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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
19 lines
1.5 KiB
PHP
19 lines
1.5 KiB
PHP
BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80
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object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
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object_event 2, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
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BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0
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coord_event 2, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E
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coord_event 6, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59
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coord_event 10, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64
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coord_event 5, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
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coord_event 6, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
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coord_event 6, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
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coord_event 5, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
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coord_event 7, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
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coord_event 7, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
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BattleFrontier_BattlePikeThreePathRoom_MapEvents:: @ 853CD40
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map_events BattleFrontier_BattlePikeThreePathRoom_EventObjects, 0x0, BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents, 0x0
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