mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
1661 lines
51 KiB
C
1661 lines
51 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "battle_move_effects.h"
|
|
#include "battle_message.h"
|
|
#include "battle_ai.h"
|
|
#include "moves.h"
|
|
#include "abilities.h"
|
|
#include "item.h"
|
|
#include "items.h"
|
|
#include "hold_effects.h"
|
|
#include "util.h"
|
|
#include "pokemon.h"
|
|
#include "calculate_base_damage.h"
|
|
#include "rng.h"
|
|
#include "battle_controllers.h"
|
|
#include "species.h"
|
|
|
|
// variables
|
|
|
|
extern u8 gCritMultiplier;
|
|
extern s32 gBattleMoveDamage;
|
|
extern u32 gStatuses3[BATTLE_BANKS_COUNT];
|
|
extern u32 gBattleTypeFlags;
|
|
extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
|
|
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
|
extern u8 gActiveBank;
|
|
extern u32 gBattleExecBuffer;
|
|
extern u8 gNoOfAllBanks;
|
|
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
|
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
|
extern u8 gUnknown_02024A76[BATTLE_BANKS_COUNT];
|
|
extern u16 gCurrentMove;
|
|
extern u8 gLastUsedAbility;
|
|
extern u16 gBattleWeather;
|
|
extern u8 gStringBank;
|
|
extern u8 gEffectBank;
|
|
extern u8 gAbsentBankFlags;
|
|
extern u8 gMultiHitCounter;
|
|
extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
|
|
extern u16 gSideAffecting[2];
|
|
extern u16 gPauseCounterBattle;
|
|
extern u16 gPaydayMoney;
|
|
extern u16 gRandomTurnNumber;
|
|
extern u8 gBattleOutcome;
|
|
extern u8 gBattleTerrain;
|
|
extern u16 gTrainerBattleOpponent;
|
|
extern u8 gBankAttacker;
|
|
extern u8 gBankTarget;
|
|
extern const u8* gBattlescriptCurrInstr;
|
|
extern u8 gCurrMovePos;
|
|
extern u8 gFightStateTracker;
|
|
extern u32 gHitMarker;
|
|
extern u8 gBattleMoveFlags;
|
|
extern u8 gBattleCommunication[];
|
|
extern u16 gUnknown_02024250[4];
|
|
extern u16 gUnknown_02024258[4];
|
|
extern u8 gStringBank;
|
|
extern u16 gDynamicBasePower;
|
|
extern u16 gLastUsedItem;
|
|
extern u16 gBattleMovePower;
|
|
extern s32 gHP_dealt;
|
|
extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
|
|
extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
|
|
extern u8 gSentPokesToOpponent[2];
|
|
extern u8 gBank1;
|
|
extern u16 gExpShareExp;
|
|
extern u8 gLeveledUpInBattle;
|
|
extern void (*gBattleMainFunc)(void);
|
|
extern u8 gPlayerPartyCount;
|
|
extern u16 gMoveToLearn;
|
|
extern u16 gRandomMove;
|
|
extern u8 gBankInMenu;
|
|
extern u8 gActionForBanks[4];
|
|
extern u8 gCurrentMoveTurn;
|
|
extern u8 gBattleBufferB[4][0x200];
|
|
|
|
extern const struct BattleMove gBattleMoves[];
|
|
extern const u16 gMissStrings[];
|
|
extern const u8 gTrainerMoney[];
|
|
extern const u8 gTypeEffectiveness[];
|
|
extern const struct BaseStats gBaseStats[];
|
|
|
|
// functions
|
|
|
|
|
|
// BattleScripts
|
|
extern const u8 BattleScript_MoveEnd[];
|
|
extern const u8 BattleScript_NoPPForMove[];
|
|
extern const u8 BattleScript_MagicCoatBounce[];
|
|
extern const u8 BattleScript_TookAttack[];
|
|
extern const u8 BattleScript_SnatchedMove[];
|
|
extern const u8 BattleScript_Pausex20[];
|
|
extern const u8 BattleScript_SubstituteFade[];
|
|
extern const u8 BattleScript_HangedOnMsg[];
|
|
extern const u8 BattleScript_OneHitKOMsg[];
|
|
extern const u8 BattleScript_EnduredMsg[];
|
|
extern const u8 BattleScript_PSNPrevention[];
|
|
extern const u8 BattleScript_BRNPrevention[];
|
|
extern const u8 BattleScript_PRLZPrevention[];
|
|
extern const u8 BattleScript_FlinchPrevention[];
|
|
extern const u8 BattleScript_StatUp[];
|
|
extern const u8 BattleScript_StatDown[];
|
|
extern const u8 BattleScript_NoItemSteal[];
|
|
extern const u8 BattleScript_ItemSteal[];
|
|
extern const u8 BattleScript_RapidSpinAway[];
|
|
extern const u8 BattleScript_TargetPRLZHeal[];
|
|
extern const u8 BattleScript_KnockedOff[];
|
|
extern const u8 BattleScript_LevelUp[];
|
|
extern const u8 BattleScript_WrapFree[];
|
|
extern const u8 BattleScript_LeechSeedFree[];
|
|
extern const u8 BattleScript_SpikesFree[];
|
|
extern const u8 BattleScript_ButItFailed[];
|
|
extern const u8 BattleScript_ObliviousPreventsAttraction[];
|
|
extern const u8 BattleScript_MistProtected[];
|
|
extern const u8 BattleScript_AbilityNoStatLoss[];
|
|
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
|
|
extern const u8 BattleScript_TrainerBallBlock[];
|
|
extern const u8 BattleScript_WallyBallThrow[];
|
|
extern const u8 BattleScript_SuccessBallThrow[];
|
|
extern const u8 BattleScript_ShakeBallThrow[];
|
|
|
|
// read via orr
|
|
#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
|
|
#define BSScriptRead8(ptr) (((u8)((ptr)[0])))
|
|
#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr))
|
|
|
|
// read via add
|
|
#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
|
|
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
|
|
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
|
|
|
|
#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
|
|
|
|
#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
|
|
|
|
// this file's functions
|
|
bool8 IsTwoTurnsMove(u16 move);
|
|
void DestinyBondFlagUpdate(void);
|
|
u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
|
|
static void CheckWonderGuardAndLevitate(void);
|
|
|
|
void atk00_attackcanceler(void);
|
|
void atk01_accuracycheck(void);
|
|
void atk02_attackstring(void);
|
|
void atk03_ppreduce(void);
|
|
void atk04_critcalc(void);
|
|
void atk05_damagecalc1(void);
|
|
void atk06_typecalc(void);
|
|
void atk07_dmg_adjustment(void);
|
|
void atk08_dmg_adjustment2(void);
|
|
void atk09_attackanimation(void);
|
|
void atk0A_waitanimation(void);
|
|
void atk0B_healthbarupdate(void);
|
|
void atk0C_datahpupdate(void);
|
|
void atk0D_critmessage(void);
|
|
void atk0E_effectiveness_sound(void);
|
|
void atk0F_resultmessage(void);
|
|
void atk10_printstring(void);
|
|
void atk11_printstring_playeronly(void);
|
|
void atk12_waitmessage(void);
|
|
void atk13_printfromtable(void);
|
|
void atk14_printfromtable_playeronly(void);
|
|
void atk15_seteffectwithchancetarget(void);
|
|
void atk16_seteffectprimary(void);
|
|
void atk17_seteffectsecondary(void);
|
|
void atk18_status_effect_clear(void);
|
|
void atk19_faint_pokemon(void);
|
|
void atk1A_faint_animation(void);
|
|
void atk1B_faint_effects_clear(void);
|
|
void atk1C_jumpifstatus(void);
|
|
void atk1D_jumpifstatus2(void);
|
|
void atk1E_jumpifability(void);
|
|
void atk1F_jumpifsideaffecting(void);
|
|
void atk20_jumpifstat(void);
|
|
void atk21_jumpifstatus3(void);
|
|
void atk22_jumpiftype(void);
|
|
void atk23_getexp(void);
|
|
void atk24(void);
|
|
void atk25_move_values_cleanup(void);
|
|
void atk26_set_multihit(void);
|
|
void atk27_decrement_multihit(void);
|
|
void atk28_goto(void);
|
|
void atk29_jumpifbyte(void);
|
|
void atk2A_jumpifhalfword(void);
|
|
void atk2B_jumpifword(void);
|
|
void atk2C_jumpifarrayequal(void);
|
|
void atk2D_jumpifarraynotequal(void);
|
|
void atk2E_setbyte(void);
|
|
void atk2F_addbyte(void);
|
|
void atk30_subbyte(void);
|
|
void atk31_copyarray(void);
|
|
void atk32_copyarray_withindex(void);
|
|
void atk33_orbyte(void);
|
|
void atk34_orhalfword(void);
|
|
void atk35_orword(void);
|
|
void atk36_bicbyte(void);
|
|
void atk37_bichalfword(void);
|
|
void atk38_bicword(void);
|
|
void atk39_pause(void);
|
|
void atk3A_waitstate(void);
|
|
void atk3B_healthbar_update(void);
|
|
void atk3C_return(void);
|
|
void atk3D_end(void);
|
|
void atk3E_end2(void);
|
|
void atk3F_end3(void);
|
|
void atk40_jump_if_move_affected_by_protect(void);
|
|
void atk41_call(void);
|
|
void atk42_jumpiftype2(void);
|
|
void atk43_jumpifabilitypresent(void);
|
|
void atk44(void);
|
|
void atk45_playanimation(void);
|
|
void atk46_playanimation2(void);
|
|
void atk47_setgraphicalstatchangevalues(void);
|
|
void atk48_playstatchangeanimation(void);
|
|
void atk49_moveendturn(void);
|
|
void atk4A_typecalc2(void);
|
|
void atk4B_return_atk_to_ball(void);
|
|
void atk4C_copy_poke_data(void);
|
|
void atk4D_switch_data_update(void);
|
|
void atk4E_switchin_anim(void);
|
|
void atk4F_jump_if_cannot_switch(void);
|
|
void atk50_openpartyscreen(void);
|
|
void atk51_switch_handle_order(void);
|
|
void atk52_switch_in_effects(void);
|
|
void atk53_trainer_slide(void);
|
|
void atk54_effectiveness_sound(void);
|
|
void atk55_play_sound(void);
|
|
void atk56_fainting_cry(void);
|
|
void atk57(void);
|
|
void atk58_return_to_ball(void);
|
|
void atk59_learnmove_inbattle(void);
|
|
void atk5A(void);
|
|
void atk5B_80256E0(void);
|
|
void atk5C_hitanimation(void);
|
|
void atk5D_getmoneyreward(void);
|
|
void atk5E_8025A70(void);
|
|
void atk5F_8025B24(void);
|
|
void atk60_increment_gamestat(void);
|
|
void atk61_8025BA4(void);
|
|
void atk62_08025C6C(void);
|
|
void atk63_jumptorandomattack(void);
|
|
void atk64_statusanimation(void);
|
|
void atk65_status2animation(void);
|
|
void atk66_chosenstatusanimation(void);
|
|
void atk67_8025ECC(void);
|
|
void atk68_80246A0(void);
|
|
void atk69_dmg_adjustment2(void);
|
|
void atk6A_removeitem(void);
|
|
void atk6B_atknameinbuff1(void);
|
|
void atk6C_lvlbox_display(void);
|
|
void atk6D_set_sentpokes_values(void);
|
|
void atk6E_set_atk_to_player0(void);
|
|
void atk6F_set_visible(void);
|
|
void atk70_record_ability(void);
|
|
void atk71_buffer_move_to_learn(void);
|
|
void atk72_jump_if_can_run_frombattle(void);
|
|
void atk73_hp_thresholds(void);
|
|
void atk74_hp_thresholds2(void);
|
|
void atk75_8026A58(void);
|
|
void atk76_various(void);
|
|
void atk77_setprotect(void);
|
|
void atk78_faintifabilitynotdamp(void);
|
|
void atk79_setatkhptozero(void);
|
|
void atk7A_jumpwhiletargetvalid(void);
|
|
void atk7B_healhalfHP_if_possible(void);
|
|
void atk7C_8025508(void);
|
|
void atk7D_set_rain(void);
|
|
void atk7E_setreflect(void);
|
|
void atk7F_setseeded(void);
|
|
void atk80_manipulatedamage(void);
|
|
void atk81_setrest(void);
|
|
void atk82_jumpifnotfirstturn(void);
|
|
void atk83_nop(void);
|
|
void atk84_jump_if_cant_sleep(void);
|
|
void atk85_stockpile(void);
|
|
void atk86_stockpiletobasedamage(void);
|
|
void atk87_stockpiletohpheal(void);
|
|
void atk88_negativedamage(void);
|
|
void atk89_statbuffchange(void);
|
|
void atk8A_normalisebuffs(void);
|
|
void atk8B_setbide(void);
|
|
void atk8C_confuseifrepeatingattackends(void);
|
|
void atk8D_setmultihit_counter(void);
|
|
void atk8E_prepare_multihit(void);
|
|
void atk8F_forcerandomswitch(void);
|
|
void atk90_conversion_type_change(void);
|
|
void atk91_givepaydaymoney(void);
|
|
void atk92_setlightscreen(void);
|
|
void atk93_ko_move(void);
|
|
void atk94_gethalfcurrentenemyhp(void);
|
|
void atk95_setsandstorm(void);
|
|
void atk96_weatherdamage(void);
|
|
void atk97_try_infatuation(void);
|
|
void atk98_status_icon_update(void);
|
|
void atk99_setmist(void);
|
|
void atk9A_set_focusenergy(void);
|
|
void atk9B_transformdataexecution(void);
|
|
void atk9C_set_substitute(void);
|
|
void atk9D_copyattack(void);
|
|
void atk9E_metronome(void);
|
|
void atk9F_dmgtolevel(void);
|
|
void atkA0_psywavedamageeffect(void);
|
|
void atkA1_counterdamagecalculator(void);
|
|
void atkA2_mirrorcoatdamagecalculator(void);
|
|
void atkA3_disablelastusedattack(void);
|
|
void atkA4_setencore(void);
|
|
void atkA5_painsplitdmgcalc(void);
|
|
void atkA6_settypetorandomresistance(void);
|
|
void atkA7_setalwayshitflag(void);
|
|
void atkA8_copymovepermanently(void);
|
|
void atkA9_sleeptalk_choose_move(void);
|
|
void atkAA_set_destinybond(void);
|
|
void atkAB_DestinyBondFlagUpdate(void);
|
|
void atkAC_remaininghptopower(void);
|
|
void atkAD_spite_ppreduce(void);
|
|
void atkAE_heal_party_status(void);
|
|
void atkAF_cursetarget(void);
|
|
void atkB0_set_spikes(void);
|
|
void atkB1_set_foresight(void);
|
|
void atkB2_setperishsong(void);
|
|
void atkB3_rolloutdamagecalculation(void);
|
|
void atkB4_jumpifconfusedandstatmaxed(void);
|
|
void atkB5_furycuttercalc(void);
|
|
void atkB6_happinesstodamagecalculation(void);
|
|
void atkB7_presentdamagecalculation(void);
|
|
void atkB8_set_safeguard(void);
|
|
void atkB9_magnitudedamagecalculation(void);
|
|
void atkBA_jumpifnopursuitswitchdmg(void);
|
|
void atkBB_setsunny(void);
|
|
void atkBC_maxattackhalvehp(void);
|
|
void atkBD_copyfoestats(void);
|
|
void atkBE_breakfree(void);
|
|
void atkBF_set_defense_curl(void);
|
|
void atkC0_recoverbasedonsunlight(void);
|
|
void atkC1_hidden_power(void);
|
|
void atkC2_selectnexttarget(void);
|
|
void atkC3_setfutureattack(void);
|
|
void atkC4_beat_up(void);
|
|
void atkC5_hidepreattack(void);
|
|
void atkC6_unhidepostattack(void);
|
|
void atkC7_setminimize(void);
|
|
void atkC8_sethail(void);
|
|
void atkC9_jumpifattackandspecialattackcannotfall(void);
|
|
void atkCA_setforcedtarget(void);
|
|
void atkCB_setcharge(void);
|
|
void atkCC_callterrainattack(void);
|
|
void atkCD_cureifburnedparalysedorpoisoned(void);
|
|
void atkCE_settorment(void);
|
|
void atkCF_jumpifnodamage(void);
|
|
void atkD0_settaunt(void);
|
|
void atkD1_set_helpinghand(void);
|
|
void atkD2_swap_items(void);
|
|
void atkD3_copy_ability(void);
|
|
void atkD4_wish_effect(void);
|
|
void atkD5_setroots(void);
|
|
void atkD6_doubledamagedealtifdamaged(void);
|
|
void atkD7_setyawn(void);
|
|
void atkD8_setdamagetohealthdifference(void);
|
|
void atkD9_scaledamagebyhealthratio(void);
|
|
void atkDA_abilityswap(void);
|
|
void atkDB_imprisoneffect(void);
|
|
void atkDC_setgrudge(void);
|
|
void atkDD_weightdamagecalculation(void);
|
|
void atkDE_asistattackselect(void);
|
|
void atkDF_setmagiccoat(void);
|
|
void atkE0_setstealstatchange(void);
|
|
void atkE1_intimidate_string_loader(void);
|
|
void atkE2_switchout_abilities(void);
|
|
void atkE3_jumpiffainted(void);
|
|
void atkE4_getsecretpowereffect(void);
|
|
void atkE5_pickup(void);
|
|
void atkE6_castform_change_animation(void);
|
|
void atkE7_castform_data_change(void);
|
|
void atkE8_settypebasedhalvers(void);
|
|
void atkE9_setweatherballtype(void);
|
|
void atkEA_recycleitem(void);
|
|
void atkEB_settypetoterrain(void);
|
|
void atkEC_pursuit_sth(void);
|
|
void atkED_802B4B4(void);
|
|
void atkEE_removelightscreenreflect(void);
|
|
void atkEF_pokeball_catch_calculation(void);
|
|
void atkF0_copy_caught_poke(void);
|
|
void atkF1_setpoke_as_caught(void);
|
|
void atkF2_display_dex_info(void);
|
|
void atkF3_nickname_caught_poke(void);
|
|
void atkF4_802BEF0(void);
|
|
void atkF5_removeattackerstatus1(void);
|
|
void atkF6_802BF48(void);
|
|
void atkF7_802BF54(void);
|
|
void sub_8056EF8(void);
|
|
|
|
void (* const gBattleScriptingCommandsTable[])(void) =
|
|
{
|
|
atk00_attackcanceler,
|
|
atk01_accuracycheck,
|
|
atk02_attackstring,
|
|
atk03_ppreduce,
|
|
atk04_critcalc,
|
|
atk05_damagecalc1,
|
|
atk06_typecalc,
|
|
atk07_dmg_adjustment,
|
|
atk08_dmg_adjustment2,
|
|
atk09_attackanimation,
|
|
atk0A_waitanimation,
|
|
atk0B_healthbarupdate,
|
|
atk0C_datahpupdate,
|
|
atk0D_critmessage,
|
|
atk0E_effectiveness_sound,
|
|
atk0F_resultmessage,
|
|
atk10_printstring,
|
|
atk11_printstring_playeronly,
|
|
atk12_waitmessage,
|
|
atk13_printfromtable,
|
|
atk14_printfromtable_playeronly,
|
|
atk15_seteffectwithchancetarget,
|
|
atk16_seteffectprimary,
|
|
atk17_seteffectsecondary,
|
|
atk18_status_effect_clear,
|
|
atk19_faint_pokemon,
|
|
atk1A_faint_animation,
|
|
atk1B_faint_effects_clear,
|
|
atk1C_jumpifstatus,
|
|
atk1D_jumpifstatus2,
|
|
atk1E_jumpifability,
|
|
atk1F_jumpifsideaffecting,
|
|
atk20_jumpifstat,
|
|
atk21_jumpifstatus3,
|
|
atk22_jumpiftype,
|
|
atk23_getexp,
|
|
atk24,
|
|
atk25_move_values_cleanup,
|
|
atk26_set_multihit,
|
|
atk27_decrement_multihit,
|
|
atk28_goto,
|
|
atk29_jumpifbyte,
|
|
atk2A_jumpifhalfword,
|
|
atk2B_jumpifword,
|
|
atk2C_jumpifarrayequal,
|
|
atk2D_jumpifarraynotequal,
|
|
atk2E_setbyte,
|
|
atk2F_addbyte,
|
|
atk30_subbyte,
|
|
atk31_copyarray,
|
|
atk32_copyarray_withindex,
|
|
atk33_orbyte,
|
|
atk34_orhalfword,
|
|
atk35_orword,
|
|
atk36_bicbyte,
|
|
atk37_bichalfword,
|
|
atk38_bicword,
|
|
atk39_pause,
|
|
atk3A_waitstate,
|
|
atk3B_healthbar_update,
|
|
atk3C_return,
|
|
atk3D_end,
|
|
atk3E_end2,
|
|
atk3F_end3,
|
|
atk40_jump_if_move_affected_by_protect,
|
|
atk41_call,
|
|
atk42_jumpiftype2,
|
|
atk43_jumpifabilitypresent,
|
|
atk44,
|
|
atk45_playanimation,
|
|
atk46_playanimation2,
|
|
atk47_setgraphicalstatchangevalues,
|
|
atk48_playstatchangeanimation,
|
|
atk49_moveendturn,
|
|
atk4A_typecalc2,
|
|
atk4B_return_atk_to_ball,
|
|
atk4C_copy_poke_data,
|
|
atk4D_switch_data_update,
|
|
atk4E_switchin_anim,
|
|
atk4F_jump_if_cannot_switch,
|
|
atk50_openpartyscreen,
|
|
atk51_switch_handle_order,
|
|
atk52_switch_in_effects,
|
|
atk53_trainer_slide,
|
|
atk54_effectiveness_sound,
|
|
atk55_play_sound,
|
|
atk56_fainting_cry,
|
|
atk57,
|
|
atk58_return_to_ball,
|
|
atk59_learnmove_inbattle,
|
|
atk5A,
|
|
atk5B_80256E0,
|
|
atk5C_hitanimation,
|
|
atk5D_getmoneyreward,
|
|
atk5E_8025A70,
|
|
atk5F_8025B24,
|
|
atk60_increment_gamestat,
|
|
atk61_8025BA4,
|
|
atk62_08025C6C,
|
|
atk63_jumptorandomattack,
|
|
atk64_statusanimation,
|
|
atk65_status2animation,
|
|
atk66_chosenstatusanimation,
|
|
atk67_8025ECC,
|
|
atk68_80246A0,
|
|
atk69_dmg_adjustment2,
|
|
atk6A_removeitem,
|
|
atk6B_atknameinbuff1,
|
|
atk6C_lvlbox_display,
|
|
atk6D_set_sentpokes_values,
|
|
atk6E_set_atk_to_player0,
|
|
atk6F_set_visible,
|
|
atk70_record_ability,
|
|
atk71_buffer_move_to_learn,
|
|
atk72_jump_if_can_run_frombattle,
|
|
atk73_hp_thresholds,
|
|
atk74_hp_thresholds2,
|
|
atk75_8026A58,
|
|
atk76_various,
|
|
atk77_setprotect,
|
|
atk78_faintifabilitynotdamp,
|
|
atk79_setatkhptozero,
|
|
atk7A_jumpwhiletargetvalid,
|
|
atk7B_healhalfHP_if_possible,
|
|
atk7C_8025508,
|
|
atk7D_set_rain,
|
|
atk7E_setreflect,
|
|
atk7F_setseeded,
|
|
atk80_manipulatedamage,
|
|
atk81_setrest,
|
|
atk82_jumpifnotfirstturn,
|
|
atk83_nop,
|
|
atk84_jump_if_cant_sleep,
|
|
atk85_stockpile,
|
|
atk86_stockpiletobasedamage,
|
|
atk87_stockpiletohpheal,
|
|
atk88_negativedamage,
|
|
atk89_statbuffchange,
|
|
atk8A_normalisebuffs,
|
|
atk8B_setbide,
|
|
atk8C_confuseifrepeatingattackends,
|
|
atk8D_setmultihit_counter,
|
|
atk8E_prepare_multihit,
|
|
atk8F_forcerandomswitch,
|
|
atk90_conversion_type_change,
|
|
atk91_givepaydaymoney,
|
|
atk92_setlightscreen,
|
|
atk93_ko_move,
|
|
atk94_gethalfcurrentenemyhp,
|
|
atk95_setsandstorm,
|
|
atk96_weatherdamage,
|
|
atk97_try_infatuation,
|
|
atk98_status_icon_update,
|
|
atk99_setmist,
|
|
atk9A_set_focusenergy,
|
|
atk9B_transformdataexecution,
|
|
atk9C_set_substitute,
|
|
atk9D_copyattack,
|
|
atk9E_metronome,
|
|
atk9F_dmgtolevel,
|
|
atkA0_psywavedamageeffect,
|
|
atkA1_counterdamagecalculator,
|
|
atkA2_mirrorcoatdamagecalculator,
|
|
atkA3_disablelastusedattack,
|
|
atkA4_setencore,
|
|
atkA5_painsplitdmgcalc,
|
|
atkA6_settypetorandomresistance,
|
|
atkA7_setalwayshitflag,
|
|
atkA8_copymovepermanently,
|
|
atkA9_sleeptalk_choose_move,
|
|
atkAA_set_destinybond,
|
|
atkAB_DestinyBondFlagUpdate,
|
|
atkAC_remaininghptopower,
|
|
atkAD_spite_ppreduce,
|
|
atkAE_heal_party_status,
|
|
atkAF_cursetarget,
|
|
atkB0_set_spikes,
|
|
atkB1_set_foresight,
|
|
atkB2_setperishsong,
|
|
atkB3_rolloutdamagecalculation,
|
|
atkB4_jumpifconfusedandstatmaxed,
|
|
atkB5_furycuttercalc,
|
|
atkB6_happinesstodamagecalculation,
|
|
atkB7_presentdamagecalculation,
|
|
atkB8_set_safeguard,
|
|
atkB9_magnitudedamagecalculation,
|
|
atkBA_jumpifnopursuitswitchdmg,
|
|
atkBB_setsunny,
|
|
atkBC_maxattackhalvehp,
|
|
atkBD_copyfoestats,
|
|
atkBE_breakfree,
|
|
atkBF_set_defense_curl,
|
|
atkC0_recoverbasedonsunlight,
|
|
atkC1_hidden_power,
|
|
atkC2_selectnexttarget,
|
|
atkC3_setfutureattack,
|
|
atkC4_beat_up,
|
|
atkC5_hidepreattack,
|
|
atkC6_unhidepostattack,
|
|
atkC7_setminimize,
|
|
atkC8_sethail,
|
|
atkC9_jumpifattackandspecialattackcannotfall,
|
|
atkCA_setforcedtarget,
|
|
atkCB_setcharge,
|
|
atkCC_callterrainattack,
|
|
atkCD_cureifburnedparalysedorpoisoned,
|
|
atkCE_settorment,
|
|
atkCF_jumpifnodamage,
|
|
atkD0_settaunt,
|
|
atkD1_set_helpinghand,
|
|
atkD2_swap_items,
|
|
atkD3_copy_ability,
|
|
atkD4_wish_effect,
|
|
atkD5_setroots,
|
|
atkD6_doubledamagedealtifdamaged,
|
|
atkD7_setyawn,
|
|
atkD8_setdamagetohealthdifference,
|
|
atkD9_scaledamagebyhealthratio,
|
|
atkDA_abilityswap,
|
|
atkDB_imprisoneffect,
|
|
atkDC_setgrudge,
|
|
atkDD_weightdamagecalculation,
|
|
atkDE_asistattackselect,
|
|
atkDF_setmagiccoat,
|
|
atkE0_setstealstatchange,
|
|
atkE1_intimidate_string_loader,
|
|
atkE2_switchout_abilities,
|
|
atkE3_jumpiffainted,
|
|
atkE4_getsecretpowereffect,
|
|
atkE5_pickup,
|
|
atkE6_castform_change_animation,
|
|
atkE7_castform_data_change,
|
|
atkE8_settypebasedhalvers,
|
|
atkE9_setweatherballtype,
|
|
atkEA_recycleitem,
|
|
atkEB_settypetoterrain,
|
|
atkEC_pursuit_sth,
|
|
atkED_802B4B4,
|
|
atkEE_removelightscreenreflect,
|
|
atkEF_pokeball_catch_calculation,
|
|
atkF0_copy_caught_poke,
|
|
atkF1_setpoke_as_caught,
|
|
atkF2_display_dex_info,
|
|
atkF3_nickname_caught_poke,
|
|
atkF4_802BEF0,
|
|
atkF5_removeattackerstatus1,
|
|
atkF6_802BF48,
|
|
atkF7_802BF54,
|
|
sub_8056EF8
|
|
};
|
|
|
|
struct StatFractions
|
|
{
|
|
u8 dividend;
|
|
u8 divisor;
|
|
};
|
|
|
|
const struct StatFractions gAccuracyStageRatios[] =
|
|
{
|
|
{ 33, 100}, // -6
|
|
{ 36, 100}, // -5
|
|
{ 43, 100}, // -4
|
|
{ 50, 100}, // -3
|
|
{ 60, 100}, // -2
|
|
{ 75, 100}, // -1
|
|
{ 1, 1}, // 0
|
|
{133, 100}, // +1
|
|
{166, 100}, // +2
|
|
{ 2, 1}, // +3
|
|
{233, 100}, // +4
|
|
{133, 50}, // +5
|
|
{ 3, 1}, // +6
|
|
};
|
|
|
|
// The chance is 1/N for each stage.
|
|
const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
|
|
|
|
const u32 gStatusFlagsForMoveEffects[] =
|
|
{
|
|
0x00000000,
|
|
0x00000007,
|
|
0x00000008,
|
|
0x00000010,
|
|
0x00000020,
|
|
0x00000040,
|
|
0x00000080,
|
|
0x00000007,
|
|
0x00000008,
|
|
0x00000000,
|
|
0x00000070,
|
|
0x00000000,
|
|
0x00001000,
|
|
0x0000E000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00400000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x04000000,
|
|
0x08000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000C00,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000,
|
|
0x00000000
|
|
};
|
|
|
|
void atk00_attackcanceler(void)
|
|
{
|
|
s32 i;
|
|
|
|
if (gBattleOutcome)
|
|
{
|
|
gFightStateTracker = 0xC;
|
|
return;
|
|
}
|
|
if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
|
{
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gBattlescriptCurrInstr = BattleScript_MoveEnd;
|
|
return;
|
|
}
|
|
if (AtkCanceller_UnableToUseMove())
|
|
return;
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0))
|
|
return;
|
|
if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
|
|
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
return;
|
|
}
|
|
|
|
gHitMarker &= ~(HITMARKER_x800000);
|
|
|
|
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
i = IsPokeDisobedient(); // why use the 'i' variable...?
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 2:
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
return;
|
|
default:
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
return;
|
|
}
|
|
}
|
|
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
|
|
if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
|
|
{
|
|
PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
|
|
gProtectStructs[gBankTarget].bounceMove = 0;
|
|
b_movescr_stack_push_cursor();
|
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
|
{
|
|
PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
|
|
gProtectStructs[gTurnOrder[i]].stealMove = 0;
|
|
gBattleScripting.bank = gTurnOrder[i];
|
|
b_movescr_stack_push_cursor();
|
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
|
|
{
|
|
gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
|
|
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
|
b_movescr_stack_push_cursor();
|
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
|
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
|
}
|
|
else if (TARGET_PROTECT_AFFECTED
|
|
&& (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
|
|
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
|
|
{
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
gUnknown_02024250[gBankTarget] = 0;
|
|
gUnknown_02024258[gBankTarget] = 0;
|
|
gBattleCommunication[6] = 1;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
void JumpIfMoveFailed(u8 adder, u16 move)
|
|
{
|
|
const void* BS_ptr = gBattlescriptCurrInstr + adder;
|
|
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
{
|
|
gUnknown_02024250[gBankTarget] = 0;
|
|
gUnknown_02024258[gBankTarget] = 0;
|
|
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
DestinyBondFlagUpdate();
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move))
|
|
return;
|
|
}
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
}
|
|
|
|
void atk40_jump_if_move_affected_by_protect(void)
|
|
{
|
|
if (TARGET_PROTECT_AFFECTED)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
JumpIfMoveFailed(5, 0);
|
|
gBattleCommunication[6] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
bool8 JumpIfMoveAffectedByProtect(u16 move)
|
|
{
|
|
bool8 affected = FALSE;
|
|
if (TARGET_PROTECT_AFFECTED)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
gBattleCommunication[6] = 1;
|
|
affected = TRUE;
|
|
}
|
|
return affected;
|
|
}
|
|
|
|
bool8 AccuracyCalcHelper(u16 move)
|
|
{
|
|
if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
|
|
|
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
|
|
|
|
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
|
|
|
|
if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
|
|
|| (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void atk01_accuracycheck(void)
|
|
{
|
|
u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
|
|
|
|
if (move == 0xFFFE || move == 0xFFFF)
|
|
{
|
|
if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
|
|
gBattlescriptCurrInstr += 7;
|
|
else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
|
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
|
else if (!JumpIfMoveAffectedByProtect(0))
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
u8 type, moveAcc, holdEffect, quality;
|
|
s8 buff;
|
|
u16 calc;
|
|
|
|
if (move == 0)
|
|
move = gCurrentMove;
|
|
|
|
GET_MOVE_TYPE(move, type);
|
|
|
|
if (JumpIfMoveAffectedByProtect(move))
|
|
return;
|
|
if (AccuracyCalcHelper(move))
|
|
return;
|
|
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
|
|
{
|
|
u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
|
|
buff = acc;
|
|
}
|
|
else
|
|
{
|
|
u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
|
|
buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
|
|
}
|
|
|
|
if (buff < 0)
|
|
buff = 0;
|
|
if (buff > 0xC)
|
|
buff = 0xC;
|
|
|
|
moveAcc = gBattleMoves[move].accuracy;
|
|
// check Thunder on sunny weather
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
|
|
moveAcc = 50;
|
|
|
|
calc = gAccuracyStageRatios[buff].dividend * moveAcc;
|
|
calc /= gAccuracyStageRatios[buff].divisor;
|
|
|
|
if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
|
|
calc = (calc * 130) / 100; // 1.3 compound eyes boost
|
|
if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
calc = (calc * 80) / 100; // 1.2 sand veil loss
|
|
if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
|
|
calc = (calc * 80) / 100; // 1.2 hustle loss
|
|
|
|
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBankTarget].holdEffect;
|
|
quality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
|
|
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
|
|
}
|
|
|
|
gStringBank = gBankTarget;
|
|
|
|
if (holdEffect == HOLD_EFFECT_EVASION_UP)
|
|
calc = (calc * (100 - quality)) / 100;
|
|
|
|
// final calculation
|
|
if ((Random() % 100 + 1) > calc)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
|
|
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
|
gBattleCommunication[6] = 2;
|
|
else
|
|
gBattleCommunication[6] = 0;
|
|
|
|
CheckWonderGuardAndLevitate();
|
|
}
|
|
JumpIfMoveFailed(7, move);
|
|
}
|
|
}
|
|
|
|
void atk02_attackstring(void)
|
|
{
|
|
if (gBattleExecBuffer)
|
|
return;
|
|
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
|
|
{
|
|
PrepareStringBattle(4, gBankAttacker);
|
|
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
|
|
void atk03_ppreduce(void)
|
|
{
|
|
s32 to_deduct = 1;
|
|
|
|
if (gBattleExecBuffer)
|
|
return;
|
|
|
|
if (!gSpecialStatuses[gBankAttacker].flag20)
|
|
{
|
|
switch (gBattleMoves[gCurrentMove].target)
|
|
{
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
|
|
break;
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
|
|
break;
|
|
default:
|
|
if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
|
|
to_deduct++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
|
|
{
|
|
gProtectStructs[gBankAttacker].notFirstStrike = 1;
|
|
|
|
if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct)
|
|
gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct;
|
|
else
|
|
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
|
|
|
|
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
|
|
{
|
|
gActiveBank = gBankAttacker;
|
|
EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
|
|
MarkBufferBankForExecution(gBankAttacker);
|
|
}
|
|
}
|
|
|
|
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void atk04_critcalc(void)
|
|
{
|
|
u8 holdEffect;
|
|
u16 item, critChance;
|
|
|
|
item = gBattleMons[gBankAttacker].item;
|
|
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
|
|
gStringBank = gBankAttacker;
|
|
|
|
critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
|
|
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
|
|
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
|
|
+ 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
|
|
+ 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
|
|
|
|
if (critChance > 4)
|
|
critChance = 4;
|
|
|
|
if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
|
|
&& !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
|
|
&& !(Random() % gCriticalHitChance[critChance]))
|
|
gCritMultiplier = 2;
|
|
else
|
|
gCritMultiplier = 1;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void atk05_damagecalc1(void)
|
|
{
|
|
u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)];
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
|
|
sideStatus, gDynamicBasePower,
|
|
gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
|
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
|
|
|
if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
|
gBattleMoveDamage *= 2;
|
|
if (gProtectStructs[gBankAttacker].helpingHand)
|
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void AI_CalcDmg(u8 bankAtk, u8 bankDef)
|
|
{
|
|
u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)];
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
|
|
sideStatus, gDynamicBasePower,
|
|
gBattleStruct->dynamicMoveType, bankAtk, bankDef);
|
|
gDynamicBasePower = 0;
|
|
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
|
|
|
|
if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
|
gBattleMoveDamage *= 2;
|
|
if (gProtectStructs[bankAtk].helpingHand)
|
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
|
}
|
|
|
|
void ModulateDmgByType(u8 multiplier)
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
|
if (gBattleMoveDamage == 0 && multiplier != 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
switch (multiplier)
|
|
{
|
|
case TYPE_MUL_NO_EFFECT:
|
|
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
|
gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
|
gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
|
break;
|
|
case TYPE_MUL_NOT_EFFECTIVE:
|
|
if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
|
{
|
|
if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
|
|
gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
|
else
|
|
gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
|
|
}
|
|
break;
|
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
|
if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
|
{
|
|
if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
|
|
gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
|
else
|
|
gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define TYPE_FORESIGHT 0xFE
|
|
#define TYPE_ENDTABLE 0xFF
|
|
|
|
void atk06_typecalc(void)
|
|
{
|
|
s32 i = 0;
|
|
u8 moveType;
|
|
|
|
if (gCurrentMove == MOVE_STRUGGLE)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
return;
|
|
}
|
|
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
|
|
// check stab
|
|
if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
|
}
|
|
|
|
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
gLastUsedAbility = gBattleMons[gBankTarget].ability;
|
|
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
|
|
gUnknown_02024250[gBankTarget] = 0;
|
|
gUnknown_02024258[gBankTarget] = 0;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
|
}
|
|
else
|
|
{
|
|
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
|
{
|
|
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
else if (gTypeEffectiveness[i] == moveType)
|
|
{
|
|
// check type1
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
|
|
ModulateDmgByType(gTypeEffectiveness[i + 2]);
|
|
// check type2
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
|
|
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
|
|
ModulateDmgByType(gTypeEffectiveness[i + 2]);
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
|
|
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
|
|
&& (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
|
&& gBattleMoves[gCurrentMove].power)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
gUnknown_02024250[gBankTarget] = 0;
|
|
gUnknown_02024258[gBankTarget] = 0;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
|
}
|
|
if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
|
|
gProtectStructs[gBankAttacker].notEffective = 1;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void CheckWonderGuardAndLevitate(void)
|
|
{
|
|
u8 flags = 0;
|
|
s32 i = 0;
|
|
u8 moveType;
|
|
|
|
if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
|
|
return;
|
|
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
|
|
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
gLastUsedAbility = ABILITY_LEVITATE;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE);
|
|
return;
|
|
}
|
|
|
|
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
|
{
|
|
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
if (gTypeEffectiveness[i] == moveType)
|
|
{
|
|
// check no effect
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
|
gProtectStructs[gBankAttacker].notEffective = 1;
|
|
}
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
|
|
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
|
|
gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
|
gProtectStructs[gBankAttacker].notEffective = 1;
|
|
}
|
|
|
|
// check super effective
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20)
|
|
flags |= 1;
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
|
|
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
|
|
&& gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE)
|
|
flags |= 1;
|
|
|
|
// check not very effective
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5)
|
|
flags |= 2;
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
|
|
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
|
|
&& gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE)
|
|
flags |= 2;
|
|
}
|
|
i += 3;
|
|
}
|
|
|
|
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
|
|
{
|
|
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
|
if (gBattleMoveDamage == 0 && multiplier != 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
switch (multiplier)
|
|
{
|
|
case TYPE_MUL_NO_EFFECT:
|
|
*flags |= MOVESTATUS_NOTAFFECTED;
|
|
*flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
|
*flags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
|
break;
|
|
case TYPE_MUL_NOT_EFFECTIVE:
|
|
if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
|
|
{
|
|
if (*flags & MOVESTATUS_SUPEREFFECTIVE)
|
|
*flags &= ~MOVESTATUS_SUPEREFFECTIVE;
|
|
else
|
|
*flags |= MOVESTATUS_NOTVERYEFFECTIVE;
|
|
}
|
|
break;
|
|
case TYPE_MUL_SUPER_EFFECTIVE:
|
|
if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
|
|
{
|
|
if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
|
|
*flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
|
|
else
|
|
*flags |= MOVESTATUS_SUPEREFFECTIVE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
|
|
{
|
|
s32 i = 0;
|
|
u8 flags = 0;
|
|
u8 moveType;
|
|
|
|
if (move == MOVE_STRUGGLE)
|
|
return 0;
|
|
|
|
moveType = gBattleMoves[move].type;
|
|
|
|
// check stab
|
|
if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
|
|
{
|
|
gBattleMoveDamage = gBattleMoveDamage * 15;
|
|
gBattleMoveDamage = gBattleMoveDamage / 10;
|
|
}
|
|
|
|
if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
|
|
}
|
|
else
|
|
{
|
|
while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
|
|
{
|
|
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
|
{
|
|
if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
|
|
break;
|
|
i += 3;
|
|
continue;
|
|
}
|
|
|
|
else if (gTypeEffectiveness[i] == moveType)
|
|
{
|
|
// check type1
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1)
|
|
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
|
// check type2
|
|
if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 &&
|
|
gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
|
|
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
|
|
if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED)
|
|
&& AttacksThisTurn(bankAtk, move) == 2
|
|
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
|
&& gBattleMoves[move].power)
|
|
{
|
|
flags |= MOVESTATUS_MISSED;
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
|
|
{
|
|
s32 i = 0;
|
|
u8 flags = 0;
|
|
u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2;
|
|
u8 moveType;
|
|
|
|
if (move == MOVE_STRUGGLE)
|
|
return 0;
|
|
|
|
moveType = gBattleMoves[move].type;
|
|
|
|
if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
|
{
|
|
flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
|
|
}
|
|
else
|
|
{
|
|
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
|
{
|
|
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
|
{
|
|
i += 3;
|
|
continue;
|
|
}
|
|
if (gTypeEffectiveness[i] == moveType)
|
|
{
|
|
// check type1
|
|
if (gTypeEffectiveness[i + 1] == type1)
|
|
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
|
// check type2
|
|
if (gTypeEffectiveness[i + 1] == type2 && type1 != type2)
|
|
ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
|
|
}
|
|
i += 3;
|
|
}
|
|
}
|
|
if (ability == ABILITY_WONDER_GUARD
|
|
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
|
&& gBattleMoves[move].power)
|
|
flags |= MOVESTATUS_NOTAFFECTED;
|
|
return flags;
|
|
}
|
|
|
|
// Multiplies the damage by a random factor between 85% to 100% inclusive
|
|
static inline void ApplyRandomDmgMultiplier(void)
|
|
{
|
|
u16 rand = Random();
|
|
u16 randPercent = 100 - (rand % 16);
|
|
|
|
if (gBattleMoveDamage != 0)
|
|
{
|
|
gBattleMoveDamage *= randPercent;
|
|
gBattleMoveDamage /= 100;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
}
|
|
|
|
void Unused_ApplyRandomDmgMultiplier(void)
|
|
{
|
|
ApplyRandomDmgMultiplier();
|
|
}
|
|
|
|
void atk07_dmg_adjustment(void)
|
|
{
|
|
u8 holdEffect, quality;
|
|
|
|
ApplyRandomDmgMultiplier();
|
|
|
|
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
|
|
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
|
|
}
|
|
|
|
gStringBank = gBankTarget;
|
|
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
|
|
{
|
|
RecordItemEffectBattle(gBankTarget, holdEffect);
|
|
gSpecialStatuses[gBankTarget].focusBanded = 1;
|
|
}
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
|
goto END;
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
|
|
&& !gSpecialStatuses[gBankTarget].focusBanded)
|
|
goto END;
|
|
|
|
if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
|
|
goto END;
|
|
|
|
gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
|
|
|
|
if (gProtectStructs[gBankTarget].endured)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBankTarget].focusBanded)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_HUNGON;
|
|
gLastUsedItem = gBattleMons[gBankTarget].item;
|
|
}
|
|
|
|
END:
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
|
|
{
|
|
u8 holdEffect, quality;
|
|
|
|
ApplyRandomDmgMultiplier();
|
|
|
|
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
|
|
quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
|
|
}
|
|
|
|
gStringBank = gBankTarget;
|
|
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
|
|
{
|
|
RecordItemEffectBattle(gBankTarget, holdEffect);
|
|
gSpecialStatuses[gBankTarget].focusBanded = 1;
|
|
}
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
|
goto END;
|
|
if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded)
|
|
goto END;
|
|
if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
|
|
goto END;
|
|
|
|
gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
|
|
|
|
if (gProtectStructs[gBankTarget].endured)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBankTarget].focusBanded)
|
|
{
|
|
gBattleMoveFlags |= MOVESTATUS_HUNGON;
|
|
gLastUsedItem = gBattleMons[gBankTarget].item;
|
|
}
|
|
|
|
END:
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void atk09_attackanimation(void)
|
|
{
|
|
if (gBattleExecBuffer)
|
|
return;
|
|
|
|
if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
|
|
{
|
|
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
gBattleScripting.animTurn++;
|
|
gBattleScripting.animTargetsHit++;
|
|
}
|
|
else
|
|
{
|
|
if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
|
|
&& gBattleScripting.animTargetsHit)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
return;
|
|
}
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
|
{
|
|
u8 multihit;
|
|
|
|
gActiveBank = gBankAttacker;
|
|
|
|
if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
|
|
multihit = gMultiHitCounter;
|
|
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
|
|
{
|
|
if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
|
|
multihit = 1;
|
|
else
|
|
multihit = gMultiHitCounter;
|
|
}
|
|
else
|
|
multihit = gMultiHitCounter;
|
|
|
|
EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
|
|
gBattleScripting.animTurn += 1;
|
|
gBattleScripting.animTargetsHit += 1;
|
|
MarkBufferBankForExecution(gBankAttacker);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
}
|
|
}
|
|
}
|
|
|
|
void atk0A_waitanimation(void)
|
|
{
|
|
if (gBattleExecBuffer == 0)
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
void atk0B_healthbarupdate(void)
|
|
{
|
|
register s16 healthValue asm("r1");
|
|
|
|
if (gBattleExecBuffer)
|
|
return;
|
|
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
goto END;
|
|
|
|
gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
|
|
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
|
{
|
|
PrepareStringBattle(0x80, gActiveBank);
|
|
goto END;
|
|
}
|
|
|
|
healthValue = 10000;
|
|
if (healthValue <= gBattleMoveDamage)
|
|
healthValue = gBattleMoveDamage;
|
|
|
|
EmitHealthBarUpdate(0, healthValue);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
|
|
gBattleResults.unk5_0 = 1;
|
|
|
|
END:
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|