mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
568 lines
16 KiB
PHP
568 lines
16 KiB
PHP
SlateportCity_Harbor_MapScripts:: @ 820C97D
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map_script 3, SlateportCity_Harbor_MapScript1_20C983
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.byte 0
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SlateportCity_Harbor_MapScript1_20C983: @ 820C983
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setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
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setvar VAR_TEMP_1, 0
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compare VAR_0x40A0, 1
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call_if 1, SlateportCity_Harbor_EventScript_20C9A9
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checkflag FLAG_SYS_GAME_CLEAR
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call_if 1, SlateportCity_Harbor_EventScript_20C9A5
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end
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SlateportCity_Harbor_EventScript_20C9A5:: @ 820C9A5
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clearflag FLAG_0x35C
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return
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SlateportCity_Harbor_EventScript_20C9A9:: @ 820C9A9
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savebgm MUS_AQA_0
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setobjectxyperm 4, 12, 13
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setobjectmovementtype 4, 9
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setflag FLAG_0x389
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return
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SlateportCity_Harbor_EventScript_20C9BB:: @ 820C9BB
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9C7:: @ 820C9C7
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF
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lockall
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setvar VAR_0x8008, 3
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applymovement 255, SlateportCity_Harbor_Movement_20CAEF
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
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applymovement 7, SlateportCity_Harbor_Movement_2725AA
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waitmovement 0
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applymovement 6, SlateportCity_Harbor_Movement_2725AA
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applymovement 255, SlateportCity_Harbor_Movement_2725A6
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_20D291, 4
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closemessage
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applymovement 6, SlateportCity_Harbor_Movement_20CAC8
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applymovement 7, SlateportCity_Harbor_Movement_20CAC8
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applymovement 8, SlateportCity_Harbor_Movement_20CAD2
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waitmovement 0
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removeobject 6
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removeobject 7
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removeobject 8
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setvar VAR_0x40A0, 2
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setflag FLAG_0x061
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setflag FLAG_0x313
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compare VAR_0x8008, 0
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call_if 1, SlateportCity_Harbor_EventScript_20CA89
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compare VAR_0x8008, 1
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call_if 1, SlateportCity_Harbor_EventScript_20CA9E
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compare VAR_0x8008, 2
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call_if 1, SlateportCity_Harbor_EventScript_20CAB3
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compare VAR_0x8008, 3
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call_if 1, SlateportCity_Harbor_EventScript_20CAB3
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msgbox SlateportCity_Harbor_Text_20D35A, 4
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closemessage
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setflag FLAG_0x335
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setflag FLAG_0x336
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moveobjectoffscreen 4
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setobjectmovementtype 4, 10
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releaseall
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end
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SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89
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applymovement 4, SlateportCity_Harbor_Movement_20CAE0
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725AA
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E
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applymovement 4, SlateportCity_Harbor_Movement_20CAE6
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725A8
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3
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applymovement 4, SlateportCity_Harbor_Movement_20CAEB
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725A8
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_20CAC8: @ 820CAC8
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_20CACD: @ 820CACD
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_20CAD2: @ 820CAD2
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delay_16
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delay_16
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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SlateportCity_Harbor_Movement_20CAE0: @ 820CAE0
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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SlateportCity_Harbor_Movement_20CAE6: @ 820CAE6
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walk_left
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walk_left
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walk_up
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walk_left
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step_end
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SlateportCity_Harbor_Movement_20CAEB: @ 820CAEB
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_Harbor_Movement_20CAEF: @ 820CAEF
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_20CAF1:: @ 820CAF1
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lock
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faceplayer
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checkflag FLAG_SYS_GAME_CLEAR
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goto_eq SlateportCity_Harbor_EventScript_20CB06
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msgbox SlateportCity_Harbor_Text_20CE20, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CB06:: @ 820CB06
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msgbox SlateportCity_Harbor_Text_20CE87, 4
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message SlateportCity_Harbor_Text_20CF1C
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CB1A
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end
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SlateportCity_Harbor_EventScript_20CB1A:: @ 820CB1A
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checkflag FLAG_0x1D0
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goto_eq SlateportCity_Harbor_EventScript_20CB50
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multichoicedefault 18, 8, 56, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CB92
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case 1, SlateportCity_Harbor_EventScript_20CC2D
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case 127, SlateportCity_Harbor_EventScript_20CC2D
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end
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SlateportCity_Harbor_EventScript_20CB50:: @ 820CB50
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multichoicedefault 17, 6, 52, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CB92
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case 1, SlateportCity_Harbor_EventScript_20CBBA
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case 2, SlateportCity_Harbor_EventScript_20CC2D
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case 127, SlateportCity_Harbor_EventScript_20CC2D
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end
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SlateportCity_Harbor_EventScript_20CB88:: @ 820CB88
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msgbox SlateportCity_Harbor_Text_20CEC1, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92
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msgbox SlateportCity_Harbor_Text_20CF93, 5
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_20CBDD
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setvar VAR_PORTHOLE, 1
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call SlateportCity_Harbor_EventScript_20CBE9
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warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA
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msgbox SlateportCity_Harbor_Text_20CFAE, 5
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_20CBDD
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call SlateportCity_Harbor_EventScript_20CBE9
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_20CBDD:: @ 820CBDD
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message SlateportCity_Harbor_Text_20CFFA
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CB1A
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end
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SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9
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msgbox SlateportCity_Harbor_Text_20CFCB, 4
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closemessage
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applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A6
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waitmovement 0
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delay 30
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hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
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compare VAR_FACING, 2
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call_if 1, SlateportCity_Harbor_EventScript_20CC42
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compare VAR_FACING, 4
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call_if 1, SlateportCity_Harbor_EventScript_20CC37
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delay 30
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hideobjectat 255, MAP_PETALBURG_CITY
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setvar VAR_0x8004, 5
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call SlateportCity_Harbor_EventScript_2721E2
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return
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SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D
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msgbox SlateportCity_Harbor_Text_20CF71, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37
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applymovement 255, SlateportCity_Harbor_Movement_20CC4D
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42
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applymovement 255, SlateportCity_Harbor_Movement_20CC50
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_20CC4D: @ 820CC4D
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walk_right
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walk_in_place_fastest_up
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step_end
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SlateportCity_Harbor_Movement_20CC50: @ 820CC50
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_20CC52:: @ 820CC52
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lock
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faceplayer
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checkflag FLAG_SYS_GAME_CLEAR
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goto_if 0, SlateportCity_Harbor_EventScript_20CC89
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setvar VAR_0x8004, 0
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checkflag FLAG_0x1BE
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call_if 1, SlateportCity_Harbor_EventScript_20CC93
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checkflag FLAG_0x1BF
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call_if 1, SlateportCity_Harbor_EventScript_20CC93
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compare VAR_0x8004, 2
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goto_eq SlateportCity_Harbor_EventScript_20CC89
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msgbox SlateportCity_Harbor_Text_20D08E, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CC89:: @ 820CC89
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msgbox SlateportCity_Harbor_Text_20D01C, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CC93:: @ 820CC93
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addvar VAR_0x8004, 1
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return
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SlateportCity_Harbor_EventScript_20CC99:: @ 820CC99
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msgbox SlateportCity_Harbor_Text_20D194, 2
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end
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SlateportCity_Harbor_EventScript_20CCA2:: @ 820CCA2
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lock
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faceplayer
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checkflag FLAG_BADGE07_GET
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goto_eq SlateportCity_Harbor_EventScript_20CD00
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checkflag FLAG_0x10F
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goto_eq SlateportCity_Harbor_EventScript_20CCF6
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checkflag FLAG_0x070
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goto_eq SlateportCity_Harbor_EventScript_20CCE9
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compare VAR_0x40A0, 2
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goto_eq SlateportCity_Harbor_EventScript_20CCDF
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msgbox SlateportCity_Harbor_Text_20D232, 4
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closemessage
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applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A2
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waitmovement 0
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release
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end
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SlateportCity_Harbor_EventScript_20CCDF:: @ 820CCDF
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msgbox SlateportCity_Harbor_Text_20D35A, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CCE9:: @ 820CCE9
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setflag FLAG_0x10F
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msgbox SlateportCity_Harbor_Text_20D42B, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CCF6:: @ 820CCF6
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msgbox SlateportCity_Harbor_Text_20D58A, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CD00:: @ 820CD00
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compare VAR_TEMP_1, 1
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goto_eq SlateportCity_Harbor_EventScript_20CE11
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checkitem ITEM_SCANNER, 1
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compare VAR_RESULT, 1
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goto_eq SlateportCity_Harbor_EventScript_20CD38
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checkflag FLAG_SYS_GAME_CLEAR
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goto_eq SlateportCity_Harbor_EventScript_20CD2E
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msgbox SlateportCity_Harbor_Text_20D65C, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CD2E:: @ 820CD2E
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msgbox SlateportCity_Harbor_Text_20D6CB, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CD38:: @ 820CD38
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message SlateportCity_Harbor_Text_20D76C
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CD44
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end
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SlateportCity_Harbor_EventScript_20CD44:: @ 820CD44
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multichoice 0, 0, 46, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CD7B
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case 1, SlateportCity_Harbor_EventScript_20CDBB
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case 2, SlateportCity_Harbor_EventScript_20CDFB
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case 127, SlateportCity_Harbor_EventScript_20CDFB
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end
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SlateportCity_Harbor_EventScript_20CD7B:: @ 820CD7B
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msgbox SlateportCity_Harbor_Text_20D8BC, 5
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_20CE05
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giveitem_std ITEM_DEEP_SEA_TOOTH
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_272054
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takeitem ITEM_SCANNER, 1
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msgbox SlateportCity_Harbor_Text_20D94A, 4
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setflag FLAG_0x126
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goto SlateportCity_Harbor_EventScript_20CE11
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end
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SlateportCity_Harbor_EventScript_20CDBB:: @ 820CDBB
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msgbox SlateportCity_Harbor_Text_20D8F1, 5
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_20CE05
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giveitem_std ITEM_DEEP_SEA_SCALE
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compare VAR_RESULT, 0
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goto_eq SlateportCity_Harbor_EventScript_272054
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takeitem ITEM_SCANNER, 1
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msgbox SlateportCity_Harbor_Text_20D94A, 4
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setflag FLAG_0x126
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goto SlateportCity_Harbor_EventScript_20CE11
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end
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SlateportCity_Harbor_EventScript_20CDFB:: @ 820CDFB
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msgbox SlateportCity_Harbor_Text_20D841, 4
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release
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end
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SlateportCity_Harbor_EventScript_20CE05:: @ 820CE05
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message SlateportCity_Harbor_Text_20D926
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CD44
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end
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SlateportCity_Harbor_EventScript_20CE11:: @ 820CE11
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setvar VAR_TEMP_1, 1
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msgbox SlateportCity_Harbor_Text_20D970, 4
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release
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end
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SlateportCity_Harbor_Text_20CE20: @ 820CE20
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.string "I beg your pardon?\n"
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.string "You’re looking for a ship?\p"
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.string "I’m sorry, the ferry service isn’t\n"
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.string "available at present…$"
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SlateportCity_Harbor_Text_20CE87: @ 820CE87
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.string "Hello, are you here for the ferry?\n"
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.string "May I see your TICKET?$"
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SlateportCity_Harbor_Text_20CEC1: @ 820CEC1
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.string "{PLAYER} doesn’t have the TICKET…\p"
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.string "I’m terribly sorry.\p"
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.string "You must have a TICKET to board\n"
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.string "the ferry.$"
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SlateportCity_Harbor_Text_20CF1C: @ 820CF1C
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.string "{PLAYER} flashed the TICKET.\p"
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.string "Perfect! That’s all you need!\p"
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.string "And where would you like to go?$"
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SlateportCity_Harbor_Text_20CF71: @ 820CF71
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.string "Please sail with us another time!$"
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SlateportCity_Harbor_Text_20CF93: @ 820CF93
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.string "LILYCOVE CITY it is, then!$"
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SlateportCity_Harbor_Text_20CFAE: @ 820CFAE
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.string "BATTLE FRONTIER it is, then!$"
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SlateportCity_Harbor_Text_20CFCB: @ 820CFCB
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.string "Please board the ferry and wait for\n"
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.string "departure.$"
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SlateportCity_Harbor_Text_20CFFA: @ 820CFFA
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.string "Then, where would you like to go?$"
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SlateportCity_Harbor_Text_20D01C: @ 820D01C
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.string "A journey to the bottom of the sea…\n"
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.string "I wonder what it’d be like?\p"
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.string "I’d love to go deep underwater like\n"
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.string "that someday.$"
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SlateportCity_Harbor_Text_20D08E: @ 820D08E
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.string "For a ship to sail safely, we need to\n"
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.string "know about the weather!\p"
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.string "Speaking of weather, I heard something\n"
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.string "from a guy at the WEATHER INSTITUTE.\p"
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.string "He was saying abnormal weather has\n"
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.string "been reported all over the place!\p"
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.string "You should visit the WEATHER INSTITUTE\n"
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.string "and ask around!$"
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SlateportCity_Harbor_Text_20D194: @ 820D194
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.string "I wanted to go with CAPT. STERN on\n"
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.string "the ocean floor exploration.\p"
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.string "But the sub’s too small for me.\p"
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.string "If I squeezed in, there wouldn’t be\n"
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.string "any room for the CAPTAIN…$"
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SlateportCity_Harbor_Text_20D232: @ 820D232
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.string "CAPT. STERN: Those thugs…\p"
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.string "They’re the same lot who tried to rob\n"
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.string "the DEVON GOODS at the MUSEUM.$"
|
||
|
||
SlateportCity_Harbor_Text_20D291: @ 820D291
|
||
.string "ARCHIE: Oh?\n"
|
||
.string "Not you again…\p"
|
||
.string "You are tenacious to track us here,\n"
|
||
.string "that much I will give you.\p"
|
||
.string "But now…\n"
|
||
.string "No one can stop us! No one!\p"
|
||
.string "Or, will you follow us back to our\n"
|
||
.string "HIDEOUT in LILYCOVE CITY?\p"
|
||
.string "Fwahahahaha…$"
|
||
|
||
SlateportCity_Harbor_Text_20D35A: @ 820D35A
|
||
.string "CAPT. STERN: Why…\p"
|
||
.string "Why would TEAM AQUA steal my\n"
|
||
.string "SUBMARINE EXPLORER 1?\p"
|
||
.string "They can’t be after the slumbering\n"
|
||
.string "POKéMON at the bottom of the sea…\p"
|
||
.string "But even if I were to chase them,\n"
|
||
.string "I don’t stand a chance against them…$"
|
||
|
||
SlateportCity_Harbor_Text_20D42B: @ 820D42B
|
||
.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
|
||
.string "Okay… So TEAM AQUA left before you\n"
|
||
.string "could stop them…\p"
|
||
.string "Oh, no, don’t blame yourself.\n"
|
||
.string "You’re not responsible for this.\p"
|
||
.string "Trying to catch a submarine…\n"
|
||
.string "It’s impossible for most people.\p"
|
||
.string "You would need a POKéMON that knows\n"
|
||
.string "how to DIVE…\p"
|
||
.string "Perhaps if you went out to\n"
|
||
.string "MOSSDEEP CITY…\p"
|
||
.string "A lot of divers live out there, so\n"
|
||
.string "someone might teach you…$"
|
||
|
||
SlateportCity_Harbor_Text_20D58A: @ 820D58A
|
||
.string "CAPT. STERN: Trying to catch a\n"
|
||
.string "submarine… It’s impossible.\p"
|
||
.string "You would need a POKéMON that knows\n"
|
||
.string "how to DIVE…\p"
|
||
.string "Perhaps if you went out to\n"
|
||
.string "MOSSDEEP CITY…\p"
|
||
.string "A lot of divers live out there, so\n"
|
||
.string "someone might teach you…$"
|
||
|
||
SlateportCity_Harbor_Text_20D65C: @ 820D65C
|
||
.string "CAPT. STERN: Oh, yes.\n"
|
||
.string "MR. BRINEY came to our SHIPYARD.\p"
|
||
.string "It won’t be long now before we finish\n"
|
||
.string "making the ferry!$"
|
||
|
||
SlateportCity_Harbor_Text_20D6CB: @ 820D6CB
|
||
.string "CAPT. STERN: {PLAYER}{KUN}!\p"
|
||
.string "We finally finished making the ferry\n"
|
||
.string "S.S. TIDAL!\p"
|
||
.string "We couldn’t have done it without\n"
|
||
.string "your friend MR. BRINEY.\p"
|
||
.string "Please go for a short cruise on it!$"
|
||
|
||
SlateportCity_Harbor_Text_20D76C: @ 820D76C
|
||
.string "CAPT. STERN: Oh?\n"
|
||
.string "{PLAYER}{KUN}, that item you have…\p"
|
||
.string "That’s a SCANNER! That would sure\n"
|
||
.string "help us on our explorations.\p"
|
||
.string "{PLAYER}{KUN}, would you trade your\n"
|
||
.string "SCANNER for something?\p"
|
||
.string "Like, say, a DEEPSEATOOTH or\n"
|
||
.string "a DEEPSEASCALE that I have?$"
|
||
|
||
SlateportCity_Harbor_Text_20D841: @ 820D841
|
||
.string "CAPT. STERN: Are you certain?\n"
|
||
.string "It’s useless to you, {PLAYER}{KUN}…\p"
|
||
.string "Well, okay, then. If you want to trade\n"
|
||
.string "your SCANNER, let me know.$"
|
||
|
||
SlateportCity_Harbor_Text_20D8BC: @ 820D8BC
|
||
.string "CAPT. STERN: So you’ll trade it for\n"
|
||
.string "my DEEPSEATOOTH?$"
|
||
|
||
SlateportCity_Harbor_Text_20D8F1: @ 820D8F1
|
||
.string "CAPT. STERN: So you’ll trade it for\n"
|
||
.string "my DEEPSEASCALE?$"
|
||
|
||
SlateportCity_Harbor_Text_20D926: @ 820D926
|
||
.string "CAPT. STERN: Which one do you want?$"
|
||
|
||
SlateportCity_Harbor_Text_20D94A: @ 820D94A
|
||
.string "{PLAYER} handed the SCANNER to\n"
|
||
.string "CAPT. STERN.$"
|
||
|
||
SlateportCity_Harbor_Text_20D970: @ 820D970
|
||
.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
|
||
.string "This will help our research a lot!$"
|
||
|