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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
679 B
SQL
13 lines
679 B
SQL
MauvilleCity_Mart_EventObjects: @ 8530310
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MauvilleCity_Mart_EventScript_2110E6, 0
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object_event 2, EVENT_OBJ_GFX_EXPERT_M, 0, 5, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MauvilleCity_Mart_EventScript_21111C, 0
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MauvilleCity_Mart_EventScript_211125, 0
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MauvilleCity_Mart_MapWarps: @ 8530358
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warp_def 3, 7, 0, 3, MAP_MAUVILLE_CITY
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warp_def 4, 7, 0, 3, MAP_MAUVILLE_CITY
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MauvilleCity_Mart_MapEvents:: @ 8530368
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map_events MauvilleCity_Mart_EventObjects, MauvilleCity_Mart_MapWarps, 0x0, 0x0
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