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71 lines
1.2 KiB
C
71 lines
1.2 KiB
C
#ifndef GUARD_CONSTANTS_TMS_HMS_H
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#define GUARD_CONSTANTS_TMS_HMS_H
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#define FOREACH_TM(F) \
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F(FOCUS_PUNCH) \
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F(DRAGON_CLAW) \
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F(WATER_PULSE) \
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F(CALM_MIND) \
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F(ROAR) \
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F(TOXIC) \
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F(HAIL) \
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F(BULK_UP) \
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F(BULLET_SEED) \
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F(HIDDEN_POWER) \
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F(SUNNY_DAY) \
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F(TAUNT) \
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F(ICE_BEAM) \
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F(BLIZZARD) \
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F(HYPER_BEAM) \
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F(LIGHT_SCREEN) \
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F(PROTECT) \
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F(RAIN_DANCE) \
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F(GIGA_DRAIN) \
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F(SAFEGUARD) \
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F(FRUSTRATION) \
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F(SOLAR_BEAM) \
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F(IRON_TAIL) \
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F(THUNDERBOLT) \
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F(THUNDER) \
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F(EARTHQUAKE) \
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F(RETURN) \
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F(DIG) \
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F(PSYCHIC) \
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F(SHADOW_BALL) \
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F(BRICK_BREAK) \
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F(DOUBLE_TEAM) \
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F(REFLECT) \
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F(SHOCK_WAVE) \
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F(FLAMETHROWER) \
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F(SLUDGE_BOMB) \
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F(SANDSTORM) \
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F(FIRE_BLAST) \
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F(ROCK_TOMB) \
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F(AERIAL_ACE) \
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F(TORMENT) \
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F(FACADE) \
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F(SECRET_POWER) \
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F(REST) \
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F(ATTRACT) \
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F(THIEF) \
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F(STEEL_WING) \
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F(SKILL_SWAP) \
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F(SNATCH) \
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F(OVERHEAT)
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#define FOREACH_HM(F) \
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F(CUT) \
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F(FLY) \
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F(SURF) \
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F(STRENGTH) \
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F(FLASH) \
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F(ROCK_SMASH) \
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F(WATERFALL) \
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F(DIVE)
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#define FOREACH_TMHM(F) \
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FOREACH_TM(F) \
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FOREACH_HM(F)
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#endif
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