mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
90 lines
2.7 KiB
C
90 lines
2.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_NORMAL_GEM].holdEffect == HOLD_EFFECT_GEMS);
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}
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SINGLE_BATTLE_TEST("Gem is consumed when it corresponds to the type of a move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Fire Gem strengthened Wobbuffet's power!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Normal Gem strengthened Wobbuffet's power!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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}
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}
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SINGLE_BATTLE_TEST("Gem boost is only applied once")
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{
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s16 boostedHit;
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s16 normalHit;
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GIVEN {
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ASSUME(I_GEM_BOOST_POWER >= GEN_5);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Normal Gem strengthened Wobbuffet's power!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &boostedHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &normalHit);
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} THEN {
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EXPECT_MUL_EQ(normalHit, Q_4_12(1.3), boostedHit);
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}
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}
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SINGLE_BATTLE_TEST("Gem modifier is used for all hits of Multi Hit Moves")
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{
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s16 firstHit;
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s16 secondHit;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(player, MOVE_DOUBLE_HIT);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player);
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HP_BAR(opponent, captureDamage: &firstHit);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player);
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HP_BAR(opponent, captureDamage: &secondHit);
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} THEN {
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EXPECT_EQ(firstHit, secondHit);
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}
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}
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SINGLE_BATTLE_TEST("Gem is consumed if the move type is changed")
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{
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GIVEN {
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PLAYER(SPECIES_DELCATTY) { Ability(ABILITY_NORMALIZE); Item(ITEM_NORMAL_GEM); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(player, MOVE_FEINT_ATTACK);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Normal Gem strengthened Delcatty's power!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FEINT_ATTACK, player);
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}
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}
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