mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-04 02:10:01 +01:00
1514 lines
81 KiB
C
Executable File
1514 lines
81 KiB
C
Executable File
u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_HideReflection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_ShowReflection_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Figure8_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Figure8_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *);
|
|
u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *);
|
|
|
|
u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
|
|
[MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown,
|
|
[MOVEMENT_ACTION_FACE_UP] = gMovementActionFuncs_FaceUp,
|
|
[MOVEMENT_ACTION_FACE_LEFT] = gMovementActionFuncs_FaceLeft,
|
|
[MOVEMENT_ACTION_FACE_RIGHT] = gMovementActionFuncs_FaceRight,
|
|
[MOVEMENT_ACTION_WALK_SLOW_DOWN] = gMovementActionFuncs_WalkSlowDown,
|
|
[MOVEMENT_ACTION_WALK_SLOW_UP] = gMovementActionFuncs_WalkSlowUp,
|
|
[MOVEMENT_ACTION_WALK_SLOW_LEFT] = gMovementActionFuncs_WalkSlowLeft,
|
|
[MOVEMENT_ACTION_WALK_SLOW_RIGHT] = gMovementActionFuncs_WalkSlowRight,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_DOWN] = gMovementActionFuncs_WalkNormalDown,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_UP] = gMovementActionFuncs_WalkNormalUp,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_LEFT] = gMovementActionFuncs_WalkNormalLeft,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_RIGHT] = gMovementActionFuncs_WalkNormalRight,
|
|
[MOVEMENT_ACTION_JUMP_2_DOWN] = gMovementActionFuncs_Jump2Down,
|
|
[MOVEMENT_ACTION_JUMP_2_UP] = gMovementActionFuncs_Jump2Up,
|
|
[MOVEMENT_ACTION_JUMP_2_LEFT] = gMovementActionFuncs_Jump2Left,
|
|
[MOVEMENT_ACTION_JUMP_2_RIGHT] = gMovementActionFuncs_Jump2Right,
|
|
[MOVEMENT_ACTION_DELAY_1] = gMovementActionFuncs_Delay1,
|
|
[MOVEMENT_ACTION_DELAY_2] = gMovementActionFuncs_Delay2,
|
|
[MOVEMENT_ACTION_DELAY_4] = gMovementActionFuncs_Delay4,
|
|
[MOVEMENT_ACTION_DELAY_8] = gMovementActionFuncs_Delay8,
|
|
[MOVEMENT_ACTION_DELAY_16] = gMovementActionFuncs_Delay16,
|
|
[MOVEMENT_ACTION_WALK_FAST_DOWN] = gMovementActionFuncs_WalkFastDown,
|
|
[MOVEMENT_ACTION_WALK_FAST_UP] = gMovementActionFuncs_WalkFastUp,
|
|
[MOVEMENT_ACTION_WALK_FAST_LEFT] = gMovementActionFuncs_WalkFastLeft,
|
|
[MOVEMENT_ACTION_WALK_FAST_RIGHT] = gMovementActionFuncs_WalkFastRight,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN] = gMovementActionFuncs_WalkInPlaceSlowDown,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP] = gMovementActionFuncs_WalkInPlaceSlowUp,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT] = gMovementActionFuncs_WalkInPlaceSlowLeft,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT] = gMovementActionFuncs_WalkInPlaceSlowRight,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN] = gMovementActionFuncs_WalkInPlaceNormalDown,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP] = gMovementActionFuncs_WalkInPlaceNormalUp,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT] = gMovementActionFuncs_WalkInPlaceNormalLeft,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT] = gMovementActionFuncs_WalkInPlaceNormalRight,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN] = gMovementActionFuncs_WalkInPlaceFastDown,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft,
|
|
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight,
|
|
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
|
|
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
|
|
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
|
|
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
|
|
[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
|
|
[MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
|
|
[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
|
|
[MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
|
|
[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
|
|
[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
|
|
[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
|
|
[MOVEMENT_ACTION_SLIDE_RIGHT] = gMovementActionFuncs_SlideRight,
|
|
[MOVEMENT_ACTION_PLAYER_RUN_DOWN] = gMovementActionFuncs_PlayerRunDown,
|
|
[MOVEMENT_ACTION_PLAYER_RUN_UP] = gMovementActionFuncs_PlayerRunUp,
|
|
[MOVEMENT_ACTION_PLAYER_RUN_LEFT] = gMovementActionFuncs_PlayerRunLeft,
|
|
[MOVEMENT_ACTION_PLAYER_RUN_RIGHT] = gMovementActionFuncs_PlayerRunRight,
|
|
[MOVEMENT_ACTION_START_ANIM_IN_DIRECTION] = gMovementActionFuncs_StartAnimInDirection,
|
|
[MOVEMENT_ACTION_JUMP_SPECIAL_DOWN] = gMovementActionFuncs_JumpSpecialDown,
|
|
[MOVEMENT_ACTION_JUMP_SPECIAL_UP] = gMovementActionFuncs_JumpSpecialUp,
|
|
[MOVEMENT_ACTION_JUMP_SPECIAL_LEFT] = gMovementActionFuncs_JumpSpecialLeft,
|
|
[MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT] = gMovementActionFuncs_JumpSpecialRight,
|
|
[MOVEMENT_ACTION_FACE_PLAYER] = gMovementActionFuncs_FacePlayer,
|
|
[MOVEMENT_ACTION_FACE_AWAY_PLAYER] = gMovementActionFuncs_FaceAwayPlayer,
|
|
[MOVEMENT_ACTION_LOCK_FACING_DIRECTION] = gMovementActionFuncs_LockFacingDirection,
|
|
[MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION] = gMovementActionFuncs_UnlockFacingDirection,
|
|
[MOVEMENT_ACTION_JUMP_DOWN] = gMovementActionFuncs_JumpDown,
|
|
[MOVEMENT_ACTION_JUMP_UP] = gMovementActionFuncs_JumpUp,
|
|
[MOVEMENT_ACTION_JUMP_LEFT] = gMovementActionFuncs_JumpLeft,
|
|
[MOVEMENT_ACTION_JUMP_RIGHT] = gMovementActionFuncs_JumpRight,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN] = gMovementActionFuncs_JumpInPlaceDown,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP] = gMovementActionFuncs_JumpInPlaceUp,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT] = gMovementActionFuncs_JumpInPlaceLeft,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT] = gMovementActionFuncs_JumpInPlaceRight,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP] = gMovementActionFuncs_JumpInPlaceDownUp,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN] = gMovementActionFuncs_JumpInPlaceUpDown,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT] = gMovementActionFuncs_JumpInPlaceLeftRight,
|
|
[MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT] = gMovementActionFuncs_JumpInPlaceRightLeft,
|
|
[MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION] = gMovementActionFuncs_FaceOriginalDirection,
|
|
[MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN] = gMovementActionFuncs_NurseJoyBowDown,
|
|
[MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_EnableJumpLandingGroundEffect,
|
|
[MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT] = gMovementActionFuncs_DisableJumpLandingGroundEffect,
|
|
[MOVEMENT_ACTION_DISABLE_ANIMATION] = gMovementActionFuncs_DisableAnimation,
|
|
[MOVEMENT_ACTION_RESTORE_ANIMATION] = gMovementActionFuncs_RestoreAnimation,
|
|
[MOVEMENT_ACTION_SET_INVISIBLE] = gMovementActionFuncs_SetInvisible,
|
|
[MOVEMENT_ACTION_SET_VISIBLE] = gMovementActionFuncs_SetVisible,
|
|
[MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK] = gMovementActionFuncs_EmoteExclamationMark,
|
|
[MOVEMENT_ACTION_EMOTE_QUESTION_MARK] = gMovementActionFuncs_EmoteQuestionMark,
|
|
[MOVEMENT_ACTION_EMOTE_HEART] = gMovementActionFuncs_EmoteHeart,
|
|
[MOVEMENT_ACTION_REVEAL_TRAINER] = gMovementActionFuncs_RevealTrainer,
|
|
[MOVEMENT_ACTION_ROCK_SMASH_BREAK] = gMovementActionFuncs_RockSmashBreak,
|
|
[MOVEMENT_ACTION_CUT_TREE] = gMovementActionFuncs_CutTree,
|
|
[MOVEMENT_ACTION_SET_FIXED_PRIORITY] = gMovementActionFuncs_SetFixedPriority,
|
|
[MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY] = gMovementActionFuncs_ClearFixedPriority,
|
|
[MOVEMENT_ACTION_INIT_AFFINE_ANIM] = gMovementActionFuncs_InitAffineAnim,
|
|
[MOVEMENT_ACTION_CLEAR_AFFINE_ANIM] = gMovementActionFuncs_ClearAffineAnim,
|
|
[MOVEMENT_ACTION_HIDE_REFLECTION] = gMovementActionFuncs_HideReflection,
|
|
[MOVEMENT_ACTION_SHOW_REFLECTION] = gMovementActionFuncs_ShowReflection,
|
|
[MOVEMENT_ACTION_WALK_DOWN_START_AFFINE] = gMovementActionFuncs_WalkDownStartAffine,
|
|
[MOVEMENT_ACTION_WALK_DOWN_AFFINE] = gMovementActionFuncs_WalkDownAffine,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroWheelieFaceDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroWheelieFaceUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroWheelieFaceLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieFaceRight,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN] = gMovementActionFuncs_AcroPopWheelieDown,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP] = gMovementActionFuncs_AcroPopWheelieUp,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT] = gMovementActionFuncs_AcroPopWheelieLeft,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT] = gMovementActionFuncs_AcroPopWheelieRight,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN] = gMovementActionFuncs_AcroEndWheelieFaceDown,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP] = gMovementActionFuncs_AcroEndWheelieFaceUp,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT] = gMovementActionFuncs_AcroEndWheelieFaceLeft,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT] = gMovementActionFuncs_AcroEndWheelieFaceRight,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN] = gMovementActionFuncs_AcroWheelieHopFaceDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP] = gMovementActionFuncs_AcroWheelieHopFaceUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT] = gMovementActionFuncs_AcroWheelieHopFaceLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT] = gMovementActionFuncs_AcroWheelieHopFaceRight,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN] = gMovementActionFuncs_AcroWheelieHopDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP] = gMovementActionFuncs_AcroWheelieHopUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT] = gMovementActionFuncs_AcroWheelieHopLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT] = gMovementActionFuncs_AcroWheelieHopRight,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN] = gMovementActionFuncs_AcroWheelieJumpDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP] = gMovementActionFuncs_AcroWheelieJumpUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT] = gMovementActionFuncs_AcroWheelieJumpLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT] = gMovementActionFuncs_AcroWheelieJumpRight,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN] = gMovementActionFuncs_AcroWheelieInPlaceDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP] = gMovementActionFuncs_AcroWheelieInPlaceUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT] = gMovementActionFuncs_AcroWheelieInPlaceLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT] = gMovementActionFuncs_AcroWheelieInPlaceRight,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroPopWheelieMoveDown,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroPopWheelieMoveUp,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroPopWheelieMoveLeft,
|
|
[MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroPopWheelieMoveRight,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroWheelieMoveDown,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroWheelieMoveUp,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroWheelieMoveLeft,
|
|
[MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroWheelieMoveRight,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN] = gMovementActionFuncs_AcroEndWheelieMoveDown,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP] = gMovementActionFuncs_AcroEndWheelieMoveUp,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT] = gMovementActionFuncs_AcroEndWheelieMoveLeft,
|
|
[MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT] = gMovementActionFuncs_AcroEndWheelieMoveRight,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkNormalDiagonalUpLeft,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalUpRight,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkNormalDiagonalDownLeft,
|
|
[MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkNormalDiagonalDownRight,
|
|
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkSlowDiagonalUpLeft,
|
|
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight,
|
|
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft,
|
|
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight,
|
|
[MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim,
|
|
[MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim,
|
|
[MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine,
|
|
[MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine,
|
|
[MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate,
|
|
[MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate,
|
|
[MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP] = gMovementActionFuncs_DestroyExtraTaskIfAtTop,
|
|
[MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8,
|
|
[MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp,
|
|
[MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceDown_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceUp_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceLeft_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceRight_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gUnknown_0850DEE8[])(u8) = {
|
|
GetMoveDirectionAnimNum,
|
|
GetMoveDirectionFastAnimNum,
|
|
GetMoveDirectionFastAnimNum,
|
|
GetMoveDirectionFasterAnimNum,
|
|
GetMoveDirectionFastestAnimNum,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowDiagonalUpLeft_Step0,
|
|
MovementAction_WalkSlowDiagonalUpLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowDiagonalUpRight_Step0,
|
|
MovementAction_WalkSlowDiagonalUpRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowDiagonalDownLeft_Step0,
|
|
MovementAction_WalkSlowDiagonalDownLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowDiagonalDownRight_Step0,
|
|
MovementAction_WalkSlowDiagonalDownRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowDown_Step0,
|
|
MovementAction_WalkSlowDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowUp_Step0,
|
|
MovementAction_WalkSlowUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowLeft_Step0,
|
|
MovementAction_WalkSlowLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkSlowRight_Step0,
|
|
MovementAction_WalkSlowRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalDiagonalUpLeft_Step0,
|
|
MovementAction_WalkNormalDiagonalUpLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalDiagonalUpRight_Step0,
|
|
MovementAction_WalkNormalDiagonalUpRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalDiagonalDownLeft_Step0,
|
|
MovementAction_WalkNormalDiagonalDownLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalDiagonalDownRight_Step0,
|
|
MovementAction_WalkNormalDiagonalDownRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalDown_Step0,
|
|
MovementAction_WalkNormalDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalUp_Step0,
|
|
MovementAction_WalkNormalUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalLeft_Step0,
|
|
MovementAction_WalkNormalLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkNormalRight_Step0,
|
|
MovementAction_WalkNormalRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
const s16 gUnknown_0850DFBC[] = {0, 1, 1};
|
|
const s16 gUnknown_0850DFC2[] = {0, 0, 1};
|
|
|
|
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Jump2Down_Step0,
|
|
MovementAction_Jump2Down_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Jump2Up_Step0,
|
|
MovementAction_Jump2Up_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Jump2Left_Step0,
|
|
MovementAction_Jump2Left_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Jump2Right_Step0,
|
|
MovementAction_Jump2Right_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Delay1_Step0,
|
|
MovementAction_Delay_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Delay2_Step0,
|
|
MovementAction_Delay_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Delay4_Step0,
|
|
MovementAction_Delay_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Delay8_Step0,
|
|
MovementAction_Delay_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Delay16_Step0,
|
|
MovementAction_Delay_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastDown_Step0,
|
|
MovementAction_WalkFastDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastUp_Step0,
|
|
MovementAction_WalkFastUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastLeft_Step0,
|
|
MovementAction_WalkFastLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastRight_Step0,
|
|
MovementAction_WalkFastRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceSlowDown_Step0,
|
|
MovementAction_WalkInPlaceSlow_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceSlowUp_Step0,
|
|
MovementAction_WalkInPlaceSlow_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceSlowLeft_Step0,
|
|
MovementAction_WalkInPlaceSlow_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceSlowRight_Step0,
|
|
MovementAction_WalkInPlaceSlow_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceNormalDown_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceNormalUp_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceNormalLeft_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceNormalRight_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastDown_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastUp_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastLeft_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastRight_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastestDown_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastestUp_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastestLeft_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkInPlaceFastestRight_Step0,
|
|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RideWaterCurrentDown_Step0,
|
|
MovementAction_RideWaterCurrentDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RideWaterCurrentUp_Step0,
|
|
MovementAction_RideWaterCurrentUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RideWaterCurrentLeft_Step0,
|
|
MovementAction_RideWaterCurrentLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RideWaterCurrentRight_Step0,
|
|
MovementAction_RideWaterCurrentRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastestDown_Step0,
|
|
MovementAction_WalkFastestDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastestUp_Step0,
|
|
MovementAction_WalkFastestUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastestLeft_Step0,
|
|
MovementAction_WalkFastestLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkFastestRight_Step0,
|
|
MovementAction_WalkFastestRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SlideDown_Step0,
|
|
MovementAction_SlideDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SlideUp_Step0,
|
|
MovementAction_SlideUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SlideLeft_Step0,
|
|
MovementAction_SlideLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SlideRight_Step0,
|
|
MovementAction_SlideRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_PlayerRunDown_Step0,
|
|
MovementAction_PlayerRunDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_PlayerRunUp_Step0,
|
|
MovementAction_PlayerRunUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_PlayerRunLeft_Step0,
|
|
MovementAction_PlayerRunLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_PlayerRunRight_Step0,
|
|
MovementAction_PlayerRunRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_StartAnimInDirection_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpSpecialDown_Step0,
|
|
MovementAction_JumpSpecialDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpSpecialUp_Step0,
|
|
MovementAction_JumpSpecialUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpSpecialLeft_Step0,
|
|
MovementAction_JumpSpecialLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpSpecialRight_Step0,
|
|
MovementAction_JumpSpecialRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FacePlayer_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceAwayPlayer_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_LockFacingDirection_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_UnlockFacingDirection_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpDown_Step0,
|
|
MovementAction_JumpDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpUp_Step0,
|
|
MovementAction_JumpUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpLeft_Step0,
|
|
MovementAction_JumpLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpRight_Step0,
|
|
MovementAction_JumpRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceDown_Step0,
|
|
MovementAction_JumpInPlaceDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceUp_Step0,
|
|
MovementAction_JumpInPlaceUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceLeft_Step0,
|
|
MovementAction_JumpInPlaceLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceRight_Step0,
|
|
MovementAction_JumpInPlaceRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceDownUp_Step0,
|
|
MovementAction_JumpInPlaceDownUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceUpDown_Step0,
|
|
MovementAction_JumpInPlaceUpDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceLeftRight_Step0,
|
|
MovementAction_JumpInPlaceLeftRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_JumpInPlaceRightLeft_Step0,
|
|
MovementAction_JumpInPlaceRightLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_FaceOriginalDirection_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_NurseJoyBowDown_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_EnableJumpLandingGroundEffect_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_DisableJumpLandingGroundEffect_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_DisableAnimation_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RestoreAnimation_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SetInvisible_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SetVisible_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_EmoteExclamationMark_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_EmoteQuestionMark_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_EmoteHeart_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RevealTrainer_Step0,
|
|
MovementAction_RevealTrainer_Step1,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_RockSmashBreak_Step0,
|
|
MovementAction_RockSmashBreak_Step1,
|
|
MovementAction_RockSmashBreak_Step2,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_CutTree_Step0,
|
|
MovementAction_CutTree_Step1,
|
|
MovementAction_CutTree_Step2,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_SetFixedPriority_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_ClearFixedPriority_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_InitAffineAnim_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_ClearAffineAnim_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_HideReflection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_HideReflection_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_ShowReflection[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_ShowReflection_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkDownStartAffine_Step0,
|
|
MovementAction_WalkDownStartAffine_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkDownAffine_Step0,
|
|
MovementAction_WalkDownAffine_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkLeftAffine_Step0,
|
|
MovementAction_WalkLeftAffine_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_WalkRightAffine_Step0,
|
|
MovementAction_WalkRightAffine_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieFaceDown_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieFaceUp_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieFaceLeft_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieFaceRight_Step0,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieDown_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieUp_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieLeft_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieRight_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieFaceDown_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieFaceUp_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieFaceLeft_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieFaceRight_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_UnusedAcroActionDown_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_UnusedAcroActionUp_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_UnusedAcroActionLeft_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_UnusedAcroActionRight_Step0,
|
|
MovementAction_WaitSpriteAnim,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Figure8_Step0,
|
|
MovementAction_Figure8_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
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u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopFaceDown_Step0,
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MovementAction_AcroWheelieHopFaceDown_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopFaceUp_Step0,
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MovementAction_AcroWheelieHopFaceUp_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopFaceLeft_Step0,
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MovementAction_AcroWheelieHopFaceLeft_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopFaceRight_Step0,
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MovementAction_AcroWheelieHopFaceRight_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopDown_Step0,
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MovementAction_AcroWheelieHopDown_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopUp_Step0,
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MovementAction_AcroWheelieHopUp_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopLeft_Step0,
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MovementAction_AcroWheelieHopLeft_Step1,
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MovementAction_PauseSpriteAnim,
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|
};
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u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieHopRight_Step0,
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MovementAction_AcroWheelieHopRight_Step1,
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|
MovementAction_PauseSpriteAnim,
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|
};
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|
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u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieJumpDown_Step0,
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MovementAction_AcroWheelieJumpDown_Step1,
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|
MovementAction_PauseSpriteAnim,
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|
};
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|
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u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieJumpUp_Step0,
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MovementAction_AcroWheelieJumpUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
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|
};
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u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_AcroWheelieJumpLeft_Step0,
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MovementAction_AcroWheelieJumpLeft_Step1,
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|
MovementAction_PauseSpriteAnim,
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|
};
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u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = {
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|
MovementAction_AcroWheelieJumpRight_Step0,
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|
MovementAction_AcroWheelieJumpRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
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|
};
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u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
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|
MovementAction_AcroWheelieInPlaceDown_Step0,
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MovementAction_WalkInPlace_Step1,
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|
MovementAction_PauseSpriteAnim,
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|
};
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|
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u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
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|
MovementAction_AcroWheelieInPlaceUp_Step0,
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|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
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|
};
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|
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u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieInPlaceLeft_Step0,
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|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
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|
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u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
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|
MovementAction_AcroWheelieInPlaceRight_Step0,
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|
MovementAction_WalkInPlace_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
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|
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u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieMoveDown_Step0,
|
|
MovementAction_AcroPopWheelieMoveDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
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|
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u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieMoveUp_Step0,
|
|
MovementAction_AcroPopWheelieMoveUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
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|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieMoveLeft_Step0,
|
|
MovementAction_AcroPopWheelieMoveLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroPopWheelieMoveRight_Step0,
|
|
MovementAction_AcroPopWheelieMoveRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieMoveDown_Step0,
|
|
MovementAction_AcroWheelieMoveDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieMoveUp_Step0,
|
|
MovementAction_AcroWheelieMoveUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieMoveLeft_Step0,
|
|
MovementAction_AcroWheelieMoveLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroWheelieMoveRight_Step0,
|
|
MovementAction_AcroWheelieMoveRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieMoveDown_Step0,
|
|
MovementAction_AcroEndWheelieMoveDown_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieMoveUp_Step0,
|
|
MovementAction_AcroEndWheelieMoveUp_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieMoveLeft_Step0,
|
|
MovementAction_AcroEndWheelieMoveLeft_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_AcroEndWheelieMoveRight_Step0,
|
|
MovementAction_AcroEndWheelieMoveRight_Step1,
|
|
MovementAction_PauseSpriteAnim,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_Levitate_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_StopLevitate_Step0,
|
|
MovementAction_Finish,
|
|
};
|
|
|
|
u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *) = {
|
|
MovementAction_DestroyExtraTaskIfAtTop_Step0,
|
|
MovementAction_Finish,
|
|
};
|