mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
307 lines
5.0 KiB
ArmAsm
307 lines
5.0 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_810DBAC
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sub_810DBAC: @ 810DBAC
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _0810DBC2
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adds r0, r5, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_0810DBC2:
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adds r0, r5, 0
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movs r1, 0x1
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bl sub_80A69CC
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ldrh r0, [r4, 0x4]
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strh r0, [r5, 0x2E]
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, =0x0000ffe2
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strh r0, [r5, 0x38]
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adds r0, r5, 0
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bl sub_80A68D4
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ldr r0, =sub_810DC10
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DBAC
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thumb_func_start sub_810DC10
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sub_810DC10: @ 810DC10
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimArc
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lsls r0, 24
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cmp r0, 0
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beq _0810DC24
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DC24:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DC10
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thumb_func_start sub_810DC2C
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sub_810DC2C: @ 810DC2C
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push {r4-r6,lr}
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sub sp, 0x4
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _0810DC44
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adds r0, r4, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_0810DC44:
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adds r0, r4, 0
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movs r1, 0x1
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bl sub_80A69CC
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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mov r6, sp
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adds r6, 0x2
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movs r1, 0x1
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mov r2, sp
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adds r3, r6, 0
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DC72
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ldrh r0, [r5, 0x8]
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negs r0, r0
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strh r0, [r5, 0x8]
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_0810DC72:
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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mov r1, sp
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ldrh r0, [r5, 0x8]
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ldrh r1, [r1]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r5, 0xA]
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ldrh r6, [r6]
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adds r0, r6
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strh r0, [r4, 0x36]
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ldr r0, =0x0000ffe2
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strh r0, [r4, 0x38]
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adds r0, r4, 0
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bl sub_80A68D4
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ldr r0, =sub_810DCB4
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str r0, [r4, 0x1C]
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add sp, 0x4
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DC2C
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thumb_func_start sub_810DCB4
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sub_810DCB4: @ 810DCB4
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimArc
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lsls r0, 24
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cmp r0, 0
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beq _0810DCC8
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DCC8:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DCB4
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thumb_func_start sub_810DCD0
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sub_810DCD0: @ 810DCD0
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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ldrh r0, [r4, 0x20]
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strh r0, [r4, 0x30]
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ldrh r1, [r5]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r4, 0x22]
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strh r0, [r4, 0x34]
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ldrh r1, [r5, 0x2]
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adds r0, r1
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strh r0, [r4, 0x36]
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adds r0, r4, 0
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bl sub_80A6E14
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x38]
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movs r1, 0x32
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x3A]
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ldr r0, =sub_810DD24
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DCD0
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thumb_func_start sub_810DD24
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sub_810DD24: @ 810DD24
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push {r4,lr}
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adds r4, r0, 0
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bl sub_80A656C
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ldrh r0, [r4, 0x30]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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strh r0, [r4, 0x30]
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ldrh r0, [r4, 0x32]
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ldrh r1, [r4, 0x3A]
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subs r0, r1
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strh r0, [r4, 0x32]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _0810DD4A
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DD4A:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DD24
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thumb_func_start sub_810DD50
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sub_810DD50: @ 810DD50
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DD7C
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_0810DD7C:
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ldr r0, =gBattleAnimArgs
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ldrh r2, [r0]
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ldrh r1, [r4, 0x20]
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adds r2, r1
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strh r2, [r4, 0x20]
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ldrh r1, [r0, 0x2]
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ldrh r3, [r4, 0x22]
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adds r1, r3
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strh r1, [r4, 0x22]
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ldrh r3, [r0, 0x8]
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strh r3, [r4, 0x2E]
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ldrh r0, [r0, 0x4]
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adds r2, r0
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strh r2, [r4, 0x32]
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adds r1, r3
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strh r1, [r4, 0x36]
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ldr r0, =sub_80A6EEC
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str r0, [r4, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DD50
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thumb_func_start sub_810DDC4
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sub_810DDC4: @ 810DDC4
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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movs r1, 0x4
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _0810DDE0
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adds r0, r4, 0
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movs r1, 0x1
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bl sub_80A6980
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b _0810DE16
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.pool
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_0810DDE0:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DE06
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ldrh r0, [r5]
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negs r0, r0
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strh r0, [r5]
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_0810DE06:
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ldrh r0, [r5]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r4, 0x20]
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ldrh r0, [r5, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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_0810DE16:
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ldr r0, =sub_810DE2C
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DDC4
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.align 2, 0
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