mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
168 lines
5.0 KiB
PHP
168 lines
5.0 KiB
PHP
AquaHideout_B1F_MapScripts:: @ 82339A7
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map_script 5, AquaHideout_B1F_MapScript1_2339B2
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map_script 3, AquaHideout_B1F_MapScript1_2339D0
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.byte 0
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AquaHideout_B1F_MapScript1_2339B2: @ 82339B2
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, AquaHideout_B1F_EventScript_2339BC
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end
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AquaHideout_B1F_EventScript_2339BC:: @ 82339BC
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 7
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goto_if_ne AquaHideout_B1F_EventScript_27374E
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removeobject VAR_LAST_TALKED
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return
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AquaHideout_B1F_MapScript1_2339D0: @ 82339D0
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call_if_unset FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_2339E3
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call_if_unset FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_2339E7
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end
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AquaHideout_B1F_EventScript_2339E3:: @ 82339E3
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clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1
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return
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AquaHideout_B1F_EventScript_2339E7:: @ 82339E7
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clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2
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return
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AquaHideout_B1F_EventScript_2339EB:: @ 82339EB
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lock
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faceplayer
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setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE
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waitse
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playmoncry SPECIES_ELECTRODE, 2
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delay 40
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waitmoncry
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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dowildbattle
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 1
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goto_if_eq AquaHideout_B1F_EventScript_233A2F
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compare VAR_RESULT, 4
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goto_if_eq AquaHideout_B1F_EventScript_233A2F
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compare VAR_RESULT, 5
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goto_if_eq AquaHideout_B1F_EventScript_233A2F
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setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT
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release
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end
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AquaHideout_B1F_EventScript_233A2F:: @ 8233A2F
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setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT
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goto AquaHideout_B1F_EventScript_27376D
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end
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AquaHideout_B1F_EventScript_233A38:: @ 8233A38
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lock
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faceplayer
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setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE
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waitse
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playmoncry SPECIES_ELECTRODE, 2
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delay 40
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waitmoncry
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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dowildbattle
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, 1
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goto_if_eq AquaHideout_B1F_EventScript_233A7C
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compare VAR_RESULT, 4
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goto_if_eq AquaHideout_B1F_EventScript_233A7C
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compare VAR_RESULT, 5
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goto_if_eq AquaHideout_B1F_EventScript_233A7C
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setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT
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release
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end
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AquaHideout_B1F_EventScript_233A7C:: @ 8233A7C
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setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT
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goto AquaHideout_B1F_EventScript_27376D
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end
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AquaHideout_B1F_EventScript_233A85:: @ 8233A85
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trainerbattle_single TRAINER_GRUNT_2, AquaHideout_B1F_Text_233B03, AquaHideout_B1F_Text_233B4A, AquaHideout_B1F_EventScript_233AA0
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msgbox AquaHideout_B1F_Text_233B5E, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_233AA0:: @ 8233AA0
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special sub_80B4808
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waitmovement 0
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msgbox AquaHideout_B1F_Text_233B5E, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B1F_EventScript_233AB0:: @ 8233AB0
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trainerbattle_single TRAINER_GRUNT_3, AquaHideout_B1F_Text_233BC5, AquaHideout_B1F_Text_233C27, AquaHideout_B1F_EventScript_233ACB
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msgbox AquaHideout_B1F_Text_233C41, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_233ACB:: @ 8233ACB
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msgbox AquaHideout_B1F_Text_233C41, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B1F_EventScript_233AD5:: @ 8233AD5
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trainerbattle_single TRAINER_GRUNT_21, AquaHideout_B1F_Text_233C89, AquaHideout_B1F_Text_233CCA
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msgbox AquaHideout_B1F_Text_233CDC, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_EventScript_233AEC:: @ 8233AEC
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trainerbattle_single TRAINER_GRUNT_25, AquaHideout_B1F_Text_233D1B, AquaHideout_B1F_Text_233D6E
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msgbox AquaHideout_B1F_Text_233D84, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B1F_Text_233B03: @ 8233B03
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.string "If you want to know the secret about\n"
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.string "our HIDEOUT, you have me to beat!$"
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AquaHideout_B1F_Text_233B4A: @ 8233B4A
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.string "I can't win at all…$"
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AquaHideout_B1F_Text_233B5E: @ 8233B5E
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.string "Our HIDEOUT's secret?\p"
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.string "Well, let's just say…\n"
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.string "There's a submarine at the far end!\p"
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.string "But, by now…\n"
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.string "Kekekeke…$"
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AquaHideout_B1F_Text_233BC5: @ 8233BC5
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.string "Fuel supply loaded A-OK!\n"
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.string "In-cruise snacks loaded A-OK!\p"
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.string "Nothing left to do but KO a pesky\n"
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.string "meddler!$"
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AquaHideout_B1F_Text_233C27: @ 8233C27
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.string "I took a serious licking!$"
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AquaHideout_B1F_Text_233C41: @ 8233C41
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.string "Humph!\n"
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.string "This was supposed to happen!\p"
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.string "My mission was to just hold you up!$"
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AquaHideout_B1F_Text_233C89: @ 8233C89
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.string "Yawn… Keeping watch over the\n"
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.string "HIDEOUT bores me. I'll take you on.$"
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AquaHideout_B1F_Text_233CCA: @ 8233CCA
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.string "Yawn…\n"
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.string "Oh, I lost…$"
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AquaHideout_B1F_Text_233CDC: @ 8233CDC
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.string "If you scurry too much, other TEAM\n"
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.string "AQUA members might get you.$"
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AquaHideout_B1F_Text_233D1B: @ 8233D1B
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.string "Hey!\n"
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.string "You there!\p"
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.string "Which do you think is cooler?\n"
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.string "TEAM AQUA's uniform or TEAM MAGMA's?$"
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AquaHideout_B1F_Text_233D6E: @ 8233D6E
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.string "I lost in a cool way…$"
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AquaHideout_B1F_Text_233D84: @ 8233D84
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.string "If you have a cool uniform, you look\n"
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.string "good even in a loss, don't you think?$"
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