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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
569 B
SQL
12 lines
569 B
SQL
SlateportCity_House2_EventObjects: @ 852FB9C
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object_event 1, EVENT_OBJ_GFX_POKEFAN_M, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9AF, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9B8, 0
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SlateportCity_House2_MapWarps: @ 852FBCC
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warp_def 3, 7, 0, 10, MAP_SLATEPORT_CITY
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warp_def 4, 7, 0, 10, MAP_SLATEPORT_CITY
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SlateportCity_House2_MapEvents:: @ 852FBDC
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map_events SlateportCity_House2_EventObjects, SlateportCity_House2_MapWarps, 0x0, 0x0
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