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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
19 lines
1.2 KiB
SQL
19 lines
1.2 KiB
SQL
MossdeepCity_StevensHouse_EventObjects: @ 8532C10
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object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, 967
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, 968
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object_event 3, EVENT_OBJ_GFX_NINJA_BOY, 0, 6, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, 727
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MossdeepCity_StevensHouse_MapWarps: @ 8532C58
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warp_def 3, 7, 0, 6, MAP_MOSSDEEP_CITY
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warp_def 4, 7, 0, 6, MAP_MOSSDEEP_CITY
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MossdeepCity_StevensHouse_MapBGEvents: @ 8532C68
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bg_event 0, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909
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bg_event 1, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909
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bg_event 10, 4, 3, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909
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bg_event 10, 6, 3, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909
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MossdeepCity_StevensHouse_MapEvents:: @ 8532C98
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map_events MossdeepCity_StevensHouse_EventObjects, MossdeepCity_StevensHouse_MapWarps, 0x0, MossdeepCity_StevensHouse_MapBGEvents
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