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82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
#ifndef GUARD_TRAINER_HILL_H
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#define GUARD_TRAINER_HILL_H
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#define HILL_TRAINER_NAME_LENGTH 11
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struct TrainerHillTrainer
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{
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u8 name[HILL_TRAINER_NAME_LENGTH];
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u8 facilityClass;
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u32 unused;
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u16 speechBefore[6];
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u16 speechWin[6];
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u16 speechLose[6];
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u16 speechAfter[6];
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struct BattleTowerPokemon mons[PARTY_SIZE];
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};
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struct TrHillRoomTrainers
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{
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u8 name[2][HILL_TRAINER_NAME_LENGTH];
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u8 facilityClass[2];
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};
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struct TrHillDisplay
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{
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u8 data[0x100];
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u16 unk3A0[16];
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u8 coords[2]; // x first 4 bits, y last 4 bits
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u8 direction; // array of 4 bits for each trainer
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u8 range; // array of 4 bits for each trainer
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};
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struct TrHillFloor
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{
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u8 trainerNum1;
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u8 trainerNum2;
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struct TrainerHillTrainer trainers[2];
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struct TrHillDisplay display;
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};
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struct TrHillTag
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{
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u8 numTrainers;
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u8 unused1;
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u8 numFloors;
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u32 checksum;
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struct TrHillFloor floors[0];
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};
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extern u32 *gTrainerHillVBlankCounter;
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void CallTrainerHillFunction(void);
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void ResetTrainerHillResults(void);
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u8 GetTrainerHillOpponentClass(u16 trainerId);
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void GetTrainerHillTrainerName(u8 *dst, u16 trainerId);
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u8 GetTrainerHillTrainerFrontSpriteId(u16 trainerId);
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void InitTrainerHillBattleStruct(void);
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void FreeTrainerHillBattleStruct(void);
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void CopyTrainerHillTrainerText(u8 which, u16 trainerId);
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bool8 InTrainerHillChallenge(void);
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void nullsub_129(void);
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void PrintOnTrainerHillRecordsWindow(void);
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void LoadTrainerHillObjectEventTemplates(void);
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bool32 LoadTrainerHillFloorObjectEventScripts(void);
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void GenerateTrainerHillFloorLayout(u16 *mapArg);
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bool32 InTrainerHill(void);
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u8 GetCurrentTrainerHillMapId(void);
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const struct WarpEvent* SetWarpDestinationTrainerHill4F(void);
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const struct WarpEvent* SetWarpDestinationTrainerHillFinalFloor(u8 warpEventId);
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u16 LocalIdToHillTrainerId(u8 localId);
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bool8 GetHillTrainerFlag(u8 objectEventId);
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void SetHillTrainerFlag(void);
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const u8 *GetTrainerHillTrainerScript(void);
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void FillHillTrainerParty(void);
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void FillHillTrainersParties(void);
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u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId);
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u8 GetNumFloorsInTrainerHillChallenge(void);
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void TryLoadTrainerHillEReaderPalette(void);
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bool32 OnTrainerHillEReaderChallengeFloor(void);
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#endif // GUARD_TRAINER_HILL_H
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