mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
59 lines
2.1 KiB
PHP
59 lines
2.1 KiB
PHP
.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
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.byte 0
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BattleFrontier_BattleTowerCorridor_OnLoad:
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor
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setmetatile 12, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
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setmetatile 12, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
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end
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BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor::
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setmetatile 15, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
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setmetatile 15, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
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end
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BattleFrontier_BattleTowerCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor
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.2byte 0
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BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
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setvar VAR_TEMP_0, 1
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
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goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
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waitmovement 0
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BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::
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setvar VAR_TEMP_0, 0
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
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waitstate
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end
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BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor:
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor:
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walk_right
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor:
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor:
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walk_right
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walk_right
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walk_right
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walk_up
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set_invisible
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step_end
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