 1, 0, 1, 1, 0, 1, 1,
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, -1, 0, 0, -1, 0, 0,
-1, 0, -1, -1, 0, -1, -1, 0,
-1, -1, -1, -1, -1, -1, -1, -2,
};