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https://github.com/Ninjdai1/pokeemerald.git
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76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
#ifndef GUARD_TRAINER_CARD_H
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#define GUARD_TRAINER_CARD_H
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#define TRAINER_CARD_PROFILE_LENGTH 4
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#define TRAINER_CARD_STICKER_TYPES 3
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enum
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{
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CARD_TYPE_FRLG,
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CARD_TYPE_RS,
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CARD_TYPE_EMERALD,
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};
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enum
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{
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MON_ICON_TINT_NORMAL,
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MON_ICON_TINT_BLACK,
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MON_ICON_TINT_PINK,
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MON_ICON_TINT_SEPIA,
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};
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struct TrainerCard
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{
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/*0x00*/ u8 gender;
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/*0x01*/ u8 stars;
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/*0x02*/ bool8 hasPokedex;
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/*0x03*/ bool8 caughtAllHoenn;
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/*0x04*/ bool8 hasAllPaintings;
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/*0x06*/ u16 hofDebutHours;
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/*0x08*/ u16 hofDebutMinutes;
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/*0x0A*/ u16 hofDebutSeconds;
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/*0x0C*/ u16 caughtMonsCount;
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/*0x0E*/ u16 trainerId;
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/*0x10*/ u16 playTimeHours;
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/*0x12*/ u16 playTimeMinutes;
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/*0x14*/ u16 linkBattleWins;
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/*0x16*/ u16 linkBattleLosses;
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/*0x18*/ u16 battleTowerWins;
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/*0x1A*/ u16 battleTowerStraightWins;
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/*0x1C*/ u16 contestsWithFriends;
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/*0x1E*/ u16 pokeblocksWithFriends;
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/*0x20*/ u16 pokemonTrades;
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/*0x24*/ u32 money;
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/*0x28*/ u16 easyChatProfile[TRAINER_CARD_PROFILE_LENGTH];
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/*0x30*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x38*/ u8 version;
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/*0x3A*/ bool16 linkHasAllFrontierSymbols;
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/*0x3C*/ union {
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u32 berryCrush;
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u32 frontier;
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} linkPoints; // This field is used differently by FRLG vs Emerald
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/*0x40*/ u32 unionRoomNum;
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/*0x44*/ u8 filler[8];
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/*0x4C*/ bool8 shouldDrawStickers; // FRLG only
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/*0x4D*/ u8 unused;
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/*0x4E*/ u8 monIconTint; // FRLG only
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/*0x4F*/ u8 unionRoomClass;
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/*0x50*/ u8 stickers[TRAINER_CARD_STICKER_TYPES]; // FRLG only
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/*0x54*/ u16 monSpecies[PARTY_SIZE]; // FRLG only
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// Note: Link players use linkHasAllFrontierSymbols, not the field below,
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// which they use for a Wonder Card flag id instead (see CreateTrainerCardInBuffer)
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/*0x60*/ bool16 hasAllFrontierSymbols;
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/*0x62*/ u16 frontierBP;
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};
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extern struct TrainerCard gTrainerCards[4];
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u32 CountPlayerTrainerStars(void);
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u8 GetTrainerCardStars(u8 cardId);
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void CopyTrainerCardData(struct TrainerCard *dst, struct TrainerCard *src, u8 gameVersion);
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void ShowPlayerTrainerCard(void (*callback)(void));
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void ShowTrainerCardInLink(u8 cardId, void (*callback)(void));
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void TrainerCard_GenerateCardForLinkPlayer(struct TrainerCard *);
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#endif // GUARD_TRAINER_CARD_H
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