mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
09fc48461f
# Conflicts: # test/battle/move_flags/three_strikes.c # test/move_flag_strike_count.c # test/move_flag_three_strikes.c # test/powder_moves.c # test/status1.c
125 lines
4.5 KiB
C
125 lines
4.5 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_SUNNY_DAY); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
|
|
HP_BAR(player, damage: 200 / 8);
|
|
MESSAGE("The Parasect's Dry Skin takes its toll!");
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
|
|
MESSAGE("Parasect's Dry Skin restored its HP a little!");
|
|
HP_BAR(player, damage: -(200 / 8));
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%", s16 damage)
|
|
{
|
|
u32 ability;
|
|
PARAMETRIZE { ability = ABILITY_EFFECT_SPORE; }
|
|
PARAMETRIZE { ability = ABILITY_DRY_SKIN; }
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
|
|
ASSUME(gBattleMoves[MOVE_EMBER].power == 40);
|
|
ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[0] == TYPE_BUG);
|
|
ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[1] == TYPE_GRASS);
|
|
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
|
|
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
|
|
PLAYER(SPECIES_WOBBUFFET) { SpAttack(71); }
|
|
OPPONENT(SPECIES_PARASECT) { Ability(ability); SpDefense(165); }
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_EMBER); }
|
|
} SCENE {
|
|
MESSAGE("Wobbuffet used Ember!");
|
|
HP_BAR(opponent, captureDamage: &results[i].damage);
|
|
} FINALLY {
|
|
// Due to numerics related to rounding on each applied multiplier,
|
|
// the ability effect doesn't manifest as a 25% damage increase, but as a ~31% damage increase in this case.
|
|
// Values obtained from https://calc.pokemonshowdown.com (Neutral nature and 0 IVs on both sides)
|
|
EXPECT_EQ(results[0].damage, 52);
|
|
EXPECT_EQ(results[1].damage, 68);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_BUBBLE); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
|
|
HP_BAR(player, damage: -50);
|
|
MESSAGE("Parasect restored HP using its Dry Skin!");
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin does not activate if protected")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
|
|
} SCENE {
|
|
NONE_OF { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player); MESSAGE("Parasect restored HP using its Dry Skin!"); }
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
|
|
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
|
|
HP_BAR(player, damage: -50);
|
|
MESSAGE("Parasect restored HP using its Dry Skin!");
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activating")
|
|
{
|
|
u32 item;
|
|
PARAMETRIZE { item = ITEM_ABSORB_BULB; }
|
|
PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); Item(item); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_BUBBLE); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
|
|
HP_BAR(player, damage: -50);
|
|
MESSAGE("Parasect restored HP using its Dry Skin!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
}
|
|
}
|
|
}
|