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403 lines
12 KiB
C
403 lines
12 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_SPECIAL_ATTACK_UP_3 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_TRI_ATTACK 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_FUSION_COMBO 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HEAL_BLOCK 43
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#define EFFECT_DOUBLE_HIT 44
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#define EFFECT_RECOIL_IF_MISS 45
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#define EFFECT_MIST 46
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#define EFFECT_FOCUS_ENERGY 47
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#define EFFECT_RECOIL_25 48
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#define EFFECT_CONFUSE 49
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#define EFFECT_ATTACK_UP_2 50
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#define EFFECT_DEFENSE_UP_2 51
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#define EFFECT_SPEED_UP_2 52
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#define EFFECT_SPECIAL_ATTACK_UP_2 53
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#define EFFECT_SPECIAL_DEFENSE_UP_2 54
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#define EFFECT_ACCURACY_UP_2 55
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#define EFFECT_EVASION_UP_2 56
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#define EFFECT_TRANSFORM 57
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#define EFFECT_ATTACK_DOWN_2 58
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#define EFFECT_DEFENSE_DOWN_2 59
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#define EFFECT_SPEED_DOWN_2 60
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
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#define EFFECT_ACCURACY_DOWN_2 63
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#define EFFECT_EVASION_DOWN_2 64
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#define EFFECT_REFLECT 65
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#define EFFECT_POISON 66
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#define EFFECT_PARALYZE 67
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#define EFFECT_ATTACK_DOWN_HIT 68
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#define EFFECT_DEFENSE_DOWN_HIT 69
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#define EFFECT_SPEED_DOWN_HIT 70
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
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#define EFFECT_ACCURACY_DOWN_HIT 73
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#define EFFECT_EVASION_DOWN_HIT 74
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#define EFFECT_TWO_TURNS_ATTACK 75
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#define EFFECT_CONFUSE_HIT 76
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#define EFFECT_TWINEEDLE 77
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#define EFFECT_VITAL_THROW 78
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#define EFFECT_SUBSTITUTE 79
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#define EFFECT_RECHARGE 80
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#define EFFECT_RAGE 81
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#define EFFECT_MIMIC 82
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#define EFFECT_METRONOME 83
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#define EFFECT_LEECH_SEED 84
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#define EFFECT_DO_NOTHING 85
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#define EFFECT_DISABLE 86
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#define EFFECT_LEVEL_DAMAGE 87
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#define EFFECT_PSYWAVE 88
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#define EFFECT_COUNTER 89
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#define EFFECT_ENCORE 90
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#define EFFECT_PAIN_SPLIT 91
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#define EFFECT_SNORE 92
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#define EFFECT_CONVERSION_2 93
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#define EFFECT_LOCK_ON 94
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#define EFFECT_SKETCH 95
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#define EFFECT_HAMMER_ARM 96
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#define EFFECT_SLEEP_TALK 97
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#define EFFECT_DESTINY_BOND 98
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#define EFFECT_FLAIL 99
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#define EFFECT_SPITE 100
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#define EFFECT_FALSE_SWIPE 101
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#define EFFECT_HEAL_BELL 102
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#define EFFECT_ALWAYS_CRIT 103
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#define EFFECT_TRIPLE_KICK 104
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#define EFFECT_THIEF 105
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#define EFFECT_MEAN_LOOK 106
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#define EFFECT_NIGHTMARE 107
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#define EFFECT_MINIMIZE 108
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#define EFFECT_CURSE 109
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#define EFFECT_HEALING_WISH 110
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#define EFFECT_PROTECT 111
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#define EFFECT_SPIKES 112
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#define EFFECT_FORESIGHT 113
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#define EFFECT_PERISH_SONG 114
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#define EFFECT_SANDSTORM 115
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#define EFFECT_ENDURE 116
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#define EFFECT_ROLLOUT 117
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#define EFFECT_SWAGGER 118
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#define EFFECT_FURY_CUTTER 119
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#define EFFECT_ATTRACT 120
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#define EFFECT_RETURN 121
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#define EFFECT_PRESENT 122
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#define EFFECT_FRUSTRATION 123
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#define EFFECT_SAFEGUARD 124
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#define EFFECT_UNUSED_125 125
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#define EFFECT_MAGNITUDE 126
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#define EFFECT_BATON_PASS 127
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#define EFFECT_PURSUIT 128
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#define EFFECT_RAPID_SPIN 129
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#define EFFECT_SONICBOOM 130
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#define EFFECT_CAPTIVATE 131
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#define EFFECT_MORNING_SUN 132
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#define EFFECT_SYNTHESIS 133
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#define EFFECT_MOONLIGHT 134
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#define EFFECT_HIDDEN_POWER 135
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#define EFFECT_RAIN_DANCE 136
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#define EFFECT_SUNNY_DAY 137
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#define EFFECT_DEFENSE_UP_HIT 138
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#define EFFECT_ATTACK_UP_HIT 139
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#define EFFECT_ALL_STATS_UP_HIT 140
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#define EFFECT_FELL_STINGER 141
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#define EFFECT_BELLY_DRUM 142
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#define EFFECT_PSYCH_UP 143
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#define EFFECT_MIRROR_COAT 144
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#define EFFECT_SKULL_BASH 145
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#define EFFECT_TWISTER 146
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#define EFFECT_EARTHQUAKE 147
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#define EFFECT_FUTURE_SIGHT 148
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#define EFFECT_GUST 149
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#define EFFECT_FLINCH_MINIMIZE_HIT 150
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#define EFFECT_SOLAR_BEAM 151
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#define EFFECT_THUNDER 152
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#define EFFECT_TELEPORT 153
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#define EFFECT_BEAT_UP 154
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#define EFFECT_SEMI_INVULNERABLE 155
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#define EFFECT_DEFENSE_CURL 156
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#define EFFECT_SOFTBOILED 157
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#define EFFECT_FAKE_OUT 158
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#define EFFECT_UPROAR 159
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#define EFFECT_STOCKPILE 160
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#define EFFECT_SPIT_UP 161
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#define EFFECT_SWALLOW 162
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#define EFFECT_WORRY_SEED 163
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#define EFFECT_HAIL 164
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#define EFFECT_TORMENT 165
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#define EFFECT_FLATTER 166
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#define EFFECT_WILL_O_WISP 167
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#define EFFECT_MEMENTO 168
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#define EFFECT_FACADE 169
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#define EFFECT_FOCUS_PUNCH 170
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#define EFFECT_SMELLINGSALT 171
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#define EFFECT_FOLLOW_ME 172
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#define EFFECT_NATURE_POWER 173
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#define EFFECT_CHARGE 174
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#define EFFECT_TAUNT 175
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#define EFFECT_HELPING_HAND 176
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#define EFFECT_TRICK 177
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#define EFFECT_ROLE_PLAY 178
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#define EFFECT_WISH 179
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#define EFFECT_ASSIST 180
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#define EFFECT_INGRAIN 181
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#define EFFECT_SUPERPOWER 182
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#define EFFECT_MAGIC_COAT 183
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#define EFFECT_RECYCLE 184
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#define EFFECT_REVENGE 185
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#define EFFECT_BRICK_BREAK 186
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#define EFFECT_YAWN 187
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#define EFFECT_KNOCK_OFF 188
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#define EFFECT_ENDEAVOR 189
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#define EFFECT_ERUPTION 190
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#define EFFECT_SKILL_SWAP 191
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#define EFFECT_IMPRISON 192
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#define EFFECT_REFRESH 193
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#define EFFECT_GRUDGE 194
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#define EFFECT_SNATCH 195
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#define EFFECT_LOW_KICK 196
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#define EFFECT_SECRET_POWER 197
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#define EFFECT_RECOIL_33 198
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#define EFFECT_TEETER_DANCE 199
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#define EFFECT_HIT_ESCAPE 200
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#define EFFECT_MUD_SPORT 201
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#define EFFECT_POISON_FANG 202
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#define EFFECT_WEATHER_BALL 203
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#define EFFECT_OVERHEAT 204
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#define EFFECT_TICKLE 205
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#define EFFECT_COSMIC_POWER 206
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#define EFFECT_SKY_UPPERCUT 207
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#define EFFECT_BULK_UP 208
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#define EFFECT_PLACEHOLDER 209
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#define EFFECT_WATER_SPORT 210
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#define EFFECT_CALM_MIND 211
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#define EFFECT_DRAGON_DANCE 212
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#define EFFECT_CAMOUFLAGE 213
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// New move effects
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#define EFFECT_PLEDGE 214
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#define EFFECT_FLING 215
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#define EFFECT_NATURAL_GIFT 216
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#define EFFECT_WAKE_UP_SLAP 217
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#define EFFECT_WRING_OUT 218
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#define EFFECT_HEX 219
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#define EFFECT_ASSURANCE 220
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#define EFFECT_TRUMP_CARD 221
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#define EFFECT_ACROBATICS 222
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#define EFFECT_HEAT_CRASH 223
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#define EFFECT_PUNISHMENT 224
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#define EFFECT_STORED_POWER 225
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#define EFFECT_ELECTRO_BALL 226
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#define EFFECT_GYRO_BALL 227
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#define EFFECT_ECHOED_VOICE 228
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#define EFFECT_PAYBACK 229
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#define EFFECT_ROUND 230
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#define EFFECT_BRINE 231
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#define EFFECT_VENOSHOCK 232
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#define EFFECT_RETALIATE 233
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#define EFFECT_BULLDOZE 234
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#define EFFECT_FOUL_PLAY 235
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#define EFFECT_PSYSHOCK 236
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#define EFFECT_ROOST 237
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#define EFFECT_GRAVITY 238
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#define EFFECT_MIRACLE_EYE 239
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#define EFFECT_TAILWIND 240
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#define EFFECT_EMBARGO 241
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#define EFFECT_AQUA_RING 242
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#define EFFECT_TRICK_ROOM 243
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#define EFFECT_WONDER_ROOM 244
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#define EFFECT_MAGIC_ROOM 245
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#define EFFECT_MAGNET_RISE 246
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#define EFFECT_TOXIC_SPIKES 247
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#define EFFECT_GASTRO_ACID 248
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#define EFFECT_STEALTH_ROCK 249
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#define EFFECT_TELEKINESIS 250
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#define EFFECT_POWER_SWAP 251
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#define EFFECT_GUARD_SWAP 252
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#define EFFECT_HEART_SWAP 253
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#define EFFECT_POWER_SPLIT 254
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#define EFFECT_GUARD_SPLIT 255
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#define EFFECT_STICKY_WEB 256
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#define EFFECT_METAL_BURST 257
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#define EFFECT_LUCKY_CHANT 258
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#define EFFECT_SUCKER_PUNCH 259
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
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#define EFFECT_SIMPLE_BEAM 261
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#define EFFECT_ENTRAINMENT 262
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#define EFFECT_HEAL_PULSE 263
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#define EFFECT_QUASH 264
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#define EFFECT_ION_DELUGE 265
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#define EFFECT_FREEZE_DRY 266
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#define EFFECT_TOPSY_TURVY 267
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#define EFFECT_MISTY_TERRAIN 268
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#define EFFECT_GRASSY_TERRAIN 269
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#define EFFECT_ELECTRIC_TERRAIN 270
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#define EFFECT_PSYCHIC_TERRAIN 271
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#define EFFECT_ATTACK_ACCURACY_UP 272
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#define EFFECT_ATTACK_SPATK_UP 273
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#define EFFECT_HURRICANE 274
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#define EFFECT_TWO_TYPED_MOVE 275
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#define EFFECT_ME_FIRST 276
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#define EFFECT_SPEED_UP_HIT 277
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#define EFFECT_QUIVER_DANCE 278
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#define EFFECT_COIL 279
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#define EFFECT_ELECTRIFY 280
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#define EFFECT_SCALD 281
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#define EFFECT_REFLECT_TYPE 282
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#define EFFECT_SOAK 283
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#define EFFECT_GROWTH 284
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#define EFFECT_CLOSE_COMBAT 285
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#define EFFECT_LAST_RESORT 286
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#define EFFECT_RECOIL_33_STATUS 287
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#define EFFECT_FLINCH_STATUS 288
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#define EFFECT_RECOIL_50 289
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#define EFFECT_SHELL_SMASH 290
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#define EFFECT_SHIFT_GEAR 291
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#define EFFECT_DEFENSE_UP_3 292
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#define EFFECT_NOBLE_ROAR 293
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#define EFFECT_VENOM_DRENCH 294
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#define EFFECT_TOXIC_THREAD 295
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#define EFFECT_CLEAR_SMOG 296
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#define EFFECT_HIT_SWITCH_TARGET 297
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#define EFFECT_FINAL_GAMBIT 298
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#define EFFECT_CHANGE_TYPE_ON_ITEM 299
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#define EFFECT_AUTOTOMIZE 300
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#define EFFECT_COPYCAT 301
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#define EFFECT_DEFOG 302
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
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#define EFFECT_SMACK_DOWN 304
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#define EFFECT_SYNCHRONOISE 305
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#define EFFECT_PSYCHO_SHIFT 306
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#define EFFECT_POWER_TRICK 307
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#define EFFECT_FLAME_BURST 308
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#define EFFECT_AFTER_YOU 309
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#define EFFECT_BESTOW 310
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#define EFFECT_ROTOTILLER 311
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#define EFFECT_FLOWER_SHIELD 312
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#define EFFECT_HIT_PREVENT_ESCAPE 313
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#define EFFECT_SPEED_SWAP 314
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#define EFFECT_DEFENSE_UP2_HIT 315
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#define EFFECT_REVELATION_DANCE 316
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#define EFFECT_AURORA_VEIL 317
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#define EFFECT_THIRD_TYPE 318
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#define EFFECT_FEINT 319
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#define EFFECT_SPARKLING_ARIA 320
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#define EFFECT_ACUPRESSURE 321
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#define EFFECT_AROMATIC_MIST 322
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#define EFFECT_POWDER 323
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#define EFFECT_SP_ATTACK_UP_HIT 324
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#define EFFECT_BELCH 325
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#define EFFECT_PARTING_SHOT 326
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#define EFFECT_SPECTRAL_THIEF 327
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#define EFFECT_V_CREATE 328
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#define EFFECT_MAT_BLOCK 329
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#define EFFECT_STOMPING_TANTRUM 330
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#define EFFECT_CORE_ENFORCER 331
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#define EFFECT_INSTRUCT 332
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#define EFFECT_THROAT_CHOP 333
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#define EFFECT_LASER_FOCUS 334
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#define EFFECT_MAGNETIC_FLUX 335
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#define EFFECT_GEAR_UP 336
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#define EFFECT_INCINERATE 337
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#define EFFECT_BUG_BITE 338
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#define EFFECT_STRENGTH_SAP 339
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#define EFFECT_MIND_BLOWN 340
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#define EFFECT_PURIFY 341
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#define EFFECT_BURN_UP 342
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#define EFFECT_SHORE_UP 343
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#define EFFECT_GEOMANCY 344
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_RELIC_SONG 347
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define EFFECT_BODY_PRESS 349
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#define EFFECT_EERIE_SPELL 350
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#define EFFECT_JUNGLE_HEALING 351
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#define EFFECT_COACHING 352
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#define EFFECT_LASH_OUT 353
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#define EFFECT_GRASSY_GLIDE 354
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#define EFFECT_REMOVE_TERRAIN 355
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#define EFFECT_DYNAMAX_DOUBLE_DMG 356
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#define EFFECT_DECORATE 357
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#define EFFECT_SNIPE_SHOT 358
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#define EFFECT_TRIPLE_HIT 359
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#define EFFECT_RECOIL_HP_25 360
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#define EFFECT_STUFF_CHEEKS 361
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#define EFFECT_GRAV_APPLE 362
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#define EFFECT_EVASION_UP_HIT 363
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#define EFFECT_DOUBLE_IRON_BASH 364
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#define EFFECT_GLITZY_GLOW 365
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#define EFFECT_BADDY_BAD 366
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#define EFFECT_SAPPY_SEED 367
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#define EFFECT_FREEZY_FROST 368
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#define EFFECT_SPARKLY_SWIRL 369
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#define EFFECT_PLASMA_FISTS 370
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#define EFFECT_HYPERSPACE_FURY 371
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#define EFFECT_AURA_WHEEL 372
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#define EFFECT_PHOTON_GEYSER 373
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#define EFFECT_SHELL_SIDE_ARM 374
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#define EFFECT_TERRAIN_PULSE 375
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#define EFFECT_JAW_LOCK 376
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#define EFFECT_NO_RETREAT 377
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#define EFFECT_TAR_SHOT 378
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#define EFFECT_POLTERGEIST 379
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#define EFFECT_OCTOLOCK 380
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#define EFFECT_CLANGOROUS_SOUL 381
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#define EFFECT_BOLT_BEAK 382
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#define EFFECT_SKY_DROP 383
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#define EFFECT_EXPANDING_FORCE 384
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#define EFFECT_SCALE_SHOT 385
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#define EFFECT_METEOR_BEAM 386
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#define EFFECT_RISING_VOLTAGE 387
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#define EFFECT_BEAK_BLAST 388
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#define EFFECT_COURT_CHANGE 389
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#define EFFECT_STEEL_BEAM 390
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#define EFFECT_EXTREME_EVOBOOST 391
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#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
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#define NUM_BATTLE_MOVE_EFFECTS 393
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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