mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
885 lines
32 KiB
PHP
885 lines
32 KiB
PHP
Route110_TrickHouseEntrance_MapScripts:: @ 8269A50
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map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp
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.byte 0
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@ State descriptions for VAR_TRICK_HOUSE_ENTRANCE_STATE
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@ 0: Trick Master is hiding
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@ 1: Trick Master has left at start of challenge
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@ 2: Trick Master ready to give normal reward from previous challenge (if bag was full)
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@ 3: Trick Master still making next puzzle
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@ 4: Finished final puzzle
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@ 5: Completed previous challenge
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@ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full)
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Route110_TrickHouseEntrance_OnTransition: @ 8269A60
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setflag FLAG_LANDMARK_TRICK_HOUSE
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compare VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1
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goto_if_eq Route110_TrickHouseEntrance_EventScript_EnterFromCorridor
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compare VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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goto_if_eq Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward
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compare VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
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goto_if_eq Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor
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compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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compare VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger
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case 1, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1
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case 3, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2
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case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3
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end
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Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward:: @ 8269AD7
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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compare VAR_TRICK_HOUSE_LEVEL, 8
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goto_if_eq Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward:: @ 8269AED
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6
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end
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Route110_TrickHouseEntrance_EventScript_EnterFromCorridor:: @ 8269AF3
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setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle:: @ 8269B03
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
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compare VAR_TRICK_HOUSE_LEVEL, 1
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2
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compare VAR_TRICK_HOUSE_LEVEL, 2
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3
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compare VAR_TRICK_HOUSE_LEVEL, 3
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4
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compare VAR_TRICK_HOUSE_LEVEL, 4
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5
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compare VAR_TRICK_HOUSE_LEVEL, 5
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6
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compare VAR_TRICK_HOUSE_LEVEL, 6
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7
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compare VAR_TRICK_HOUSE_LEVEL, 7
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call_if_eq Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8
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compare VAR_TRICK_HOUSE_LEVEL, 8
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call_if_eq Route110_TrickHouseEntrance_EventScript_FinishedPuzzles
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2:: @ 8269B61
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call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3:: @ 8269B6B
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call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4:: @ 8269B75
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call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5:: @ 8269B7F
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call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6:: @ 8269B89
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call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7:: @ 8269B93
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call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8:: @ 8269B9D
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call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
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return
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Route110_TrickHouseEntrance_EventScript_FinishedPuzzles:: @ 8269BA7
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4
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return
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Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle:: @ 8269BAD
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
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return
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Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor:: @ 8269BB3
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setobjectxyperm 1, 5, 2
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end
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Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger:: @ 8269BBB
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1:: @ 8269BC1
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2:: @ 8269BC7
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3:: @ 8269BCD
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setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
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end
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Route110_TrickHouseEntrance_OnWarp: @ 8269BD3
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 2, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 4, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
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map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_TrickMasterFound:: @ 8269C15
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addobject 1
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showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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turnobject 1, DIR_EAST
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turnobject EVENT_OBJ_ID_PLAYER, DIR_WEST
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot:: @ 8269C26
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addobject 1
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hideobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
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switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1
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case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2
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case 2, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3
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case 3, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4
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case 4, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5
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case 5, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6
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case 6, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7
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case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1:: @ 8269C8C
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setobjectxy 1, 6, 3
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2:: @ 8269C94
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setobjectxy 1, 11, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3:: @ 8269C9C
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setobjectxy 1, 9, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4:: @ 8269CA4
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setobjectxy 1, 3, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5:: @ 8269CAC
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setobjectxy 1, 0, 5
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6:: @ 8269CB4
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setobjectxy 1, 11, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7:: @ 8269CBC
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setobjectxy 1, 8, 1
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end
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Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8:: @ 8269CC4
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setobjectxy 1, 4, 4
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end
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Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster:: @ 8269CCC
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removeobject 1
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor:: @ 8269CD0
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addobject 1
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setobjectxy 1, 5, 2
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turnobject 1, DIR_NORTH
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end
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Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor:: @ 8269CDF
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addobject 1
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setobjectxy 1, 5, 2
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turnobject 1, DIR_SOUTH
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end
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Route110_TrickHouseEntrance_OnFrame: @ 8269CEE
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map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge
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.2byte 0
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Route110_TrickHouseEntrance_EventScript_BeginChallenge:: @ 8269CF8
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lockall
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delay 20
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compare VAR_TRICK_HOUSE_LEVEL, 0
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call_if_eq Route110_TrickHouseEntrance_EventScript_MeetTrickMaster
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msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT
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closemessage
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delay 20
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applymovement 1, Route110_TrickHouse_Movement_TrickMasterSpin
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waitmovement 0
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playse SE_W153
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applymovement 1, Route110_TrickHouse_Movement_TrickMasterJumpAway
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waitmovement 0
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removeobject 1
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setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_UnusedRelease:: @ 8269D39
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_TrickMaster:: @ 8269D3B
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lockall
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switch VAR_TRICK_HOUSE_ENTRANCE_STATE
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case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster
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case 2, Route110_TrickHouseEntrance_EventScript_GiveReward
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case 3, Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle
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case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward
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end
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Route110_TrickHouseEntrance_EventScript_FoundTrickMaster:: @ 8269D6E
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playse SE_PIN
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_Delay48
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waitmovement 0
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compare VAR_TRICK_HOUSE_LEVEL, 0
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
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compare VAR_TRICK_HOUSE_LEVEL, 1
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBehindTree
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compare VAR_TRICK_HOUSE_LEVEL, 2
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInDresser
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compare VAR_TRICK_HOUSE_LEVEL, 3
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow
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compare VAR_TRICK_HOUSE_LEVEL, 4
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInPlanter
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compare VAR_TRICK_HOUSE_LEVEL, 5
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundInCupboard
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compare VAR_TRICK_HOUSE_LEVEL, 6
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBehindWindow
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compare VAR_TRICK_HOUSE_LEVEL, 7
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call_if_eq Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
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closemessage
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setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
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warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 255, 6, 2
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waitstate
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk:: @ 8269DEE
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindTree:: @ 8269DF7
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInDresser:: @ 8269E00
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow:: @ 8269E09
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msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInPlanter:: @ 8269E12
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundInCupboard:: @ 8269E1B
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msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBehindWindow:: @ 8269E24
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion:: @ 8269E2D
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msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT
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return
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Route110_TrickHouse_Movement_TrickMasterSpin: @ 8269E36
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face_up
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delay_4
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face_left
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delay_4
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face_down
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delay_4
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face_right
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delay_4
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step_end
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Route110_TrickHouse_Movement_TrickMasterJumpAway: @ 8269E3F
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face_up
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disable_anim
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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slide_up
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step_end
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Route110_TrickHouseEntrance_EventScript_MeetTrickMaster:: @ 8269E48
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msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT
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return
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Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle:: @ 8269E51
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msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT
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applymovement 1, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GiveReward:: @ 8269E8F
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applymovement 1, Common_Movement_FacePlayer
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waitmovement 0
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msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT
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compare VAR_TRICK_HOUSE_LEVEL, 1
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward
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compare VAR_TRICK_HOUSE_LEVEL, 2
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward
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compare VAR_TRICK_HOUSE_LEVEL, 3
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward
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compare VAR_TRICK_HOUSE_LEVEL, 4
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward
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compare VAR_TRICK_HOUSE_LEVEL, 5
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward
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compare VAR_TRICK_HOUSE_LEVEL, 6
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward
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compare VAR_TRICK_HOUSE_LEVEL, 7
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward:: @ 8269EEF
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giveitem_std ITEM_RARE_CANDY
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compare VAR_RESULT, TRUE
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
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compare VAR_RESULT, FALSE
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call_if_eq Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward:: @ 8269F1B
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giveitem_std ITEM_TIMER_BALL
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compare VAR_RESULT, TRUE
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
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compare VAR_RESULT, FALSE
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call_if_eq Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
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releaseall
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end
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Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward:: @ 8269F47
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giveitem_std ITEM_HARD_STONE
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compare VAR_RESULT, TRUE
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goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
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compare VAR_RESULT, FALSE
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call_if_eq Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward:: @ 8269F73
|
|
giveitem_std ITEM_SMOKE_BALL
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
|
|
compare VAR_RESULT, FALSE
|
|
call_if_eq Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward:: @ 8269F9F
|
|
giveitem_std ITEM_TM12
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
|
|
compare VAR_RESULT, FALSE
|
|
call_if_eq Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward:: @ 8269FCB
|
|
giveitem_std ITEM_MAGNET
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
|
|
compare VAR_RESULT, FALSE
|
|
call_if_eq Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward:: @ 8269FF7
|
|
giveitem_std ITEM_PP_MAX
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_GotReward
|
|
compare VAR_RESULT, FALSE
|
|
call_if_eq Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GotReward:: @ 826A023
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
|
|
applymovement 1, Common_Movement_WalkInPlaceFastestUp
|
|
waitmovement 0
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_MechadollReward:: @ 826A039
|
|
applymovement 1, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT
|
|
call Route110_TrickHouseEntrance_EventScript_ChooseTent
|
|
compare VAR_RESULT, TRUE
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_ReceivedTent
|
|
compare VAR_RESULT, FALSE
|
|
call_if_eq Common_EventScript_NoRoomForDecor
|
|
msgbox Route110_TrickHouseEntrance_Text_PCFullAgain, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ChooseTent:: @ 826A070
|
|
multichoice 0, 0, MULTI_TENT, 1
|
|
switch VAR_RESULT
|
|
case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent
|
|
goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GiveRedTent:: @ 826A08A
|
|
givedecoration_std DECOR_RED_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GiveBlueTent:: @ 826A092
|
|
givedecoration_std DECOR_BLUE_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ReceivedTent:: @ 826A09A
|
|
msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement 1, Route110_TrickHousePuzzle5_Movement_MechadollShake
|
|
waitmovement 0
|
|
applymovement 1, Route110_TrickHouse_Movement_TrickMasterSpin
|
|
waitmovement 0
|
|
playse SE_W153
|
|
applymovement 1, Route110_TrickHouse_Movement_TrickMasterJumpAway
|
|
waitmovement 0
|
|
removeobject 1
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_Door:: @ 826A0D3
|
|
lockall
|
|
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
|
|
case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll
|
|
case 1, Route110_TrickHouseEntrance_EventScript_GoInHolePrompt
|
|
case 4, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote
|
|
case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_ItsAScroll:: @ 826A106
|
|
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_GoInHolePrompt:: @ 826A110
|
|
msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO
|
|
closemessage
|
|
compare VAR_RESULT, YES
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom:: @ 826A126
|
|
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
delay 20
|
|
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkUp
|
|
waitmovement 0
|
|
applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
|
|
waitmovement 0
|
|
switch VAR_TRICK_HOUSE_LEVEL
|
|
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1
|
|
case 1, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2
|
|
case 2, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3
|
|
case 3, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4
|
|
case 4, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5
|
|
case 5, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6
|
|
case 6, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7
|
|
case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_Movement_EnterRoom: @ 826A1A7
|
|
set_invisible
|
|
step_end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1:: @ 826A1A9
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2:: @ 826A1B4
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3:: @ 826A1BF
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4:: @ 826A1CA
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5:: @ 826A1D5
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6:: @ 826A1E0
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7:: @ 826A1EB
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8:: @ 826A1F6
|
|
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 255, 0, 21
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote:: @ 826A201
|
|
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage:: @ 826A20B
|
|
compare VAR_TRICK_HOUSE_LEVEL, 8
|
|
goto_if_eq Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2
|
|
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2:: @ 826A220
|
|
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_Door:: @ 826A22A
|
|
lockall
|
|
switch VAR_TRICK_HOUSE_LEVEL
|
|
case 0, Route110_TrickHousePuzzle1_EventScript_Door
|
|
case 1, Route110_TrickHousePuzzle2_EventScript_Door
|
|
case 2, Route110_TrickHousePuzzle3_EventScript_Door
|
|
case 3, Route110_TrickHousePuzzle4_EventScript_Door
|
|
case 4, Route110_TrickHousePuzzle5_EventScript_Door
|
|
case 5, Route110_TrickHousePuzzle6_EventScript_Door
|
|
case 6, Route110_TrickHousePuzzle7_EventScript_Door
|
|
case 7, Route110_TrickHousePuzzle8_EventScript_Door
|
|
end
|
|
|
|
Route110_TrickHousePuzzle1_EventScript_Door:: @ 826A289
|
|
compare VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_1_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle2_EventScript_Door:: @ 826A2B2
|
|
compare VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle3_EventScript_Door:: @ 826A2DB
|
|
compare VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle4_EventScript_Door:: @ 826A304
|
|
compare VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle5_EventScript_Door:: @ 826A32D
|
|
compare VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_5_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle6_EventScript_Door:: @ 826A356
|
|
compare VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_6_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle7_EventScript_Door:: @ 826A37F
|
|
compare VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle8_EventScript_Door:: @ 826A3A8
|
|
compare VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0
|
|
goto_if_eq Route110_TrickHousePuzzle_EventScript_DoorLocked
|
|
msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
|
|
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, 0
|
|
special DrawWholeMapView
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_DoorLocked:: @ 826A3D1
|
|
msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_ReadScrollAgain:: @ 826A3DB
|
|
msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHousePuzzle_EventScript_FoundScroll:: @ 826A3E5
|
|
playfanfare MUS_FANFA4
|
|
message Route110_TrickHousePuzzle_Text_FoundAScroll
|
|
waitfanfare
|
|
msgbox Route110_TrickHousePuzzle_Text_MemorizedSecretCode, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_TrickMasterHiding:: @ 826A3F8
|
|
lockall
|
|
msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT
|
|
releaseall
|
|
compare VAR_TRICK_HOUSE_LEVEL, 0
|
|
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1
|
|
compare VAR_TRICK_HOUSE_LEVEL, 1
|
|
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2
|
|
compare VAR_TRICK_HOUSE_LEVEL, 2
|
|
call_if_eq Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3
|
|
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
|
|
end
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1:: @ 826A429
|
|
setvar VAR_0x8004, 6 @ x
|
|
setvar VAR_0x8005, 3 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2:: @ 826A439
|
|
setvar VAR_0x8004, 11 @ x
|
|
setvar VAR_0x8005, 5 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3:: @ 826A449
|
|
setvar VAR_0x8004, 9 @ x
|
|
setvar VAR_0x8005, 2 @ y
|
|
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle:: @ 826A459
|
|
setvar VAR_0x8006, 0
|
|
dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006
|
|
waitfieldeffect FLDEFF_SPARKLE
|
|
delay 10
|
|
return
|
|
|
|
Route110_TrickHouseEntrance_Text_YoureBeingWatched: @ 826A474
|
|
.string "You're being watched…$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk: @ 826A48A
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beneath this desk? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBehindTree: @ 826A4DA
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "behind this tree? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInDresser: @ 826A529
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this dresser? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConealedBeyondWindow: @ 826A577
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beyond this window? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInPlanter: @ 826A5C8
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this planter? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedInCupboard: @ 826A616
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "in this cupboard? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBehindWindow: @ 826A665
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "behind this window? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion: @ 826A6B6
|
|
.string "Hah? Grrr…\p"
|
|
.string "How did you know I concealed myself\n"
|
|
.string "beneath this cushion? You're sharp!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster: @ 826A709
|
|
.string "Behold!\p"
|
|
.string "For I am the greatest living mystery\n"
|
|
.string "of a man in all of HOENN!\l"
|
|
.string "They call me…\p"
|
|
.string "The TRICK MASTER!\n"
|
|
.string "Wahahaha! Glad to meet you!$"
|
|
|
|
Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse: @ 826A78C
|
|
.string "You, you've come to challenge\n"
|
|
.string "my TRICK HOUSE, haven't you?\p"
|
|
.string "That's why you're here, isn't it?\n"
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.string "Yes, it is!\p"
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.string "Consider your challenge accepted!\p"
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.string "Enter through the scroll there,\n"
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.string "and let your challenge commence!\p"
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.string "I shall be waiting in the back!$"
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Route110_TrickHouseEntrance_Text_ItsAScroll: @ 826A878
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.string "It's a scroll.$"
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Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll: @ 826A887
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.string "There is a big hole behind the scroll!\p"
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.string "Want to go in?$"
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Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote: @ 826A8BD
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.string "There is a note affixed to the scroll…\p"
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.string "“I am leaving on a journey.\n"
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.string "Don't look for me. TRICK MASTER”$"
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Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick: @ 826A921
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.string "For the next time, I'll use this trick,\n"
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.string "and that scheme, and those ruses…\p"
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.string "Mufufufu… If I may say so, it's\n"
|
|
.string "brilliantly difficult, even for me!$"
|
|
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Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges: @ 826A9AF
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.string "Hah? What?!\n"
|
|
.string "Oh, it's you!\p"
|
|
.string "I'm in the midst of devising new tricky\n"
|
|
.string "challenges!\p"
|
|
.string "It's not too much to ask for a bit more\n"
|
|
.string "time for me to think, is it now?\l"
|
|
.string "You wouldn't begrudge me that?\l"
|
|
.string "Come back in a little while!$"
|
|
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Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward: @ 826AA82
|
|
.string "Ah, it's you! You're here to accept the\n"
|
|
.string "reward from before, isn't that right?\l"
|
|
.string "Yes, right I am!\p"
|
|
.string "Here!\n"
|
|
.string "I'll give it to you now!$"
|
|
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Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward: @ 826AB00
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.string "Hah?\n"
|
|
.string "Did you not come to claim your reward?$"
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|
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Route110_TrickHouseEntrance_Text_MechadollWhichTent: @ 826AB2C
|
|
.string "MECHADOLL 5 I AM!\n"
|
|
.string "IF REWARD IS NOT TAKEN BY YOU,\l"
|
|
.string "THEN TRICK MASTER YOU CANNOT FOLLOW.\p"
|
|
.string "RED TENT OR BLUE TENT,\n"
|
|
.string "WHICH DO YOU PREFER?$"
|
|
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Route110_TrickHouseEntrance_Text_ThenFarewell: @ 826ABAE
|
|
.string "THEN FAREWELL.$"
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Route110_TrickHouseEntrance_Text_PCFullAgain: @ 826ABBD
|
|
.string "YOUR PC STATUS: FULL AGAIN.\n"
|
|
.string "MEAN, YOU ARE.$"
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Route110_TrickHousePuzzle_Text_FoundAScroll: @ 826ABE8
|
|
.string "{PLAYER} found a scroll.$"
|
|
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Route110_TrickHousePuzzle_Text_MemorizedSecretCode: @ 826ABFB
|
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.string "{PLAYER} memorized the secret code\n"
|
|
.string "written on the scroll.$"
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Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt: @ 826AC2F
|
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.string "A secret code is written on it.$"
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Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere: @ 826AC4F
|
|
.string "The door is locked.\p"
|
|
.string "…On closer inspection, this is written\n"
|
|
.string "on it: “Write the secret code here.”$"
|