pokeemerald/data/maps/Route110_TrickHousePuzzle3/scripts.inc

346 lines
17 KiB
PHP

Route110_TrickHousePuzzle3_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle3_OnTransition
.byte 0
Route110_TrickHousePuzzle3_OnResume:
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1
end
Route110_TrickHousePuzzle3_OnTransition:
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
setvar VAR_TEMP_8, 0
setvar VAR_TEMP_9, 0
end
Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Up, FALSE
call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile
call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile
call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile
call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile
return
Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile::
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile::
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile::
setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_SetDoorsState0::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 3, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 3, 14, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 6, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 9, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 12, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE
setmetatile 3, 17, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE
setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE
setmetatile 9, 5, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE
return
Route110_TrickHousePuzzle3_EventScript_SetDoorsState1::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 3, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 3, 14, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 6, 5, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 9, 17, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 12, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE
setmetatile 3, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE
setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE
setmetatile 9, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE
return
Route110_TrickHousePuzzle3_EventScript_Button1::
lockall
setvar VAR_TEMP_8, 1
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button2::
lockall
setvar VAR_TEMP_8, 2
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button3::
lockall
setvar VAR_TEMP_8, 3
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button4::
lockall
setvar VAR_TEMP_8, 4
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_PressButton::
call Route110_TrickHousePuzzle3_EventScript_SetButton
playse SE_PIN
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
goto Route110_TrickHousePuzzle3_EventScript_AlternateDoors
end
Route110_TrickHousePuzzle3_EventScript_SetButton::
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_SetButton1
call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_SetButton2
call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_SetButton3
call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_SetButton4
return
Route110_TrickHousePuzzle3_EventScript_SetButton1::
setvar VAR_TEMP_1, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton2::
setvar VAR_TEMP_2, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton3::
setvar VAR_TEMP_3, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton4::
setvar VAR_TEMP_4, 1
return
Route110_TrickHousePuzzle3_EventScript_AlternateDoors::
call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1
special DrawWholeMapView
goto_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState
goto_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetAltDoorState
end
Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState::
setvar VAR_TEMP_9, 0
releaseall
end
Route110_TrickHousePuzzle3_EventScript_SetAltDoorState::
setvar VAR_TEMP_9, 1
releaseall
end
Route110_TrickHousePuzzle3_EventScript_Scroll::
lockall
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle3_EventScript_FoundScroll
goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
end
Route110_TrickHousePuzzle3_EventScript_FoundScroll::
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 1
goto Route110_TrickHousePuzzle_EventScript_FoundScroll
end
Route110_TrickHousePuzzle3_EventScript_Justin::
trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_JustinIntro, Route110_TrickHousePuzzle3_Text_JustinDefeat
msgbox Route110_TrickHousePuzzle3_Text_JustinPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_EventScript_Martha::
trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_MarthaIntro, Route110_TrickHousePuzzle3_Text_MarthaDefeat
msgbox Route110_TrickHousePuzzle3_Text_MarthaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_EventScript_Alan::
trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_AlanIntro, Route110_TrickHousePuzzle3_Text_AlanDefeat
msgbox Route110_TrickHousePuzzle3_Text_AlanPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened:
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is coveted.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle3_Text_JustinIntro:
.string "I keep coming back to this same place!$"
Route110_TrickHousePuzzle3_Text_JustinDefeat:
.string "I'm already having trouble, and then\n"
.string "you have to beat me? It's not fair!$"
Route110_TrickHousePuzzle3_Text_JustinPostBattle:
.string "It's full of doors here!\n"
.string "It's too small and dark in here! Help!$"
Route110_TrickHousePuzzle3_Text_MarthaIntro:
.string "I don't know what's going on here.\n"
.string "I'm starting to feel sad…$"
Route110_TrickHousePuzzle3_Text_MarthaDefeat:
.string "You… You're awful!$"
Route110_TrickHousePuzzle3_Text_MarthaPostBattle:
.string "I know I'm weak!\n"
.string "And, I have no sense of direction!$"
Route110_TrickHousePuzzle3_Text_AlanIntro:
.string "I don't get it. What would anyone want\n"
.string "with a house this bizarre?$"
Route110_TrickHousePuzzle3_Text_AlanDefeat:
.string "I don't get it.\n"
.string "How did I lose?$"
Route110_TrickHousePuzzle3_Text_AlanPostBattle:
.string "I don't get it.\n"
.string "How many traps are in this house?\p"
.string "You may be the one to solve that.$"