pokeemerald/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc
2019-10-06 20:04:30 -04:00

784 lines
26 KiB
PHP

BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
.byte 0
BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
.2byte 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
lockall
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 4
setvar VAR_0x8006, 1
setvar VAR_0x8007, 55
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
playbgm MUS_PYRAMID, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE
special CallBattlePyramidFunction
setvar VAR_0x8004, 0
special CallFrontierUtilFunc
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
setvar VAR_0x8004, 1
setvar VAR_0x8005, 5
special CallFrontierUtilFunc
compare VAR_RESULT, 4
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 5
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
compare VAR_RESULT, 3
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
compare VAR_RESULT, 9
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
setvar VAR_0x8004, 14
setvar VAR_0x8005, 8
special CallFrontierUtilFunc
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY
special CallBattlePyramidFunction
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special CallFrontierUtilFunc
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_DATA
setvar VAR_0x8005, 7
setvar VAR_0x8006, 255
special CallBattlePyramidFunction
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallBattlePyramidFunction
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS
special CallBattlePyramidFunction
special HealPlayerParty
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_3
setvar VAR_0x8005, 1
special CallBattlePyramidFunction
special SavePlayerParty
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallFrontierUtilFunc
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS
special CallBattlePyramidFunction
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special CallFrontierUtilFunc
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 32
setvar VAR_0x8006, 0
special CallBattlePyramidFunction
return
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR
special CallBattlePyramidFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallFrontierUtilFunc
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
BattlePyramid_TrainerBattle:: @ 8252C4F
trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT
special CallBattlePyramidFunction
waitmessage
waitbuttonpress
closemessage
releaseall
end
BattlePyramid_FindItemBall:: @ 8252C6A
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM
special CallBattlePyramidFunction
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattlePyramid_FindItemBall_End
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM
special CallBattlePyramidFunction
BattlePyramid_FindItemBall_End:: @ 8252C87
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
BattleFacility_TrainerBattle_PlaceholderText: @ 8252C8D
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest:: @ 8252CA7
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_ExitHintUp_Text1:: @ 8252D2D
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_ExitHintLeft_Text1:: @ 8252D57
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_ExitHintRight_Text1:: @ 8252D81
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_ExitHintDown_Text1:: @ 8252DAB
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_ExitHintUp_Text2:: @ 8252DD5
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text2:: @ 8252E03
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text2:: @ 8252E31
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text2:: @ 8252E5F
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text3:: @ 8252E8D
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text3:: @ 8252EAA
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text3:: @ 8252EC7
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text3:: @ 8252EE4
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text4:: @ 8252F01
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text4:: @ 8252F3A
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text4:: @ 8252F73
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text4:: @ 8252FAC
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_ExitHintUp_Text5:: @ 8252FE5
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_ExitHintLeft_Text5:: @ 8253000
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_ExitHintRight_Text5:: @ 825301B
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_ExitHintDown_Text5:: @ 8253036
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_ExitHintUp_Text6:: @ 8253051
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_ExitHintLeft_Text6:: @ 825307C
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_ExitHintRight_Text6:: @ 82530A7
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_ExitHintDown_Text6:: @ 82530D2
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_EightItemsRemaining_Text1:: @ 82530FD
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_SevenItemsRemaining_Text1:: @ 8253140
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_SixItemsRemaining_Text1:: @ 8253183
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_FiveItemsRemaining_Text1:: @ 82531C4
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_FourItemsRemaining_Text1:: @ 8253206
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_ThreeItemsRemaining_Text1:: @ 8253248
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_TwoItemsRemaining_Text1:: @ 825328B
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_OneItemRemaining_Text1:: @ 82532CC
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_ZeroItemsRemaining_Text1:: @ 825330B
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_EightItemsRemaining_Text2:: @ 825334D
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_SevenItemsRemaining_Text2:: @ 82533A6
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_SixItemsRemaining_Text2:: @ 8253404
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_FiveItemsRemaining_Text2:: @ 8253460
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_FourItemsRemaining_Text2:: @ 82534BD
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_ThreeItemsRemaining_Text2:: @ 825351A
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_TwoItemsRemaining_Text2:: @ 8253578
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_OneItemRemaining_Text2:: @ 82535D4
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_ZeroItemsRemaining_Text2:: @ 825362E
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_EightItemsRemaining_Text3:: @ 825368B
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SevenItemsRemaining_Text3:: @ 82536F8
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_SixItemsRemaining_Text3:: @ 8253765
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FiveItemsRemaining_Text3:: @ 82537D0
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_FourItemsRemaining_Text3:: @ 825383C
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text3:: @ 82538A8
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_TwoItemsRemaining_Text3:: @ 8253915
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_OneItemRemaining_Text3:: @ 8253980
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text3:: @ 82539EC
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_EightItemsRemaining_Text4:: @ 8253A69
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_SevenItemsRemaining_Text4:: @ 8253AC4
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_SixItemsRemaining_Text4:: @ 8253B1F
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_FiveItemsRemaining_Text4:: @ 8253B78
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_FourItemsRemaining_Text4:: @ 8253BD2
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_ThreeItemsRemaining_Text4:: @ 8253C2C
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_TwoItemsRemaining_Text4:: @ 8253C87
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_OneItemRemaining_Text4:: @ 8253CE0
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_ZeroItemsRemaining_Text4:: @ 8253D3E
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_EightItemsRemaining_Text5:: @ 8253D96
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_SevenItemsRemaining_Text5:: @ 8253DD2
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_SixItemsRemaining_Text5:: @ 8253E0E
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_FiveItemsRemaining_Text5:: @ 8253E48
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_FourItemsRemaining_Text5:: @ 8253E83
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_ThreeItemsRemaining_Text5:: @ 8253EBE
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_TwoItemsRemaining_Text5:: @ 8253EFA
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_OneItemRemaining_Text5:: @ 8253F34
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_ZeroItemsRemaining_Text5:: @ 8253F6C
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_EightItemsRemaining_Text6:: @ 8253FA5
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_SevenItemsRemaining_Text6:: @ 8253FF7
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_SixItemsRemaining_Text6:: @ 8254049
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_FiveItemsRemaining_Text6:: @ 8254099
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_FourItemsRemaining_Text6:: @ 82540EA
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_ThreeItemsRemaining_Text6:: @ 825413B
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_TwoItemsRemaining_Text6:: @ 825418D
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_OneItemRemaining_Text6:: @ 82541DD
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_ZeroItemsRemaining_Text6:: @ 825422B
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text1:: @ 825427A
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_SixTrainersRemaining_Text1:: @ 82542CB
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FiveTrainersRemaining_Text1:: @ 825431A
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_FourTrainersRemaining_Text1:: @ 825436A
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_ThreeTrainersRemaining_Text1:: @ 82543BA
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_TwoTrainersRemaining_Text1:: @ 825440B
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_OneTrainersRemaining_Text1:: @ 825445A
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_ZeroTrainersRemaining_Text1:: @ 82544A6
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_SevenTrainersRemaining_Text2:: @ 82544E6
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_SixTrainersRemaining_Text2:: @ 8254538
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FiveTrainersRemaining_Text2:: @ 8254588
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_FourTrainersRemaining_Text2:: @ 82545D9
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_ThreeTrainersRemaining_Text2:: @ 825462A
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_TwoTrainersRemaining_Text2:: @ 825467C
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_OneTrainersRemaining_Text2:: @ 82546CC
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_ZeroTrainersRemaining_Text2:: @ 825471E
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_SevenTrainersRemaining_Text3:: @ 8254767
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_SixTrainersRemaining_Text3:: @ 82547C9
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FiveTrainersRemaining_Text3:: @ 8254829
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_FourTrainersRemaining_Text3:: @ 825488A
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_ThreeTrainersRemaining_Text3:: @ 82548EB
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_TwoTrainersRemaining_Text3:: @ 825494D
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_OneTrainersRemaining_Text3:: @ 82549AE
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_ZeroTrainersRemaining_Text3:: @ 8254A0B
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_SevenTrainersRemaining_Text4:: @ 8254A59
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_SixTrainersRemaining_Text4:: @ 8254A9E
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_FiveTrainersRemaining_Text4:: @ 8254AE1
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_FourTrainersRemaining_Text4:: @ 8254B25
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_ThreeTrainersRemaining_Text4:: @ 8254B69
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_TwoTrainersRemaining_Text4:: @ 8254BAE
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_OneTrainersRemaining_Text4:: @ 8254BF1
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_ZeroTrainersRemaining_Text4:: @ 8254C3E
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_SevenTrainersRemaining_Text5:: @ 8254C77
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_SixTrainersRemaining_Text5:: @ 8254CC0
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_FiveTrainersRemaining_Text5:: @ 8254D07
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_FourTrainersRemaining_Text5:: @ 8254D4F
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_ThreeTrainersRemaining_Text5:: @ 8254D97
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_TwoTrainersRemaining_Text5:: @ 8254DE0
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_OneTrainersRemaining_Text5:: @ 8254E27
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_ZeroTrainersRemaining_Text5:: @ 8254E6E
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_SevenTrainersRemaining_Text6:: @ 8254ED3
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_SixTrainersRemaining_Text6:: @ 8254F0E
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_FiveTrainersRemaining_Text6:: @ 8254F47
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_FourTrainersRemaining_Text6:: @ 8254F81
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_ThreeTrainersRemaining_Text6:: @ 8254FBB
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_TwoTrainersRemaining_Text6:: @ 8254FF6
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_OneTrainersRemaining_Text6:: @ 825502F
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_ZeroTrainersRemaining_Text6:: @ 8255068
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"