mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
108 lines
4.0 KiB
C
108 lines
4.0 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
SINGLE_BATTLE_TEST("Volt Absorb heals 25% when hit by electric type moves")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
|
HP_BAR(player, damage: -25);
|
|
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Volt Absorb does not activate if protected")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
|
} SCENE {
|
|
NONE_OF { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player); MESSAGE("Jolteon restored HP using its Volt Absorb!"); }
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Volt Absorb activates on status moves")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].type == TYPE_ELECTRIC);
|
|
ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].split == SPLIT_STATUS);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_THUNDER_WAVE); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
|
HP_BAR(player, damage: -25);
|
|
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Volt Absorb is only triggered once on multi strike moves")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_FURY_SWIPES].type == TYPE_NORMAL);
|
|
ASSUME(gBattleMoves[MOVE_FURY_SWIPES].effect == EFFECT_MULTI_HIT);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
|
OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); }
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
|
HP_BAR(player, damage: -25);
|
|
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Volt Absorb does not stop Electric Typed Explosion from damaging other pokemon") // Fixed issue #1961
|
|
{
|
|
s16 damage1, damage2;
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
|
|
ASSUME(gBattleMoves[MOVE_EXPLOSION].type == TYPE_NORMAL);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
|
PLAYER(SPECIES_ABRA);
|
|
OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); }
|
|
OPPONENT(SPECIES_WYNAUT);
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_EXPLOSION); }
|
|
} SCENE {
|
|
ABILITY_POPUP(playerLeft, ABILITY_VOLT_ABSORB);
|
|
HP_BAR(playerLeft, damage: -25);
|
|
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
|
HP_BAR(playerRight, captureDamage: &damage1);
|
|
HP_BAR(opponentRight, captureDamage: &damage2);
|
|
} THEN {
|
|
EXPECT_NE(damage1, 0);
|
|
EXPECT_NE(damage2, 0);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Volt Absorb prevents Cell Battery from activating")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); Item(ITEM_CELL_BATTERY); }
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
|
} SCENE {
|
|
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
|
HP_BAR(player, damage: -25);
|
|
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
|
NONE_OF {
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
|
MESSAGE("Using Cell Battery, the Attack of Jolteon rose!");
|
|
}
|
|
|
|
}
|
|
}
|