mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
817 lines
21 KiB
C
817 lines
21 KiB
C
#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
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#include "battle_main.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
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#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
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#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
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#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
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#define TRAINER_OPPONENT_3FE 0x3FE
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#define TRAINER_OPPONENT_C00 0xC00
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#define TRAINER_OPPONENT_800 0x800
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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// Battle Actions
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// These determine what each battler will do in a turn
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#define B_ACTION_USE_MOVE 0
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#define B_ACTION_USE_ITEM 1
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#define B_ACTION_SWITCH 2
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#define B_ACTION_RUN 3
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#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
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#define B_ACTION_SAFARI_BALL 5
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#define B_ACTION_SAFARI_POKEBLOCK 6
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#define B_ACTION_SAFARI_GO_NEAR 7
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#define B_ACTION_SAFARI_RUN 8
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// The exact purposes of these are unclear
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#define B_ACTION_UNKNOWN9 9
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#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
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#define B_ACTION_FINISHED 12 // when executing an action
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#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_NONE 0xFF
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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#define BATTLE_TERRAIN_SAND 2
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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#define CURSOR_POSITION 0x1
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#define TASK_ID 0x1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
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#define SPRITES_INIT_STATE2 0x2
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#define MOVE_EFFECT_BYTE 0x3
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#define ACTIONS_CONFIRMED_COUNT 0x4
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#define MULTISTRING_CHOOSER 0x5
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#define MSG_DISPLAY 0x7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
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#define MOVE_TARGET_SELECTED 0x0
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#define MOVE_TARGET_DEPENDS 0x1
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#define MOVE_TARGET_USER_OR_SELECTED 0x2
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#define MOVE_TARGET_RANDOM 0x4
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#define MOVE_TARGET_BOTH 0x8
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#define MOVE_TARGET_USER 0x10
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#define MOVE_TARGET_FOES_AND_ALLY 0x20
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#define MOVE_TARGET_OPPONENTS_FIELD 0x40
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct TrainerMonNoItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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};
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struct TrainerMonItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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};
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struct TrainerMonNoItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 moves[4];
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};
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struct TrainerMonItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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u16 moves[4];
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};
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union TrainerMonPtr
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{
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struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
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struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
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struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
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struct TrainerMonItemCustomMoves *ItemCustomMoves;
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};
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struct Trainer
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{
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/*0x00*/ u8 partyFlags;
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x10*/ u16 items[4];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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/*0x20*/ u8 partySize;
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/*0x24*/ union TrainerMonPtr party;
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};
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extern const struct Trainer gTrainers[];
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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struct UnknownFlags
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{
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u32 flags[4];
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};
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#define UNKNOWN_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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/*0x00*/ u32 transformedMonPersonality;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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/*0x09*/ u8 stockpileCounter;
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/*0x0A*/ u8 substituteHP;
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/*0x0B*/ u8 disableTimer1 : 4;
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/*0x0B*/ u8 disableTimer2 : 4;
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/*0x0C*/ u8 encoredMovePos;
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/*0x0D*/ u8 unkD;
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/*0x0E*/ u8 encoreTimer1 : 4;
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/*0x0E*/ u8 encoreTimer2 : 4;
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/*0x0F*/ u8 perishSongTimer1 : 4;
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/*0x0F*/ u8 perishSongTimer2 : 4;
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/*0x10*/ u8 furyCutterCounter;
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/*0x11*/ u8 rolloutCounter1 : 4;
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/*0x11*/ u8 rolloutCounter2 : 4;
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/*0x12*/ u8 chargeTimer1 : 4;
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/*0x12*/ u8 chargeTimer2 : 4;
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/*0x13*/ u8 tauntTimer1:4;
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/*0x13*/ u8 tauntTimer2:4;
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/*0x14*/ u8 battlerPreventingEscape;
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/*0x15*/ u8 battlerWithSureHit;
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 truantUnknownBit : 1;
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/*0x18*/ u8 unk18_a_2 : 2;
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/*0x18*/ u8 unk18_b : 4;
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/*0x19*/ u8 rechargeCounter;
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/*0x1A*/ u8 unk1A[2];
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};
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struct ProtectStruct
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{
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/* field_0 */
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u32 protected:1;
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u32 endured:1;
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u32 onlyStruggle:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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u32 flag0Unknown:1;
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u32 prlzImmobility:1;
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/* field_1 */
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u32 confusionSelfDmg:1;
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // for RunAway and Smoke Ball
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u32 usedImprisionedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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/* field_2 */
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u32 usedTauntedMove:1; // 0x1
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u32 flag2Unknown:1; // 0x2
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u32 flinchImmobility:1; // 0x4
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u32 notFirstStrike:1; // 0x8
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u32 flag_x10 : 1; // 0x10
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u32 flag_x20 : 1; // 0x20
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u32 flag_x40 : 1; // 0x40
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u32 flag_x80 : 1; // 0x80
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/* field_3 */
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u32 field3 : 8;
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/* field_4 */ u32 physicalDmg;
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/* field_8 */ u32 specialDmg;
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/* field_C */ u8 physicalBattlerId;
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/* field_D */ u8 specialBattlerId;
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/* field_E */ u16 fieldE;
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};
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struct SpecialStatus
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{
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u8 statLowered : 1; // 0x1
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u8 lightningRodRedirected : 1; // 0x2
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u8 restoredBankSprite: 1; // 0x4
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u8 intimidatedPoke : 1; // 0x8
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u8 traced : 1; // 0x10
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u8 flag20 : 1;
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u8 flag40 : 1;
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u8 focusBanded : 1;
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u8 field1[3];
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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u8 field12;
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u8 field13;
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};
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struct SideTimer
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{
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/*0x00*/ u8 reflectTimer;
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/*0x01*/ u8 reflectBattlerId;
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/*0x02*/ u8 lightscreenTimer;
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/*0x03*/ u8 lightscreenBattlerId;
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/*0x04*/ u8 mistTimer;
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/*0x05*/ u8 mistBattlerId;
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/*0x06*/ u8 safeguardTimer;
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/*0x07*/ u8 safeguardBattlerId;
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/*0x08*/ u8 followmeTimer;
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/*0x09*/ u8 followmeTarget;
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/*0x0A*/ u8 spikesAmount;
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/*0x0B*/ u8 fieldB;
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};
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struct WishFutureKnock
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{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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s32 futureSightDmg[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishMonId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffPokes[2];
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};
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struct AI_ThinkingStruct
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[4];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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u8 simulatedRNG[4];
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};
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struct UsedMoves
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{
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u16 moves[MAX_BATTLERS_COUNT];
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u16 unknown[MAX_BATTLERS_COUNT];
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};
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struct BattleHistory
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{
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struct UsedMoves usedMoves[MAX_BATTLERS_COUNT];
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u8 abilities[MAX_BATTLERS_COUNT];
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u8 itemEffects[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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};
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struct BattleScriptsStack
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{
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const u8 *ptr[8];
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u8 size;
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};
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struct BattleCallbacksStack
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{
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void (*function[8])(void);
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u8 size;
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};
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struct StatsArray
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{
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u16 hp;
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u16 atk;
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u16 def;
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u16 spd;
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u16 spAtk;
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u16 spDef;
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};
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struct BattleResources
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{
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struct SecretBaseRecord* secretBase;
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struct UnknownFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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struct BattleCallbacksStack* battleCallbackStack;
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struct StatsArray* statsBeforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct BattleHistory *battleHistory;
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struct BattleScriptsStack *AI_ScriptsStack;
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};
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
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u8 unk3; // 0x3
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u8 unk4; // 0x4
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u8 unk5_0:1; // 0x5
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u8 usedMasterBall:1; // 0x5
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u8 caughtMonBall:4; // 0x5
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u8 unk5_6:1; // 0x5
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u8 unk5_7:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[11]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[11]; // 0x14
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u8 field_1F; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
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u16 lastUsedMoveOpponent; // 0x24
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u16 playerMon2Species; // 0x26
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[10]; // 0x2A
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u8 filler34[2]; // 0x34
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u8 catchAttempts[11]; // 0x36
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};
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struct BattleTv_Side
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{
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u32 spikesMonId:3;
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u32 reflectMonId:3;
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u32 lightScreenMonId:3;
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u32 safeguardMonId:3;
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u32 mistMonId:3;
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u32 futureSightMonId:3;
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u32 doomDesireMonId:3;
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u32 perishSongMonId:3;
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u32 wishMonId:3;
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u32 grudgeMonId:3;
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u32 usedMoveSlot:2;
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u32 spikesMoveSlot:2;
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u32 reflectMoveSlot:2;
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u32 lightScreenMoveSlot:2;
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u32 safeguardMoveSlot:2;
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u32 mistMoveSlot:2;
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u32 futureSightMoveSlot:2;
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u32 doomDesireMoveSlot:2;
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u32 perishSongMoveSlot:2;
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u32 wishMoveSlot:2;
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u32 grudgeMoveSlot:2;
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u32 destinyBondMonId:3;
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u32 destinyBondMoveSlot:2;
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u32 faintCause:4;
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u32 faintCauseMonId:3;
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u32 explosion:1;
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u32 explosionMoveSlot:2;
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u32 explosionMonId:3;
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u32 perishSong:1;
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};
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struct BattleTv_Position
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{
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u32 curseMonId:3;
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u32 leechSeedMonId:3;
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u32 nightmareMonId:3;
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u32 wrapMonId:3;
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u32 attractMonId:3;
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u32 confusionMonId:3;
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u32 curseMoveSlot:2;
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u32 leechSeedMoveSlot:2;
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u32 nightmareMoveSlot:2;
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u32 wrapMoveSlot:2;
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u32 attractMoveSlot:2;
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u32 confusionMoveSlot:2;
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u32 waterSportMoveSlot:2;
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u32 waterSportMonId:3;
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u32 mudSportMonId:3;
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u32 mudSportMoveSlot:2;
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u32 ingrainMonId:3;
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u32 ingrainMoveSlot:2;
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u32 attackedByMonId:3;
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u32 attackedByMoveSlot:2;
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};
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struct BattleTv_Mon
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{
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u32 psnMonId:3;
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u32 badPsnMonId:3;
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u32 brnMonId:3;
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u32 prlzMonId:3;
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u32 slpMonId:3;
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u32 frzMonId:3;
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u32 psnMoveSlot:2;
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u32 badPsnMoveSlot:2;
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u32 brnMoveSlot:2;
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u32 prlzMoveSlot:2;
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u32 slpMoveSlot:2;
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u32 frzMoveSlot:2;
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};
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struct BattleTv
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{
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struct BattleTv_Mon mon[2][6]; // [side][partyId]
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struct BattleTv_Position pos[2][2]; // [side][flank]
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struct BattleTv_Side side[2]; // [side]
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};
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struct BattleTvMovePoints
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{
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s16 points[2][PARTY_SIZE * 4];
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};
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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u8 turnEffectsBattlerId;
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u8 filler2;
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u8 turnCountersTracker;
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u8 wrappedMove[8]; // ask gamefreak why they declared it that way
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u8 moveTarget[4];
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u8 expGetterMonId;
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u8 field_11;
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 wrappedBy[4];
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u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
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u8 field_40;
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u8 field_41;
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u8 field_42;
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u8 field_43;
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u8 field_44;
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u8 field_45;
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u8 field_46;
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u8 field_47;
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u8 focusPunchBattlerId;
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u8 field_49;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsBattlerId;
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u8 field_4F;
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u16 expValue;
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u8 field_52;
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u8 sentInPokes;
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
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u8 field_58[4];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 field_60[4][3];
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u8 runTries;
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u8 caughtMonNick[11];
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u8 field_78;
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u8 field_79;
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u8 field_7A;
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u8 field_7B;
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u8 field_7C;
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u8 field_7D;
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u8 field_7E;
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u8 formToChangeInto;
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u8 chosenMovePositions[MAX_BATTLERS_COUNT];
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u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
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u8 field_88;
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u8 field_89;
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u8 field_8A;
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u8 field_8B;
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u8 field_8C;
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u8 field_8D;
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u8 stringMoveType;
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u8 expGetterBattlerId;
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u8 field_90;
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u8 field_91;
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u8 field_92;
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u8 field_93;
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u8 wallyBattleState;
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u8 wallyMovesState;
|
|
u8 wallyWaitFrames;
|
|
u8 wallyMoveFrames;
|
|
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
|
|
u8 field_A0;
|
|
u8 field_A1;
|
|
u8 field_A2;
|
|
u8 field_A3;
|
|
u8 field_A4;
|
|
u8 field_A5;
|
|
u8 field_A6;
|
|
u8 field_A7;
|
|
u16 hpOnSwitchout[2];
|
|
u32 savedBattleTypeFlags;
|
|
u8 field_B0;
|
|
u8 hpScale;
|
|
u8 synchronizeMoveEffect;
|
|
bool8 anyMonHasTransformed;
|
|
void (*savedCallback)(void);
|
|
u16 usedHeldItems[MAX_BATTLERS_COUNT];
|
|
u8 chosenItem[4]; // why is this an u8?
|
|
u8 AI_itemType[2];
|
|
u8 AI_itemFlags[2];
|
|
u16 choicedMove[MAX_BATTLERS_COUNT];
|
|
u16 changedItems[MAX_BATTLERS_COUNT];
|
|
u8 intimidateBank;
|
|
u8 switchInItemsCounter;
|
|
u8 field_DA;
|
|
u8 turnSideTracker;
|
|
u8 fillerDC[0xDF-0xDC];
|
|
u8 field_DF;
|
|
u8 mirrorMoveArrays[32];
|
|
u16 castformPalette[MAX_BATTLERS_COUNT][16];
|
|
u8 field_180;
|
|
u8 field_181;
|
|
u8 field_182;
|
|
u8 field_183;
|
|
struct BattleEnigmaBerry battleEnigmaBerry;
|
|
u8 wishPerishSongState;
|
|
u8 wishPerishSongBattlerId;
|
|
bool8 overworldWeatherDone;
|
|
u8 atkCancellerTracker;
|
|
struct BattleTvMovePoints tvMovePoints;
|
|
struct BattleTv tv;
|
|
u8 notSureWhatFieldLol[0x28];
|
|
u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
|
|
u8 field_298[8];
|
|
u8 field_2A0;
|
|
u8 field_2A1;
|
|
u8 field_2A2;
|
|
};
|
|
|
|
#define GET_MOVE_TYPE(move, typeArg) \
|
|
{ \
|
|
if (gBattleStruct->dynamicMoveType) \
|
|
typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
|
|
else \
|
|
typeArg = gBattleMoves[move].type; \
|
|
}
|
|
|
|
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
|
|
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
|
|
|
|
|
|
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
|
|
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
|
|
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
|
|
|
|
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
|
|
|
|
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
|
|
|
|
struct BattleScripting
|
|
{
|
|
s32 painSplitHp;
|
|
s32 bideDmg;
|
|
u8 multihitString[6];
|
|
u8 dmgMultiplier;
|
|
u8 twoTurnsMoveStringId;
|
|
u8 animArg1;
|
|
u8 animArg2;
|
|
u16 tripleKickPower;
|
|
u8 atk49_state;
|
|
u8 battlerWithAbility;
|
|
u8 multihitMoveEffect;
|
|
u8 battler;
|
|
u8 animTurn;
|
|
u8 animTargetsHit;
|
|
u8 statChanger;
|
|
u8 field_1B;
|
|
u8 atk23_state;
|
|
u8 battleStyle;
|
|
u8 atk6C_state;
|
|
u8 learnMoveState;
|
|
u8 field_20;
|
|
u8 reshowMainState;
|
|
u8 reshowHelperState;
|
|
u8 field_23;
|
|
u8 field_24;
|
|
u8 multiplayerId;
|
|
};
|
|
|
|
enum
|
|
{
|
|
BACK_PIC_BRENDAN,
|
|
BACK_PIC_MAY,
|
|
BACK_PIC_RED,
|
|
BACK_PIC_LEAF,
|
|
BACK_PIC_RS_BRENDAN,
|
|
BACK_PIC_RS_MAY,
|
|
BACK_PIC_WALLY,
|
|
BACK_PIC_STEVEN
|
|
};
|
|
|
|
// rom_80A5C6C
|
|
u8 GetBattlerSide(u8 battler);
|
|
u8 GetBattlerPosition(u8 bank);
|
|
u8 GetBattlerAtPosition(u8 bank);
|
|
|
|
struct BattleSpriteInfo
|
|
{
|
|
u16 invisible : 1; // 0x1
|
|
u16 lowHpSong : 1; // 0x2
|
|
u16 behindSubstitute : 1; // 0x4
|
|
u16 flag_x8 : 1; // 0x8
|
|
u16 hpNumbersNoBars : 1; // 0x10
|
|
u16 transformSpecies;
|
|
};
|
|
|
|
struct BattleAnimationInfo
|
|
{
|
|
u16 animArg; // to fill up later
|
|
u8 field_2;
|
|
u8 field_3;
|
|
u8 field_4;
|
|
u8 field_5;
|
|
u8 field_6;
|
|
u8 field_7;
|
|
u8 ballThrowCaseId;
|
|
u8 field_9_x1 : 1;
|
|
u8 field_9_x2 : 1;
|
|
u8 field_9_x1C : 3;
|
|
u8 field_9_x20 : 1;
|
|
u8 field_9_x40 : 1;
|
|
u8 field_9_x80 : 1;
|
|
u8 field_A;
|
|
u8 field_B;
|
|
u8 field_C;
|
|
u8 field_D;
|
|
u8 field_E;
|
|
u8 field_F;
|
|
};
|
|
|
|
struct BattleHealthboxInfo
|
|
{
|
|
u8 flag_x1 : 1;
|
|
u8 flag_x2 : 1;
|
|
u8 flag_x4 : 1;
|
|
u8 ballAnimActive : 1; // 0x8
|
|
u8 statusAnimActive : 1; // x10
|
|
u8 animFromTableActive : 1; // x20
|
|
u8 specialAnimActive : 1; //x40
|
|
u8 flag_x80 : 1;
|
|
u8 field_1_x1 : 1;
|
|
u8 field_1_x1E : 4;
|
|
u8 field_1_x20 : 1;
|
|
u8 field_1_x40 : 1;
|
|
u8 field_1_x80 : 1;
|
|
u8 field_2;
|
|
u8 field_3;
|
|
u8 animationState;
|
|
u8 field_5;
|
|
u8 field_6;
|
|
u8 shadowSpriteId;
|
|
u8 field_8;
|
|
u8 field_9;
|
|
u8 field_A;
|
|
u8 field_B;
|
|
};
|
|
|
|
struct BattleBarInfo
|
|
{
|
|
u8 healthboxSpriteId;
|
|
s32 maxValue;
|
|
s32 currentValue;
|
|
s32 receivedValue;
|
|
s32 field_10;
|
|
};
|
|
|
|
struct BattleSpriteData
|
|
{
|
|
struct BattleSpriteInfo *battlerData;
|
|
struct BattleHealthboxInfo *healthBoxesData;
|
|
struct BattleAnimationInfo *animationData;
|
|
struct BattleBarInfo *battleBars;
|
|
};
|
|
|
|
#include "sprite.h"
|
|
|
|
struct MonSpritesGfx
|
|
{
|
|
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
|
void* sprites[4];
|
|
struct SpriteTemplate templates[4];
|
|
struct SpriteFrameImage field_74[4][4];
|
|
u8 field_F4[0x80];
|
|
u8 *barFontGfx;
|
|
void *field_178;
|
|
void *field_17C;
|
|
};
|
|
|
|
// all battle variables are declared in battle_main.c
|
|
extern u32 gBattleTypeFlags;
|
|
extern u8 gBattleTerrain;
|
|
extern u32 gUnknown_02022FF4;
|
|
extern u8 *gUnknown_0202305C;
|
|
extern u8 *gUnknown_02023060;
|
|
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
|
|
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
|
extern u8 gActiveBattler;
|
|
extern u32 gBattleControllerExecFlags;
|
|
extern u8 gBattlersCount;
|
|
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
|
|
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
|
|
extern u8 gCurrentTurnActionNumber;
|
|
extern u8 gCurrentActionFuncId;
|
|
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
|
|
extern u8 gCurrMovePos;
|
|
extern u8 gChosenMovePos;
|
|
extern u16 gCurrentMove;
|
|
extern u16 gChosenMove;
|
|
extern u16 gRandomMove;
|
|
extern s32 gBattleMoveDamage;
|
|
extern s32 gHpDealt;
|
|
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastUsedItem;
|
|
extern u8 gLastUsedAbility;
|
|
extern u8 gBattlerAttacker;
|
|
extern u8 gBattlerTarget;
|
|
extern u8 gBattlerFainted;
|
|
extern u8 gEffectBattler;
|
|
extern u8 gPotentialItemEffectBattler;
|
|
extern u8 gAbsentBattlerFlags;
|
|
extern u8 gCritMultiplier;
|
|
extern u8 gMultiHitCounter;
|
|
extern const u8 *gBattlescriptCurrInstr;
|
|
extern u32 gUnusedBattleMainVar;
|
|
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
|
|
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
|
|
extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
|
|
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
|
|
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
|
|
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
|
|
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
|
|
extern u8 gMoveResultFlags;
|
|
extern u32 gHitMarker;
|
|
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
|
|
extern u8 gUnknown_0202428C;
|
|
extern u16 gSideStatuses[2];
|
|
extern struct SideTimer gSideTimers[2];
|
|
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
|
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
|
|
extern u16 gPauseCounterBattle;
|
|
extern u16 gPaydayMoney;
|
|
extern u16 gRandomTurnNumber;
|
|
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
|
|
extern u8 gBattleOutcome;
|
|
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
|
|
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
|
|
extern u16 gBattleWeather;
|
|
extern struct WishFutureKnock gWishFutureKnock;
|
|
extern u16 gIntroSlideFlags;
|
|
extern u8 gSentPokesToOpponent[2];
|
|
extern u16 gDynamicBasePower;
|
|
extern u16 gExpShareExp;
|
|
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
|
|
extern struct BattleScripting gBattleScripting;
|
|
extern struct BattleStruct *gBattleStruct;
|
|
extern u8 *gLinkBattleSendBuffer;
|
|
extern u8 *gLinkBattleRecvBuffer;
|
|
extern struct BattleResources *gBattleResources;
|
|
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
|
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
|
|
extern u8 gBattlerInMenuId;
|
|
extern bool8 gDoingBattleAnim;
|
|
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
|
extern u8 gPlayerDpadHoldFrames;
|
|
extern struct BattleSpriteData *gBattleSpritesDataPtr;
|
|
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
|
|
extern struct BattleHealthboxInfo *gUnknown_020244D8;
|
|
extern struct BattleHealthboxInfo *gUnknown_020244DC;
|
|
extern u16 gBattleMovePower;
|
|
extern u16 gMoveToLearn;
|
|
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
|
|
|
|
extern void (*gPreBattleCallback1)(void);
|
|
extern void (*gBattleMainFunc)(void);
|
|
extern struct BattleResults gBattleResults;
|
|
extern u8 gLeveledUpInBattle;
|
|
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
|
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
|
extern u8 gMultiUsePlayerCursor;
|
|
extern u8 gNumberOfMovesToChoose;
|
|
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
|
|
|
#endif // GUARD_BATTLE_H
|