mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
3433 lines
136 KiB
C
3433 lines
136 KiB
C
#include "global.h"
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#include "battle.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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#include "pokemon.h"
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#include "constants/species.h"
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#include "item.h"
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#include "constants/items.h"
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#include "util.h"
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#include "constants/battle_move_effects.h"
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#include "battle_scripts.h"
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#include "random.h"
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#include "text.h"
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#include "string_util.h"
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#include "battle_message.h"
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#include "battle_string_ids.h"
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#include "battle_ai_script_commands.h"
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#include "battle_controllers.h"
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#include "event_data.h"
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#include "calculate_base_damage.h"
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#include "link.h"
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#include "berry.h"
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extern const u8* gBattlescriptCurrInstr;
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extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
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extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u8 gActiveBank;
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extern u8 gStringBank;
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extern u16 gCurrentMove;
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extern u16 gLastUsedItem;
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extern u8 gNoOfAllBanks;
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern u16 gBattleWeather;
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extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
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extern u16 gSideAffecting[2];
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extern u8 gBattleCommunication[];
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extern void (*gBattleMainFunc)(void);
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extern s32 gBattleMoveDamage;
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extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u32 gBattleTypeFlags;
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u32 gHitMarker;
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extern u8 gEffectBank;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBank1;
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extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gBattleMoveFlags;
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extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
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extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
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extern u8 gLastUsedAbility;
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extern u8 gCurrentActionFuncId;
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extern u32 gBattleExecBuffer;
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extern u16 gRandomMove;
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u8 gSentPokesToOpponent[2];
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extern const struct BattleMove gBattleMoves[];
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extern u8 weather_get_current(void);
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// rom const data
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static const u16 sSoundMovesTable[] =
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{
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MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
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MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
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};
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u8 GetBattleBank(u8 caseId)
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{
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u8 ret = 0;
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switch (caseId)
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{
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case BS_GET_TARGET:
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ret = gBankTarget;
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break;
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case BS_GET_ATTACKER:
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ret = gBankAttacker;
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break;
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case BS_GET_EFFECT_BANK:
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ret = gEffectBank;
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break;
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case BS_GET_BANK_0:
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ret = 0;
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break;
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case BS_GET_SCRIPTING_BANK:
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ret = gBattleScripting.bank;
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break;
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case BS_GET_gBank1:
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ret = gBank1;
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break;
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case 5:
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ret = gBank1;
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break;
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case 4:
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case 6:
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case 8:
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case 9:
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case BS_GET_PLAYER1:
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ret = GetBankByIdentity(IDENTITY_PLAYER_MON1);
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break;
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case BS_GET_OPPONENT1:
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ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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break;
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case BS_GET_PLAYER2:
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ret = GetBankByIdentity(IDENTITY_PLAYER_MON2);
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break;
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case BS_GET_OPPONENT2:
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ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
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break;
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}
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return ret;
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}
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void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
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{
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s32 i;
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if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
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return;
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for (i = 0; i < 4; i++)
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{
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if (gBattleMons[bankAtk].moves[i] == move)
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break;
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}
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if (i == 4) // mons don't share any moves
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return;
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if (gBattleMons[bankAtk].pp[i] != 0)
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gBattleMons[bankAtk].pp[i]--;
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if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
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&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
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{
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gActiveBank = bankAtk;
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EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
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MarkBufferBankForExecution(gActiveBank);
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}
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}
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void PressurePPLoseOnUsingImprision(u8 bankAtk)
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{
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s32 i, j;
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s32 imprisionPos = 4;
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u8 atkSide = GetBankSide(bankAtk);
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
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{
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for (j = 0; j < 4; j++)
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{
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if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
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break;
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}
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if (j != 4)
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{
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imprisionPos = j;
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if (gBattleMons[bankAtk].pp[j] != 0)
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gBattleMons[bankAtk].pp[j]--;
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}
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}
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}
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if (imprisionPos != 4
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&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
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&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
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{
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gActiveBank = bankAtk;
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EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
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MarkBufferBankForExecution(gActiveBank);
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}
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}
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
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{
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s32 i, j;
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s32 perishSongPos = 4;
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
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{
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for (j = 0; j < 4; j++)
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{
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if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
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break;
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}
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if (j != 4)
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{
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perishSongPos = j;
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if (gBattleMons[bankAtk].pp[j] != 0)
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gBattleMons[bankAtk].pp[j]--;
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}
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}
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}
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if (perishSongPos != 4
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&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
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&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
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{
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gActiveBank = bankAtk;
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EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
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MarkBufferBankForExecution(gActiveBank);
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}
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}
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void MarkAllBufferBanksForExecution(void) // unused
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{
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s32 i;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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for (i = 0; i < gNoOfAllBanks; i++)
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gBattleExecBuffer |= gBitTable[i] << 0x1C;
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}
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else
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{
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for (i = 0; i < gNoOfAllBanks; i++)
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gBattleExecBuffer |= gBitTable[i];
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}
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}
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void MarkBufferBankForExecution(u8 bank)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gBattleExecBuffer |= gBitTable[bank] << 0x1C;
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}
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else
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{
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gBattleExecBuffer |= gBitTable[bank];
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}
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}
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void sub_803F850(u8 arg0)
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{
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s32 i;
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for (i = 0; i < GetLinkPlayerCount(); i++)
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gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
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gBattleExecBuffer &= ~(0x10000000 << arg0);
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}
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void CancelMultiTurnMoves(u8 bank)
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{
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gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
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gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
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gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
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gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
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gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
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gDisableStructs[bank].rolloutCounter1 = 0;
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gDisableStructs[bank].furyCutterCounter = 0;
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}
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bool8 WasUnableToUseMove(u8 bank)
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{
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if (gProtectStructs[bank].prlzImmobility
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|| gProtectStructs[bank].targetNotAffected
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|| gProtectStructs[bank].usedImprisionedMove
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|| gProtectStructs[bank].loveImmobility
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|| gProtectStructs[bank].usedDisabledMove
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|| gProtectStructs[bank].usedTauntedMove
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|| gProtectStructs[bank].flag2Unknown
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|| gProtectStructs[bank].flinchImmobility
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|| gProtectStructs[bank].confusionSelfDmg)
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return TRUE;
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else
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return FALSE;
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}
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void PrepareStringBattle(u16 stringId, u8 bank)
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{
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gActiveBank = bank;
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EmitPrintString(0, stringId);
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MarkBufferBankForExecution(gActiveBank);
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}
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void ResetSentPokesToOpponentValue(void)
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{
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s32 i;
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u32 bits = 0;
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gSentPokesToOpponent[0] = 0;
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gSentPokesToOpponent[1] = 0;
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for (i = 0; i < gNoOfAllBanks; i += 2)
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bits |= gBitTable[gBattlePartyID[i]];
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for (i = 1; i < gNoOfAllBanks; i += 2)
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gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
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}
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void sub_803F9EC(u8 bank)
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{
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s32 i = 0;
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u32 bits = 0;
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if (GetBankSide(bank) == SIDE_OPPONENT)
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{
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u8 id = ((bank & BIT_MON) >> 1);
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gSentPokesToOpponent[id] = 0;
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for (i = 0; i < gNoOfAllBanks; i += 2)
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{
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if (!(gAbsentBankFlags & gBitTable[i]))
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bits |= gBitTable[gBattlePartyID[i]];
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}
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gSentPokesToOpponent[id] = bits;
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}
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}
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void sub_803FA70(u8 bank)
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{
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if (GetBankSide(bank) == SIDE_OPPONENT)
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{
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sub_803F9EC(bank);
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}
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else
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{
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s32 i;
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for (i = 1; i < gNoOfAllBanks; i++)
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gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
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}
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}
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void BattleScriptPush(const u8* bsPtr)
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{
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BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr;
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}
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void BattleScriptPushCursor(void)
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{
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BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
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}
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void BattleScriptPop(void)
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{
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gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
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}
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u8 TrySetCantSelectMoveBattleScript(void)
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{
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u8 limitations = 0;
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u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
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u8 holdEffect;
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u16* choicedMove = &gBattleStruct->choicedMove[gActiveBank];
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if (gDisableStructs[gActiveBank].disabledMove == move && move != 0)
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{
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gBattleScripting.bank = gActiveBank;
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gCurrentMove = move;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMoveInPalace;
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingDisabledMove;
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limitations = 1;
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}
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}
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if (move == gLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
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{
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CancelMultiTurnMoves(gActiveBank);
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMoveInPalace;
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingTormentedMove;
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limitations++;
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}
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}
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if (gDisableStructs[gActiveBank].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
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{
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gCurrentMove = move;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveTaunt;
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limitations++;
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}
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}
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if (GetImprisonedMovesCount(gActiveBank, move))
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{
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gCurrentMove = move;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMoveInPalace;
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingImprisionedMove;
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limitations++;
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}
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}
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if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
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holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
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else
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holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
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gStringBank = gActiveBank;
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if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
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{
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gCurrentMove = *choicedMove;
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gLastUsedItem = gBattleMons[gActiveBank].item;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingNotAllowedMoveChoiceItem;
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limitations++;
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}
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}
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if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gProtectStructs[gActiveBank].flag_x10 = 1;
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}
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else
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{
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gSelectionBattleScripts[gActiveBank] = BattleScript_SelectingMoveWithNoPP;
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limitations++;
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}
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}
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return limitations;
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}
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u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
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{
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u8 holdEffect;
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u16 *choicedMove = &gBattleStruct->choicedMove[bank];
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s32 i;
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if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
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holdEffect = gEnigmaBerries[bank].holdEffect;
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else
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holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
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gStringBank = bank;
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for (i = 0; i < BATTLE_BANKS_COUNT; i++)
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{
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if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
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unusableMoves |= gBitTable[i];
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if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
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unusableMoves |= gBitTable[i];
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if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
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unusableMoves |= gBitTable[i];
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if (gBattleMons[bank].moves[i] == gLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
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unusableMoves |= gBitTable[i];
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if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
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unusableMoves |= gBitTable[i];
|
|
if (GetImprisonedMovesCount(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
|
|
unusableMoves |= gBitTable[i];
|
|
if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
|
|
unusableMoves |= gBitTable[i];
|
|
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
|
|
unusableMoves |= gBitTable[i];
|
|
}
|
|
return unusableMoves;
|
|
}
|
|
|
|
bool8 AreAllMovesUnusable(void)
|
|
{
|
|
u8 unusable;
|
|
unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
|
|
|
|
if (unusable == 0xF) // all moves are unusable
|
|
{
|
|
gProtectStructs[gActiveBank].onlyStruggle = 1;
|
|
gSelectionBattleScripts[gActiveBank] = BattleScript_NoMovesLeft;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBank].onlyStruggle = 0;
|
|
}
|
|
|
|
return (unusable == 0xF);
|
|
}
|
|
|
|
u8 GetImprisonedMovesCount(u8 bank, u16 move)
|
|
{
|
|
s32 i;
|
|
u8 imprisionedMoves = 0;
|
|
u8 bankSide = GetBankSide(bank);
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
|
|
{
|
|
s32 j;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (move == gBattleMons[i].moves[j])
|
|
break;
|
|
}
|
|
if (j < 4)
|
|
imprisionedMoves++;
|
|
}
|
|
}
|
|
|
|
return imprisionedMoves;
|
|
}
|
|
|
|
u8 UpdateTurnCounters(void)
|
|
{
|
|
u8 effect = 0;
|
|
s32 i;
|
|
|
|
for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
|
|
{
|
|
}
|
|
for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
|
|
{
|
|
}
|
|
|
|
do
|
|
{
|
|
u8 sideBank;
|
|
|
|
switch (gBattleStruct->turncountersTracker)
|
|
{
|
|
case 0:
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
gBanksByTurnOrder[i] = i;
|
|
}
|
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
|
{
|
|
s32 j;
|
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
|
{
|
|
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
|
|
SwapTurnOrder(i, j);
|
|
}
|
|
}
|
|
|
|
// It's stupid, but won't match without it
|
|
{
|
|
u8* var = &gBattleStruct->turncountersTracker;
|
|
(*var)++;
|
|
gBattleStruct->turnSideTracker = 0;
|
|
}
|
|
// fall through
|
|
case 1:
|
|
while (gBattleStruct->turnSideTracker < 2)
|
|
{
|
|
sideBank = gBattleStruct->turnSideTracker;
|
|
gActiveBank = gBankAttacker = gSideTimers[sideBank].reflectBank;
|
|
if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
|
|
{
|
|
if (--gSideTimers[sideBank].reflectTimer == 0)
|
|
{
|
|
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnSideTracker++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turncountersTracker++;
|
|
gBattleStruct->turnSideTracker = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
while (gBattleStruct->turnSideTracker < 2)
|
|
{
|
|
sideBank = gBattleStruct->turnSideTracker;
|
|
gActiveBank = gBankAttacker = gSideTimers[sideBank].lightscreenBank;
|
|
if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
|
|
{
|
|
if (--gSideTimers[sideBank].lightscreenTimer == 0)
|
|
{
|
|
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnSideTracker++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turncountersTracker++;
|
|
gBattleStruct->turnSideTracker = 0;
|
|
}
|
|
break;
|
|
case 3:
|
|
while (gBattleStruct->turnSideTracker < 2)
|
|
{
|
|
sideBank = gBattleStruct->turnSideTracker;
|
|
gActiveBank = gBankAttacker = gSideTimers[sideBank].mistBank;
|
|
if (gSideTimers[sideBank].mistTimer != 0
|
|
&& --gSideTimers[sideBank].mistTimer == 0)
|
|
{
|
|
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnSideTracker++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turncountersTracker++;
|
|
gBattleStruct->turnSideTracker = 0;
|
|
}
|
|
break;
|
|
case 4:
|
|
while (gBattleStruct->turnSideTracker < 2)
|
|
{
|
|
sideBank = gBattleStruct->turnSideTracker;
|
|
gActiveBank = gBankAttacker = gSideTimers[sideBank].safeguardBank;
|
|
if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
|
|
{
|
|
if (--gSideTimers[sideBank].safeguardTimer == 0)
|
|
{
|
|
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
|
|
BattleScriptExecute(BattleScript_SafeguardEnds);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnSideTracker++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turncountersTracker++;
|
|
gBattleStruct->turnSideTracker = 0;
|
|
}
|
|
break;
|
|
case 5:
|
|
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
|
|
{
|
|
gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
|
|
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
|
|
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
|
|
&& gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBankTarget = gActiveBank;
|
|
BattleScriptExecute(BattleScript_WishComesTrue);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnSideTracker++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turncountersTracker++;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (gBattleWeather & WEATHER_RAIN_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
|
|
{
|
|
if (--gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
|
|
gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
|
|
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turncountersTracker++;
|
|
break;
|
|
case 7:
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
|
|
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
|
|
}
|
|
|
|
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turncountersTracker++;
|
|
break;
|
|
case 8:
|
|
if (gBattleWeather & WEATHER_SUN_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
|
|
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_SunlightContinues;
|
|
}
|
|
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turncountersTracker++;
|
|
break;
|
|
case 9:
|
|
if (gBattleWeather & WEATHER_HAIL)
|
|
{
|
|
if (--gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_HAIL;
|
|
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
|
|
}
|
|
|
|
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turncountersTracker++;
|
|
break;
|
|
case 10:
|
|
effect++;
|
|
break;
|
|
}
|
|
} while (effect == 0);
|
|
return (gBattleMainFunc != BattleTurnPassed);
|
|
}
|
|
|
|
#define TURNBASED_MAX_CASE 19
|
|
|
|
u8 TurnBasedEffects(void)
|
|
{
|
|
u8 effect = 0;
|
|
|
|
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
|
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
|
{
|
|
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
|
|
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
|
{
|
|
gBattleStruct->turnEffectsBank++;
|
|
}
|
|
else
|
|
{
|
|
switch (gBattleStruct->turnEffectsTracker)
|
|
{
|
|
case 0: // ingrain
|
|
if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
|
|
&& gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
|
|
&& gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_IngrainTurnHeal);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 1: // end turn abilities
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 2: // item effects
|
|
if (ItemBattleEffects(1, gActiveBank, 0))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 18: // item effects again
|
|
if (ItemBattleEffects(1, gActiveBank, 1))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 3: // leech seed
|
|
if ((gStatuses3[gActiveBank] & STATUS3_LEECHSEED)
|
|
&& gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0
|
|
&& gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleScripting.animArg1 = gBankTarget;
|
|
gBattleScripting.animArg2 = gBankAttacker;
|
|
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 4: // poison
|
|
if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_PoisonTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 5: // toxic poison
|
|
if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) // not 16 turns
|
|
gBattleMons[gActiveBank].status1 += 0x100;
|
|
gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
|
|
BattleScriptExecute(BattleScript_PoisonTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 6: // burn
|
|
if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_BurnTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 7: // spooky nightmares
|
|
if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
// R/S does not perform this sleep check, which causes the nighmare effect to
|
|
// persist even after the affected Pokemon has been awakened by Shed Skin
|
|
if (gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_NightmareTurnDmg);
|
|
effect++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gActiveBank].status2 &= ~STATUS2_NIGHTMARE;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 8: // curse
|
|
if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_CurseTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 9: // wrap
|
|
if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
gBattleMons[gActiveBank].status2 -= 0x2000;
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
|
|
{
|
|
// This is the only way I could get this array access to match.
|
|
gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
|
gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
|
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
|
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
|
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
|
gBattleTextBuff1[4] = EOS;
|
|
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
else // broke free
|
|
{
|
|
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
|
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
|
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
|
gBattleTextBuff1[4] = EOS;
|
|
gBattlescriptCurrInstr = BattleScript_WrapEnds;
|
|
}
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 10: // uproar
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
|
|
{
|
|
for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
|
|
{
|
|
if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
|
|
&& gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
|
|
{
|
|
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
|
|
gActiveBank = gBankAttacker;
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
break;
|
|
}
|
|
}
|
|
if (gBankAttacker != gNoOfAllBanks)
|
|
{
|
|
effect = 2; // a pokemon was awaken
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
gBankAttacker = gActiveBank;
|
|
gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
|
|
if (WasUnableToUseMove(gActiveBank))
|
|
{
|
|
CancelMultiTurnMoves(gActiveBank);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
CancelMultiTurnMoves(gActiveBank);
|
|
}
|
|
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
|
|
effect = 1;
|
|
}
|
|
}
|
|
if (effect != 2)
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 11: // thrash
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
|
|
{
|
|
gBattleMons[gActiveBank].status2 -= 0x400;
|
|
if (WasUnableToUseMove(gActiveBank))
|
|
CancelMultiTurnMoves(gActiveBank);
|
|
else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
|
|
&& (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
|
|
SetMoveEffect(1, 0);
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
|
|
BattleScriptExecute(BattleScript_ThrashConfuses);
|
|
effect++;
|
|
}
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 12: // disable
|
|
if (gDisableStructs[gActiveBank].disableTimer1 != 0)
|
|
{
|
|
int i;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
|
|
break;
|
|
}
|
|
if (i == 4) // pokemon does not have the disabled move anymore
|
|
{
|
|
gDisableStructs[gActiveBank].disabledMove = 0;
|
|
gDisableStructs[gActiveBank].disableTimer1 = 0;
|
|
}
|
|
else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
|
|
{
|
|
gDisableStructs[gActiveBank].disabledMove = 0;
|
|
BattleScriptExecute(BattleScript_DisabledNoMore);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 13: // encore
|
|
if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
|
|
{
|
|
if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
|
|
{
|
|
gDisableStructs[gActiveBank].encoredMove = 0;
|
|
gDisableStructs[gActiveBank].encoreTimer1 = 0;
|
|
}
|
|
else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
|
|
|| gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
|
|
{
|
|
gDisableStructs[gActiveBank].encoredMove = 0;
|
|
gDisableStructs[gActiveBank].encoreTimer1 = 0;
|
|
BattleScriptExecute(BattleScript_EncoredNoMore);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 14: // lock-on decrement
|
|
if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
|
|
gStatuses3[gActiveBank] -= 0x8;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 15: // charge
|
|
if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
|
|
gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 16: // taunt
|
|
if (gDisableStructs[gActiveBank].tauntTimer1)
|
|
gDisableStructs[gActiveBank].tauntTimer1--;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 17: // yawn
|
|
if (gStatuses3[gActiveBank] & STATUS3_YAWN)
|
|
{
|
|
gStatuses3[gActiveBank] -= 0x800;
|
|
if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
|
|
&& gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
|
|
&& gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
|
|
{
|
|
CancelMultiTurnMoves(gActiveBank);
|
|
gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
gEffectBank = gActiveBank;
|
|
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case 19: // done
|
|
gBattleStruct->turnEffectsTracker = 0;
|
|
gBattleStruct->turnEffectsBank++;
|
|
break;
|
|
}
|
|
if (effect != 0)
|
|
return effect;
|
|
}
|
|
}
|
|
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
|
return 0;
|
|
}
|
|
|
|
bool8 HandleWishPerishSongOnTurnEnd(void)
|
|
{
|
|
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
|
|
|
switch (gBattleStruct->wishPerishSongState)
|
|
{
|
|
case 0:
|
|
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
|
{
|
|
gActiveBank = gBattleStruct->wishPerishSongBank;
|
|
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
|
{
|
|
gBattleStruct->wishPerishSongBank++;
|
|
continue;
|
|
}
|
|
|
|
gBattleStruct->wishPerishSongBank++;
|
|
if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
|
|
&& --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
|
|
&& gBattleMons[gActiveBank].hp != 0)
|
|
{
|
|
if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBank]);
|
|
|
|
gBankTarget = gActiveBank;
|
|
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
|
|
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
|
|
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
|
|
BattleScriptExecute(BattleScript_MonTookFutureAttack);
|
|
|
|
if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
|
|
&& gWishFutureKnock.futureSightCounter[gActiveBank ^ BIT_MON] == 0)
|
|
{
|
|
gSideAffecting[GET_BANK_SIDE(gBankTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
|
|
}
|
|
return TRUE;
|
|
}
|
|
}
|
|
// Why do I have to keep doing this to match?
|
|
{
|
|
u8 *state = &gBattleStruct->wishPerishSongState;
|
|
*state = 1;
|
|
gBattleStruct->wishPerishSongBank = 0;
|
|
}
|
|
// fall through
|
|
case 1:
|
|
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
|
{
|
|
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank];
|
|
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
|
{
|
|
gBattleStruct->wishPerishSongBank++;
|
|
continue;
|
|
}
|
|
gBattleStruct->wishPerishSongBank++;
|
|
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
|
|
{
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1);
|
|
if (gDisableStructs[gActiveBank].perishSongTimer1 == 0)
|
|
{
|
|
gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
|
|
gBattleMoveDamage = gBattleMons[gActiveBank].hp;
|
|
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
|
|
}
|
|
else
|
|
{
|
|
gDisableStructs[gActiveBank].perishSongTimer1--;
|
|
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
|
|
}
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
return TRUE;
|
|
}
|
|
}
|
|
// Hm...
|
|
{
|
|
u8 *state = &gBattleStruct->wishPerishSongState;
|
|
*state = 2;
|
|
gBattleStruct->wishPerishSongBank = 0;
|
|
}
|
|
// fall through
|
|
case 2:
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
&& gBattleStruct->field_DA == 2
|
|
&& gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
CancelMultiTurnMoves(i);
|
|
|
|
gBattlescriptCurrInstr = BattleScript_82DB8F3;
|
|
BattleScriptExecute(BattleScript_82DB8F3);
|
|
gBattleStruct->wishPerishSongState++;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
#define FAINTED_ACTIONS_MAX_CASE 7
|
|
|
|
bool8 HandleFaintedMonActions(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
return FALSE;
|
|
do
|
|
{
|
|
int i;
|
|
switch (gBattleStruct->faintedActionsState)
|
|
{
|
|
case 0:
|
|
gBattleStruct->faintedActionsBank = 0;
|
|
gBattleStruct->faintedActionsState++;
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
|
|
gAbsentBankFlags &= ~(gBitTable[i]);
|
|
}
|
|
// fall through
|
|
case 1:
|
|
do
|
|
{
|
|
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
|
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
|
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]])
|
|
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
|
{
|
|
BattleScriptExecute(BattleScript_GiveExp);
|
|
gBattleStruct->faintedActionsState = 2;
|
|
return TRUE;
|
|
}
|
|
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
|
gBattleStruct->faintedActionsState = 3;
|
|
break;
|
|
case 2:
|
|
sub_803F9EC(gBank1);
|
|
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
|
gBattleStruct->faintedActionsState = 3;
|
|
else
|
|
gBattleStruct->faintedActionsState = 1;
|
|
break;
|
|
case 3:
|
|
gBattleStruct->faintedActionsBank = 0;
|
|
gBattleStruct->faintedActionsState++;
|
|
// fall through
|
|
case 4:
|
|
do
|
|
{
|
|
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
|
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
|
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
|
{
|
|
BattleScriptExecute(BattleScript_HandleFaintedMon);
|
|
gBattleStruct->faintedActionsState = 5;
|
|
return TRUE;
|
|
}
|
|
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
|
gBattleStruct->faintedActionsState = 6;
|
|
break;
|
|
case 5:
|
|
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
|
gBattleStruct->faintedActionsState = 6;
|
|
else
|
|
gBattleStruct->faintedActionsState = 4;
|
|
break;
|
|
case 6:
|
|
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
|
|
return TRUE;
|
|
gBattleStruct->faintedActionsState++;
|
|
break;
|
|
case FAINTED_ACTIONS_MAX_CASE:
|
|
break;
|
|
}
|
|
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
|
|
return FALSE;
|
|
}
|
|
|
|
void TryClearRageStatuses(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMovesByBanks[i] != MOVE_RAGE)
|
|
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
|
|
}
|
|
}
|
|
|
|
#define ATKCANCELLER_MAX_CASE 14
|
|
|
|
u8 AtkCanceller_UnableToUseMove(void)
|
|
{
|
|
u8 effect = 0;
|
|
s32 *bideDmg = &gBattleScripting.bideDmg;
|
|
do
|
|
{
|
|
switch (gBattleStruct->atkCancellerTracker)
|
|
{
|
|
case 0: // flags clear
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
|
|
gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 1: // check being asleep
|
|
if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
|
|
{
|
|
if (UproarWakeUpCheck(gBankAttacker))
|
|
{
|
|
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
|
effect = 2;
|
|
}
|
|
else
|
|
{
|
|
u8 toSub;
|
|
if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
|
|
toSub = 2;
|
|
else
|
|
toSub = 1;
|
|
if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
|
|
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
|
|
else
|
|
gBattleMons[gBankAttacker].status1 -= toSub;
|
|
if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
|
|
{
|
|
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
|
effect = 2;
|
|
}
|
|
}
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 2: // check being frozen
|
|
if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
|
|
{
|
|
if (Random() % 5)
|
|
{
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
}
|
|
}
|
|
else // unfreeze
|
|
{
|
|
gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
effect = 2;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 3: // truant
|
|
if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
|
|
{
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 4: // recharge
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
|
|
{
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
|
|
gDisableStructs[gBankAttacker].rechargeCounter = 0;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 5: // flinch
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
|
|
{
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
|
|
gProtectStructs[gBankAttacker].flinchImmobility = 1;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 6: // disabled move
|
|
if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
|
|
{
|
|
gProtectStructs[gBankAttacker].usedDisabledMove = 1;
|
|
gBattleScripting.bank = gBankAttacker;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 7: // taunt
|
|
if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
|
{
|
|
gProtectStructs[gBankAttacker].usedTauntedMove = 1;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 8: // imprisoned
|
|
if (GetImprisonedMovesCount(gBankAttacker, gCurrentMove))
|
|
{
|
|
gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 9: // confusion
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[gBankAttacker].status2--;
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
|
|
{
|
|
if (Random() & 1)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
BattleScriptPushCursor();
|
|
}
|
|
else // confusion dmg
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBankTarget = gBankAttacker;
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
|
|
gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
}
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
|
|
}
|
|
else // snapped out of confusion
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
|
|
}
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 10: // paralysis
|
|
if ((gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS) && (Random() % 4) == 0)
|
|
{
|
|
gProtectStructs[gBankAttacker].prlzImmobility = 1;
|
|
// This is removed in Emerald for some reason
|
|
//CancelMultiTurnMoves(gBankAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 11: // infatuation
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
|
|
if (Random() & 1)
|
|
BattleScriptPushCursor();
|
|
else
|
|
{
|
|
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gProtectStructs[gBankAttacker].loveImmobility = 1;
|
|
CancelMultiTurnMoves(gBankAttacker);
|
|
}
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 12: // bide
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
|
|
{
|
|
gBattleMons[gBankAttacker].status2 -= 0x100;
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
|
|
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
|
|
else
|
|
{
|
|
// This is removed in Emerald for some reason
|
|
//gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
if (gTakenDmg[gBankAttacker])
|
|
{
|
|
gCurrentMove = MOVE_BIDE;
|
|
*bideDmg = gTakenDmg[gBankAttacker] * 2;
|
|
gBankTarget = gTakenDmgBanks[gBankAttacker];
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
|
|
gBattlescriptCurrInstr = BattleScript_BideAttack;
|
|
}
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
|
|
}
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case 13: // move thawing
|
|
if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
|
|
{
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
|
|
{
|
|
gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
effect = 2;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case ATKCANCELLER_MAX_CASE:
|
|
break;
|
|
}
|
|
|
|
} while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
|
|
|
|
if (effect == 2)
|
|
{
|
|
gActiveBank = gBankAttacker;
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
}
|
|
return effect;
|
|
}
|
|
|
|
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
|
|
{
|
|
struct Pokemon* party;
|
|
u8 r7;
|
|
u8 r6;
|
|
s32 i;
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
return FALSE;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
if (GetBankSide(bank) == SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
r6 = ((bank & 2) / 2);
|
|
for (i = r6 * 3; i < r6 * 3 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == r6 * 3 + 3);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
|
|
{
|
|
if (GetBankSide(bank) == SIDE_PLAYER)
|
|
{
|
|
party = gPlayerParty;
|
|
r7 = GetBankMultiplayerId(bank);
|
|
r6 = sub_806D82C(r7);
|
|
}
|
|
else
|
|
{
|
|
// FIXME: Compiler insists on moving r4 into r1 before doing the eor
|
|
#ifndef NONMATCHING
|
|
register u32 var asm("r1");
|
|
#else
|
|
u32 var;
|
|
#endif // NONMATCHING
|
|
|
|
party = gEnemyParty;
|
|
var = bank ^ 1;
|
|
r6 = (var != 0) ? 1 : 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
r7 = GetBankMultiplayerId(bank);
|
|
if (GetBankSide(bank) == SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
r6 = sub_806D82C(r7);
|
|
}
|
|
for (i = r6 * 3; i < r6 * 3 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == r6 * 3 + 3);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBankSide(bank) == SIDE_OPPONENT)
|
|
{
|
|
party = gEnemyParty;
|
|
|
|
if (bank == 1)
|
|
r6 = 0;
|
|
else
|
|
r6 = 3;
|
|
for (i = r6; i < r6 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == r6 + 3);
|
|
}
|
|
else
|
|
{
|
|
if (GetBankSide(bank) == SIDE_OPPONENT)
|
|
{
|
|
r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
r6 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
party = gEnemyParty;
|
|
}
|
|
else
|
|
{
|
|
r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
r6 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
party = gPlayerParty;
|
|
}
|
|
if (r1 == 6)
|
|
r1 = gBattlePartyID[r7];
|
|
if (r2 == 6)
|
|
r2 = gBattlePartyID[r6];
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
|
|
// FIXME: Using index[array] instead of array[index] is BAD!
|
|
&& i != r1 && i != r2 && i != r7[gBattleStruct->monToSwitchIntoId] && i != r6[gBattleStruct->monToSwitchIntoId])
|
|
break;
|
|
}
|
|
return (i == 6);
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
CASTFORM_NO_CHANGE, //0
|
|
CASTFORM_TO_NORMAL, //1
|
|
CASTFORM_TO_FIRE, //2
|
|
CASTFORM_TO_WATER, //3
|
|
CASTFORM_TO_ICE, //4
|
|
};
|
|
|
|
u8 CastformDataTypeChange(u8 bank)
|
|
{
|
|
u8 formChange = 0;
|
|
if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
|
|
return CASTFORM_NO_CHANGE;
|
|
if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
|
|
{
|
|
gBattleMons[bank].type1 = TYPE_NORMAL;
|
|
gBattleMons[bank].type2 = TYPE_NORMAL;
|
|
return CASTFORM_TO_NORMAL;
|
|
}
|
|
if (!WEATHER_HAS_EFFECT)
|
|
return CASTFORM_NO_CHANGE;
|
|
if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
|
|
{
|
|
gBattleMons[bank].type1 = TYPE_NORMAL;
|
|
gBattleMons[bank].type2 = TYPE_NORMAL;
|
|
formChange = CASTFORM_TO_NORMAL;
|
|
}
|
|
if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
|
|
{
|
|
gBattleMons[bank].type1 = TYPE_FIRE;
|
|
gBattleMons[bank].type2 = TYPE_FIRE;
|
|
formChange = CASTFORM_TO_FIRE;
|
|
}
|
|
if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
|
|
{
|
|
gBattleMons[bank].type1 = TYPE_WATER;
|
|
gBattleMons[bank].type2 = TYPE_WATER;
|
|
formChange = CASTFORM_TO_WATER;
|
|
}
|
|
if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
|
|
{
|
|
gBattleMons[bank].type1 = TYPE_ICE;
|
|
gBattleMons[bank].type2 = TYPE_ICE;
|
|
formChange = CASTFORM_TO_ICE;
|
|
}
|
|
return formChange;
|
|
}
|
|
|
|
// The largest function in the game, but even it could not save itself from decompiling.
|
|
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
|
{
|
|
u8 effect = 0;
|
|
struct Pokemon *pokeAtk;
|
|
struct Pokemon *pokeDef;
|
|
u16 speciesAtk;
|
|
u16 speciesDef;
|
|
u32 pidAtk;
|
|
u32 pidDef;
|
|
|
|
if (gBankAttacker >= gNoOfAllBanks)
|
|
gBankAttacker = bank;
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
|
|
else
|
|
pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
|
|
|
|
if (gBankTarget >= gNoOfAllBanks)
|
|
gBankTarget = bank;
|
|
if (GetBankSide(gBankTarget) == SIDE_PLAYER)
|
|
pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
|
|
else
|
|
pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
|
|
|
|
speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
|
|
pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
|
|
|
|
speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
|
|
pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning?
|
|
{
|
|
u8 moveType;
|
|
s32 i;
|
|
u16 move;
|
|
u8 side;
|
|
u8 target1;
|
|
|
|
if (special)
|
|
gLastUsedAbility = special;
|
|
else
|
|
gLastUsedAbility = gBattleMons[bank].ability;
|
|
|
|
if (moveArg)
|
|
move = moveArg;
|
|
else
|
|
move = gCurrentMove;
|
|
|
|
GET_MOVE_TYPE(move, moveType);
|
|
|
|
switch (caseID)
|
|
{
|
|
case ABILITYEFFECT_ON_SWITCHIN: // 0
|
|
if (gBankAttacker >= gNoOfAllBanks)
|
|
gBankAttacker = bank;
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITYEFFECT_SWITCH_IN_WEATHER:
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
{
|
|
switch (weather_get_current())
|
|
{
|
|
case 3:
|
|
case 5:
|
|
case 13:
|
|
if (!(gBattleWeather & WEATHER_RAIN_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
|
|
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
|
|
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if (!(gBattleWeather & WEATHER_SUN_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
|
|
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
|
|
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
|
|
}
|
|
break;
|
|
case ABILITY_DRIZZLE:
|
|
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
|
|
{
|
|
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
|
|
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SAND_STREAM:
|
|
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
|
|
{
|
|
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
|
|
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_DROUGHT:
|
|
if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
|
|
{
|
|
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
|
|
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_INTIMIDATE:
|
|
if (!(gSpecialStatuses[bank].intimidatedPoke))
|
|
{
|
|
gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
|
|
gSpecialStatuses[bank].intimidatedPoke = 1;
|
|
}
|
|
break;
|
|
case ABILITY_FORECAST:
|
|
effect = CastformDataTypeChange(bank);
|
|
if (effect != 0)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.bank = bank;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
}
|
|
break;
|
|
case ABILITY_TRACE:
|
|
if (!(gSpecialStatuses[bank].traced))
|
|
{
|
|
gStatuses3[bank] |= STATUS3_TRACE;
|
|
gSpecialStatuses[bank].traced = 1;
|
|
}
|
|
break;
|
|
case ABILITY_CLOUD_NINE:
|
|
case ABILITY_AIR_LOCK:
|
|
{
|
|
// that's a weird choice for a variable, why not use i or bank?
|
|
for (target1 = 0; target1 < gNoOfAllBanks; target1++)
|
|
{
|
|
effect = CastformDataTypeChange(target1);
|
|
if (effect != 0)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.bank = target1;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ENDTURN: // 1
|
|
if (gBattleMons[bank].hp != 0)
|
|
{
|
|
gBankAttacker = bank;
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_RAIN_DISH:
|
|
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
|
|
&& gBattleMons[bank].maxHP > gBattleMons[bank].hp)
|
|
{
|
|
gLastUsedAbility = ABILITY_RAIN_DISH; // why
|
|
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SHED_SKIN:
|
|
if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
|
|
{
|
|
if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
gBattleMons[bank].status1 = 0;
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
|
|
gBattleScripting.bank = gActiveBank = bank;
|
|
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SPEED_BOOST:
|
|
if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
|
|
{
|
|
gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
|
|
gBattleScripting.animArg1 = 0x11;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
|
|
gBattleScripting.bank = bank;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_TRUANT:
|
|
gDisableStructs[gBankAttacker].truantCounter ^= 1;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_MOVES_BLOCK: // 2
|
|
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
|
|
{
|
|
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
|
|
{
|
|
if (sSoundMovesTable[i] == move)
|
|
break;
|
|
}
|
|
if (sSoundMovesTable[i] != 0xFFFF)
|
|
{
|
|
if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
|
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
|
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
|
|
effect = 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ABSORBING: // 3
|
|
if (move)
|
|
{
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_VOLT_ABSORB:
|
|
if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
|
|
{
|
|
if (gProtectStructs[gBankAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
|
|
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_WATER_ABSORB:
|
|
if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
|
|
{
|
|
if (gProtectStructs[gBankAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
|
|
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_FLASH_FIRE:
|
|
if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
|
|
{
|
|
if (!(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE))
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
if (gProtectStructs[gBankAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
|
|
|
gBattleResources->flags->flags[bank] |= UNKNOWN_FLAG_FLASH_FIRE;
|
|
effect = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
if (gProtectStructs[gBankAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
|
|
|
effect = 2;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (effect == 1)
|
|
{
|
|
if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
|
|
{
|
|
if ((gProtectStructs[gBankAttacker].notFirstStrike))
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CONTACT: // 4
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_COLOR_CHANGE:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& move != MOVE_STRUGGLE
|
|
&& gBattleMoves[move].power != 0
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& gBattleMons[bank].type1 != moveType
|
|
&& gBattleMons[bank].type2 != moveType
|
|
&& gBattleMons[bank].hp != 0)
|
|
{
|
|
gBattleMons[bank].type1 = moveType;
|
|
gBattleMons[bank].type2 = moveType;
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_ROUGH_SKIN:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_EFFECT_SPORE:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 10) == 0)
|
|
{
|
|
do
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
|
|
} while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
|
|
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_POISON_POINT:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_STATIC:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_FLAME_BODY:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_CUTE_CHARM:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gBattleMons[gBankAttacker].hp != 0
|
|
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& gBattleMons[gBankTarget].hp != 0
|
|
&& (Random() % 3) == 0
|
|
&& gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
|
|
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
|
|
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
|
|
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
|
|
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
|
|
{
|
|
gBattleMons[gBankAttacker].status2 |= STATUS2_INFATUATED_WITH(gBankTarget);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_IMMUNITY: // 5
|
|
for (bank = 0; bank < gNoOfAllBanks; bank++)
|
|
{
|
|
switch (gBattleMons[bank].ability)
|
|
{
|
|
case ABILITY_IMMUNITY:
|
|
if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | STATUS_TOXIC_COUNTER))
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_OWN_TEMPO:
|
|
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
effect = 2;
|
|
}
|
|
break;
|
|
case ABILITY_LIMBER:
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_INSOMNIA:
|
|
case ABILITY_VITAL_SPIRIT:
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_WATER_VEIL:
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_MAGMA_ARMOR:
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_OBLIVIOUS:
|
|
if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
effect = 3;
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
switch (effect)
|
|
{
|
|
case 1: // status cleared
|
|
gBattleMons[bank].status1 = 0;
|
|
break;
|
|
case 2: // get rid of confusion
|
|
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
|
|
break;
|
|
case 3: // get rid of infatuation
|
|
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
|
|
break;
|
|
}
|
|
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
|
|
gBattleScripting.bank = bank;
|
|
gActiveBank = bank;
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
return effect;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_FORECAST: // 6
|
|
for (bank = 0; bank < gNoOfAllBanks; bank++)
|
|
{
|
|
if (gBattleMons[bank].ability == ABILITY_FORECAST)
|
|
{
|
|
effect = CastformDataTypeChange(bank);
|
|
if (effect)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.bank = bank;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
return effect;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_SYNCHRONIZE: // 7
|
|
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
|
|
{
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
|
|
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
|
|
gBattleScripting.bank = gBankTarget;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
|
|
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
|
|
{
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
|
|
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
|
|
gBattleScripting.bank = gBankAttacker;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_INTIMIDATE1: // 9
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
|
|
{
|
|
gLastUsedAbility = ABILITY_INTIMIDATE;
|
|
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
|
|
BattleScriptPushCursorAndCallback(BattleScript_82DB4B8);
|
|
gBattleStruct->intimidateBank = i;
|
|
effect++;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_TRACE: // 11
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
|
|
{
|
|
u8 target2;
|
|
side = (GetBankIdentity(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
|
|
target1 = GetBankByIdentity(side);
|
|
target2 = GetBankByIdentity(side + BIT_MON);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
|
|
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
|
|
{
|
|
gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
|
|
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBank].ability;
|
|
effect++;
|
|
}
|
|
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
|
|
{
|
|
gActiveBank = target1;
|
|
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBank].ability;
|
|
effect++;
|
|
}
|
|
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
|
|
{
|
|
gActiveBank = target2;
|
|
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBank].ability;
|
|
effect++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gActiveBank = target1;
|
|
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
|
|
{
|
|
gBattleMons[i].ability = gBattleMons[target1].ability;
|
|
gLastUsedAbility = gBattleMons[target1].ability;
|
|
effect++;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
|
|
gStatuses3[i] &= ~(STATUS3_TRACE);
|
|
gBattleScripting.bank = i;
|
|
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank])
|
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_INTIMIDATE2: // 10
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
|
|
{
|
|
gLastUsedAbility = ABILITY_INTIMIDATE;
|
|
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_82DB4C1;
|
|
gBattleStruct->intimidateBank = i;
|
|
effect++;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
|
|
side = GetBankSide(bank);
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
|
|
side = GetBankSide(bank);
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_FIELD_SPORT: // 14
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case 0xFD:
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gStatuses3[i] & STATUS3_MUDSPORT)
|
|
effect = i + 1;
|
|
}
|
|
break;
|
|
case 0xFE:
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gStatuses3[i] & STATUS3_WATERSPORT)
|
|
effect = i + 1;
|
|
}
|
|
break;
|
|
default:
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && i != bank)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
|
|
side = GetBankSide(bank);
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
|
|
side = GetBankSide(bank);
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && i != bank)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
|
|
RecordAbilityBattle(bank, gLastUsedAbility);
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
void BattleScriptExecute(const u8 *BS_ptr)
|
|
{
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
|
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
|
|
gCurrentActionFuncId = 0;
|
|
}
|
|
|
|
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
|
gBattleMainFunc = RunBattleScriptCommands;
|
|
}
|
|
|
|
enum
|
|
{
|
|
ITEM_NO_EFFECT, // 0
|
|
ITEM_STATUS_CHANGE, // 1
|
|
ITEM_EFFECT_OTHER, // 2
|
|
ITEM_PP_CHANGE, // 3
|
|
ITEM_HP_CHANGE, // 4
|
|
ITEM_STATS_CHANGE, // 5
|
|
};
|
|
|
|
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
|
{
|
|
int i = 0;
|
|
u8 effect = ITEM_NO_EFFECT;
|
|
u8 changedPP = 0;
|
|
u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
|
|
u8 bankQuality, atkQuality, defQuality;
|
|
u16 atkItem, defItem;
|
|
|
|
gLastUsedItem = gBattleMons[bank].item;
|
|
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
|
|
{
|
|
bankHoldEffect = gEnigmaBerries[bank].holdEffect;
|
|
bankQuality = gEnigmaBerries[bank].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
|
|
bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
|
|
}
|
|
|
|
atkItem = gBattleMons[gBankAttacker].item;
|
|
if (atkItem == ITEM_ENIGMA_BERRY)
|
|
{
|
|
atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
|
|
atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
|
|
atkQuality = ItemId_GetHoldEffectParam(atkItem);
|
|
}
|
|
|
|
// def variables are unused
|
|
defItem = gBattleMons[gBankTarget].item;
|
|
if (defItem == ITEM_ENIGMA_BERRY)
|
|
{
|
|
defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
|
|
defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
defHoldEffect = ItemId_GetHoldEffect(defItem);
|
|
defQuality = ItemId_GetHoldEffectParam(defItem);
|
|
}
|
|
|
|
switch (caseID)
|
|
{
|
|
case ITEMEFFECT_ON_SWITCH_IN:
|
|
switch (bankHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_DOUBLE_PRIZE:
|
|
if (GetBankSide(bank) == SIDE_PLAYER)
|
|
gBattleStruct->moneyMultiplier = 2;
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[bank].statStages[i] < 6)
|
|
{
|
|
gBattleMons[bank].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.bank = bank;
|
|
gStringBank = bank;
|
|
gActiveBank = gBankAttacker = bank;
|
|
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (gBattleMons[bank].hp)
|
|
{
|
|
switch (bankHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_RESTORE_HP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
gBattleMoveDamage = bankQuality;
|
|
if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = 4;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_PP:
|
|
if (!moveTurn)
|
|
{
|
|
struct Pokemon *mon;
|
|
u8 ppBonuses;
|
|
u16 move;
|
|
|
|
if (GetBankSide(bank) == SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlePartyID[bank]];
|
|
else
|
|
mon = &gEnemyParty[gBattlePartyID[bank]];
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
|
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
|
|
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
|
if (move && changedPP == 0)
|
|
break;
|
|
}
|
|
if (i != 4)
|
|
{
|
|
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
|
|
if (changedPP + bankQuality > maxPP)
|
|
changedPP = maxPP;
|
|
else
|
|
changedPP = changedPP + bankQuality;
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
|
|
|
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
|
EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
effect = ITEM_PP_CHANGE;
|
|
}
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[bank].statStages[i] < 6)
|
|
{
|
|
gBattleMons[bank].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.bank = bank;
|
|
gStringBank = bank;
|
|
gActiveBank = gBankAttacker = bank;
|
|
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_LEFTOVERS:
|
|
if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_ItemHealHP_End2);
|
|
effect = ITEM_HP_CHANGE;
|
|
RecordItemEffectBattle(bank, bankHoldEffect);
|
|
}
|
|
break;
|
|
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
|
|
case HOLD_EFFECT_CONFUSE_SPICY:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
|
|
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_DRY:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
|
|
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_SWEET:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
|
|
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_BITTER:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
|
|
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_SOUR:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
|
|
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
|
|
gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
// copy/paste again, smh
|
|
case HOLD_EFFECT_ATTACK_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_ATK);
|
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(STAT_STAGE_ATK, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_STAGE_ATK;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_DEFENSE_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_DEF);
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(STAT_STAGE_DEF, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_STAGE_DEF;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SPEED_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPEED);
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(STAT_STAGE_SPEED, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPEED;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SP_ATTACK_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPATK);
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(STAT_STAGE_SPATK, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPATK;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SP_DEFENSE_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_STAGE_SPDEF);
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(STAT_STAGE_SPDEF, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_STAGE_SPDEF;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CRITICAL_UP:
|
|
if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
|
|
{
|
|
gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
|
|
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RANDOM_STAT_UP:
|
|
if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
|
|
break;
|
|
}
|
|
if (i != 5)
|
|
{
|
|
do
|
|
{
|
|
i = Random() % 5;
|
|
} while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
|
|
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
|
|
|
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
|
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
|
gBattleTextBuff2[4] = B_BUFF_STRING;
|
|
gBattleTextBuff2[5] = STRINGID_STATROSE;
|
|
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
|
|
gBattleTextBuff2[7] = EOS;
|
|
|
|
gEffectBank = bank;
|
|
SET_STATCHANGER(i + 1, 2, FALSE);
|
|
gBattleScripting.animArg1 = 0x21 + i + 6;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PAR:
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
|
|
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PSN:
|
|
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
|
|
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_BRN:
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_BURN);
|
|
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_FRZ:
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
|
|
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_SLP:
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_CONFUSION:
|
|
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_STATUS:
|
|
if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
i = 0;
|
|
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
i++;
|
|
}
|
|
if (!(i > 1))
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattleMons[bank].status1 = 0;
|
|
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_ATTRACT:
|
|
if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.bank = bank;
|
|
gStringBank = bank;
|
|
gActiveBank = gBankAttacker = bank;
|
|
switch (effect)
|
|
{
|
|
case ITEM_STATUS_CHANGE:
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
break;
|
|
case ITEM_PP_CHANGE:
|
|
if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
|
|
gBattleMons[bank].pp[i] = changedPP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
for (bank = 0; bank < gNoOfAllBanks; bank++)
|
|
{
|
|
gLastUsedItem = gBattleMons[bank].item;
|
|
if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
|
|
{
|
|
bankHoldEffect = gEnigmaBerries[bank].holdEffect;
|
|
bankQuality = gEnigmaBerries[bank].holdEffectParam;
|
|
}
|
|
else
|
|
{
|
|
bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
|
|
bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
|
|
}
|
|
switch (bankHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_CURE_PAR:
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PSN:
|
|
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_BRN:
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_BURN);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_FRZ:
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_SLP:
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_CONFUSION:
|
|
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_ATTRACT:
|
|
if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_STATUS:
|
|
if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_SLEEP)
|
|
{
|
|
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
}
|
|
if (gBattleMons[bank].status1 & STATUS_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
}
|
|
if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
}
|
|
gBattleMons[bank].status1 = 0;
|
|
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[bank].statStages[i] < 6)
|
|
{
|
|
gBattleMons[bank].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.bank = bank;
|
|
gStringBank = bank;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
|
|
return effect; // unnecessary return
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.bank = bank;
|
|
gStringBank = bank;
|
|
gActiveBank = bank;
|
|
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (gBattleMoveDamage)
|
|
{
|
|
switch (atkHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_FLINCH:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
|
|
&& (Random() % 100) < atkQuality
|
|
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
|
|
&& gBattleMons[gBankTarget].hp)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
|
BattleScriptPushCursor();
|
|
SetMoveEffect(0, 0);
|
|
BattleScriptPop();
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SHELL_BELL:
|
|
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
|
|
&& gSpecialStatuses[gBankTarget].moveturnLostHP != 0
|
|
&& gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
|
|
&& gBankAttacker != gBankTarget
|
|
&& gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
|
|
&& gBattleMons[gBankAttacker].hp != 0)
|
|
{
|
|
gLastUsedItem = atkItem;
|
|
gStringBank = gBankAttacker;
|
|
gBattleScripting.bank = gBankAttacker;
|
|
gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = -1;
|
|
gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
void ClearFuryCutterDestinyBondGrudge(u8 bank)
|
|
{
|
|
gDisableStructs[bank].furyCutterCounter = 0;
|
|
gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND);
|
|
gStatuses3[bank] &= ~(STATUS3_GRUDGE);
|
|
}
|
|
|
|
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
|
|
{
|
|
if (gBattleExecBuffer == 0)
|
|
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
|
|
}
|
|
|
|
u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
|
{
|
|
u8 targetBank = 0;
|
|
u8 moveTarget;
|
|
u8 side;
|
|
|
|
if (useMoveTarget)
|
|
moveTarget = useMoveTarget - 1;
|
|
else
|
|
moveTarget = gBattleMoves[move].target;
|
|
|
|
switch (moveTarget)
|
|
{
|
|
case MOVE_TARGET_SELECTED:
|
|
side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
|
|
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
|
targetBank = gSideTimers[side].followmeTarget;
|
|
else
|
|
{
|
|
side = GetBankSide(gBankAttacker);
|
|
do
|
|
{
|
|
targetBank = Random() % gNoOfAllBanks;
|
|
} while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
|
|
if (gBattleMoves[move].type == TYPE_ELECTRIC
|
|
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
|
|
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
|
|
{
|
|
targetBank ^= BIT_MON;
|
|
RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
|
|
gSpecialStatuses[targetBank].lightningRodRedirected = 1;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_TARGET_DEPENDS:
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
|
if (gAbsentBankFlags & gBitTable[targetBank])
|
|
targetBank ^= BIT_MON;
|
|
break;
|
|
case MOVE_TARGET_RANDOM:
|
|
side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
|
|
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
|
targetBank = gSideTimers[side].followmeTarget;
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
|
|
{
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
{
|
|
if (Random() & 1)
|
|
targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
else
|
|
targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
}
|
|
else
|
|
{
|
|
if (Random() & 1)
|
|
targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
else
|
|
targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
}
|
|
if (gAbsentBankFlags & gBitTable[targetBank])
|
|
targetBank ^= BIT_MON;
|
|
}
|
|
else
|
|
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
|
break;
|
|
case MOVE_TARGET_USER:
|
|
case MOVE_TARGET_x10:
|
|
targetBank = gBankAttacker;
|
|
break;
|
|
}
|
|
|
|
*(gBattleStruct->moveTarget + gBankAttacker) = targetBank;
|
|
|
|
return targetBank;
|
|
}
|
|
|
|
static bool32 HasObedientBitSet(u8 bank)
|
|
{
|
|
if (GetBankSide(bank) == SIDE_OPPONENT)
|
|
return TRUE;
|
|
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
|
|
&& GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
|
|
return TRUE;
|
|
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
|
|
}
|
|
|
|
u8 IsMonDisobedient(void)
|
|
{
|
|
s32 rnd;
|
|
s32 calc;
|
|
u8 obedienceLevel = 0;
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
return 0;
|
|
if (GetBankSide(gBankAttacker) == SIDE_OPPONENT)
|
|
return 0;
|
|
|
|
if (HasObedientBitSet(gBankAttacker)) // only if species is Mew or Deoxys
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gBankAttacker) == 2)
|
|
return 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
return 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
return 0;
|
|
if (!IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
|
|
return 0;
|
|
if (FlagGet(FLAG_BADGE08_GET))
|
|
return 0;
|
|
|
|
obedienceLevel = 10;
|
|
|
|
if (FlagGet(FLAG_BADGE02_GET))
|
|
obedienceLevel = 30;
|
|
if (FlagGet(FLAG_BADGE04_GET))
|
|
obedienceLevel = 50;
|
|
if (FlagGet(FLAG_BADGE06_GET))
|
|
obedienceLevel = 70;
|
|
}
|
|
|
|
if (gBattleMons[gBankAttacker].level <= obedienceLevel)
|
|
return 0;
|
|
rnd = (Random() & 255);
|
|
calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
|
|
if (calc < obedienceLevel)
|
|
return 0;
|
|
|
|
// is not obedient
|
|
if (gCurrentMove == MOVE_RAGE)
|
|
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
|
|
if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_82DB695;
|
|
return 1;
|
|
}
|
|
|
|
rnd = (Random() & 255);
|
|
calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
|
|
if (calc < obedienceLevel)
|
|
{
|
|
calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
|
|
if (calc == 0xF) // all moves cannot be used
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
return 1;
|
|
}
|
|
else // use a random move
|
|
{
|
|
do
|
|
{
|
|
gCurrMovePos = gUnknown_020241E9 = Random() & 3;
|
|
} while (gBitTable[gCurrMovePos] & calc);
|
|
|
|
gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
|
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
|
|
gBankTarget = GetMoveTarget(gRandomMove, 0);
|
|
gHitMarker |= HITMARKER_x200000;
|
|
return 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
|
|
|
|
calc = (Random() & 255);
|
|
if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
|
|
{
|
|
// try putting asleep
|
|
int i;
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
{
|
|
if (gBattleMons[i].status2 & STATUS2_UPROAR)
|
|
break;
|
|
}
|
|
if (i == gNoOfAllBanks)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
|
|
return 1;
|
|
}
|
|
}
|
|
calc -= obedienceLevel;
|
|
if (calc < obedienceLevel)
|
|
{
|
|
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
|
|
gBankTarget = gBankAttacker;
|
|
gBattlescriptCurrInstr = BattleScript_82DB6F0;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|