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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
568 B
SQL
12 lines
568 B
SQL
MossdeepCity_House1_EventObjects: @ 8532978
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object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 3, 3, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 1, 1, 0, 0, MossdeepCity_House1_EventScript_221FD6, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House1_EventScript_222006, 0
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MossdeepCity_House1_MapWarps: @ 85329A8
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warp_def 3, 7, 0, 0, MAP_MOSSDEEP_CITY
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warp_def 4, 7, 0, 0, MAP_MOSSDEEP_CITY
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MossdeepCity_House1_MapEvents:: @ 85329B8
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map_events MossdeepCity_House1_EventObjects, MossdeepCity_House1_MapWarps, 0x0, 0x0
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