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https://github.com/Ninjdai1/pokeemerald.git
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84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
#ifndef GUARD_PALETTE_UTIL_H
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#define GUARD_PALETTE_UTIL_H
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struct PulseBlendSettings
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{
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u16 blendColor;
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u16 paletteOffset;
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u8 numColors;
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u8 delay;
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u8 numFadeCycles;
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s8 maxBlendCoeff:4;
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s8 fadeType:2;
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s8 restorePaletteOnUnload:1;
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s8 unk7_7:1;
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};
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struct PulseBlendPalette
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{
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u8 paletteSelector;
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u8 blendCoeff:4;
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u8 fadeDirection:1;
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s8 unk1_5:1;
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s8 available:1;
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u32 inUse:1;
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u8 delayCounter;
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u8 fadeCycleCounter;
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struct PulseBlendSettings pulseBlendSettings;
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};
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struct PulseBlend
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{
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u16 usedPulseBlendPalettes;
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struct PulseBlendPalette pulseBlendPalettes[16];
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};
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#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15)
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struct RouletteFlashSettings
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{
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u16 color;
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u16 paletteOffset;
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u8 numColors;
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u8 delay;
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s8 unk6; // Set but never used
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s8 numFadeCycles:5;
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s8 unk7_5:2; // Set but never used
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s8 colorDeltaDir:1;
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};
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struct RouletteFlashPalette
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{
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u8 state:7;
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bool8 available:1;
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u8 delayCounter;
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s8 fadeCycleCounter;
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s8 colorDelta;
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struct RouletteFlashSettings settings;
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};
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struct RouletteFlashUtil
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{
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u8 enabled;
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u8 unused;
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u16 flags;
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struct RouletteFlashPalette palettes[16];
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};
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int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
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void InitPulseBlend(struct PulseBlend *);
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void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
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void UpdatePulseBlend(struct PulseBlend *);
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void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
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void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
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void RouletteFlash_Run(struct RouletteFlashUtil *r0);
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void RouletteFlash_Reset(struct RouletteFlashUtil *r0);
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u8 RouletteFlash_Add(struct RouletteFlashUtil *r0, u8 r1, const struct RouletteFlashSettings *r2);
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void RouletteFlash_Stop(struct RouletteFlashUtil *r0, u16 r1);
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void RouletteFlash_Enable(struct RouletteFlashUtil *r0, u16 r1);
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#endif // GUARD_PALETTE_UTIL_H
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