pokeemerald/include/shop.h
Marcus Huderle fa9d1759bd checkpoint
2018-09-06 11:37:45 -05:00

48 lines
946 B
C

#ifndef GUARD_SHOP_H
#define GUARD_SHOP_H
extern EWRAM_DATA struct ItemSlot gUnknown_02039F80[3];
enum
{
MART_TYPE_0, // normal mart
MART_TYPE_1,
MART_TYPE_2,
};
struct MartInfo
{
/*0x0*/ void (* callback) (void);
/*0x4*/ const struct MenuAction *menuActions;
/*0x8*/ const u16 *itemList;
/*0xC*/ u16 itemCount;
/*0xE*/ u8 windowId;
/*0xF*/ u8 martType;
};
struct BuyMenuLabel
{
u8 label[16];
};
struct ShopData
{
/*0x0000*/ u8 tilemapBuffers[4][0x800];
/*0x2000*/ u8 filler2000[0x4];
/*0x2004*/ u16 unk2004;
/*0x2006*/ u8 filler2006[0x2];
/*0x2008*/ u16 unk2008;
/*0x200A*/ u8 filler200A;
/*0x200B*/ u8 scrollIndicatorsTaskId;
/*0x200C*/ u8 unk200C;
/*0x200D*/ u8 unk200D[2];
/*0x200F*/ u8 filler200F[0xA1];
};
void CreatePokemartMenu(const u16 *);
void CreateDecorationShop1Menu(const u16 *);
void CreateDecorationShop2Menu(const u16 *);
void CB2_ExitSellMenu(void);
#endif // GUARD_SHOP_H