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https://github.com/Ninjdai1/pokeemerald.git
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82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
#ifndef GUARD_ROM4_H
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#define GUARD_ROM4_H
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#include "main.h"
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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u8 player_field_1;
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};
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struct LinkPlayerMapObject
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{
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u8 active;
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u8 linkPlayerId;
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u8 mapObjId;
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u8 mode;
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};
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struct UCoords32
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{
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u32 x, y;
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};
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern MainCallback gFieldCallback;
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void IncrementGameStat(u8 index);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void Overworld_SetHealLocationWarp(u8);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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void sub_8084E80(s8, s8, s8, s8, s8);
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void sub_8084EBC(s16, s16);
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void player_avatar_init_params_reset(void);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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void Overworld_ResetStateAfterTeleport(void);
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void Overworld_SetFlashLevel(s32 a1);
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//u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16);
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void Overworld_SetSavedMusic(u16);
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void Overworld_ChangeMusicToDefault(void);
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void Overworld_ChangeMusicTo(u16);
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bool32 is_c1_link_related_active(void);
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16);
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void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
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void sub_8086230(void);
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void c2_exit_to_overworld_2_switch(void);
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bool32 sub_8087598(void);
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void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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void warp_in(void);
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u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
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void sub_8086194(void);
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void sub_8084CCC(u8 spawn);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
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void c2_load_new_map(void);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void mapldr_default(void);
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u8 get_map_light_from_warp0(void);
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bool8 is_light_level_1_2_3_5_or_6(u8 a1);
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void IncrementGameStat(u8);
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u32 GetGameStat(u8);
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void CB2_OverworldBasic(void);
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#endif //GUARD_ROM4_H
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