pokeemerald/include/map_obj_8097404.h
2017-12-18 23:26:44 +01:00

35 lines
1016 B
C

//
// Created by scott on 9/7/2017.
//
#ifndef GUARD_MAP_OBJ_8097404_H
#define GUARD_MAP_OBJ_8097404_H
// Exported type declarations
// Exported RAM declarations
extern void *gUnknown_020375B8;
// Exported ROM declarations
void sub_8097AC8(struct Sprite *);
void npc_sync_anim_pause_bits(struct MapObject *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct MapObject *);
bool8 obj_npc_ministep(struct Sprite *sprite);
bool8 sub_80976EC(struct Sprite *sprite);
void sub_80976DC(struct Sprite *, u8);
void sub_809783C(struct Sprite *, u8, u8, u8);
void DoShadowFieldEffect(struct MapObject *);
u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
bool8 sub_80979BC(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void sub_8097FA4(struct MapObject *);
void sub_8098044(u8);
void UnfreezeMapObjects(void);
void sub_80974D0(u8 mapObjectId);
#endif //GUARD_MAP_OBJ_8097404_H