mirror of
https://github.com/Ninjdai1/pokeemerald.git
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86 lines
3.0 KiB
C
86 lines
3.0 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Water Absorb heals 25% when hit by water type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
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HP_BAR(player, damage: -25);
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MESSAGE("Poliwag restored HP using its Water Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Water Absorb does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player); MESSAGE("Poliwag restored HP using its Water Absorb!"); }
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}
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}
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SINGLE_BATTLE_TEST("Water Absorb activates on status moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SOAK].type == TYPE_WATER);
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ASSUME(gBattleMoves[MOVE_SOAK].split == SPLIT_STATUS);
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PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SOAK); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
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HP_BAR(player, damage: -25);
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MESSAGE("Poliwag restored HP using its Water Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Water Absorb is only triggered once on multi strike moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
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HP_BAR(player, damage: -25);
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MESSAGE("Poliwag restored HP using its Water Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Water Absorb prevents Absorb Bulb and Luminous Moss from activating")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABSORB_BULB; }
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PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
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HP_BAR(player, damage: -25);
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MESSAGE("Poliwag restored HP using its Water Absorb!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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}
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}
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