pokeemerald/include/secret_base.h
Phlosioneer 986d3d8b2f Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00

39 lines
1.1 KiB
C

#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void sub_80E9578(void);
void sub_80E980C(void);
void sub_80EB18C(struct SecretBaseRecord *dest);
void sub_80E9914(void);
u8 *GetSecretBaseMapName(u8 *dest);
const u8 *GetSecretBaseTrainerLoseText(void);
void sub_80E8EE0(struct MapEvents const *events);
void sub_80E9238(u8 flagIn);
bool8 CurrentMapIsSecretBase(void);
void SecretBasePerStepCallback(u8 taskId);
bool8 sub_80E9680(void);
void sub_80EB498(void);
void sub_80EB56C(void);
void sub_80EB9E0(void);
void sub_80EBB28(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 sub_80E909C(void);
void sub_80EB218(void);
void ResetSecretBases(void);
// SetCurrentSecretBaseFromPosition
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
// SetCurrentSecretBaseVar
void sub_80E8B6C(void);
void sub_80E8BC8(void);
void sub_80E8D4C(void);
void EnableBothScriptContexts(void);
#endif //GUARD_SECRET_BASE_H