mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
260 lines
8.1 KiB
ArmAsm
260 lines
8.1 KiB
ArmAsm
#include "config/battle.h"
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#include "constants/battle.h"
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#include "constants/battle_script_commands.h"
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#include "constants/battle_anim.h"
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#include "constants/battle_string_ids.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/game_stat.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_script.inc"
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.include "constants/constants.inc"
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.section script_data, "aw", %progbits
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.align 2
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gBattlescriptsForUsingItem::
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.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_RESTORE_HP
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.4byte BattleScript_ItemCureStatus @ EFFECT_ITEM_CURE_STATUS
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.4byte BattleScript_ItemHealAndCureStatus @ EFFECT_ITEM_HEAL_AND_CURE_STATUS
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.4byte BattleScript_ItemIncreaseStat @ EFFECT_ITEM_INCREASE_STAT
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.4byte BattleScript_ItemSetMist @ EFFECT_ITEM_SET_MIST
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.4byte BattleScript_ItemSetFocusEnergy @ EFFECT_ITEM_SET_FOCUS_ENERGY
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.4byte BattleScript_RunByUsingItem @ EFFECT_ITEM_ESCAPE
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.4byte BattleScript_BallThrow @ EFFECT_ITEM_THROW_BALL
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.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_REVIVE
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.4byte BattleScript_ItemRestorePP @ EFFECT_ITEM_RESTORE_PP
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.4byte BattleScript_ItemIncreaseAllStats @ EFFECT_ITEM_INCREASE_ALL_STATS
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.align 2
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gBattlescriptsForSafariActions::
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.4byte BattleScript_ActionWatchesCarefully
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.4byte BattleScript_ActionGetNear
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.4byte BattleScript_ActionThrowPokeblock
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.4byte BattleScript_ActionWallyThrow
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BattleScript_ItemEnd:
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end
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BattleScript_UseItemMessage:
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printstring STRINGID_EMPTYSTRING3
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pause B_WAIT_TIME_MED
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playse SE_USE_ITEM
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getbattlerside BS_ATTACKER
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copybyte cMULTISTRING_CHOOSER, gBattleCommunication
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printfromtable gTrainerUsedItemStringIds
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_ItemRestoreHP::
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call BattleScript_UseItemMessage
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itemrestorehp
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jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_ItemRestoreHP_SendOutRevivedBattler
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bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemRestoreHP_SendOutRevivedBattler:
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switchinanim BS_SCRIPTING, FALSE
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waitstate
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switchineffects BS_SCRIPTING
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end
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BattleScript_ItemCureStatus::
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call BattleScript_UseItemMessage
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itemcurestatus
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updatestatusicon BS_ATTACKER
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printstring STRINGID_ITEMCUREDSPECIESSTATUS
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemHealAndCureStatus::
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call BattleScript_UseItemMessage
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itemrestorehp
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itemcurestatus
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printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
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waitmessage B_WAIT_TIME_LONG
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bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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updatestatusicon BS_ATTACKER
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printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemIncreaseStat::
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call BattleScript_UseItemMessage
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itemincreasestat
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_ItemEnd
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemSetMist::
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call BattleScript_UseItemMessage
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setmist
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playmoveanimation BS_ATTACKER, MOVE_MIST
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waitanimation
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printfromtable gMistUsedStringIds
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemSetFocusEnergy::
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call BattleScript_UseItemMessage
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jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
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setfocusenergy
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playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
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waitanimation
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printstring STRINGID_PKMNUSEDXTOGETPUMPED
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemRestorePP::
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call BattleScript_UseItemMessage
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itemrestorepp
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printstring STRINGID_ITEMRESTOREDSPECIESPP
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waitmessage B_WAIT_TIME_LONG
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end
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BattleScript_ItemIncreaseAllStats::
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call BattleScript_UseItemMessage
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call BattleScript_AllStatsUp
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end
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BattleScript_BallThrow::
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jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
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printstring STRINGID_PLAYERUSEDITEM
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handleballthrow
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BattleScript_BallThrowByWally::
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printstring STRINGID_WALLYUSEDITEM
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handleballthrow
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BattleScript_SafariBallThrow::
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printstring STRINGID_PLAYERUSEDITEM
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updatestatusicon BS_ATTACKER
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handleballthrow
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BattleScript_SuccessBallThrow::
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setbyte sMON_CAUGHT, TRUE
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incrementgamestat GAME_STAT_POKEMON_CAPTURES
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BattleScript_PrintCaughtMonInfo::
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printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER
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jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo
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setbyte sGIVEEXP_STATE, 0
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getexp BS_TARGET
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sethword gBattle_BG2_X, 0
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BattleScript_TryPrintCaughtMonInfo:
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trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
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printstring STRINGID_PKMNDATAADDEDTODEX
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waitstate
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setbyte gBattleCommunication, 0
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displaydexinfo
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BattleScript_TryNicknameCaughtMon::
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printstring STRINGID_GIVENICKNAMECAPTURED
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waitstate
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setbyte gBattleCommunication, 0
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trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
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givecaughtmon
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printfromtable gCaughtMonStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_SuccessBallThrowEnd
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BattleScript_GiveCaughtMonEnd::
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givecaughtmon
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BattleScript_SuccessBallThrowEnd::
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setbyte gBattleOutcome, B_OUTCOME_CAUGHT
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finishturn
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BattleScript_WallyBallThrow::
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printstring STRINGID_GOTCHAPKMNCAUGHTWALLY
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setbyte gBattleOutcome, B_OUTCOME_CAUGHT
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finishturn
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BattleScript_ShakeBallThrow::
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printfromtable gBallEscapeStringIds
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waitmessage B_WAIT_TIME_LONG
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jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
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jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd
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printstring STRINGID_OUTOFSAFARIBALLS
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waitmessage B_WAIT_TIME_LONG
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setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS
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BattleScript_ShakeBallThrowEnd::
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finishaction
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BattleScript_TrainerBallBlock::
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waitmessage B_WAIT_TIME_LONG
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printstring STRINGID_TRAINERBLOCKEDBALL
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waitmessage B_WAIT_TIME_LONG
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printstring STRINGID_DONTBEATHIEF
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waitmessage B_WAIT_TIME_LONG
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finishaction
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BattleScript_RunByUsingItem::
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playse SE_FLEE
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setbyte gBattleOutcome, B_OUTCOME_RAN
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finishturn
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BattleScript_ActionWatchesCarefully:
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printstring STRINGID_PKMNWATCHINGCAREFULLY
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_ActionGetNear:
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printfromtable gSafariGetNearStringIds
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_ActionThrowPokeblock:
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printstring STRINGID_THREWPOKEBLOCKATPKMN
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL
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printfromtable gSafariPokeblockResultStringIds
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_ActionWallyThrow:
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printstring STRINGID_RETURNMON
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waitmessage B_WAIT_TIME_LONG
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returnatktoball
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waitstate
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trainerslidein BS_TARGET
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waitstate
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printstring STRINGID_YOUTHROWABALLNOWRIGHT
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_TrainerASlideMsgRet::
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handletrainerslidemsg BS_SCRIPTING, 0
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trainerslidein B_POSITION_OPPONENT_LEFT
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handletrainerslidemsg BS_SCRIPTING, 1
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waitstate
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trainerslideout B_POSITION_OPPONENT_LEFT
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waitstate
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handletrainerslidemsg BS_SCRIPTING, 2
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return
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BattleScript_TrainerASlideMsgEnd2::
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call BattleScript_TrainerASlideMsgRet
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end2
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BattleScript_TrainerBSlideMsgRet::
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handletrainerslidemsg BS_SCRIPTING, 0
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trainerslidein B_POSITION_OPPONENT_RIGHT
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handletrainerslidemsg BS_SCRIPTING, 1
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waitstate
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trainerslideout B_POSITION_OPPONENT_RIGHT
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waitstate
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handletrainerslidemsg BS_SCRIPTING, 2
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return
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BattleScript_TrainerBSlideMsgEnd2::
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call BattleScript_TrainerBSlideMsgRet
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end2
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