pokeemerald/include/constants/battle_move_effects.h
Papa Cancer 3cde800bd0 Magnetic Flux + Gear Up
Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00

346 lines
10 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0
#define EFFECT_SLEEP 1
#define EFFECT_POISON_HIT 2
#define EFFECT_ABSORB 3
#define EFFECT_BURN_HIT 4
#define EFFECT_FREEZE_HIT 5
#define EFFECT_PARALYZE_HIT 6
#define EFFECT_EXPLOSION 7
#define EFFECT_DREAM_EATER 8
#define EFFECT_MIRROR_MOVE 9
#define EFFECT_ATTACK_UP 10
#define EFFECT_DEFENSE_UP 11
#define EFFECT_SPEED_UP 12
#define EFFECT_SPECIAL_ATTACK_UP 13
#define EFFECT_SPECIAL_DEFENSE_UP 14
#define EFFECT_ACCURACY_UP 15
#define EFFECT_EVASION_UP 16
#define EFFECT_SPECIAL_ATTACK_UP_3 17
#define EFFECT_ATTACK_DOWN 18
#define EFFECT_DEFENSE_DOWN 19
#define EFFECT_SPEED_DOWN 20
#define EFFECT_SPECIAL_ATTACK_DOWN 21
#define EFFECT_SPECIAL_DEFENSE_DOWN 22
#define EFFECT_ACCURACY_DOWN 23
#define EFFECT_EVASION_DOWN 24
#define EFFECT_HAZE 25
#define EFFECT_BIDE 26
#define EFFECT_RAMPAGE 27
#define EFFECT_ROAR 28
#define EFFECT_MULTI_HIT 29
#define EFFECT_CONVERSION 30
#define EFFECT_FLINCH_HIT 31
#define EFFECT_RESTORE_HP 32
#define EFFECT_TOXIC 33
#define EFFECT_PAY_DAY 34
#define EFFECT_LIGHT_SCREEN 35
#define EFFECT_TRI_ATTACK 36
#define EFFECT_REST 37
#define EFFECT_OHKO 38
#define EFFECT_FUSION_COMBO 39
#define EFFECT_SUPER_FANG 40
#define EFFECT_DRAGON_RAGE 41
#define EFFECT_TRAP 42
#define EFFECT_HEAL_BLOCK 43
#define EFFECT_DOUBLE_HIT 44
#define EFFECT_RECOIL_IF_MISS 45
#define EFFECT_MIST 46
#define EFFECT_FOCUS_ENERGY 47
#define EFFECT_RECOIL 48
#define EFFECT_CONFUSE 49
#define EFFECT_ATTACK_UP_2 50
#define EFFECT_DEFENSE_UP_2 51
#define EFFECT_SPEED_UP_2 52
#define EFFECT_SPECIAL_ATTACK_UP_2 53
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
#define EFFECT_ACCURACY_UP_2 55
#define EFFECT_EVASION_UP_2 56
#define EFFECT_TRANSFORM 57
#define EFFECT_ATTACK_DOWN_2 58
#define EFFECT_DEFENSE_DOWN_2 59
#define EFFECT_SPEED_DOWN_2 60
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
#define EFFECT_ACCURACY_DOWN_2 63
#define EFFECT_EVASION_DOWN_2 64
#define EFFECT_REFLECT 65
#define EFFECT_POISON 66
#define EFFECT_PARALYZE 67
#define EFFECT_ATTACK_DOWN_HIT 68
#define EFFECT_DEFENSE_DOWN_HIT 69
#define EFFECT_SPEED_DOWN_HIT 70
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
#define EFFECT_ACCURACY_DOWN_HIT 73
#define EFFECT_EVASION_DOWN_HIT 74
#define EFFECT_TWO_TURNS_ATTACK 75
#define EFFECT_CONFUSE_HIT 76
#define EFFECT_TWINEEDLE 77
#define EFFECT_VITAL_THROW 78
#define EFFECT_SUBSTITUTE 79
#define EFFECT_RECHARGE 80
#define EFFECT_RAGE 81
#define EFFECT_MIMIC 82
#define EFFECT_METRONOME 83
#define EFFECT_LEECH_SEED 84
#define EFFECT_DO_NOTHING 85
#define EFFECT_DISABLE 86
#define EFFECT_LEVEL_DAMAGE 87
#define EFFECT_PSYWAVE 88
#define EFFECT_COUNTER 89
#define EFFECT_ENCORE 90
#define EFFECT_PAIN_SPLIT 91
#define EFFECT_SNORE 92
#define EFFECT_CONVERSION_2 93
#define EFFECT_LOCK_ON 94
#define EFFECT_SKETCH 95
#define EFFECT_HAMMER_ARM 96
#define EFFECT_SLEEP_TALK 97
#define EFFECT_DESTINY_BOND 98
#define EFFECT_FLAIL 99
#define EFFECT_SPITE 100
#define EFFECT_FALSE_SWIPE 101
#define EFFECT_HEAL_BELL 102
#define EFFECT_ALWAYS_CRIT 103
#define EFFECT_TRIPLE_KICK 104
#define EFFECT_THIEF 105
#define EFFECT_MEAN_LOOK 106
#define EFFECT_NIGHTMARE 107
#define EFFECT_MINIMIZE 108
#define EFFECT_CURSE 109
#define EFFECT_HEALING_WISH 110
#define EFFECT_PROTECT 111
#define EFFECT_SPIKES 112
#define EFFECT_FORESIGHT 113
#define EFFECT_PERISH_SONG 114
#define EFFECT_SANDSTORM 115
#define EFFECT_ENDURE 116
#define EFFECT_ROLLOUT 117
#define EFFECT_SWAGGER 118
#define EFFECT_FURY_CUTTER 119
#define EFFECT_ATTRACT 120
#define EFFECT_RETURN 121
#define EFFECT_PRESENT 122
#define EFFECT_FRUSTRATION 123
#define EFFECT_SAFEGUARD 124
#define EFFECT_THAW_HIT 125
#define EFFECT_MAGNITUDE 126
#define EFFECT_BATON_PASS 127
#define EFFECT_PURSUIT 128
#define EFFECT_RAPID_SPIN 129
#define EFFECT_SONICBOOM 130
#define EFFECT_CAPTIVATE 131
#define EFFECT_MORNING_SUN 132
#define EFFECT_SYNTHESIS 133
#define EFFECT_MOONLIGHT 134
#define EFFECT_HIDDEN_POWER 135
#define EFFECT_RAIN_DANCE 136
#define EFFECT_SUNNY_DAY 137
#define EFFECT_DEFENSE_UP_HIT 138
#define EFFECT_ATTACK_UP_HIT 139
#define EFFECT_ALL_STATS_UP_HIT 140
#define EFFECT_FELL_STINGER 141
#define EFFECT_BELLY_DRUM 142
#define EFFECT_PSYCH_UP 143
#define EFFECT_MIRROR_COAT 144
#define EFFECT_SKULL_BASH 145
#define EFFECT_TWISTER 146
#define EFFECT_EARTHQUAKE 147
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
#define EFFECT_FLINCH_MINIMIZE_HIT 150
#define EFFECT_SOLARBEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153
#define EFFECT_BEAT_UP 154
#define EFFECT_SEMI_INVULNERABLE 155
#define EFFECT_DEFENSE_CURL 156
#define EFFECT_SOFTBOILED 157
#define EFFECT_FAKE_OUT 158
#define EFFECT_UPROAR 159
#define EFFECT_STOCKPILE 160
#define EFFECT_SPIT_UP 161
#define EFFECT_SWALLOW 162
#define EFFECT_WORRY_SEED 163
#define EFFECT_HAIL 164
#define EFFECT_TORMENT 165
#define EFFECT_FLATTER 166
#define EFFECT_WILL_O_WISP 167
#define EFFECT_MEMENTO 168
#define EFFECT_FACADE 169
#define EFFECT_FOCUS_PUNCH 170
#define EFFECT_SMELLINGSALT 171
#define EFFECT_FOLLOW_ME 172
#define EFFECT_NATURE_POWER 173
#define EFFECT_CHARGE 174
#define EFFECT_TAUNT 175
#define EFFECT_HELPING_HAND 176
#define EFFECT_TRICK 177
#define EFFECT_ROLE_PLAY 178
#define EFFECT_WISH 179
#define EFFECT_ASSIST 180
#define EFFECT_INGRAIN 181
#define EFFECT_SUPERPOWER 182
#define EFFECT_MAGIC_COAT 183
#define EFFECT_RECYCLE 184
#define EFFECT_REVENGE 185
#define EFFECT_BRICK_BREAK 186
#define EFFECT_YAWN 187
#define EFFECT_KNOCK_OFF 188
#define EFFECT_ENDEAVOR 189
#define EFFECT_ERUPTION 190
#define EFFECT_SKILL_SWAP 191
#define EFFECT_IMPRISON 192
#define EFFECT_REFRESH 193
#define EFFECT_GRUDGE 194
#define EFFECT_SNATCH 195
#define EFFECT_LOW_KICK 196
#define EFFECT_SECRET_POWER 197
#define EFFECT_DOUBLE_EDGE 198
#define EFFECT_TEETER_DANCE 199
#define EFFECT_HIT_ESCAPE 200
#define EFFECT_MUD_SPORT 201
#define EFFECT_POISON_FANG 202
#define EFFECT_WEATHER_BALL 203
#define EFFECT_OVERHEAT 204
#define EFFECT_TICKLE 205
#define EFFECT_COSMIC_POWER 206
#define EFFECT_SKY_UPPERCUT 207
#define EFFECT_BULK_UP 208
#define EFFECT_PLACEHOLDER 209
#define EFFECT_WATER_SPORT 210
#define EFFECT_CALM_MIND 211
#define EFFECT_DRAGON_DANCE 212
#define EFFECT_CAMOUFLAGE 213
// New move effects
#define EFFECT_PLEDGE 214
#define EFFECT_FLING 215
#define EFFECT_NATURAL_GIFT 216
#define EFFECT_WAKE_UP_SLAP 217
#define EFFECT_WRING_OUT 218
#define EFFECT_HEX 219
#define EFFECT_ASSURANCE 220
#define EFFECT_TRUMP_CARD 221
#define EFFECT_ACROBATICS 222
#define EFFECT_HEAT_CRASH 223
#define EFFECT_PUNISHMENT 224
#define EFFECT_STORED_POWER 225
#define EFFECT_ELECTRO_BALL 226
#define EFFECT_GYRO_BALL 227
#define EFFECT_ECHOED_VOICE 228
#define EFFECT_PAYBACK 229
#define EFFECT_ROUND 230
#define EFFECT_BRINE 231
#define EFFECT_VENOSHOCK 232
#define EFFECT_RETALITATE 233
#define EFFECT_BULLDOZE 234
#define EFFECT_FOUL_PLAY 235
#define EFFECT_PSYSHOCK 236
#define EFFECT_ROOST 237
#define EFFECT_GRAVITY 238
#define EFFECT_MIRACLE_EYE 239
#define EFFECT_TAILWIND 240
#define EFFECT_EMBARGO 241
#define EFFECT_AQUA_RING 242
#define EFFECT_TRICK_ROOM 243
#define EFFECT_WONDER_ROOM 244
#define EFFECT_MAGIC_ROOM 245
#define EFFECT_MAGNET_RISE 246
#define EFFECT_TOXIC_SPIKES 247
#define EFFECT_GASTRO_ACID 248
#define EFFECT_STEALTH_ROCK 249
#define EFFECT_TELEKINESIS 250
#define EFFECT_POWER_SWAP 251
#define EFFECT_GUARD_SWAP 252
#define EFFECT_HEART_SWAP 253
#define EFFECT_POWER_SPLIT 254
#define EFFECT_GUARD_SPLIT 255
#define EFFECT_STICKY_WEB 256
#define EFFECT_METAL_BURST 257
#define EFFECT_LUCKY_CHANT 258
#define EFFECT_SUCKER_PUNCH 259
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
#define EFFECT_SIMPLE_BEAM 261
#define EFFECT_ENTRAINMENT 262
#define EFFECT_HEAL_PULSE 263
#define EFFECT_QUASH 264
#define EFFECT_ION_DELUGE 265
#define EFFECT_FREEZE_DRY 266
#define EFFECT_TOPSY_TURVY 267
#define EFFECT_MISTY_TERRAIN 268
#define EFFECT_GRASSY_TERRAIN 269
#define EFFECT_ELECTRIC_TERRAIN 270
#define EFFECT_PSYCHIC_TERRAIN 271
#define EFFECT_ATTACK_ACCURACY_UP 272
#define EFFECT_ATTACK_SPATK_UP 273
#define EFFECT_HURRICANE 274
#define EFFECT_TWO_TYPED_MOVE 275
#define EFFECT_ME_FIRST 276
#define EFFECT_SPEED_UP_HIT 277
#define EFFECT_QUIVER_DANCE 278
#define EFFECT_COIL 279
#define EFFECT_ELECTRIFY 280
#define EFFECT_SCALD 281
#define EFFECT_REFLECT_TYPE 282
#define EFFECT_SOAK 283
#define EFFECT_GROWTH 284
#define EFFECT_CLOSE_COMBAT 285
#define EFFECT_LAST_RESORT 286
#define EFFECT_RECOIL_33_STATUS 287
#define EFFECT_FLINCH_STATUS 288
#define EFFECT_RECOIL_50 289
#define EFFECT_SHELL_SMASH 290
#define EFFECT_SHIFT_GEAR 291
#define EFFECT_DEFENSE_UP_3 292
#define EFFECT_NOBLE_ROAR 293 // Atk and Sp atk down by 1
#define EFFECT_VENOM_DRENCH 294
#define EFFECT_TOXIC_THREAD 295
#define EFFECT_CLEAR_SMOG 296
#define EFFECT_HIT_SWITCH_TARGET 297
#define EFFECT_FINAL_GAMBIT 298
#define EFFECT_TECHNO_BLAST 299
#define EFFECT_JUDGMENT 300
#define EFFECT_AUTONOMIZE 301
#define EFFECT_COPYCAT 302
#define EFFECT_DEFOG 303
#define EFFECT_HIT_ENEMY_HEAL_ALLY 304 // Pollen Puff
#define EFFECT_SMACK_DOWN 305
#define EFFECT_SYNCHRONOISE 306
#define EFFECT_PSYCHO_SHIFT 307
#define EFFECT_POWER_TRICK 308
#define EFFECT_FLAME_BURST 309
#define EFFECT_AFTER_YOU 310
#define EFFECT_BESTOW 311
#define EFFECT_ROTOTILLER 312
#define EFFECT_FLOWER_SHIELD 313
#define EFFECT_HIT_PREVENT_ESCAPE 314
#define EFFECT_SPEED_SWAP 315
#define EFFECT_DEFENSE_UP2_HIT 316
#define EFFECT_REVELATION_DANCE 317
#define EFFECT_AURORA_VEIL 318
#define EFFECT_THIRD_TYPE 319
#define EFFECT_FEINT 320
#define EFFECT_SPARKLING_ARIA 321
#define EFFECT_ACUPRESSURE 322
#define EFFECT_AROMATIC_MIST 323
#define EFFECT_POWDER 324
#define EFFECT_SP_ATTACK_UP_HIT 325
#define EFFECT_BELCH 326
#define EFFECT_PARTING_SHOT 327
#define EFFECT_SPECTRAL_THIEF 328
#define EFFECT_V_CREATE 329
#define EFFECT_MAT_BLOCK 330
#define EFFECT_STOMPING_TANTRUM 331
#define EFFECT_CORE_ENFORCER 332
#define EFFECT_INSTRUCT 333
#define EFFECT_THROAT_CHOP 334
#define EFFECT_LASER_FOCUS 335
#define EFFECT_MAGNETIC_FLUX 336
#define EFFECT_GEAR_UP 337
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H