pokeemerald/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc

601 lines
22 KiB
PHP

BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B
.byte 0
BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55
.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55
setvar VAR_TEMP_1, 1
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198
end
BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C
.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C
setvar VAR_TEMP_0, 1
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
waitmovement 0
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_6, 1
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
setvar VAR_0x8004, BATTLE_TOWER_FUNC_CHOOSE_TRAINER
special CallBattleTowerFunc
addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182
waitmovement 0
setvar VAR_0x8004, BATTLE_TOWER_FUNC_7
setvar VAR_0x8005, 0
special CallBattleTowerFunc
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F
BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_DATA
setvar VAR_0x8005, 3
special CallBattleTowerFunc
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
call BattleFrontier_EventScript_IncrementWinStreak
setvar VAR_0x8004, BATTLE_TOWER_FUNC_4
special CallBattleTowerFunc
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188
waitmovement 0
removeobject 1
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A
frontier_get FRONTIER_DATA_BATTLE_NUM
call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44
call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40
message BattleFrontier_BattleTowerBattleRoom_Text_2423A3
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA
message BattleFrontier_BattleTowerBattleRoom_Text_24244C
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC
closemessage
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_DATA
setvar VAR_0x8005, 3
special CallBattleTowerFunc
setvar VAR_0x8004, 3
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
message BattleFrontier_BattleTowerBattleRoom_Text_242426
waitmessage
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SAVE
setvar VAR_0x8005, CHALLENGE_STATUS_PAUSED
special CallBattleTowerFunc
playse SE_SAVE
waitse
fadescreen 1
frontier_reset
end
BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E
case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5
case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC
case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3
BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90
message BattleFrontier_BattleTowerBattleRoom_Text_242277
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97
message BattleFrontier_BattleTowerBattleRoom_Text_2422A9
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E
message BattleFrontier_BattleTowerBattleRoom_Text_2422DB
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5
message BattleFrontier_BattleTowerBattleRoom_Text_24230D
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC
message BattleFrontier_BattleTowerBattleRoom_Text_24233F
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3
message BattleFrontier_BattleTowerBattleRoom_Text_242371
waitmessage
return
BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
frontier_incrementstreak
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A
waitmovement 0
applymovement 3, Common_Movement_WalkInPlaceLeft
waitmovement 0
playse SE_PIN
applymovement 2, Common_Movement_ExclamationMark
waitmovement 0
applymovement 2, Common_Movement_Delay48
waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB
waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1
waitmovement 0
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A
compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22
message BattleFrontier_BattleTowerBattleRoom_Text_242542
waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
waitmovement 0
addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_242085
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleTowerBattleRoom_Text_24270E
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF
call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleTowerBattleRoom_Text_242932
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E
BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_6, 0
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
frontier_restorehelditems
special HealPlayerParty
frontier_resetsketch
BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A
setvar VAR_0x8004, BATTLE_TOWER_FUNC_15
special CallBattleTowerFunc
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
return
BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170
frontier_setbrainobj
return
BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E
face_down
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D
walk_right
walk_right
walk_right
walk_up
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
walk_down
walk_left
walk_left
walk_left
face_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198
set_invisible
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
set_visible
delay_16
walk_up
walk_left
walk_left
delay_8
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1
walk_right
walk_right
walk_down
set_invisible
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6
delay_16
delay_16
delay_16
delay_16
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
face_right
delay_16
delay_16
delay_16
delay_16
walk_in_place_right
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
walk_slow_down
walk_slow_down
walk_slow_down
walk_slow_down
face_left
step_end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
compare VAR_RESULT, FRONTIER_MODE_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
setvar VAR_0x8004, BATTLE_TOWER_FUNC_13
special CallBattleTowerFunc
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
end
BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
.string "We will restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
.string "{PLAYER}'s battle was recorded\n"
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
gText_BattleRecordCouldntBeSaved:: @ 8242481
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
.string "The reason I've come to see you…\n"
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
.string "battling talent, don't you?\p"
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
.string "Let's begin, shall we?$"
BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"