pokeemerald/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc

158 lines
4.8 KiB
PHP

BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9
.byte 0
BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3
.2byte 0
BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
delay 16
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
waitmovement 0
lockall
palace_getcomment
compare VAR_RESULT, 0
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F58B
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F594
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F59D
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF
closemessage
frontier_get FRONTIER_DATA_LVL_MODE
compare VAR_RESULT, FRONTIER_LVL_OPEN
goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4
waitmovement 0
opendoor 6, 3
waitdooranim
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
waitmovement 0
closedoor 6, 3
waitdooranim
goto BattleFrontier_BattlePalaceCorridor_EventScript_24F581
BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2
waitmovement 0
opendoor 10, 3
waitdooranim
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
waitmovement 0
closedoor 10, 3
waitdooranim
BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
waitstate
end
BattleFrontier_BattlePalaceCorridor_EventScript_24F58B:: @ 824F58B
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F5DD, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_24F594:: @ 824F594
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F65B, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_24F59D:: @ 824F59D
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F718, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6:: @ 824F5A6
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F78C, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF:: @ 824F5AF
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F7D4, MSGBOX_DEFAULT
return
BattleFrontier_BattlePalaceCorridor_Movement_24F5B8: @ 824F5B8
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5BD: @ 824F5BD
walk_up
walk_up
walk_left
walk_left
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5C4: @ 824F5C4
walk_up
walk_up
walk_up
walk_left
walk_left
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5CB: @ 824F5CB
walk_up
walk_right
walk_right
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5D2: @ 824F5D2
walk_up
walk_up
walk_right
walk_right
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5D9: @ 824F5D9
walk_up
BattleFrontier_BattlePalaceCorridor_Movement_24F5DA: @ 824F5DA
walk_up
set_invisible
step_end
BattleFrontier_BattlePalaceCorridor_Text_24F5DD: @ 824F5DD
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_24F65B: @ 824F65B
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
.string "Put yourself in the POKéMON's position\n"
.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_24F718: @ 824F718
.string "A POKéMON's nature is a remarkable\n"
.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_24F78C: @ 824F78C
.string "Are you beginning to understand how\n"
.string "a POKéMON's nature makes it behave?$"
BattleFrontier_BattlePalaceCorridor_Text_24F7D4: @ 824F7D4
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"